[6th Edition]
Posted: Mon Jan 02, 2017 4:14 pm
Hello fellow High Elf commanders!
First of all, this post is about a 6th edition Warhammer Fantasy High Elves army, and I wasn't sure where to place this post since there is no subforum for stuff older than 7th edition.
Please let me know if I need to delete the post and relocate it somewhere more appropriate.
That said, I am a returning player to Warhammer, apparently in the worst time possible. I played mostly from 2002 to 2007, when I started university and my friends stopped playing Warhammer due to a dislike of the direction 7th edition was taking regarding Army Books (Always Strike First for all HE models? I thought that was absurdly OP) and also the trend of price increases set by GW.
However this Christmas I opened the boxes of my old High Elf army and I decided to finish painting them (I have only about half of the army painted) just for fun, but also perhaps I can find some players to play some games.
So I decided to look how has Warhammer Fantasy developed this last 10 years and well, I read about GW substituting WF for AoS, and I found several alternatives to 8th edition (The 9th Age, KoW and some other rules proposed by other players.
While the dust sets, I decided to make an army list for 6th edition, in case I find somebody who wants to play with the old rules, while I learn about the main changes from 9th Age or KoW (I honestly don't know what is better, so far The 9th Age documents seem very well written).
I wanted to ask for advice regarding the list, in case some of you still remember the 6th edition rules and Army Book.
So far, there was no Steadfast, removing Rank bonus when flanking was a matter of Unit Size and only the first rank fought, except for Spearmen.
I understand that this post may come across as odd (why am I bothering to post an army following very old rules) but I thought I'd do it so refresh my memory about Warhammer.
I tried hard to find the proper English names but my 6th edition book is in my native language which is not English, so for some magical objects I made a hopefully correct translation.
ARMY LIST 2000 points HIGH ELVES
Characters: (0-1 Lord and 0-4 Heroes, 4 characters maximum)
- Elven Prince: Lord option
Equipment: Dragon Armor, Elven Steed, Ithilmar Barding, Shield
Magical Equipment: Sword of Sea Gold 40 points (its attacks ignore armor saves), Vambraces of Defense 55 points (re-rolls failed armor saves, 4+ Ward save)
Honour: Pure of Heart 0 points (must include, character and its unit is Inmune to Panic, -100 VP if character dies)
Total cost: 257 points
- Mage: Hero option
Level 2 Wizard
Honours: Seer 30 points (can choose Spells instead of rolling them), Magic Channeler (can use 1 extra Energy die than his level allows)
Magical Equipment: Silver Wand (knows 1 extra spell than his Level allows)
Cost: 180 points
- Mage: Hero option
Level 2 Wizard
Magical equipment: Dispel Scroll 20 points, Ring of Fury (Fury of Khaine) 30 points
Cost: 180 points
Core Units (3+ for 2000 points)
- 20 Spearmen:
Full Command, spear, shield, light armor, Fight in 3 Ranks
Cost: 250 points
- 5 Silver Helms
lance, heavy armor, shield, elven steed, barding
Champion, Musician
Cost: 136 points
- 5 Silver Helms
lance, heavy armor, shield, elven steed, barding
Champion, Musician
Cost: 136 points
Special Units (0-4)
- 5 Dragon Princes
lance, dragon armor, shield, elven steed, Ithilmar barding
Full Command, Banner of Battle (+1 to combat score)
Cost: 195 points
- 5 Ellyrion Reavers
light lance, bows, light armor, elven steed
Cost: 120 points
- Tiranoc Chariot
Cost: 85 points
- 6 Shadow Warriors
Long Bow, Light Armor
Scouts, Skirmishers, Hatred to Dark Elves
Cost: 90 points
Rare Units (0-2)
- 12 White Lions
Great weapon, light armor, lion's fur
Full Command, Banner of Saphery 50 points (+1D3 energy dice each turn)
Champion carries the Book of Glory 25 points (+1 Leadership to all HE models at 15 cm or less)
Cost: 266 points
- 2 Great Eagles
Cost: 100 points
Total cost: 1995 points
Cost analysis:
- Characters: 617
- Infantry: 516
- Cavalry: 672
- Scouts: 90
- Monsters: 100
I tried to design the list with a strong Shock unit (Dragon Princes with Elven Prince) supported by the Reavers, one Silver Helms unit, and one Eagle. This group will try to break the enemy line at some point (remember that in 6th edition units can deny Rank bonus with 5 cavalry models flanking, and Ranks count from 4 models, not 5).
