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Cavalry Prince Reloaded
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Author:  RE.Lee [ Sun Nov 12, 2017 8:25 pm ]
Post subject:  Re: Cavalry Prince Reloaded

SpellArcher wrote:
RE.Lee wrote:
Five Swordmasters is such a characterful unit

Unfortunately they are 10+.


If we're still talking 8th edition here, I'm pretty confident they are 5+. I still remember how cool I found those small units when I first read the book, though I haven't used them as often as I'd like to in that format.

Author:  SpellArcher [ Mon Nov 13, 2017 8:32 am ]
Post subject:  Re: Cavalry Prince Reloaded

I stand corrected!

Author:  Prince of Spires [ Mon Nov 13, 2017 8:32 am ]
Post subject:  Re: Cavalry Prince Reloaded

Getting the image to display: open page which shows the image (https://imgur.com/a/Vj2Av). Right click on the image and select "open link in new tab" (or equivalent, depends on browser). Copy the URL of the new tab and put that in the [img] tag =>
Image
It's a bit big ;)

And SM are indeed still a 5+ unit. It's one of the differences between them and WL. Which actually makes them the cheapest possible unit we can field which is actually a unit (eagles are cheaper but not really a unit as such).

Rod

Author:  SpellArcher [ Mon Nov 13, 2017 9:39 pm ]
Post subject:  Re: Cavalry Prince Reloaded

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Thanks Rod! I couldn’t figure out how to do it from the mobile app. I don’t have a PC so right-click is a no-go. However, a long press on the image from within my browser seems to do the trick!

Prince of Spires wrote:
It's one of the differences between them and WL.

I guess I just assumed both had moved to 10+, I remember this being an issue with Lion cubes.

Author:  RE.Lee [ Tue Nov 14, 2017 9:07 am ]
Post subject:  Re: Cavalry Prince Reloaded

SpellArcher wrote:
I remember this being an issue with Lion cubes.


Thats how they got those cute tails! :lol:

Author:  SpellArcher [ Fri Nov 24, 2017 9:16 pm ]
Post subject:  Re: Cavalry Prince Reloaded

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Lists for Sunday finalised and submitted!

8)

Author:  RE.Lee [ Sat Nov 25, 2017 5:36 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Thats a lot of Repeater Bolt Throwers 8)

I'll be rooting for the Tiranoc Chariot, its about time one of these bad boys did something! :lol:

Author:  SpellArcher [ Sat Nov 25, 2017 10:03 pm ]
Post subject:  Re: Cavalry Prince Reloaded

RE.Lee wrote:
Thats a lot of Repeater Bolt Throwers

I’m expecting Dragons RE. First game is vs Dwarfs but under the pack even they can take one! It’s 1000pts + 500, Meeting Engagement (the one with diagonal deployments).

Author:  RE.Lee [ Sun Nov 26, 2017 10:22 am ]
Post subject:  Re: Cavalry Prince Reloaded

Dwarfs deploy in a corner anyway ;) RBTs can be decent at sniping artillery too.

Author:  Prince of Spires [ Mon Nov 27, 2017 7:50 am ]
Post subject:  Re: Cavalry Prince Reloaded

Not sure adding a dragon to a dwarf army is a good idea. He needs some support in combat, which Dwarfs have a hard time giving.

The lists look interesting to play. Bring it on!

Author:  SpellArcher [ Mon Nov 27, 2017 10:48 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Event was good, I’ll start a report tomorrow.

RE.Lee wrote:
Dwarfs deploy in a corner anyway

This proved a double-edged sword RE.

Prince of Spires wrote:
Not sure adding a dragon to a dwarf army is a good idea.

I did not get to find out Rod!

Author:  Prince of Spires [ Tue Nov 28, 2017 7:41 am ]
Post subject:  Re: Cavalry Prince Reloaded

SpellArcher wrote:
RE.Lee wrote:
Dwarfs deploy in a corner anyway

This proved a double-edged sword RE.

Major clifhanger! ;)

Looking forward to the reports.

Author:  SpellArcher [ Tue Nov 28, 2017 10:07 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Prince of Spires wrote:
Looking forward to the reports.

