HE MSU at Castle Assault - Summary

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Swordmaster of Hoeth
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HE MSU at Castle Assault - Summary

#1 Post by Swordmaster of Hoeth »

Greetings!

I didn't expect that after ConVic I will have almost no opportunities to play any games but as it happened I didn't play any before another tournament. I hoped I didn't become too rusty!

This time it was another interstate tournament and after visiting Queensland and Victoria I found myself in a car full of ACT players happy to go to New South Wales for some good warhammer! Adam G., Adam R., Dave C. (the crazy driver! :)) and me formed one merry ACT Team and off we went to Newcastle. It was the first time for me to play there but I have heard already that it is an event like no other.

For those interested in specific rules here is the link to the main thread and a rules pack: Castle Assault - Rules Pack

In short, it was 5 game tournament, 2400 points, peer comp (1-6 score), modified scenarios and battle comp was also used (meaning there was a specific way to to further modify the result depending on the difference in comp score). I will try to described the details in each game.

We begun the trip early afternoon on Friday and arrived to Newcastle some time int the evening. There was of course a lot of warhammer talking during the trip and 5-6 hours drive didn't even feel that long at all. Since there was still relatively early my team mates decided to play some quick practice games.

Bedhammer!!!!

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The day after there was plenty of time for breakfast and off we went to the venue to register and check our first match ups. Below, as usual, some photos of deployments during each game as a teaser before the reports!

Game 1 - Dawn Attack - Beastmen of Chaos - Jonathan

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Game 2 - Battle for the Pass - Lizardmen - Ethan

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Game 3 - Blood and Glory - High Elves - Marc

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Game 4 - King of the Hill - Warriors of Chaos - Marcel

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Game 5 - Battle line - Lizardmen - Alex

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The reports will follow as soon as I am capable of writing them. I will do my best to keep the pace but please, be patient! :)

In the meantime, if you are interested in the overall results and prefer not to wait until I go through all the games, here is the link to the final standings: Castle Assault - Results

From enlisted 68 players 63 finished the tournament. It was a great success for Newcastle warhammer community and they even made it to the local news! Well done, guys! I strongly recommend to check their blog for some news, especially if you are somewhere on the Southern Hemisphere :)

Castle Assault - Blog

An army breakdown was as follows:

High Elves - 10
Warriors of Chaos - 10
Daemons - 6
Ogres - 6
Empire - 5
Ogres - 5
Orcs & Goblins - 4
Vampire Counts - 4
Chaos Dwarves - 3
Dark Elves - 3
Lizardmen - 3
Skaven - 3
Beastmen - 2
Dwarves - 2
Tomb Kings - 2
Bretonnia - 1

Ok, that's all for now. Stay tuned!

Cheers!
Last edited by Swordmaster of Hoeth on Fri Nov 29, 2013 10:18 am, edited 11 times in total.
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Re: HE MSU at Castle Assault - Introduction

#2 Post by Galharen »

High elves seem to be very popular army in AU;)
Congrats for the.great result, I can't wait to read your reports;)
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Re: HE MSU at Castle Assault - Introduction

#3 Post by Tiny »

I can't wait to read your reports;)
Me too!
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Re: HE MSU at Castle Assault - Introduction

#4 Post by Hinge »

me three!
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Re: HE MSU at Castle Assault - Introduction

#5 Post by Swordmaster of Hoeth »

Hi guys!

First of all, before I start talking a little bit more about the list I took and the special battle comp, I would like to thank Jimmy and Ele for their support. They kept faith in me before and during the tournament and it was great to know your fellow Ulthuan members believe in you. Thanks, guys! I really appreciate that! I fought as hard as I could and the opposition was hard. :)

If you want to talk results before the end of my reporting, please, send me PM. Otherwise, spoiler alerts! :)

Ok, I took the following list:

Outcasts - Army List

Larry the Loremaster, level 2, Shield of the Merwyrm, Golden Crown, Earthing Rod, Sword of Might - 300
Bob the Battle Standard Bearer, Dragon Armor, Halberd, Charmed Shield, Potion of Strength, Reaver Bow - 157

