CaledorRises wrote:
avoiding having my Mage on the front lines.
I get this but quite often you want him in your best combat unit. Far less likely to be swept away and more likely to be in range, in particular for the Life Attribute. A High or Life Archmage (3 wounds of course) with a 4+ Ward is fairly survivable.
CaledorRises wrote:
The triple Phoenix list was intended to be a very fast combat oriented list, the one thing really letting it down is the Spears. I've got some archers finally, but won't be able to paint up enough by the tournament.
Shadow magic makes HE Core more functional because Mindrazor on High Ld ASF troops is brutal. Archers are generally just better than either Spears or LSG because they can fight virtually as well. The block of 30 Spears is functional though, it’s good points denial if nothing else.
CaledorRises wrote:
Also, you may be glad to hear that I've also got some Sisters of Avelorn waiting on the table to paint, and managed to snag a bag of bits that contains the assorted pieces for 2, possibly 3, bolt throwers that I'll have to paint! I'll be joining the shooty elf party before too long...
This is all good. Sisters suffer in competing with RBT for the same Rare points because the latter are just more flexible. They’re OK though.
Prince of Spires wrote:
I agree on high magic for the archmage.
Life is potent but it’s a blunt instrument. Dwellers
might win you a game. Buffing the Swordmasters will keep them mostly protected. High Magic protects them while your spells are doing useful stuff at range, it’s more flexible. This is especially important because the list lacks shooting to do this. New list looks fine to me.
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