Thank you Rod.

:)


Champions of Destiny - Worcester


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(Matt’s excellent Giant from his fine Warriors of Chaos. See my previous Worcester report for my game against these.)


So this was a one-day tournament held at St Swithun’s Institute in Worcester. Mark Peat was running things and the event was facilitated by Andy Monaghan of Worcester War Games. 12 players, I would say slightly stronger than my past two tourneys. Each game saw progressively larger armies. Uncomped, no End Times, no 50% Lords and Heroes. Armies as follows:

Warriors of Chaos x 2
Dwarfs x 2
Nurgle Daemons
Lietpold’s army from Tamurkhan
Lizardmen
Skaven
Empire
Vampire Counts
Wood Elves
High Elves

Author:  RE.Lee [ Wed Nov 29, 2017 7:18 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Nice mix. Disappointed at no Tomb Kings, but the Tamurkhan's Empire list makes up for it I guess :wink:

Author:  SpellArcher [ Wed Nov 29, 2017 7:43 pm ]
Post subject:  Re: Cavalry Prince Reloaded

RE.Lee wrote:
Nice mix. Disappointed at no Tomb Kings, but the Tamurkhan's Empire list makes up for it I guess

Mark the TO would have played TK’s to balance the numbers if necessary I think RE but we had an even 12. Not your typical Empire list, is it!


Game One - Cornered

Archmage, High Magic, 5+ Ward, Dispel Scroll

10 Archers, Musician
5 Silver Helms, Shields, Full Command

18 Swordmasters, FC, World Dragon

2 RBT
Eagle

14 Glade Guard, Musician, Eternal Flame
Frost Phoenix
Eagle


Dwarf Lord, Runes of Doom

20 Warriors, Full Command
10 Quarrellers, Musician
10 Thunderers, Musician

10 Ironbreakers

Organ Gun

20 Empire Spearmen
10 Empire Handgunners

Unridden Ancient Stegadon


As mentioned, Meeting Engagement. Thoughts on the match-up?

Author:  RE.Lee [ Wed Nov 29, 2017 9:38 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Odd list there #-o

The Organ Gun is always a nuisance and the Steg can cause trouble it your RBTs let him, but all that infantry is done for, I think.

Author:  Prince of Spires [ Thu Nov 30, 2017 7:55 am ]
Post subject:  Re: Cavalry Prince Reloaded

That indeed is a strange dwarf list. It looks a bit like the owner had 80 models in total and simply decided to bring them all.

It's indeed the shooting + stegadon you have to worry about. SM don't like that. You do have a slight range advantage I think. And a big speed advantage of course. Still, the SM + frosty (which should be able to catch it and hold it up) should be able to deal with the stegadon ok. After which the main thing is to not get shot to pieces by the organ gun.

I'm not sure if meeting engagement works in your advantage or not. It could help get you stuck in earlier (protecting you from shooting). But it also could remove your range advantage. Also, it's harder to pull a refused flank or outflanking maneuver.

all in all, should be an interesting game

Rod

Author:  SpellArcher [ Thu Nov 30, 2017 7:21 pm ]
Post subject:  Re: Cavalry Prince Reloaded

RE.Lee wrote:
Odd list there

It’s a lot of bodies RE. But it’s not obvious how to make those count.

Prince of Spires wrote:
You do have a slight range advantage I think.

I do Rod and I also have magic (Soul Quench, Apotheosis, Hand of Glory). I rolled a double but went for small spells to boost Shield of Saphery and because the RIP of Convocation for example would be wasted. The match-up is definitely favourable.

I rolled higher and deployed my whole army first, per the scenario:

Image

Apologies for the orientation guys, though you do get a nice view of my tea mug! The Swordmasters (and Archmage) were close to the middle and as far forwards as I could put them. The wood to their left was large and the bit you can’t see contains the Wood Elves. Beyond those is an Eagle. High Elf Archers are to the right of the Swordmasters with the second Eagle further to the right out of shot. RBT’s are visible on the hill, the Frostheart was behind these. Silver Helms had rolled a 1 and so were in Reserve. I was not afraid of a firefight and the only combat threat I feared (the Dwarf Lord) was countered by World Dragon (I knew he had no Great Weapon).