Meanwhile the Spearmen, the Chariot and the White Lions will cover the centre, discouraging the enemy from breaking the center.
Once the cavalry has broken the enemy lines, they have to be close enough to engage the rest of the enemy army.
The second Silver Helms unit and the other Eagle function to protect the flank of my infantry, and the Shadow Warriors can support either flank (depending on whether we need to delay the enemy Marching, or hunting War Machines).
In terms of Magic, I have 7 to 9 energy dice per turn, and total of 5 spells, 3 of which I can choose thanks to Seer.
It isn't the same power as having an Archmage and a Mage, but good enough to cast heavy magic to destroy squishy support units, or to cast tactical spells such as Movement spells from Shadow/Beast lore or Buffs from Light Lore.
Against gunline/shooty armies, I will choose Metal lore or Life lore to mess war machines and ranged units (6th edition Lores have some spells for this).
High Magic is also pretty good against strong enemy Magic due to Drain Magic, and armies with large infantry blocks (Phoenix Flames).
I think the list may have problems due to lack of shooting (I don't have Archers or RBT), so I rely on Magic to deal with enemy support units.
Monsters may be a problem since only the White Lions can deal with them, since I equipped my Elven Prince with Sword of Sea Gold to help the Dragon Princes deal with heavy armor units, but it doesn't increase the Strength of the Prince.
Another possible weakness is the Spearmen to act as anvil, since I don't have a BSB or a Hero with the Lion Guard honour (makes the unit Stubborn).
I could remove the Chariot in exchange for an Elven Noble with Lion Guard to join the Spearmen, making my infantry stronger, but relying more on the Silver Helms and the Eagle to support my infantry.
If you read this far, thank you very much! I hope somebody who likes and remembers 6th edition can give me some tips about this list.
Thanks!
First of all, this post is about a 6th edition Warhammer Fantasy High Elves army, and I wasn't sure where to place this post since there is no subforum for stuff older than 7th edition.
Please let me know if I need to delete the post and relocate it somewhere more appropriate.
That said, I am a returning player to Warhammer, apparently in the worst time possible. I played mostly from 2002 to 2007, when I started university and my friends stopped playing Warhammer due to a dislike of the direction 7th edition was taking regarding Army Books (Always Strike First for all HE models? I thought that was absurdly OP) and also the trend of price increases set by GW.
However this Christmas I opened the boxes of my old High Elf army and I decided to finish painting them (I have only about half of the army painted) just for fun, but also perhaps I can find some players to play some games.
So I decided to look how has Warhammer Fantasy developed this last 10 years and well, I read about GW substituting WF for AoS, and I found several alternatives to 8th edition (The 9th Age, KoW and some other rules proposed by other players.
While the dust sets, I decided to make an army list for 6th edition, in case I find somebody who wants to play with the old rules, while I learn about the main changes from 9th Age or KoW (I honestly don't know what is better, so far The 9th Age documents seem very well written).
I wanted to ask for advice regarding the list, in case some of you still remember the 6th edition rules and Army Book.
So far, there was no Steadfast, removing Rank bonus when flanking was a matter of Unit Size and only the first rank fought, except for Spearmen.
I understand that this post may come across as odd (why am I bothering to post an army following very old rules) but I thought I'd do it so refresh my memory about Warhammer.
I tried hard to find the proper English names but my 6th edition book is in my native language which is not English, so for some magical objects I made a hopefully correct translation.