15 Archers, Full Command - 180
15 LSG, Shields, Full Command - 210
5 Ellyrian Reavers, Musician, Spear, Bow - 105
5 Ellyrian Reavers, Musician, Spear, Bow - 105

5 Dragon Princes, Musician, Banner of Eternal Flame - 175
5 Dragon Princes, Musician - 155
11 Swordmasters, Bladelord, Musician - 163
11 Swordmasters, Bladelord, Musician - 163
10 White Lions, Muscian, Standard - 150
10 White Lions, Muscian, Gleaming Pennant - 155
5 Shadow Warriors - 70

Eagle Claw Bolt Thrower - 70
Great Eagle - 50
Great Eagle - 50
5 Sisters of Avelorn - 70
5 Sisters of Avelorn - 70

Total: 2398

The list didn't change at all in comparison to ConVic with an exception of equipment for Larry. The reason for that is that I completely failed to paint any new units (planned to paint more silver helms and fix chariots) and since I knew this army and it played well last time, I decided to give it a go again.

After two tournaments with Larry, Bob and company I have some very interesting observation on both, the army performance and my own approach. But we have to wait for that :)

Now a little bit on Battle Comp and scoring system. First, the table to start with:

Code: Select all

    0 - 100   -   7.5 : 7.5
  101 - 250   -   8   : 7
  251 - 400   -   9   : 6
  401 - 600   -  10  :  5
  601 - 800   -  11  :  4
  801 - 1100  -  12  :  3
  1101 - 1400 -  13  :  2
  1401 - 1800 -  14  :  1
  1801+          15  : 1
Then each game scenarios allowed for getting up to 5 BP. I will explain these in the introduction to the each game.

Now, battle comp. Each army was peer comped and could get 1-6 comp points. They were used as follows to modify the final score from the game.

Say player A has comp 5 and Player B has comp 3. You calculate the difference, which is 2 in this example. Next, the player with the higher comp (player A) adds the difference to his overall score and player with lower comp (player B) subtracts the difference from his. So, for example, if the game was a draw (10:10 after applying bonuses for scenario) the overall result is:

Player A - Player B - 12:8

I have never used that system before and in combination with modified scenarios it was quite interesting to see it working. I was awarded very high, 5.5 comp but I also knew that using battle comp after each game would make any victory against tougher army even bigger and I could expect more experienced opponents and more difficult match ups in every next game.

Ok, if time permits I will try to post deployment for the first game and a little about Jonathan's army list as well as special rules for the scenario some time in the late evening.

Cheers!
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Re: HE MSU at Castle Assault - Introduction

#6 Post by Jimmy »

Looking forward to the reports, it appears your photography skills have improved however. =D>
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Re: HE MSU at Castle Assault - Introduction

#7 Post by Swordmaster of Hoeth »

Sarcasm, Jimmy? :) Because if yes then you are spot on as I have a lot of blurry pictures to come :D
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Re: HE MSU at Castle Assault - Introduction

#8 Post by Tiny »

Swordmaster of Hoeth wrote:Now, battle comp. Each army was peer comped and could get 1-6 comp points. They were used as follows to modify the final score from the game.
[..]
I was awarded very high, 5.5 comp ...
Did you expact such a high comp for your list?

In the retroperspectiv do you think it was correctly comped compairing your list against your oppenend lists?
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Re: HE MSU at Castle Assault - Introduction

#9 Post by Swordmaster of Hoeth »

Hi Tiny,

Yes, usually I expect high comp. It has been like that since I started using MSU at various tournaments. I need to check the current version of Swedish comp but so far this army has never scored below 16. I treat Swedish as an indication as everybody has their own point of view on how hard the army really is.

Yes, I think it was indeed correct. I might get 5 instead of 5.5 but then I would also like to know why somebody might want to comp it lower. I have none of the usual suspects of typical HE army. No banner, no book, no frosty. My units are small and fragile (even heavy cavalry is not that difficult to destroy) so in comparison to staying power of a cavalry bus or even more to phoenix guard with an archmage, my force has a lot of weaknesses to exploit.

I also think I was comped quite correctly in comparison to my opponents. Beastmen were also 5.5, Lizards were 3, HE - 2.5, WoC - 3 and Lizards 3 again.

