The Cavalry Prince - List Design, Tactics, Battle Reports

This forum is for the posting of reports of your famous victories and crushing defeats. It is for both single battle reports and for ongoing army diaries/blogs.

Moderators: The Loremasters, The Heralds

Message
Author
User avatar
Prince of Spires
Auctor Aeternitatum
Posts: 7788
Joined: Wed Apr 22, 2009 1:07 pm
Location: The city of Spires

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1711 Post by Prince of Spires »

Congrats with the win. A shame you ran out of time. I feel that with a 4th turn in there and all your heavy hitters still at full health you should have been able to table most of his army.

I was surprised you went for the left flank with the dragon and phoenix. It felt like a very risky move to me. You came out allright. But I feel your opponent should have challenged the mage. At 3000pts there should have been a champion in that unit. But if there wasn't then throwing either the general or the BSB under the bus would have saved the unit since it would have denied the dragon using its breath weapon and thunderstomp. That would have kept it alive for at least another turn and let your opponent bring in reinforcements (or at least tied up the monsters).

Of course, he failed his LD test, making the point moot.

I think I would have ignored the left flank initially and gone for the center and right flank first. Of course, that was without knowing about the time-limit, which made scoring as many points as soon as possible a priority.

Your opponent did seem unlucky with his shooting. Which doesn't help if it depends this much on it. Magic on both sides felt weak. Though I think it did show the strength of High Magic. It doesn't need to go big to have a big impact. Drain magic is such a small spell, but its effect can be huge and the +1 ward as a lore attribute is just golden.

The battle also showed the difficulty of dealing with a list with 3 monsters in it. If your tools to deal with such high T, high W targets fail (shooting and maybe magic here) then you're in trouble.
Seredain wrote:
Thu Sep 16, 2021 1:22 pm
Now, let's have some tea and biscuits in the midst of the action, and turn to some of your comments
Thanks for the tea and biscuits. They're an important part of a game of WH for me ;)
SpellArcher wrote:
Fri Sep 17, 2021 12:45 pm
There was a famous song from the sixties (a decade I freaking lived in) called Puff the Magic Dragon!
Thanks for making me feel young ;)

Though it being the 60's I'm not sure they were talking about a WH dragon in that song....
For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 167/33/91

Check my writing blog for stories on the Prince of Spires and other pieces of fiction.

User avatar
Elithmar
Young Eataini Prince
Posts: 3669
Joined: Mon Mar 14, 2011 7:41 pm

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1712 Post by Elithmar »

First of all, great to see you back Seredain, although the lack of a cavalry prince seems a bit heretical! Honestly though, it must have been interesting to try a more unusual character build, and it was interesting to read about it too.

As to the game... very quick and decisive! Shame you couldn't even finish your turn 3 combat and bag some more points. You only mentioned that you were pressed for time at the end of the report, so I was wondering whether you realised at the start of the game and that influenced your strategy at all? It would be especially interesting given Rod suggesting attacking on the left flank was more risky.

Chaos Dwarfs are one of those armies I know virtually nothing about (although I know a bit more now after reading your report!), so I would probably panic and have no idea what to do if I faced them. I'm sure I'm not the only one. Indeed, from what SpellArcher says, your opponent may not have known some of the CD rules so well either!

Looking forward to reading about the next game.
"I say the Eatainii were cheating - again." -Aicanor
"Eatainian jerks…" -Headshot
"It was a little ungentlemanly." -Aicanor (on the Eatainii)
"What is it with Eataini being blamed for everything?" -Aicanor

DrSlam
Posts: 2
Joined: Sun Sep 19, 2021 5:23 am
Location: Southern Isles

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1713 Post by DrSlam »

Hi gents,

Hello from Australia here. 'Long time listener, first time caller', to quote from an old episode of the Simpsons...

I too just wanted to say welcome back Seredain. I've been following your blog for a while now, and I'm excited to see new posts being made.

