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If you want to buff in combat, taking Beasts might be better than High Magic on your level two. Making Spearelves +1S, +1T is really strong. Then you might get lucky and make your guy a dragon too!
I wouldn't call that "lucky"... It would take most of my power dice to cast, probably result in a miscast, and my opponent would dispel it later and kill the mage. The problem with beasts is that there are only two good spells the way I see it - the basic spell, and Amber Spear. I'm not likely to keep that BSB within 12" of my mage, so neither of the character buffs would see much use. Curse of Anrahir seems okay, but I can't really call it good without knowing any of the casting values. How do they compare with the ones from High Magic?
With High Magic on the other hand, all the spells are good, and the early ones easy to cast with the +2. Free Drain Magic as well. In a list with T3 and no ward saves, 5+ ward is generally better protection than +1T, and Shield of Saphery has better range as well, to my knowledge. The +1S is what gave me some pause.
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You may need a champ in the silver helms to answer any challenges, so you don't lose your bsb to one.
Ah yes, I didn't think of that. I wanted full command at first, but didn't have enough points. It's
expensive on the Helms...
I could lose a Shadow Warrior, I suppose. Or an Archer, and downgrade the BSB's lance to a spear.
Edit:
How about this:
-drop 2 archers
-add SH champion
-add flaming banner on spears
Thoughts?