On thing I would consider is swapping the short bows on the wolf riders for a nasty Skulker in the goblin unit. 10 BS3 S3 shots that have always moved will not do very much in my opinion. While 3 killing blow attacks (even at ws2) could be trouble (or, for a more serious option, use the 10 points for more chukka's, see below, if you have the room in core of course).
Another is dropping one or two snotling bases for more spear chukka's. 2 isn't all that threatening. 4 might keep stuff a bit more honest. And at 2000pts you're maybe a bit heavy on redirectors.
Shooting or a well placed magic missile are a good way to deal with a mangler. So indeed, elves probably have enough tools to deal with them, even 2 of them. The manglers would achieve very little against a loremaster for instance, other then drawing a bunch of power dice in the first two turns or so. But against a lot of other lists, the best option is simply running a cheap unit into it I think. I would gladly sacrifice a great eagle or a unit of reavers to get rid of a mangler.SpellArcher wrote:I suspect elves will be able to deal with them but not all enemies will have such accurate shooting. At worst they die but force the foe to spend time on them and they can inhibit movement. I agree Rod, 2 is the way to go.
Of course, this also means that a mangler shines in an environment where people don't bring a lot of redirectors or chaff units. Which is, surprisingly in my opinion, quite common. Having a mangler crash through some big, tough block and deal 2D6 s6 AP hits and then having it rampage through your backline can spell disaster for your army.
I like the orc. He's fairly simple. But he should make a good rank and file unit. And in a big unit I think he'll look pretty good.
Rod