45 Spearmen Full Command + BotWD with the upgrade fill up my core please!daid13 wrote:I'd say making it a 25 point banner would be better,personally.
Ulthuan's Advent Calender.
Re: Ulthuan's Advent Calender.
Re: Ulthuan's Advent Calender.
Here is my "correction" suggestionsShining wolf wrote:In my opinion high elves are able to have a unique monstrous cav in the form of lions riders and go for something like
War lions riders 60 pts
_________________M_____WS_____BS_____S_____T____W_____A_____I_____LD
White lion tamer____5______5_______4_____4_____3_____1_____2____5_____6
War lion___________8______5_______0_____5_____4_____3_____3____4_____8
Special rules :
Tamer : stubborn , asf , valor of ages , martial prowess , forest wayfinders ( i don't remember the english wording )
Equipment : heavy armor , great weapon , lion cloak
Lion : fear , pelt of lion ( +2 to AS instead of +1 ) , sharp teeth ( armor piercing )
Maybe i messed up with points but i actually don't know other mon cav pts prices
- Tamer atleast 8 ld, since elf, but I quess you accidently missplaced LD values
- I would keep the White Lion on top still with 1 attack.
- Fear
- Forest Strider
- restriction for other character than white lion type characters to join the unit and restricts lion characters to join other units. (basicly restricts horse character to join them fluff reason. Probably still people wouldn't do it, since no LoS)
- Unit size 3+ (but it would be nice to have single models of these babies)
- option for command and 75 points banner
- 3+ armor save and 2+ vs. shooting
Here is something that I would just suggest as nice fluff / mechanics. Basicly brainstorming ideas! Not saying that all of these should be included
- Skirmisher, lion would make perfect skirmishing unit, allthough heavy mons cav with skirmishing might be rather powerful.
- Lion hunting pack: Enemy rerolls highest flee range from break test or terror test? Perhaps this rule would also give them some synergy if two units of lions or lion chariot charges or fights the same target. Say something like devastating charge, causes terror, rerolls charge distance, disruption for enemy, reduces steadfast, extra attacks, frenzy,
- Lion mount for Korhil, with extra +1 I and gives Lion Hunting Pack synergy rule to the unit that he is in, even if they fights alone. solo Korhil wouldn't get the bonus. Lion would add +2 as. Similarly if Korhil would mount lion chariot his trusted lion would pull it
- Noble / prince Lion mount with the restriction that they have to have Lion Cloak / GW thus indicating they are from White Lion nobles from Chrace. Solo characters could gain lion hunting pack rule when fighting together as separate unit. Lion would add +2 AS.
- Lion chariot inside unit of lion cavalry? that would be nice looking, but perhaps not.
- Two red dots in forest: Ambush, or perhaps some kind of hidden mechanism in forests. Say extra cover modifier, or denies stand and shoot when charging from cover, +4 ignore non bs shooting or something like this. Perhaps something that gives them extra when fighting inside the forest. Rerolls to hits or anything. opponent cannot gain charge bonuses against them if charged inside the forest. Perhaps they would have better insight for mysterious forests and can reveal them at will without moving close to them, or they can ignore bad forest completely. (no stupid lions for example)
- Roar of lion: innate bound spell? some kind of bubble panic test. Or some ability that can be activated once per game similar to Waagh if you have lion rider as general.
--------------
That First Among Equals would be perfect. Would champions 25 point magical weapon be too much, perhaps not, since it would be rather weak. Effectively make one of our core unit as elite infantry. Perhaps so that it is 25 point banner or 50 for spears (since they allready have 25 point banner) Or perhaps leave it as it is and only restrict the model count. Say, you cannot have more than 200 points on the unit etc.
High Elves since Aug 2010: Tot /W / L / D - 100 / 75 / 23 / 2
Tomb Kings since Sep 2013:Tot / W / L / D - 31 / 18 / 12 / 1
Chronicles of Loriel's Glory and Shame
Tomb Kings since Sep 2013:Tot / W / L / D - 31 / 18 / 12 / 1
Chronicles of Loriel's Glory and Shame
- Domine Nox
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Re: Ulthuan's Advent Calender.
I do not agree with this one. They limited the banners, to give a unit greater than 50pts gives them an option denied everyone apart from a BSB.Loriel wrote:- option for command and 75 points banner
And what about...