Cheers!
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Re: HE MSU at Castle Assault - Introduction

#10 Post by Elessehta of Yvresse »

Jonathan has said he and his mate both had a lot of fun while down there, and he did a great job with his old book.
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Re: HE MSU at Castle Assault - Introduction

#11 Post by Hinge »

@SM-

I will be keen to see how you use the Shadow Warriors. Mostly whether you used the SW in the traditional scouting/harassing/chaff role or if you ever used them as a body guard for the BSB to provide him more mobility. I am strongly considering putting a unit back in my build.

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Re: HE MSU at Castle Assault - Introduction

#12 Post by Swordmaster of Hoeth »

Hi Hinge,

I have found out that I am reluctant to use them in that role because there are only 5 of them. I was either facing the enemies with an access to magic missiles or other type of shooting that ignored to hit penalties. But I will be very interested about your opinion after each game if I were too shy to do so anyway.

Cheers!
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Re: HE MSU at Castle Assault - Introduction

#13 Post by Swordmaster of Hoeth »

Greetings!

The first game of Castle Assault was Dawn Attack. The scenario followed the rules from the rulebook with following modifications:

1. If you had 1 or more standards in your opponent's deployment zone at the end of the game you got 2 Battle Points.
2. If you kept your deployment zone clear of enemy standards at the end of the game you got 2 Battle Points.
3. If you had more standards in your opponent's deployment zone than they had in yours then you got 1 Battle Point. If there are the same number of standards then 0.5 BP each.

As you can see it payed off to have units with standards and keep them moving too!

In the first game of the tournament I played against Jonathon and his Beastie Boyz. Jonathon traveled from Queensland to participate in the event and I had a pleasure to meet him earlier this year when I played at the tournament organized by Queensland Northern Knights. Back then our game was unresolved as it ended up with a draw. I think we both were eager to find out if one of us can prevail this time :) I was very happy to start the tournament with a game against Jonathon as he is a gentleman and a great player. I was sure I could have a challenging game played in great, sporting spirit!

Johnathon brought different army than the one he had at QNK Joust 9.0 Here is his list (from memory):

Beastmen of Chaos - Army List

Great Brayshaman - Lore of the Beast
Brayshaman - Lore of the Beast
Brayshaman - Lore of the Beast
BSB, Beast Banner

40 Gors, Full Command
25 Bestigors, Full Command
25 Bestigors, Full Command
5 Ungor Riders
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
5 Harpies
5 Harpies
5 Harpies

Jonathon's army was comped at 5.5 so we were perfectly equal. The result had to be decided by skills on the battle field only! His army was more compact and with less support units than the previous one. On the other hand, 2 units of bestigors are tough nut to crack. Also if you consider the fact that he had potentially access to triple Wildform spell! 7 support units is not bad either and could greatly help main blocks to reach what they wanted to attack. Chariots are always a problem and had to be dealt with quickly.

Of course, the scenario could interfere with the most carefully laid plans so let's see what the deployment looked like:

Deployment

Image
Jonathon keeps calm and stoic

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Armies arrayed for battle

Great Brayshaman was with Bestigors B2, BSB and one Brayshaman joined Gors while second Brayshaman was with Bestigors B1.

Bob the BSB led the Archers while Larry was escorted by his trustworthy Swordmasters.

Somehow the armies arrived to the battle field on opposite corners and it looked more like a meeting engagement rather than a dawn attack! That also meant that my shooting was a little limited in terms of target choice and I could not aim at chariots right from the start.

I also had to deploy my army first, so it might explain the way I positioned the units as I didn't know where the enemy is going to show up. Hence the positioning of Sisters in particular was a little too far away to be able to shoot turn 1.

I knew I had to divide Jonathon's blocks to have a chance against them. Beastmen are very good in combat thanks to Primal Fury and great weapon wielding Bestigors are really dangerous if confronted only from the front. Hence, as usual, I would look for opportunities to get these combined charges, preferably from the flanks. At the same time I had to divide my own forces to keep some standards in my own deployment zone and what is more, do something to prevent any of Johanton's infantry regiments entering mine.

As you can see it was a very interesting situation where we both had to tackle a selection of objectives.

