Shadow Warriors; Underwhelming?
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Shadow Warriors; Underwhelming?
I have never had a Shadow Warrior model, so i thought about buying some and fielding them in battle. Their fluff is great, the models are fine, and then i looked at their stats, and i was really underwhelmed.
They just dont fit the huge build-up of their fluff and description - i found them to be just overpriced archers with scout... Sure, they have hatred, but what use is it against Machine crew? they destroy those anyway, and if you get them to any CC that is not with machine crew you lost them anyway...
The Dark Elf shades, are, of course, much better.
Did i miss something? how effective do you find SWs for their points?
They just dont fit the huge build-up of their fluff and description - i found them to be just overpriced archers with scout... Sure, they have hatred, but what use is it against Machine crew? they destroy those anyway, and if you get them to any CC that is not with machine crew you lost them anyway...
The Dark Elf shades, are, of course, much better.
Did i miss something? how effective do you find SWs for their points?
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Re: Shadow Warriors; Underwhelming?
The bottom line for me is that SW's are the only skirmishing unit in the army list. If you like skirmishers, they're worth taking. If you don't, they aren't.
I'll just give the standard list of other things they do:
1) March Block
2) Redirect Charges
3) Hold table quarters
4) Bunker characters
5) Shoot targets Archers can't see
6) Screening
The main thing is not to say 'I've bought these for X job' IMHO. Assess the battlefield and pick the best task for them at the time. The great thing is they go down last so you can do this reliably.
Key against Dwarfs and kills others faster and more reliably.White_Phoenix wrote:Sure, they have hatred, but what use is it against Machine crew?
The 10" 360 degree charge lets you pick your targets quite well. Enemy light troops and flanks are good places to start. Also they are really good for combined charges.White_Phoenix wrote:if you get them to any CC that is not with machine crew you lost them anyway...
We have to work with what we've got.White_Phoenix wrote:The Dark Elf shades, are, of course, much better.
I'll just give the standard list of other things they do:
1) March Block
2) Redirect Charges
3) Hold table quarters
4) Bunker characters
5) Shoot targets Archers can't see
6) Screening
The main thing is not to say 'I've bought these for X job' IMHO. Assess the battlefield and pick the best task for them at the time. The great thing is they go down last so you can do this reliably.
Last edited by SpellArcher on Mon Mar 29, 2010 10:25 am, edited 1 time in total.
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Re: Shadow Warriors; Underwhelming?
If i plan to use them, i field them at minimum size for about 80pts and use their scout to go marchblocking first turn (as soon as possible), because eagles can get behind enemy lines on turn2. Some DE players in my gaming club like to flame them with hydra while they run in circles around them so they give me some time to deal with other stuff. Since they move 10" if i manage to get near no heavy cavalry will ever march But since there`s isn`t always a terrain available for them to get near the enemy i tend to leave them at home.
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Re: Shadow Warriors; Underwhelming?
If you like fluff and minis, use them! They are, what they are: Light Infantry!
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Re: Shadow Warriors; Underwhelming?
I think they are ok, if a bit expensive. The only thing they do better than other units is march block (along with eagles), they are the only scouts in our army, so if you want scouts, take them. Otherwise, leave them at home. They really don´t do much more other than march block, shoot some arrows, and if allowed disrupt the enemy artillery or missile units. Alternatively they can serve as a screen for other more vulnerable unit like swordmasters. When i include them i take a single unit of 5 miniatures, which is not too expensive and allow you to almost always make use of their scout role (they are a lot easier to hide than a big unit, or multiple units of 5), which is for me the only big selling point of them. If you combine a shadow warrior unit, hiding in some forest, with two eagles, you pretty much can march block several important units of the enemy.
Re: Shadow Warriors; Underwhelming?
Overcosted; only really useful if you want to occupy some terrain piece, or prevent your opponent from doing so.
Moderately useful against Dark Elves.
Moderately useful against Dark Elves.
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Re: Shadow Warriors; Underwhelming?
I better pay for reavers. At least they can kill skinks....
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Re: Shadow Warriors; Underwhelming?
What I found using skirmishers game after game was that new options occurred to me I wouldn't have seen otherwise.
They are the only unit we have that can 360 degree charge for instance and that can be very useful. I too use a unit of five, though others use 7's etc with success.
I think they complement Reavers, I found Scouts and Glade Riders worked very well together.
They are the only unit we have that can 360 degree charge for instance and that can be very useful. I too use a unit of five, though others use 7's etc with success.
I think they complement Reavers, I found Scouts and Glade Riders worked very well together.
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Re: Shadow Warriors; Underwhelming?
They hit harder than people expect. they are also great for baiting frenzied stuff into the woods (which is just where you want those Khorne knights)
Re: Shadow Warriors; Underwhelming?
I used them a couple times and was quite happy with their performance. They make a good unit for a scouting Prince/Noble with a magic bow. And their other good uses have already been mentioned.
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Re: Shadow Warriors; Underwhelming?
You can use a unit of 7 or 8 to guard the flank of your battle line from a dragon or heavy flyer charge. place them so theres no place for it to land, with the closest skirmisher pulling the dragon out of the path of your infantry, maybe in front where they can flank it. of course it doesnt stop the said flyer from just ignoring them and breathing on stuff but if you have another block or something behind your main army that basically covers that space you can render a dragon useless for a few turns.
also consider using big units of shadow warriors as expensive, closely packed archers. their damage output isnt great, but they can cram more shots in a tight space and at all angles.
so think a little bit outside the box I guess. but regardless theyre not worth their points if you just stick em in a forest and shoot.
also consider using big units of shadow warriors as expensive, closely packed archers. their damage output isnt great, but they can cram more shots in a tight space and at all angles.
so think a little bit outside the box I guess. but regardless theyre not worth their points if you just stick em in a forest and shoot.