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This was actually taken afterwards but not much had changed. The Steg is out of shot to the left. Next we see Quarrellers and then Empire Handgunners. Rightwards we have the Warrior block and Ironbreakers plus Lord. Behind those the Organ Gun on the hill and further right the Spearmen who were initially deployed facing forwards. James my opponent put the Thunderers in the building but then we remembered to roll for Reserves and they instead started off-table. His units were not on the front line, they were a little further back as he expected me to attack.

Author:  Prince of Spires [ Fri Dec 01, 2017 9:40 am ]
Post subject:  Re: Cavalry Prince Reloaded

Looks good. Nothing too special about the deployment. Except that having the SH in reserve isn't necessarily a bad thing. They're fast enough to get in on the action and can perhaps pull of a nice flanking maneuver. And given the diagonal deployment they can perhaps make it to a flank / rear reasonably fast.

Rod

Author:  RE.Lee [ Fri Dec 01, 2017 11:32 am ]
Post subject:  Re: Cavalry Prince Reloaded

Seems reasonable.

Is the mounted guy in the infantry unit riding backwards for any particular reason? :wink:

Author:  SpellArcher [ Fri Dec 01, 2017 7:03 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Prince of Spires wrote:
Nothing too special about the deployment

Oh dear, I was rather pleased with mine!

:)

RE.Lee wrote:
Is the mounted guy in the infantry unit riding backwards for any particular reason?

He’s a filler, it’s artistic I suspect.


Turn One

James failed to roll a 6 so the High Elves went first. Eagles flew round the flanks while the Phoenix moved up behind the building on the right. The Swordmasters pulled back out of Handgun range. My shooters stayed put. The Silver Helms cantered on to the field on my far left. Magic saw Hand improve Wood Elf BS (and Shield of Saphery) after a bad dispel roll. Elf Archers rolled well and killed a couple of the Quarrellers opposite. Wood Elves and RBT’s targeted the Organ Gun, putting two wounds on it.

The Spearmen turned to face the Eagle on my left and the Steg the one on my right while the Thunderers entered play far across from the Helms. The Empire Handgunners held station and so couldn’t shoot. Quarrellers killed a High Elf Archer. The Organ Gun rolled 20 shots at my Swordmasters! “No worries, World Dragon”. Except that my opponent had brought the world’s first runeless Organ Gun. As it happened it needed 5’s to hit and that, combined with my 5+ Ward meant only 3 SM’s died. I could live with that.

Image

Author:  RE.Lee [ Fri Dec 01, 2017 8:20 pm ]
Post subject:  Re: Cavalry Prince Reloaded

SpellArcher wrote:
Except that my opponent had brought the world’s first runeless Organ Gun. As it happened it needed 5’s to hit and that, combined with my 5+ Ward meant only 3 SM’s died. I could live with that.


Ha! At least no Rune of Accuracy to help him out. Only 3 Elves is definitely what I call acceptable losses - as long as the first rank remains intact, they're good :wink:

Lets see how this develops!

Author:  SpellArcher [ Sat Dec 02, 2017 9:14 pm ]
Post subject:  Re: Cavalry Prince Reloaded

RE.Lee wrote:
Ha! At least no Rune of Accuracy to help him out.

An Engineer might have hurt but hey, low points game for the win!


Turn Two

On my left, the Eagle charged over the Spearmen into the Organ Gun, while the Helms trotted up without getting too close. My other Eagle flew behind the Empire Handgunners. Magic again saw the Wood Elves boosted. Shooting killed some Spearmen. The Eagle finished off the Organ Gun and Reformed.

Image

The Stegadon lumbered around the side of the building. The Thunderers were on target, removing my victorious Eagle.

Image

Author:  SpellArcher [ Sun Dec 03, 2017 10:12 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Turn Three

The remaining Eagle charged the Handgunners in the rear. The Phoenix ghosted forwards to threaten a charge itself. Magic was stopped but the RBT rolled brilliantly and took the Stegadon clean off. The Wood Elves killed more Spearmen and the Archers a Quarreller. The Eagle killed a guy but his comrades held and Reformed to face the threat.