Beastmen shamen had following spells:

Great Brayshaman - Wildform, Curse, Amber Spear, Flock of Doom
Brayshaman - Wildform
Brayshaman - Wildform

Jonathon tried to roll a 6 but this time it didn't happen and Outcasts unusually had the first turn.

Outcasts - Turn 1

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Outcasts move forward

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Steady advance of the Elves

With both armies in opposite corners of the battlefield the enemy was out of range for some elven troops. Despite that, some arrows found their marks and few foul Beastmen fell to the ground. Other than that the Outcasts just closed the distance to the enemy on their Eastern flank and in the center.

Beastmen of Chaos - Turn 1

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Blurry picture number 1

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Beastmen advance too

Spotting ellyrian reavers on the West beastmen attack. But swift elven horseman easily avoid their enemies. It seems that bot armies advance with more determination on their respective right flanks.

Outcasts - Turn 2

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Blurry picture number 2

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Outcasts keep advancing

Despite dark magic at work, that made usually very accurate elven archery less efficient, Outcasts managed to destroy lone chariot on the West. But in general the evil beastmen magic saved many of the unholy warriors.

Beastmen of Chaos - Turn 2

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Beastmen slowed their advance

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Only harpies attacked

Not wanting to expose their flank, beastmen units slowed down. Only regiment led by Great Brayshamn himself kept the pace and advanced towards the elves as normal. Harpies attacked again but the flock that charged reavers died and the other one didn't reach elven eagle claw in time.

Outcasts - Turn 3

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Game of maneuver continues

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The Outcasts bid their time and look for openings

On the West Ellyrian Reavers counter charged and destroyed fleeing harpies. Great Eagle distracted Bestigors to give elves chance to withdraw.

The rest of the army maneuvered further, with some elite infantry swiftly changing formations to be able to pack stronger punch all together against enemy horde. Elven archers kept shooting at Gors, steadily decreasing their numbers.

Beastmen of Chaos - Turn 3

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Blurry picture number 3 #-o

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Chariots set a trap for elven fast cavalry

Gors and Bestigors on the flank of Beastmen formation kept withdrawing and blocking the passage for swift elven cavalry. On the West charioteers set up a trap for elven light cavalry and Great Brayshaman ordered his warriors to dispatch pesky eagle, slowing him down.

Outcasts - Turn 4

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High Elves tighten their grip and Lions lead the way

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Beastmen flank collapses

High Elves press a little more towards the enemy lines so that they have no room to go back. Reavers block one unit of bestigors while the eagle lands in front of another. Archers keep shooting at the enemy units knowing each casualty before the combat increases chances of their companions to win.

Then Larry the Loremaster, sensing that his opponents are distracted, summons enough power to cast quite a spectacular fireball that consumes the chariot. Seeing a horrible fate of the charioteers, nearby harpies and another chariot crew flee the battle. Great Shaman can only watch hapless as they were too far away for him to hold them.

Beastmen of Chaos - Turn 4

Image
Mexican stand off?

Image
Charge of the Wargor BSB!

Beastmen units had nowhere to withdraw. In these circumstances Wargor bellowed his battle cry and charged alone against Swordmasters. Warriors of Hoeth managed to wound him but the fight continued as Wargor's strength and toughness were magically increased by Shamen.

Outcasts - Turn 5

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Devastating charge!

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The horde is no more!

After careful and sometimes cautious manoeuvrings Elves charged as one. Four regiments attacked in perfect coordination and Beastmen were cut to pieces. Those that survived the onslaught tried to escape but swift Reavers and Swordmasters didn't give them that chance. Victorious units reformed to threaten nearby Bestigors.

On the other hand second unit of Swordmasters lost their nerve and fled from the Wargor.

Beastmen of Chaos - Turn 5

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Wargor continues to attack

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Beastmen try to counter attack

Enraged Wargor charged elven archers with Loremaster and BSB among them. The Loremaster challenges but again, Wargor's is toughened and elven warrior cannot land a killing blow. What is more, he is badly wounded himself!

Bestigors on the Northern front destroy elven fast cavalry but that is not enough to break from the encirclement. On the South, Great Brayshaman leads his depleted unit to attack but they are still too far away.

Outcasts - Turn 6

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Another powerful charge by High Elves

High Elves attack isolated Bestigors and inflict heavy casualties but steadfast Beastmen still hold. Wargor and Loremaster were locked in a challenge without either of the adversaries gaining upper hand.