I just have one follow up question. I've noticed that, compared to a previous version of your 8th edition list, you've dropped your Loremaster in favour of extra High Mages. Do you miss spells like Iceshard Blizzard/Miasma/Searing Doom, as well as the added bite that a kitted out Loremaster can provide to your Phoenix Guards? Or do you find the Loremaster + an Archmage too expensive... There are many times when I've rolled low for winds of magic, and end up casting with just the Loremaster.

Thanks and all views welcome.

'DrSlam'

SpellArcher
Green Istari
Posts: 13341
Joined: Sat Sep 13, 2008 11:26 am
Location: Otherworld

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1714 Post by SpellArcher »

DrSlam wrote:
Sun Sep 19, 2021 5:53 am
Hi gents
Welcome Doctor.

:)
DrSlam wrote:
Sun Sep 19, 2021 5:53 am
Thanks and all views welcome.
I believe the Loremaster was omitted because the tournament only allowed 25% Lords.

User avatar
Prince of Spires
Auctor Aeternitatum
Posts: 7788
Joined: Wed Apr 22, 2009 1:07 pm
Location: The city of Spires

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1715 Post by Prince of Spires »

I personally think an archmage and a loremaster don't work very well together. Both want to use most of your powerdice. And while you get a great array of spells, this makes the combination suffer from diminishing returns. The two separate mages do cost about as much as the loremaster, but I think they perform a different role. They're there for the scroll, and to provide the High magic ward save to their respective units. This gives them more utility than the single loremaster (though I would have probably only brought one, but that's just me). They can also help with your spell selection for the archmage if you roll for their spells first.

Though the max 25% lords as a reason sounds pretty logical as well...
For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 167/33/91

Check my writing blog for stories on the Prince of Spires and other pieces of fiction.

DrSlam
Posts: 2
Joined: Sun Sep 19, 2021 5:23 am
Location: Southern Isles

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1716 Post by DrSlam »

Thanks SpellArcher and Prince of Spires. Both reasons make sense. I struggle to power a Loremaster + AM in my 8th ed games.

User avatar
Seredain
The Cavalry Prince
Posts: 1059
Joined: Mon Feb 11, 2008 7:27 pm
Location: London, England.

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1717 Post by Seredain »

Chaps,

Thank you for the comments! Food for thought here.
SpellArcher wrote:
Fri Sep 17, 2021 12:45 pm


The Chaos Dwarf list looks plausible, I just feel your opponent should have been able to squeeze an extra war machine in at 3000pts. The BSB absolutely should have had better protection and not the Banner of Slavery. I'm not sure what load-out the Sorcerers had but Chalice of Blood and Darkness plus a 4+ Ward would have made sense on the Lvl 4. I feel this match-up favours the HIgh Elves but the CD's can certainly put up a fight. Normally I'd be more worried about Flames of Azgorh than Ash Storm but here I agree the latter is public enemy number one. You both seemed to roll a good set of spells, your magic is perhaps slightly stronger but there's not much in it IMHO.

As discussed, the CD's look too dispersed. I would absolutely have had a Sorcerer by that Hellcannon to grant re-rolls but judging by events your opponent may not have been aware this was legal? HIs real crime of course was deploying his two key characters out on a flank without meaningful support.
Agreed on all counts, SA. as a matchup it's the classic war-machine-list problem of Crush Your Enemies vs Get Rolled Over, depending on whether you hit or miss. Actually my lists are often similiar in this respect, except botht the shooting and magic phases are both more "trickly" than this. A hell cannon crushes or misses.

