50? 25? Very hard to say really.RE.Lee wrote:What should that percentage be? What should it be for a draw?
If someone transplanted half my hair onto my face I think I’d be unhappy!RE.Lee wrote:this guy
Moderators: The Heralds, The Loremasters
50? 25? Very hard to say really.RE.Lee wrote:What should that percentage be? What should it be for a draw?
If someone transplanted half my hair onto my face I think I’d be unhappy!RE.Lee wrote:this guy
This might help you because you’re better at range.RE.Lee wrote:Scenario: each side choses 3 non-flying units that are worth 1VP to the enemy at the end of the game (dead or fled).
Pretty decent with the AS re-rolls from Ramhotep.RE.Lee wrote:Necroknights
That’s a competitive magic phase.RE.Lee wrote:Mounted Vampire Blender Lord, Ogre Blade, ASF, Red Fury, 4+ ward, Echanted Shield...
Necromancer Lord with stuff (?)
Vampire, Staff of Damnation (?) +1A for models within 6"
Necromancer, dispel scroll
BSB Wight
If that’s the Ghouls opposite RE’s Tomb Guard he’ll need to get the latter into them ASAP, before the Knights and Grave Guard get stuck in. VC’s tend to move faster but at least there are TK redirectors.Prince of Spires wrote:But if you can get your flanks to wrap round before your centre crumbles then you should do fine I think.
I really think he should have auto-generated Vanhels.RE.Lee wrote:Gaze and 2 dice against on Nehek
I’d have been tempted just to move everything back out of charge range and redirect next turn. You do have to worry about Overruns then though.RE.Lee wrote:I try to shield my right flank with Horse Archers
Nice!RE.Lee wrote:killing a rank of Black Knights.
Why?RE.Lee wrote:Ghouls charge my Tomb Guards
Unfortunately the re-rolls went to the Hierotitan. This didn't really matter, as Ramhotep bit the dustSpellArcher wrote:Pretty decent with the AS re-rolls from Ramhotep.RE.Lee wrote:Necroknights
VC’s have great redirectors, he could have done with some here. The TG’s actually shouldn’t have been able to Overrun, as they didn’t charge (pg 58).RE.Lee wrote:Ghouls charging the Tomb Guards. Good question actually He might have been afraid of the TG charging the Crypt Horrors and getting closer to his soft underbelly. At the same time he wasn't expecting the TGs to chew through the Ghouls in a single round of combat. Had I charged I would have been able to keep Rammie safe, so there's also that. It was mighty unlucky to loose him, admittedly a T4/W2 hero, to 3 poisoned S3 attacks.
This is an art.RE.Lee wrote:Should have bailed with my wizards at this point
Interesting combat. Presumably the riders charge your rear and both sides rack up kills. Then the Hierotitan returns the favour? Might depend how many Zombies are left at which point.RE.Lee wrote:can I make it in time?
Thats something I often seem to get wrongSpellArcher wrote: The TG’s actually shouldn’t have been able to Overrun, as they didn’t charge (pg 58).
Here their job was to survive if possible as part of the scenario I guess Rod.Prince of Spires wrote:The zombies for instance seem to have no purpose other then to get slaughtered. Somehow it feels like they could have done more then just stand there.
None of your armies seem to have an especially hard counter to the Vamp Lord in particular RE.RE.Lee wrote:The VC did get kind of disjointed, but they can largely get away with it, having such powerful combat characters.
Classic weakness of Tomb Kings.RE.Lee wrote:Unfortunately with only M4 and no ability march I need to think about these things a bit earlier.
Good try! I guess my initial thoughts about the scenario were wrong because the scoring units weren’t small, easy to hide ones they were big. The VC’s had the speed and power to get into these quicker.RE.Lee wrote:I charge the Vampire Lord with TGs and Hierotitan and he issues a challenge. I accept with my champion, who gets chopped up. I still win by 1. The combat continues into the final turn and I manage to deal 1 more wound due to CR, though I lose the Tomb Prince on the way.