Another enemy unit was peppered with arrows but thin line of Bestigors remained unimpressed.

Beastmen of Chaos - Turn 6

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Dead Beastmen everywhere!

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Last chance for Beastmen to turn the tide

Bestigors on the North finally broke under relentless pressure from High Elves and were cut in pursuit. But their companions charged elven archers in the flank. Elven BSB fought valiantly but he died defending his companions. The Loremaster barely held against brute Wargor but thanks to that Elves held the line and remained victorious!

After-battle thoughts

That was close! When I failed to wound Wargor in a challenge I thought I might lose both of my characters and a unit and that means lots of points to my opponent. Luckily Archers remained steadfast and I made that Ld9 break test. With the exception of that situation, where I had nothing to stop Bestigors from charging my characters (maybe I should have held with LSG in the first place?) I was very pleased with the game.

But let me first thank Jonathon for a great game and for being a gentleman! It is always a pleasure to play against him! Thanks, Jonathon =D> I am glad we had a chance to play first game at CA and that we continued our sport rivalry started some time ago during QNK Joust 9.0

It seems that Dawn attack messed a little with our deployments forcing both armies to spin around the axis and making it look more like a meeting engagement. From one point of view it saved chariots (for a while at least) but at the same time they had no good targets to attack. It also meant Sisters of Avelorn had more difficulties with being in range for shooting so I could not fully take advantage of that first turn.

I tried changing formations during the game and I must admit I like Lions cubes but forming Swordmasters in no ranks was a mistake. Simply because they lose steadfastness. They have to be 5 wide for that purpose and precisely because of the they fled from Wargor and opened a path to the backyard. But ability to change the frontage and keep marching forward was very useful as I could herd Gors back and the pressure was maintained.

It was great to be able to pack so many attacks against Gors. I think that shows a weakness of horde formation, in particular if attacked by High Elves who can fight in 3 ranks. Despite lack of re-rolls elite infantry destroyed enough Gors to take away their steadfastness. Even a single rank of elven warriors was then enough to deny that. I think Jonathon could reform into deep formation and that might have been better as less attacks would have been directed at his unit. And also, his regiment would remain steadfast.

I was also wondering how one should reform when it is impossible to avoid multiple charges and I came to the conclusion that it is better to offer front and rear rather than both flanks as you gave more warriors to attack back. Again, that could mean Bestigors would have remained steadfast as with more attacks they would have been able to kill at least one Dragon Prince to get rid of my ranks.

It was very difficult to wound that T6 Wargor with S5 attacks. Somehow I could not land that last blow and barely saved Larry with his 4++ parry saves. And with 2-3 attempts to cast the same spell it is very hard to stop it.

In the end I was happy to prevail but also to get some bonus points from scenario. The game ended 17-3 in my favor and considering the fact I was very close to losing both characters and not "only" BSB I was very glad to get it.

Thanks for reading!
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#14 Post by Tiny »

I am eager to see if/how you could explore your advantage of 5 vs. 3 standards
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#15 Post by athanoes1 »

and there was me thinking I'd get to spend my luch break reading a good Battle Report!
still looking forward it, and Im also curuious to se if you can capitalise on having more Banners...
the lack of scenery between the two armies looks like the battle could quickly turn violent!
keep us updated Swordmaster!
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#16 Post by Shining wolf »

Both left flanks seem somehow frail to me , if i were you i think i might try to take down that lone chariot as fast as possible and turn the right flank towards the main block , setting up flanks charges , because i think he has not your movement bonus , since he runs a bigger blocks . I must say i'm not really used to play against beastmen , and the few times i fought them they seemed frail , so i can't say for sure if his big unit is the usual deathstar and therefore you can try to redirect it the whole time and destroy everything else or if it needs heavy magic support , and if it does you can always pick another target and hope for low winds to crush the big unit . Those 3 wildform are going to hurt . My humble prediction is :" if larry doesn't blow up himself he is going to be great " with melkoth's , fireball and everything i think the only useless spell is searing doom , but not knowing beastmen i could be very wrong .
I'm really looking forward to reading both your afters thoughts and if you strategy worked out .
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#17 Post by Stormie »

