Morgen wrote:
Well, if I'm remembering correctly, it's true line of sight. So you're expected to get in close and try and decide that based upon your judgement if the unit can make out what it's targeting.
As per main rulebook pg 10. In practice units rarely obstruct line of sight, you can usually see
something of the target.
TyrrenAzureblade wrote:
does it count as hard cover for shooting?
Main rulebook pg 41, "If the majority of a unit is obscured by such 'hard' terrain, it is said to be 'Hard' cover." Earlier that paragraph, intervening units are defined as counting as such cover. There is of course a -2 To Hit penalty for Hard cover.
TyrrenAzureblade wrote:
1. Let's say there's a single character behind Thanquol and Boneripper (The new large End Times model), and he's visible to a shooting unit between Boneripper's legs. Does that count as any kind of cover for the character behind Boneripper?
Extrapolating from the above, I suspect that if the majority of the character is visible no cover applies, if less than 50%, Hard Cover and a -2.
TyrrenAzureblade wrote:
2. Some models have terrain built into the scuplt. For example: Queek Headtaker is on an elevated bit of terrain. If that model can see another unit over an intervening unit's heads, does Queek's unit have LoS to the unit behind the intervening unit? And vice versa?
I would say that Queek himself and the target unit have Line of Sight, Queek's unit does not, per the earlier reasoning.
TyrrenAzureblade wrote:
3. The High Elf dragon has pretty large terrain feature on its model. Does that obstruct LoS to a character behind it, or do you ignore the terrain? Likewise, if you add rocks or other terrain to your models base, do those obstruct LoS?
I would say these features do obstruct Line of Sight, per pg 10.
TyrrenAzureblade wrote:
It seems like the True Line of Sight rule is pretty troublesome for all these reasons and more, so any info you guys can share, that'd be great, including any interesting house rules you all have devised to help make all this less fiddly.
There are basically two approaches. Firstly, the 'ETC' way, which is to introduce a different system. In practice though, having played many tournament games almost always under the 'out of the box' way, it just works. Yes there are a few grey areas and some figures are modelled unusually. The vast majority of the time though, things are pretty straightforward. Warhammer does require some consensus between the players and the two will almost always come to an agreement over what is reasonable in any situation that is not instantly clear.