Not making them scoring units and putting them in front of the Grave Guards/Crypt Horrors for example, as the Vampire runs rampant might have been a good idea, too. Still dealing with all those bodies, growing by 2D6+4 almost every turn was an uphill struggle. It took a meat grinder like the Tomb Guards to have a chance there. I was disappointed my opponent didn't charge his general into my back - I would have challenged and then crumbled him with combat resolution! Other than that or a lucky KB it does seem like I have no way of fighting that Vampire Lord with the Tomb Kings...SpellArcher wrote:Here their job was to survive if possible as part of the scenario I guess Rod.Prince of Spires wrote:The zombies for instance seem to have no purpose other then to get slaughtered. Somehow it feels like they could have done more then just stand there.
Presumably he scores maximum Overkill bonus but you kill enough Zombies to negate this RE?RE.Lee wrote:I would have challenged and then crumbled him with combat resolution!
Spam Light wizards.RE.Lee wrote:Other than that or a lucky KB it does seem like I have no way of fighting that Vampire Lord with the Tomb Kings...
Great colour scheme on the Juggernauts. Looking forward to seeing the mass effect on your Warriors.RE.Lee wrote:Here's a photo of my favourite ones alongside a finished Warrior.
A bold move.RE.Lee wrote:decided not to take any magic
Against a classic cornering gunline I would not fancy this at all. But your opponent comes to fight RE so maybe you can grind him out.RE.Lee wrote:So, dual Warriors closing in on the enemy as some faster threats go round the flanks and the Hellcannon bombards the packed dwarf formations.
I agree, channeling the Death Guard possibly.Prince of Spires wrote:a Space Marine feel
Chosen are brutal. They’re not a must-have because Warriors are almost as good and Core. M4 is an issue for those Special points. Well worth a try I think.RE.Lee wrote:Chosen!
Looks pretty standard RE. Dwarf flanks are a little loose but there aren’t masses of fast chaos units to target them.RE.Lee wrote:Deployment
I agree Rod, especially the Organs and Gyros.Prince of Spires wrote:He's got some more options to dictate your movement
Cheeky!RE.Lee wrote:The Hellcannon misfires, sending shockwaves through the minds of nearby wizards... oh wait!
Classic mistake.RE.Lee wrote:I could squeeze round the Gyrocopter thanks to losing one model
Nice. It’s hard to remain Stubborn when the unit has zero models.RE.Lee wrote:Hellcannon lands a perfect shot on the Hammerers, killing 12.
Not really a lot of options, given that list. Also very much in line with the nature of chaosRE.Lee wrote:My tactics were pretty simple and the nature of the scenario made them even more obvious - charge!
Final round at the ETC one year saw one Team England player’s Hellcannon kill his own BSB!RE.Lee wrote:Then again, who knew the Hellcannon could hit anything
Harsh but fair.RE.Lee wrote:Both chariots smash into the poor Hammerers.
A Dwarf breathing fire on the minions of Tzeentch is simply trolling.RE.Lee wrote:The BSB (having left his unit to breath fire on my Chosen)
For shame!RE.Lee wrote:Dwarf Lord is down to one wound as he breaks
It was obviously his day.RE.Lee wrote:The last surviving Dwarf unit - the Organ Gun shoots a salvo of 14 shots at my BSB, dealing 5 wounds. I manage to pass all my armour saves (5+ re-rollable) and keep the banner flying. A fitting summary of the battle.
Hurrah! Maybe the Dwarfs should have deployed back and saved the Gyros for points-grabbing as they just couldn’t mix it with these Warriors. The Hellcannon making an effort obviously helped!RE.Lee wrote:An 11:0 win. Rematch (with Chaos being represented by Beastmen) is today!
True! Didn't even see the irony at the time!SpellArcher wrote: A Dwarf breathing fire on the minions of Tzeentch is simply trolling.
Quite so, forgot that RE.RE.Lee wrote:Flying unit are not allowed to score points here.
The start of something good?RE.Lee wrote:The Chosen are just brutal.
I still find this funny! No room for the Chalice of Dark Rain?RE.Lee wrote:Level 4 Beasts, MoK
Can your bad boys step up to the plate?RE.Lee wrote:My monster were hiding behind some obstacles to survive the initial shooting, but were also facing Slayers - not fun at all.
It’s on!RE.Lee wrote:Bestigors seemed ideal for assaulting the Fort. So were Hammerers, though, deployed just opposite...