Image

Seeing which way the wind was blowing, the Dwarfs advanced. The Warriors wheeled to face the Phoenix, while the Ironbreakers (and Lord) marched towards the Wood Elves. The Thunderers advanced to bring the Silver Helms into range. The only shooting was a fruitless Quarreller volley at the Frostheart. The Eagle-Handgunners combat ground on.

Image

Author:  Prince of Spires [ Mon Dec 04, 2017 7:58 am ]
Post subject:  Re: Cavalry Prince Reloaded

SpellArcher wrote:
Prince of Spires wrote:
Nothing too special about the deployment

Oh dear, I was rather pleased with mine!

I didn't mean it as a negative. Mainly that there were no big surprises in there.

Things seem to be heading your way. Interesting to run into a non-runed Organ gun and lucky it only cost 3 SM. That could have gone a lot worse (though 3 is about average with 5+ to hit, 5+ ward, but still). You're making the most of your range advantage and you're keeping him nice and busy. The fact that he feels the need to start moving is a good sign. Now is the time to isolate the different elements and pick them off one at a time.

Rod

Author:  RE.Lee [ Mon Dec 04, 2017 1:12 pm ]
Post subject:  Re: Cavalry Prince Reloaded

SpellArcher wrote:
The Eagle finished off the Organ Gun and Reformed.



Nice, mine tend to get stuck on Dwarf crews forever! Maybe I just bump into entrenchment too much.

The RBT did well to bring down the Steg.

You should be cruising with the two main threats down. :D

Author:  SpellArcher [ Mon Dec 04, 2017 8:44 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Prince of Spires wrote:
That could have gone a lot worse

It could Rod but even losing the whole back rank I’d still have felt confident. James is down to M3 combat troops and that’s pretty grim.

RE.Lee wrote:
Nice, mine tend to get stuck on Dwarf crews forever!

Shooting two wounds off first really helped RE.


Turn Four

I’m a little hazy about this turn. I seem to have removed the Quarrellers somehow and kept grinding down the Men.

Both Warriors and Ironbreakers kept advancing.


Turn Five

Helms charged the Spearmen. Phoenix charged the Handgunners in the flank.

Image

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Magic achieved little but shooting killed some Ironbreakers. The Helms won but the Spearmen held. Hangunners finished off the Eagle but were themselves wiped out by the Frostheart, who overran.

Thunderers charged the Helms’ flank. Ironbreakers (and Lord) charged the Wood Elves, who fled. Only Spearmen died in the combat, which stuck.

Image

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Turn Six

The Phoenix charged the flank of the Thunderers but at this point Mark told us we had to stop, game over.

13-7 win

Author:  RE.Lee [ Tue Dec 05, 2017 10:51 am ]
Post subject:  Re: Cavalry Prince Reloaded

SpellArcher wrote:
Shooting two wounds off first really helped RE.


Indeed, missed that bit :wink:

Good win, pity you couldn't get a couple of more rounds in as the enemy force seemed done for. Hoping the reminder of games went just as well!

Author:  SpellArcher [ Wed Dec 06, 2017 8:33 pm ]
Post subject:  Re: Cavalry Prince Reloaded

RE.Lee wrote:
Good win, pity you couldn't get a couple of more rounds in as the enemy force seemed done for. Hoping the reminder of games went just as well!

Thanks dude. Maybe I’d have got a 15-5 or something.


A Chaotic Interlude

Best Painted was won by Luke’s very striking Warriors of Chaos army. Close to my heart, as it was largely comprised of 3rd Edition models from the late 80’s. For example, this big unit of Warriors seemed mostly made up of Jes Goodwin’s awesome Champions of Chaos:

Image

I’m pretty sure this was a Warshrine:

Image

My favourite, Skullcrushers with 1st Generation Juggernauts:

Image

So struck was I that it’s inspired me to start a whole new army, mostly of 3rd edition models!

:)

Author:  RE.Lee [ Thu Dec 07, 2017 12:05 pm ]
Post subject:  Re: Cavalry Prince Reloaded

Simply fantastic! :lol:

Those Crushers are from before they were cool :wink:

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