I never found out what his sorcerer lord had, other than the 4+ ward, but his BSB was definitely too easy to snipe. My opponent had a rational for the Banner of Slavery but, in a pretty stationary list, I don't think it did anything for him. I thought that the sorcerer general's unit and goblin blocks would form the backbone of a corner camp, but he seemed to bail out of that strategy as an afterthought. I could be wrong about that but I myself have fallen victim to panicky decision making when faced with too many targets to handle. When your brain says "fuck it", it's easy to make these moves. And in Warhammer that's so hard to recover from. We always say it don't we: so many games are won and lost in deployment.
SpellArcher wrote:
Fri Sep 17, 2021 12:45 pm
Some nice moves in that first turn, in particular the Dragon poised behind that tower. Walking the Frostheart around that flank was splendid. Your opponent charging with his General's unit looks really bad, presumably he should be using the Hobgoblins to deny flank access to the phoenix? I'm guessing he should have challenged the Archmage with a Champion? A more tanky BSB likely survives the bird's attentions and holds for at least a turn. Did your opponent play that non-magical attacks are at -1 to wound K'daai as their book states? The FAQ changes this to requiring re-rolls to wound and crucially clarifies that they do not have Magical attacks themselves. When bringing a niche army like CD's it really pays to know your own rules in detail.

Overall it looks like your opponent was slightly unlucky with his ranged attacks but once the General's unit and the Destroyer went down it was pretty much a clean-up job for the High Elves. As inferred, I feel that the Silver Helm charge on the K'daai was objectively a mistake but even if you wait on the right, your left should be able to roll up his line for a substantial win.
Walk Between Worlds is a tricky spell, often, because it's either useless or so obviously necessary that your opponent will dispel it unless you throw all the power dice at it. Having a list with flyers in it makes it much, much better, because they can move further than ground-based units and, crucuially, they can start off from a position of safety. I've essentially never left a unit exposed at the end of the movement phase in the hope that WBW would save them. Magic's too unreliable. But here I was able to find a spot which was safe and exploitable, because I had at least one monster. Hopefully this is something we'll see more of in my regular 2.5K games.

On the K'dai. This is big! Are you saying it doesn't have magical attacks?? That information would have changed my plan big time. I did ask my opponent when he read his list to me. "Magical flaming attacks?". He said "yes". Poor chap - I hope he didn't make that mistake! My opponent did say that I was -1 to wound it, so some mistakes were definitely made. A pretty soft-reintroduction to the competitive scene, then. But we can expect most of us to be rusty after all this time.
The Cavalry Prince - List Design, Tactics, Battle Reports

http://www.ulthuan.net/forum/viewtopic.php?f=76&t=33584

User avatar
Seredain
The Cavalry Prince
Posts: 1059
Joined: Mon Feb 11, 2008 7:27 pm
Location: London, England.

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1718 Post by Seredain »

Prince of Spires wrote:
Fri Sep 17, 2021 2:50 pm
Congrats with the win. A shame you ran out of time. I feel that with a 4th turn in there and all your heavy hitters still at full health you should have been able to table most of his army.

I was surprised you went for the left flank with the dragon and phoenix. It felt like a very risky move to me. You came out allright. But I feel your opponent should have challenged the mage. At 3000pts there should have been a champion in that unit. But if there wasn't then throwing either the general or the BSB under the bus would have saved the unit since it would have denied the dragon using its breath weapon and thunderstomp. That would have kept it alive for at least another turn and let your opponent bring in reinforcements (or at least tied up the monsters).

Of course, he failed his LD test, making the point moot.

I think I would have ignored the left flank initially and gone for the center and right flank first. Of course, that was without knowing about the time-limit, which made scoring as many points as soon as possible a priority.

Your opponent did seem unlucky with his shooting. Which doesn't help if it depends this much on it. Magic on both sides felt weak. Though I think it did show the strength of High Magic. It doesn't need to go big to have a big impact. Drain magic is such a small spell, but its effect can be huge and the +1 ward as a lore attribute is just golden.

