Big blunder on my partSpellArcher wrote:No room for the Chalice of Dark Rain?
Turn 1.
Dwarfs sprint (!) down the flanks. Shooting starts well, as one of the Organ Guns rolls triple misfire and blows itself up (1/948 chance of that happening ), while a Cannon only manages to destroy a stone wall. The other Organ Gun kills a rank of Gors, but there's plenty more.
My Bestigors enter the Fort. Everything moves up, ready to charge. I put some dogs in front of the Longbeards to act as a speed bump, hopefully I can charge them with my main Gor unit. Magic sees Wildform cast on the Beastlord's unit - extra toughness in case of an artillery barrage.
Turn 2.
The Longbeards charge the Hounds. Hammerers assault the Fort. Slayers charge a Razorgor. A Gyrocopter blocks my main Gors, from helping out their buddies...
Shooting put 4 wounds on the Ghorghon and kills a piggy.
Slayers kill their Razorgor and overrun into another one.
Longbeards slay the Hounds and overrun into the Shaman's unit.
Hammerers lose 17 to the Bestigors and deal 15 wounds back before the Runesmith sets off the Fiery Ring, causing 7 more kills, swinging the combat. I remember I only have a Ld of 7, I fail my check and run away...
I charge the Gyrocopter with my Gors and the Slayer with my monsters (might as well, right?). The Chariot joins the smaller Gors against the Longbeards. Bestigors rally.
I manage to cast Savage Beast on my Shaman.
The Beastlord quickly gets rid of the Gyrocopter. I kill a few Slayers with my monsters, but the Ghorghon bites it and the Shaggoth flees. Surprisingly, the Razorgor, inspired by my general, holds!
The Shaman does his best, as does the Chariot, but I lose 22 Gors to the Longbeards (hatred!). I flee.
Well, that was intense! The Hammerers vs Bestigors fight was always going to be ugly. Didn't expect the breath weapon there, really made a difference. At least my Beastlord is now on top of the hill!