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Re: Shadow Warriors; Underwhelming?
I find SW's really useful and redirection is an art I haven't even begun to master.Lord Anathir wrote:with the closest skirmisher pulling the dragon out of the path of your infantry
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Re: Shadow Warriors; Underwhelming?
Shadow Warriors look poor compared to Shades.
Glade Guard Scouts look poor compared to Shadow Warriors.
Shadow warriors are fine, especially if a list that lacks skirmishers.
Glade Guard Scouts look poor compared to Shadow Warriors.
Shadow warriors are fine, especially if a list that lacks skirmishers.
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Re: Shadow Warriors; Underwhelming?
No-one seems to use these but I found them great in the old days and I still think they've got potential!Minsc wrote:Glade Guard Scouts
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Re: Shadow Warriors; Underwhelming?
I've used them a few times... Scout is a really useful ability, and the WS5 and rerolls to hit can be telling if you get them into combat with an enemy missile/light infantry unit.
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Re: Shadow Warriors; Underwhelming?
I just played a game with 2x7 shadows protecting rbt.. and they did a decent job. If the rbt is not on a hill they cut off vision arcs from flyers very well and keep plucking shots away at stuff. I think they're good in high numbers.
by using 2 units you can sandwich your rbt and give it a thin sliver of vision to the flyer target. the flyer cant charge the rbt because it has no where to land, and chances are after an rbt and shadow volley, stand and shoot, and asf with hatred, your shadow warriors can beat off fell bats, warhawks, terradons, and similar equivalents. archers can do it too but they arent as mobile as the shadow warriors
by using 2 units you can sandwich your rbt and give it a thin sliver of vision to the flyer target. the flyer cant charge the rbt because it has no where to land, and chances are after an rbt and shadow volley, stand and shoot, and asf with hatred, your shadow warriors can beat off fell bats, warhawks, terradons, and similar equivalents. archers can do it too but they arent as mobile as the shadow warriors
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Re: Shadow Warriors; Underwhelming?
That's expensive FlAK.
At one time, I used to stick Teclis in a squad of SWs.
At one time, I used to stick Teclis in a squad of SWs.
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Re: Shadow Warriors; Underwhelming?
How well did that work out for you?Musashi wrote:At one time, I used to stick Teclis in a squad of SWs.
Re: Shadow Warriors; Underwhelming?
Didn't work that well against DE, though I blame the Dwarves for that.
It was useful during the 6th, because 360 degree LoS and the flexibility of being able to move out of trouble into various types of terrain was quite useful. Now, while I concentrate primarily on Drain Magic, it's no longer important, as the offensive spells only need to be used if your opponent gets too close to personal space.
However, someone who may be more arcanely aggressive might find it a useful tactic.
It was useful during the 6th, because 360 degree LoS and the flexibility of being able to move out of trouble into various types of terrain was quite useful. Now, while I concentrate primarily on Drain Magic, it's no longer important, as the offensive spells only need to be used if your opponent gets too close to personal space.
However, someone who may be more arcanely aggressive might find it a useful tactic.
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Re: Shadow Warriors; Underwhelming?
I love my shadow warriors. The can do may different roles that have already been explained by others so dont want to flog a dead horse. I find that most games the opponant will just ignore them as they have far too much other stuff that they need to take down other than my str3 1 attack shadow warriors.
70% of the time they will kill there points worth (gotta love knights rolling 1 for armour saves) and 90% of the time they survive, saving me 160pts
All depends on your play style though
70% of the time they will kill there points worth (gotta love knights rolling 1 for armour saves) and 90% of the time they survive, saving me 160pts
All depends on your play style though
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Re: Shadow Warriors; Underwhelming?
If you are keen to get the first turn with a Shooty/Magic list & Skeinsliver the Shadow Warriors would count as 1 less deployment unit as they scout.
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Re: Shadow Warriors; Underwhelming?
I don't love the buggers, but they often find it into my list when I can't take a second eagle. They fill the eagle's role decently well, but don't take the rare slot. That's about it.
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Re: Shadow Warriors; Underwhelming?
I'm now thinking 6 or 7 may be the way to go.
For the few weeks until 8th edition of course!
For the few weeks until 8th edition of course!
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Re: Shadow Warriors; Underwhelming?
They're expensive and restricted in usage, but in numbers I'd say either minimum five or try to get nine.
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Re: Shadow Warriors; Underwhelming?
I find them one of the funniest units to use and also quite good tbh, I usually field a lord or a hero in the unit if its a lord with bow of seaferer.
The lord was with 8shadow warriors and entered a building and killed off 5savage orc boar boys a boar chariot and a wyvern (and 10savage orcs who stormed the house .
But I was mostly impressed with what they managed against dwarfs, I managed to get a flank charge on his hammerers and made them flee for their lives (lucky rolls) but still. I find them worth taking.
The lord was with 8shadow warriors and entered a building and killed off 5savage orc boar boys a boar chariot and a wyvern (and 10savage orcs who stormed the house .
But I was mostly impressed with what they managed against dwarfs, I managed to get a flank charge on his hammerers and made them flee for their lives (lucky rolls) but still. I find them worth taking.