Shooting rules have appeared:
https://www.warhammer-community.com/202 ... ng-skulls/
Some familiar mechanics (long bows keep their range), though some changes too.
Modifications to armour saves - are they no longer directly linked to strength? Not sure.
"It’s a familiar process: compare the Armour Penetration of the weapon with the armour value of the model it’s hitting."
That language sounds 40k to me - I would have expected 'modify' the armour value of the model by the Armour Penetration of the weapon?
There is also now a separate category of armour penetration for weapon characteristics. I hope that armour penetration is still linked to strength though, as I like the Seredain and others model of bringing a high strength can opening hero to take out heavily armoured enemies and high toughness heroes...
On strength, lower level strength also is capped again, similar to (4th? 5th?) ed, so that it can't hurt the biggest and baddest monsters. Make sure you bring your own beasties, or heroes armed with high strength weapons, if you think you'll face high toughness enemies... I read somewhere though that chaos demons will be rare/not existent for the warriors of chaos army in this game, so I think this more relevant to monsters.
High BS shooting can reroll misses too, which sounds fun (surely high magic will have a spell that can augment shooting).
There's also going to be some fun special rules. "Fire and flee" will hopefully be available to Ellyrian reavers. Long bows will have something called armour bane.
Finally there is something called 'battle magic' as a lore of magic. Does that mean human wizards from the colleges of magic have worked out how to use spells from each college? Without more details on how magic works, this is just speculation though from me.