The battle also showed the difficulty of dealing with a list with 3 monsters in it. If your tools to deal with such high T, high W targets fail (shooting and maybe magic here) then you're in trouble.
Prince, thank you these are also good points. My first thought, on the left, was to get the phoenix around the back and into some war machines whilst my dragon could pick and choose his targets from behind the tower. He was threatening a charge but I hadn't committed to taking it. That attack on the left really only came about because my opponent charged with his general's unit and exposed its flank to the frostheart phoenix. Otherwise Another slightly panicky move, in my opinion, which gave me an opportunity I couldn't turn down. By that point I knew the BSB had no defence, because I'd cast Unforging on him already. I had the fast cav to pin the goblins and figured I could deal enough casualties with two monsters and buffs that, even if the block held, I could hold that position and take more units in if I had to. I totally agree about the challenge issue! I asked my opponent if he had any challenges, and he said no. Maybe he didn't have a champion after all? Maybe he hoped to tank one round with his 4++ to reduce my combat res? It didn't work out for him in any case.

I love high magic for the reasons you mention. Even in small phases it can do great things. My three mages felt like overkill this game, though. I'd deliberately built that redundancy into the list but I do hate paying points for things that don't get used!

3 monsters... yeah I felt a bit dirty. But at least it was a 3,000 point game! I felt better about that. As SA said, my opponent could have brought another war machine and, as he also said, I fully expected an engineer to be sitting next to the hell cannon. A top CD list could face mine, I'm sure, but on the day this wasn't it!
Elithmar wrote:
Sat Sep 18, 2021 1:48 pm
First of all, great to see you back Seredain, although the lack of a cavalry prince seems a bit heretical! Honestly though, it must have been interesting to try a more unusual character build, and it was interesting to read about it too.

As to the game... very quick and decisive! Shame you couldn't even finish your turn 3 combat and bag some more points. You only mentioned that you were pressed for time at the end of the report, so I was wondering whether you realised at the start of the game and that influenced your strategy at all? It would be especially interesting given Rod suggesting attacking on the left flank was more risky.

Chaos Dwarfs are one of those armies I know virtually nothing about (although I know a bit more now after reading your report!), so I would probably panic and have no idea what to do if I faced them. I'm sure I'm not the only one. Indeed, from what SpellArcher says, your opponent may not have known some of the CD rules so well either!

Looking forward to reading about the next game.
Thanks Elithmar! It felt great rolling those dice again. I admit I couldn't turn down an opportunity to try a dragonarchmage. I've had the model for years and I figured "when in Rome"! The cavalry prince himself will be riding shortly in a 2.5K game, fear not. At this tournament, I made several cav prince lists, but with the bespoke rules for allies, I figured that every army I faced would be fielding ironblasters (etc) and I didn't fancy fielding a deep column of knights into those lists and, at 3K, I thought my usual minibus style wouldn't work.

I've mentioned to Prince, above, that my left-flank attack was somewhat ad hoc. I didn't expect to take that charge and then my opponent's main unit gave me its flank and my eyes filled with dollar signs. The time limit per se didn't influence my strategy at all. This was a mistake of mine - I just didn't keep an eye on the clock at all. Need to work on my tournament craft!
The Cavalry Prince - List Design, Tactics, Battle Reports

http://www.ulthuan.net/forum/viewtopic.php?f=76&t=33584

User avatar
Seredain
The Cavalry Prince
Posts: 1059
Joined: Mon Feb 11, 2008 7:27 pm
Location: London, England.

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1719 Post by Seredain »

DrSlam wrote:
Sun Sep 19, 2021 5:53 am
Hi gents,

Hello from Australia here. 'Long time listener, first time caller', to quote from an old episode of the Simpsons...

I too just wanted to say welcome back Seredain. I've been following your blog for a while now, and I'm excited to see new posts being made.

I just have one follow up question. I've noticed that, compared to a previous version of your 8th edition list, you've dropped your Loremaster in favour of extra High Mages. Do you miss spells like Iceshard Blizzard/Miasma/Searing Doom, as well as the added bite that a kitted out Loremaster can provide to your Phoenix Guards? Or do you find the Loremaster + an Archmage too expensive... There are many times when I've rolled low for winds of magic, and end up casting with just the Loremaster.

Thanks and all views welcome.