War Lions Riders 51pts
_________________M_____WS_____BS_____S_____T____W_____A_____I_____LD
White Lion rider_____5______5_______4_____4_____4_____2_____1____5_____8
White Lion veteran__5______5_______4_____4_____4_____2_____2____5_____8
War Lion___________8______5_______-_____5_____-_____-_____2____4_____6
Special rules: Stubborn , asf , Valor of Ages , Martial Prowess , Forest Strider. Fear, Hunters, Predator vs Prey, Lion's Hide
Equipment : Heavy Armor , Great Weapon , Lion Cloak
Hunters: (being masters at running down beasts in the wilds of Chrace, the Lion Riders are adept at going for a swift kill and taking down beasts) On the turn Lion Riders charge Monsters they may re-roll failed wounds.
Predator vs Prey: Getting your prey where you want it is a matter of speed, and cunning. As such the War Lions are treated as Fast Cavalry, but may not make use of Vanguard movement.
Lion's Hide: White Lion's thick hide counts as barding.
Upgrades: May upgrade to a musician, or Veteran. (Not a standard because they are supposed to be fast moving hunters, not formed up battle units. Musician is a hunter with a horn who allows them to organize and signal their hunts)
[url=http://www.ulthuan.net/forum/viewtopic.php?f=5&t=48766]Nox's Painting/Modelling Log[/url]
[url=http://www.ulthuan.net/forum/viewtopic.php?f=51&t=60529]Nox's Battle Report Log[/url]
[url=http://www.ulthuan.net/forum/viewtopic.php?f=51&t=60529]Nox's Battle Report Log[/url]
Re: Ulthuan's Advent Calender.
Dragon Princes have 75 point banner, but you are right about the fast cav type lions and I would agree that they would make nice unit and deny of banner works in fluff.Domine Nox wrote:I do not agree with this one. They limited the banners, to give a unit greater than 50pts gives them an option denied everyone apart from a BSB.Loriel wrote:- option for command and 75 points banner
Your concept of War Lion Riders is very solid and imo well costed.
High Elves since Aug 2010: Tot /W / L / D - 100 / 75 / 23 / 2
Tomb Kings since Sep 2013:Tot / W / L / D - 31 / 18 / 12 / 1
Chronicles of Loriel's Glory and Shame
Tomb Kings since Sep 2013:Tot / W / L / D - 31 / 18 / 12 / 1
Chronicles of Loriel's Glory and Shame
Re: Ulthuan's Advent Calender.
Right, Haven't put anything new here in a few days so here goes, this was maybe my greatest hope for the new book, considering the fact that I have IoB 3 griffons and my prince is from Chrace.
Griffon Knight of Chrace.
The elves of Chrace takes advantage of the large population of Griffons found in that Realm by creating, arguably the most devastating corps in all the elven armies. Griffon Riders can often be found patrolling the skies of Northern Ulthuan, and have been instrumental in thwarting Dark Elf raids on both Chrace and Cothique. A small company of Griffon riders is also always kept up to strength at the Griffon Gate from where they join with the Great Eagles in patrolling the skies around the gates to the inner Kingdoms.
Points per model: 200. Troop Type: Monster, Rare unit
___________M__WS__BS__S__T__w__I__A__LD
Griffon______6__5____0___5__5__4__5__4__7
High Helm___-___4___4___3___-__-__5__2__8
Griffon: Fly, Terror, Large Target.
High Helm: Valour of ages, ASF, Martial Prowess.
Equipment: Lance, Heavy Armour, Shield, Hand Weapon.
The shield and heavy armour adds up to a 3+ armour save.
The Griffon may take: Swooping Strike for 25p and/or Swiftsense for 20p.
Griffon Knight of Chrace.
The elves of Chrace takes advantage of the large population of Griffons found in that Realm by creating, arguably the most devastating corps in all the elven armies. Griffon Riders can often be found patrolling the skies of Northern Ulthuan, and have been instrumental in thwarting Dark Elf raids on both Chrace and Cothique. A small company of Griffon riders is also always kept up to strength at the Griffon Gate from where they join with the Great Eagles in patrolling the skies around the gates to the inner Kingdoms.
Points per model: 200. Troop Type: Monster, Rare unit
___________M__WS__BS__S__T__w__I__A__LD
Griffon______6__5____0___5__5__4__5__4__7
High Helm___-___4___4___3___-__-__5__2__8
Griffon: Fly, Terror, Large Target.
High Helm: Valour of ages, ASF, Martial Prowess.
Equipment: Lance, Heavy Armour, Shield, Hand Weapon.
