Prince of Spires wrote:
But already forcing your opponent to adjust their movement and spend time taking it out makes them very valuable.
Watching one chew up a Keeper of Secrets was awesome Rod. They’re so good to stop an enemy just running straight over you.
Prince of Spires wrote:
I think they are a must in your list. You need the massive amount of medium-high S attacks to deal with some of the stuff you'll face. O&G have other options, but they would really change your list into something different.
I agree completely. I actually think Monstrous Infantry are great for game balance, neither too good nor too weak. S5 is essential but the armour-ignoring Vomit option is a brilliant complement. Regen is just a 4+ Ward vs the vast majority of things. Yes Flaming Attacks and Initiative 1 are issues but at 35pts per model, numbers help to soak casualties up. I’m even considering a second unit.
Prince of Spires wrote:
I would expose a dragon to them if it would offer me some benefit in a next turn without hesitation, something I wouldn't do vs a canon.
Yeah, I really need to work out where I’m going with the artillery.
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A New Blog (Orcs and Goblins)
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