ARMY LIST 2000 points HIGH ELVES
Characters: (0-1 Lord and 0-4 Heroes, 4 characters maximum)
- Elven Prince: Lord option
Equipment: Dragon Armor, Elven Steed, Ithilmar Barding, Shield
Magical Equipment: Sword of Sea Gold 40 points (its attacks ignore armor saves), Vambraces of Defense 55 points (re-rolls failed armor saves, 4+ Ward save)
Honour: Pure of Heart 0 points (must include, character and its unit is Inmune to Panic, -100 VP if character dies)
Total cost: 257 points
- Mage: Hero option
Level 2 Wizard
Honours: Seer 30 points (can choose Spells instead of rolling them), Magic Channeler (can use 1 extra Energy die than his level allows)
Magical Equipment: Silver Wand (knows 1 extra spell than his Level allows)
Cost: 180 points
- Mage: Hero option
Level 2 Wizard
Magical equipment: Dispel Scroll 20 points, Ring of Fury (Fury of Khaine) 30 points
Cost: 180 points
Core Units (3+ for 2000 points)
- 20 Spearmen:
Full Command, spear, shield, light armor, Fight in 3 Ranks
Cost: 250 points
- 5 Silver Helms
lance, heavy armor, shield, elven steed, barding
Champion, Musician
Cost: 136 points
- 5 Silver Helms
lance, heavy armor, shield, elven steed, barding
Champion, Musician
Cost: 136 points
Special Units (0-4)
- 5 Dragon Princes
lance, dragon armor, shield, elven steed, Ithilmar barding
Full Command, Banner of Battle (+1 to combat score)
Cost: 195 points
- 5 Ellyrion Reavers
light lance, bows, light armor, elven steed
Cost: 120 points
- Tiranoc Chariot
Cost: 85 points
- 6 Shadow Warriors
Long Bow, Light Armor
Scouts, Skirmishers, Hatred to Dark Elves
Cost: 90 points
Rare Units (0-2)
- 12 White Lions
Great weapon, light armor, lion's fur
Full Command, Banner of Saphery 50 points (+1D3 energy dice each turn)
Champion carries the Book of Glory 25 points (+1 Leadership to all HE models at 15 cm or less)
Cost: 266 points
- 2 Great Eagles
Cost: 100 points
Total cost: 1995 points
Cost analysis:
- Characters: 617
- Infantry: 516
- Cavalry: 672
- Scouts: 90
- Monsters: 100
I tried to design the list with a strong Shock unit (Dragon Princes with Elven Prince) supported by the Reavers, one Silver Helms unit, and one Eagle. This group will try to break the enemy line at some point (remember that in 6th edition units can deny Rank bonus with 5 cavalry models flanking, and Ranks count from 4 models, not 5).
Meanwhile the Spearmen, the Chariot and the White Lions will cover the centre, discouraging the enemy from breaking the center.
Once the cavalry has broken the enemy lines, they have to be close enough to engage the rest of the enemy army.
The second Silver Helms unit and the other Eagle function to protect the flank of my infantry, and the Shadow Warriors can support either flank (depending on whether we need to delay the enemy Marching, or hunting War Machines).
In terms of Magic, I have 7 to 9 energy dice per turn, and total of 5 spells, 3 of which I can choose thanks to Seer.
It isn't the same power as having an Archmage and a Mage, but good enough to cast heavy magic to destroy squishy support units, or to cast tactical spells such as Movement spells from Shadow/Beast lore or Buffs from Light Lore.
Against gunline/shooty armies, I will choose Metal lore or Life lore to mess war machines and ranged units (6th edition Lores have some spells for this).
High Magic is also pretty good against strong enemy Magic due to Drain Magic, and armies with large infantry blocks (Phoenix Flames).
I think the list may have problems due to lack of shooting (I don't have Archers or RBT), so I rely on Magic to deal with enemy support units.
Monsters may be a problem since only the White Lions can deal with them, since I equipped my Elven Prince with Sword of Sea Gold to help the Dragon Princes deal with heavy armor units, but it doesn't increase the Strength of the Prince.
Another possible weakness is the Spearmen to act as anvil, since I don't have a BSB or a Hero with the Lion Guard honour (makes the unit Stubborn).
I could remove the Chariot in exchange for an Elven Noble with Lion Guard to join the Spearmen, making my infantry stronger, but relying more on the Silver Helms and the Eagle to support my infantry.
If you read this far, thank you very much! I hope somebody who likes and remembers 6th edition can give me some tips about this list.
Thanks!