The shield and heavy armour adds up to a 3+ armour save.
The Griffon may take: Swooping Strike for 25p and/or Swiftsense for 20p.
Re: Ulthuan's Advent Calender.
Is that a monster or monstrous cav?Francis wrote:Griffon Knight of Chrace.
The elves of Chrace takes advantage of the large population of Griffons found in that Realm by creating, arguably the most devastating corps in all the elven armies. Griffon Riders can often be found patrolling the skies of Northern Ulthuan, and have been instrumental in thwarting Dark Elf raids on both Chrace and Cothique. A small company of Griffon riders is also always kept up to strength at the Griffon Gate from where they join with the Great Eagles in patrolling the skies around the gates to the inner Kingdoms.
Points per model: 200. Troop Type: Monster, Rare unit
___________M__WS__BS__S__T__w__I__A__LD
Griffon______6__5____0___5__5__4__5__4__7
High Helm___-___4___4___3___-__-__5__2__8
Griffon: Fly, Terror, Large Target.
High Helm: Valour of ages, ASF, Martial Prowess.
Equipment: Lance, Heavy Armour, Shield, Hand Weapon.
The shield and heavy armour adds up to a 3+ armour save.
The Griffon may take: Swooping Strike for 25p and/or Swiftsense for 20p.
Re: Ulthuan's Advent Calender.
The boosts from First Among Equals are nice and quite well balanced per point cost, but i think the banners should be limited to 25 pts, akin to the 7th edition book.
Would be nice the the spearmen finally rose to the role of their fluff. Always wanted some rule for their phalanx; something akin to: As long as the unit counts three or more ranks, it recieves an additional point to their armour saves, as long as their fighting to their front.
If the unit is charged from the front it gets the armour piercing rule, but only for the round, when the enemy charged.
@ Dominoe Nox
your white lion hunters are great, not to powerful (compared to other ridiculous monster cav), subtle and unique, in true elven fashion
The drake riders are rather.... don't know how to say it, unjustified?? The Caldeorians are renowned for taking care of their dragons, and it would be rather stupid for them to ride the baby, vunereble ones to battle, as the dragon population is small. The sun dragon riders concept is awesome, and i would love to see an army composed mostly of dragons dragon lord, dragon mage, dragon riders, dragon princes and silver helms (nobles who haven't won their spurs yet). It would be awesome to relive the ancient glory of Caledor.
The way i understand the fluff, the tame griffon is rather rare and forming an unit for patrol duties seems strange. The griffon should be reserved for the Lords and Heroes only.
Much rather i would like the idea of Eagles and high elves fighting together, rather than the eagles get sacrificed for the greater good. Something along the lines of:
Unit size 2+
65pts
M____WS____BS____S____T____W____I____A____Ld
Wind Knight - 4 4 3 3 1 5 1 8
Wind Rider - 5 4 3 3 1 5 2 8
Eagle 2 5 0 4 4 3 4 2 8
Special Rules (Elves):
Always strike first, Valour of Ages, Martial Prowess, Riders of the wind
Special Rules (Eagle):
Flying Cavalry
Equipment:
Heavy Armour, Longbow, Lance, Shield, Hand weapon
May upgrade the eagle with barding, but the march distance is halved....................... 5 pts/model
May upgrade the eagle with swiftsense.................................................................. 10 pts/model
May upgrade the eagle with shredding talons.......................................................... 5 pts/model
Riders of the wind:
The rider and the Eagle combine their senses to a point of perfection. They can grasp the gust of winds, and sense the things moving in it, and avoid them if neccesary.
The unit gets 5+ ward against any shooting attack.
don't know if the pricing is fair because 2+ armour save flying monstous cavalry will seems quite over the top, so please say your comments.
The fluff around cothique says, that they have messengers riding on giant fish, and iv'e been wondering how to include an aquatic creature into the game. Any ideas how?
Before the new book came out Asurion Whitestar mad an army list with javelin wielding cothiquan mariners, who were adapt to fighting the monsters of their home seas, and they would be great for another specialised infantry unit will try to find, and post it here.
cheers
Helgi
Would be nice the the spearmen finally rose to the role of their fluff. Always wanted some rule for their phalanx; something akin to: As long as the unit counts three or more ranks, it recieves an additional point to their armour saves, as long as their fighting to their front.
If the unit is charged from the front it gets the armour piercing rule, but only for the round, when the enemy charged.