My prediction is... something runs off the board from panic in turn 1! Hope we don't have to wait too long, this looks like a good fight :D
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#18 Post by jamierk »

Nice army, mate! I was going to be rocking some high elves at CA, unfortunately our house was in the bushfire area in Williamtown so evacuations and fire protection took precedence for the weekend. Looks like it was an awesome tournament. Ethan said he was severely disappointed in his saurus in your game two, who i'm told panicked at a very poor moment. Love to see the loremaster making the rounds at tournaments, i'd just polished mine up and was psyched to be taking him. Next year...
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#19 Post by Ferny »

jamierk wrote:Nice army, mate! I was going to be rocking some high elves at CA, unfortunately our house was in the bushfire area in Williamtown so evacuations and fire protection took precedence for the weekend.
Wow, you guys have the most awesome excuses :shock: :wink: !
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#20 Post by Swordmaster of Hoeth »

Hi guys,

Thanks for early comments!

@ Tiny

It was an interesting balance between banners. Jonathon had them in bigger units, meaning it would be more difficult to get them. On the other hand I had more of them but in a more fragile regiments. Well, you will see soon (hopefully!) :)

@ athanoes1

Sorry, mate! Had to choose between making all the maps or making one and start the report earlier with deployment-teaser. Would you prefer to wait a little longer but get the full report in one go? Let me know!

Indeed, the lack of terrain seems to plague tournaments here in Oz. Only smaller ones have enough of them. Hopefully it will get better and better with more people attending the events. In this particular case it was great co-operation between the clubs that allowed for more players (if I remember correctly initially it was planned only for 30 or so). Basically, guys from another club brought their own terrain to help out.

@ Shining wolf

I thought the same and that was indeed my plan when I saw our final deployment! I wanted to delay my left flank so that I could have enough time to set up charges on the centre-right.

beastmen might seem frail but they pack quite a punch. First, their Primal Fury allows them to re-roll to-hit rolls provided they pass LD test. it's like having hatred but every turn! hence the frontal assault can be deadly, even if they have lower initiative. Simply because they have a lot of bodies to make up for initial losses.

beast banner and multiple wildforms mean their attacks can be at a high strength and if you start with T4 troops and T5 characters you might soon find out they are very hard to wound anyway. Hence, no problem with lack of armour. Jonathon also had an item (Chalice of Darkness or something) that for one turn made all BS shooting with -2 penalty to hit in addition to normal modifiers.

Searing doom can actually be quite good spell against beastmen chariots. Other than that Larry has plenty to choose from anyway!

@ Stormie

haha, yes that might be the thing in such a dense deployment :) Wait and see! I promise to try and post it asap. It will depend if I can make the maps by Friday. If yes, then the report should follow shortly. Thanks for your patience!

@ jamierk

Cheers, mate! I am glad you like it! :)

Sorry to hear that bushfires interfered with your plans. We were almost cut off on our way to Newcastle and driving past burned trees or in smoke from fires is totally otherworldly experience for me. I hope all is good in your area now, although I hear the danger is still there. That's it folks, Oz seems such a nice country but at the same time it tries to kill you. Fires, floods, poisonous things. #-o

Ethan was top bloke to play against! Please, pass my greetings to him. His army was a tough match up for me, in particular in Battle for the Pass scenario where his phalanx could nicely block my movement. I definitely didn't expect his Saurus misbehave but I will talk about details in the report from game 2 :) I hope Ethan had a good game!

Loremaster is a very interesting character to use and I am very happy I had one. The fact that I had single level 2 and no scroll, no book and no banner made it even more interesting. But I tell you, now I know one can play even without spell casters and it is no auto lose by any means!

Care to post a picture of yours? I am still wondering which miniature to pick for my own, I used old Teclis this time, since he has a sword and a rod :)

@ Ferny

That really looked serious, mate! I hope all the guys who had to stay due to bushfires are all ok now.