'DrSlam'
Hi Doc,

Thanks! That's kind of you. As Prince says, the rules of this tournament were for normal armies without End Times rules, so we were back to normal restrictions i.e. 25% lords. The thrust of your question is, however, something I've come back to again and again. Where to fit a metal mage, for searing doom? There's no easy answer here. If a mage goes into the silver helms, you're stuck fielding them deep and with multiple heroes (2+) in the front rank to push the mage into the second rank. He'll die anyway after the champion dies. SD is a spell you want to 66-dice, too, so really you need BotWD in that unit to make the mage work. The helms are bodyguards: they need to be there to take wounds from shooting. Blowing them up with my own spell is a disaster i can't afford. In essence, the only answer is to go Big Bus and lose the flexibility (at least against most lists) to deploy your characters in other places. Where else could he go... the archers? That could work, maybe, but often the archers are pointing at non-armoured targets, of course. The phoenix guard, perhaps with a 5+ ward save? Maybe. Like a mini-loremaster.

In ET games, I loved the loremaster for his utility. But as Prince said, he's hungry for power dice and so reduces the value you get from the archmage's +5 to cast. In the end I just went for a frostheart phoenix in my 2.5K list. Str 6 and no power dice required! Then you just cross your fingers and hope your bolt throwers hit with their single shots...

Cheers!

S
The Cavalry Prince - List Design, Tactics, Battle Reports

http://www.ulthuan.net/forum/viewtopic.php?f=76&t=33584

SpellArcher
Green Istari
Posts: 13341
Joined: Sat Sep 13, 2008 11:26 am
Location: Otherworld

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1720 Post by SpellArcher »

Seredain wrote:
Mon Sep 27, 2021 10:41 am
Agreed on all counts, SA. as a matchup it's the classic war-machine-list problem of Crush Your Enemies vs Get Rolled Over, depending on whether you hit or miss.
Curu Olannon held that armies which can push have an advantage here because if things go bad they can usually run away and preserve quite a few points. If things go bad for the gunline, it’s toast.
Seredain wrote:
Mon Sep 27, 2021 10:41 am
A hell cannon crushes or misses.
One year at the ETC, the England WoC player collapsed from a promising position in the vital last game. His Hellcannon shot scattered on to his own BSB, killing him instantly!
Seredain wrote:
Mon Sep 27, 2021 10:41 am
We always say it don't we: so many games are won and lost in deployment.
Absolutely, especially for Chaos Dwarfs who just can’t adjust in time if they mess deployment up.
Seredain wrote:
Mon Sep 27, 2021 10:41 am
On the K'dai. This is big! Are you saying it doesn't have magical attacks??
Yes. The rationale in the FAQ is that it’s a Daemonic spirit bound into a metal body, not pure magic.

User avatar
Seredain
The Cavalry Prince
Posts: 1059
Joined: Mon Feb 11, 2008 7:27 pm
Location: London, England.

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1721 Post by Seredain »

SA,

Jeez what a howler! That would of course change my approach this game... Well. I asked, so I feel no guilt.

Please tell me the Destroyer still has flaming attacks? It's literally on fire.
The Cavalry Prince - List Design, Tactics, Battle Reports

http://www.ulthuan.net/forum/viewtopic.php?f=76&t=33584

SpellArcher
Green Istari
Posts: 13341
Joined: Sat Sep 13, 2008 11:26 am
Location: Otherworld

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1722 Post by SpellArcher »

Seredain wrote:
Tue Sep 28, 2021 4:59 pm
Please tell me the Destroyer still has flaming attacks? It's literally on fire.
It does indeed, plus a 2+ Ward against them. In addition, any non-K’daai model in base contact with it at the start of the combat phase takes a S4 Flaming hit. In fact it’s so horrifically on fire it has to pass a Toughness test at the start of each of it’s turns from T2 onwards or suffer D3 wounds (with no save I believe).