@ Dominoe Nox
your white lion hunters are great, not to powerful (compared to other ridiculous monster cav), subtle and unique, in true elven fashion
The drake riders are rather.... don't know how to say it, unjustified?? The Caldeorians are renowned for taking care of their dragons, and it would be rather stupid for them to ride the baby, vunereble ones to battle, as the dragon population is small. The sun dragon riders concept is awesome, and i would love to see an army composed mostly of dragons dragon lord, dragon mage, dragon riders, dragon princes and silver helms (nobles who haven't won their spurs yet). It would be awesome to relive the ancient glory of Caledor.
The way i understand the fluff, the tame griffon is rather rare and forming an unit for patrol duties seems strange. The griffon should be reserved for the Lords and Heroes only.
Much rather i would like the idea of Eagles and high elves fighting together, rather than the eagles get sacrificed for the greater good. Something along the lines of:
Unit size 2+
65pts
M____WS____BS____S____T____W____I____A____Ld
Wind Knight - 4 4 3 3 1 5 1 8
Wind Rider - 5 4 3 3 1 5 2 8
Eagle 2 5 0 4 4 3 4 2 8
Special Rules (Elves):
Always strike first, Valour of Ages, Martial Prowess, Riders of the wind
Special Rules (Eagle):
Flying Cavalry
Equipment:
Heavy Armour, Longbow, Lance, Shield, Hand weapon
May upgrade the eagle with barding, but the march distance is halved....................... 5 pts/model
May upgrade the eagle with swiftsense.................................................................. 10 pts/model
May upgrade the eagle with shredding talons.......................................................... 5 pts/model
Riders of the wind:
The rider and the Eagle combine their senses to a point of perfection. They can grasp the gust of winds, and sense the things moving in it, and avoid them if neccesary.
The unit gets 5+ ward against any shooting attack.
don't know if the pricing is fair because 2+ armour save flying monstous cavalry will seems quite over the top, so please say your comments.
The fluff around cothique says, that they have messengers riding on giant fish, and iv'e been wondering how to include an aquatic creature into the game. Any ideas how?
Before the new book came out Asurion Whitestar mad an army list with javelin wielding cothiquan mariners, who were adapt to fighting the monsters of their home seas, and they would be great for another specialised infantry unit will try to find, and post it here.
cheers
Helgi
Re: Ulthuan's Advent Calender.
what i missed is some kind of arch-dragonmage. that mage should have lvl3 with option to lvl4, hero stats with 3 wounds and Ld10. he should also have the option for dragonarmour similar to the "standard" dragonmage as well as the option for all three dragons and maybe some more weapons.
i know this guy would be quite expensive maybe around 250-300 points plus dragon and equip, but i see no reason why it isnt possible for dragonmages to get more experienced and more powerful or awake older dragons.
a more powerful version with lord-stats and up to four levels could also be possible. after seeing other armybooks most magic-levels cost 35p/lvl and as highelves have quite an affinity to magic, adding magic levels to lords or heroes could be nice.
i know this guy would be quite expensive maybe around 250-300 points plus dragon and equip, but i see no reason why it isnt possible for dragonmages to get more experienced and more powerful or awake older dragons.
a more powerful version with lord-stats and up to four levels could also be possible. after seeing other armybooks most magic-levels cost 35p/lvl and as highelves have quite an affinity to magic, adding magic levels to lords or heroes could be nice.
Caledor for life!
Re: Ulthuan's Advent Calender.
I think it would be cool if a lord level dragon mage could cast fireball into a close combat he is in, I just really like the picture of dragon tearing into a unit with a mage on top shooting fireballs around at the same time.Icarion wrote:what i missed is some kind of arch-dragonmage. that mage should have lvl3 with option to lvl4, hero stats with 3 wounds and Ld10. he should also have the option for dragonarmour similar to the "standard" dragonmage as well as the option for all three dragons and maybe some more weapons.
i know this guy would be quite expensive maybe around 250-300 points plus dragon and equip, but i see no reason why it isnt possible for dragonmages to get more experienced and more powerful or awake older dragons.
a more powerful version with lord-stats and up to four levels could also be possible. after seeing other armybooks most magic-levels cost 35p/lvl and as highelves have quite an affinity to magic, adding magic levels to lords or heroes could be nice.
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Re: Ulthuan's Advent Calender.
I really like the dragon prince, I don't think 255 would cut it though given the sun dragons base cost, I think it would probably have to go up at least another 10 pts. I would still take 2 every time.