Cheers!
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#21 Post by Ferny »

Swordmaster of Hoeth wrote: @ Ferny
That really looked serious, mate! I hope all the guys who had to stay due to bushfires are all ok now.
I assumed he was OK from what was posted but I was taken aback at the mundane interference the fire was causing (i.e. missing the tourney) - the worst we get up here is a bit of snow so it was a serious culture shock moment. Apologies for the tone of my message - I hadn't realised how bad the fire was and shouldn't have made light of it. Hope everyone is safe too.
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#22 Post by jamierk »

All good ferny. Definitely was not an experience I'd like to repeat, fire was ago 50 m from the house. Shout out to the awesome job done by rfs all over New South Wales this weekend.
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#23 Post by Swordmaster of Hoeth »

@ Ferny

All good, mate! I was simply trying to add that I myself was shocked when I saw the news and we passed by burned areas on our way to Newcastle. It is easy to forget that these things can happen literally next door.

@ jamierk

Damn, mate, that was close! :shock: I had always a great respect for the teams combating fire and even more so now.

Sorry for a small detour, guys, but bush fires were somehow part of the event. A few interstate players managed to fly just in time although it looked like they might not make it as nearby airport was closed. So good some of them made it eventually and that those who had to stay didn't suffer.

Also, please be a little more patient, the report is slowly in the making and it will be there. I hope it will be good enough to make up for the waiting time.

Thanks in advance!
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#24 Post by Lord Anathir »

As always swordmaster I am looking forward to your reports. I don't always post but I always read.
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#25 Post by Swordmaster of Hoeth »

Thanks, LA!
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#26 Post by Galharen »

But we are still waiting;)
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#27 Post by Francis »

Waiting eagerly. On the Loremaster, do you feel that you need the rerolls to hit SoH, or could I manage with a standard GW? Right now my build is AoC, golden crown and either a dispell scroll or channeling staff. I have however been thinking about removing the arcane item and slap a giant blade on him. (At 1000p I use him with a GW, golden crown and dragon helm).

On a completely different note, are the bushfires getting worse for you guys? I hear about them quite often.
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Re: HE MSU at Castle Assault - Game 1 - Deployment

#28 Post by Lord Anathir »

Hey swordmaster, my dwarfs are going to be at cancon 14. A chap from australia purchased them recently...

I can already see a table 1 game 5 showdown XD
For the dwarfs, there was only this. Hammerson met Grombrindal’s gaze, and the White Dwarf nodded slowly. If it must be done, let it be done well. Whether they were dead or alive, that was the only way dwarfs knew how to do anything.

And Grombrindal said "10 from the back, yeah?"
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Re: HE MSU at Castle Assault - Game 1 - updated 26.10

#29 Post by Swordmaster of Hoeth »

Hi guys,

My sincere apologies for delay and thanks for your patience (or impatience in the case of Galharen :-P)

@ Francis

Personally, I prefer the re-rolls. It is just so nice to have them and with 3 attacks a rubber lance syndrome can be so frustrating. Even then there are moment when I could not do it properly. Sure, S6 is better but it is one or another. Unless you give him Ogre Blade, which is also a good option.

Basically his equipment is quite a tricky one to choose. He can have a few good items but none can make him invulnerable. He cannot be mounted for 2+ with re-rolls. You need AoC and Dawnstone and then you almost spent all your magic items allowance.
The Shield of the Merwyrm is quite useful, as against Warogor, for example, AoC would give worse save anyway but again, it is only in combat and sometimes you are not allowed that parry save.

I am not sure about bush fires now, tried to check the news but found nothing so I hope it is getting better for all threatened.

@ LA

Do you know his nickname on wargamerau? Selling old miniatures to buy new ones with a new book? :)

Cheers!
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Re: HE MSU at Castle Assault - Game 1 - updated 26.10

#30 Post by Lord Anathir »

Sam Chambers. I really hope he likes them. I've seen some of his own work and its just as good or better than mine.

I wasn't really thinking about the new book, I just wanted to change up the paint scheme/basing and some other things. With dwarfs the same units are always going to be good.. warriors, elite infantry, machines. The current dwarf range is still my favourite and I am not looking forward to the plastics.
For the dwarfs, there was only this. Hammerson met Grombrindal’s gaze, and the White Dwarf nodded slowly. If it must be done, let it be done well. Whether they were dead or alive, that was the only way dwarfs knew how to do anything.

And Grombrindal said "10 from the back, yeah?"
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