User avatar
Prince of Spires
Auctor Aeternitatum
Posts: 7788
Joined: Wed Apr 22, 2009 1:07 pm
Location: The city of Spires

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1723 Post by Prince of Spires »

SpellArcher wrote:
Tue Sep 28, 2021 12:56 pm
Seredain wrote:
Mon Sep 27, 2021 10:41 am
Agreed on all counts, SA. as a matchup it's the classic war-machine-list problem of Crush Your Enemies vs Get Rolled Over, depending on whether you hit or miss.
Curu Olannon held that armies which can push have an advantage here because if things go bad they can usually run away and preserve quite a few points. If things go bad for the gunline, it’s toast.
We also had a member who also had a dwarf army (Musashi maybe? can't remember, I must be getting old), who argued that playing a gunline well at the highest level was a lot harder than playing a mobile army. You can't afford any mistakes, especially in the movement phase, but also when picking your targets, because every sot has to count and it's very hard to either recover from them or to preserve points.
SpellArcher wrote:
Wed Sep 29, 2021 9:37 am
Seredain wrote:
Tue Sep 28, 2021 4:59 pm
Please tell me the Destroyer still has flaming attacks? It's literally on fire.
It does indeed, plus a 2+ Ward against them. In addition, any non-K’daai model in base contact with it at the start of the combat phase takes a S4 Flaming hit. In fact it’s so horrifically on fire it has to pass a Toughness test at the start of each of it’s turns from T2 onwards or suffer D3 wounds (with no save I believe).
That's brutal. I can just imagine a player at the start of each turn picking up a dice and going "anything but a 6", which is of course the best way to curse your dice roll and get exactly what you don't need...
For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 167/33/91

Check my writing blog for stories on the Prince of Spires and other pieces of fiction.

SpellArcher
Green Istari
Posts: 13341
Joined: Sat Sep 13, 2008 11:26 am
Location: Otherworld

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1724 Post by SpellArcher »

Prince of Spires wrote:
Thu Sep 30, 2021 2:15 pm
We also had a member who also had a dwarf army (Musashi maybe? can't remember, I must be getting old), who argued that playing a gunline well at the highest level was a lot harder than playing a mobile army. You can't afford any mistakes, especially in the movement phase, but also when picking your targets, because every sot has to count and it's very hard to either recover from them or to preserve points.
Maybe this is a dwarf thing we elves don’t understand.

:lol:
Prince of Spires wrote:
Thu Sep 30, 2021 2:15 pm
That's brutal. I can just imagine a player at the start of each turn picking up a dice and going "anything but a 6", which is of course the best way to curse your dice roll and get exactly what you don't need...
It’s worse still for my favourite unit in Warhammer Rod, K’daai Fireborn. They’re Monstrous Infantry with Toughness 4 and only two wounds each.

User avatar
Seredain
The Cavalry Prince
Posts: 1059
Joined: Mon Feb 11, 2008 7:27 pm
Location: London, England.

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1725 Post by Seredain »

And from the October mists, a second report comes. Unfortunately some of that mist appears to have found its way onto my camera for this one. Apologies in advance!

GAME 2 – EMPIRE

My opponent has something like my nightmare Empire list, minus steamtanks.

Karl Franz - barded warhorse, Ghal Maraz
Wizard Lord of Life, dispel scroll, talisman of preservation
Luthor Huss
Witch Hunter
BSB – armour of meteoric iron

12 Knights – FC, Steel Standard (Karl, Luthor and Wiz Lord here).
10 IC Knights – FC, great weapons.
10 Archers
10 Archers

18 Greatswords FC (witch hunter and BSB here);
3 Demigryph knights
3 Demigryph knights

1 Luminark
1 Hurricanum.


So it was Karl ‘Monster Hunter’ Franz and Luthor ‘Mark of Chaos Intro’ Huss bringing their badass hammers forward with a Life Magic life bus. My opponent deployed everything front and centre. Karl´s 3-rank bus faced my centre left. On its right flank were the greatswords, then 3 demis facing my left. To Karl´s left were the greatsword inner circle knights, then the other demis (my right). The spell wagons hovered behind the centre and archers around the flanks.

I had to tackle 4 fast-moving and hard-hitting targets. I couldn’t do all that in one turn and I didn’t want to risk my dragon in a straight fight against Franz’s bus, or his hammer. So I deployed the phoenix guard early, in the centre, to hold for Asuryan. The archers sheltered close to their right, then the helms and a phoenix, hoping to bust through the Empire left flank. On my left flank, the dragon and the second phoenix hoped to bust through there. I wasn’t planning on holding with the dragon so, again, my World Dragon Banner and the dragon itself were separated.

EMPIRE TURN 1

This is an easy one to write. My opponent shouted “Charge!” and everything came forward in a straight line as far as possible. There was some crowding around the building opposite my right flank which slowed the demgryphs there. Close by, the pegasus captain sheltered from bolt thrower fire.

In the magic phase, I dispelled Throne of Vines and Earthblood on Franz’s bus using the power of the Book, but I couldn’t stop Flesh to Stone. (He also had Shield of Thorns and Earthblood.) I wasn’t popping the scroll this turn. That was for base contact Franz time. The luminark discovered that Banner of the World Dragon was in the silver helms.

HIGH ELVES TURN 2

The dragon and left-phoenix both charged the nearest unit of demis. Lucky for me! In the centre I sacrificed some reavers to hold up Franz’s bus and the inner circle knights. No double-flee shenanigans, just straight throwaways to stop these units rolling in free charges. But I got two for the price of one with those lovely long cavalry bases. The phoenix guard advanced into charge range of Franz.

In the magic phase my phoenixes got +1 In and I was able to cast only a drain magic from my archmage to give my dragon a 5+ ward save, and my mage a 3++. Nice. Arcane Unforging was scrolled. Shooting whiffed.

Combat was tremendous. My dragon and phoenix tore into the demigryph knights and sent them running – through the greatswords in fact, because I’d placed my chargers left of centre. Perfect. My dragon archmage reformed but my phoenix flew down the demis and rolled into the flank of the greatswords.

This was looking tidy but it was still all about Franz. Could I hold him in the centre, or would he blow through before I could surround him?

https://imgur.com/a/hY46PyO.jpg
The elves’ monstrous allies force an early decider on the left flank…

https://i.imgur.com/iJ5Dy5k.jpg
…and kill their way to good positions on the field. The elven centre harasses and braces for action.


EDIT: After struggling to get Imgur to work properly and paste the above pictures, I've given up trying. If anyone has any advice, or even better another image-posting app which doesn't make me want to hurl my laptop from a tall window, please let me know!
The Cavalry Prince - List Design, Tactics, Battle Reports

http://www.ulthuan.net/forum/viewtopic.php?f=76&t=33584

SpellArcher
Green Istari
Posts: 13341
Joined: Sat Sep 13, 2008 11:26 am
Location: Otherworld

Re: The Cavalry Prince - List Design, Tactics, Battle Reports

#1726 Post by SpellArcher »

Seredain wrote:
Mon Oct 18, 2021 5:18 pm
Ghal Maraz
Because of course!
Seredain wrote:
Mon Oct 18, 2021 5:18 pm
Luthor Huss
Seems like he could be quite unpleasant for one round.

Looks like you should be able to manage the bound spells but Life can be quite rude of course. Did he generate Dwellers? At least the Monsters aren’t restricted by threat of cannon. The PG do give you something to work around but of course here they also give him something to target. Picking on the support units first looks like a sound idea though. Overall I like the match-up because he can’t trouble the Star Dragon unless you make a mistake.

Could he have Fled with the charged Demis? The flank of the Greatswords looks like exactly where a Frostheart wants to be, given Thunderstomp.
Seredain wrote:
Mon Oct 18, 2021 5:18 pm
EDIT: After struggling to get Imgur to work properly and paste the above pictures, I've given up trying. If anyone has any advice, or even better another image-posting app which doesn't make me want to hurl my laptop from a tall window, please let me know!
Are you using the iPhone app on your Mac Seredain?

Post Reply