hi folks.
soon me and some mates are playing a scenario based around a siege. we intend to have the attacking force at 8ooo points and the defenders at 4000. we also wanted the attackers (woc) to surround the defenders (high elves and empire). i was wondering are there any balance issues that need to be balanced in a game like this.
The defenders get 2 walls surrounding a castle all in the centre. we are having a test play at half points next week but we only get 1 test before everyone gathers to do this game. how long would it take for the attackers to break to the centre. we have decided that walls are t8 and have 4 wounds and can only be hurt by dragon ogres, hero's, magic and hellcannons, shame the 3 chaos players have all of those in plentiful supply.
last other important bit of infomation i can think of is the walls and castle will roughly take up 3 foot by 2 foot.
would playing to a turn limit be best or seeing how long the defenders can hold out until they are all killed work best.
if any of this makes sense and you have any ideas i thank you in advance. if not then don't worry about it
balancing siege games
- choclatecruncher16
- Posts: 128
- Joined: Mon Jan 05, 2009 6:24 pm
- Location: chrace (england, its a savage place :P)
balancing siege games
[color=#0080BF]"I shall not give up a single scrap of Ulthuan without an entire ocean of druchii blood spilled in its name!"[/color]
[color=#0080BF]Tyrion-Sons of Ellyrion[/color]
Total scores with high elves since start of 2009.
W/ D /L
49 19 18
[color=#0080BF]Tyrion-Sons of Ellyrion[/color]
Total scores with high elves since start of 2009.
W/ D /L
49 19 18
Re: balancing siege games
Turn limit, since you want them to take the fortification by assault, and not starve them out.
If you can tarpit the attackers on the wall, it will prevent them from reinforcing their frontline units and using superior numbers.
If you can tarpit the attackers on the wall, it will prevent them from reinforcing their frontline units and using superior numbers.
[img]http://farm2.static.flickr.com/1317/1015107388_6c67a9c5d3_o.jpg[/img]
[color=red]Surprise is an event that takes place in the mind of the enemy commander[/color]
[url=http://www.youtube.com/watch?v=rdU1F54FEOU]Crowbot_Jenny[/url]
[url=http://www.youtube.com/watch?v=K_1AfDgZttw]Sunrise[/url]
[url=http://30.media.tumblr.com/tumblr_lhrhr5JLBY1qc2rnro1_500.jpg]avatar[/url]
[url=http://www.bbc.co.uk/iplayer/episode/b01jrt6b/The_Castle_Series_4_Episode_5/]The_Castle_Series_4_Episode_5[/url]
[i]But this did not surprise them, for as it is written in the Great Elven Book of Knowing:[/i] Isn't life just one bloody thing after another.
[color=red]Surprise is an event that takes place in the mind of the enemy commander[/color]
[url=http://www.youtube.com/watch?v=rdU1F54FEOU]Crowbot_Jenny[/url]
[url=http://www.youtube.com/watch?v=K_1AfDgZttw]Sunrise[/url]
[url=http://30.media.tumblr.com/tumblr_lhrhr5JLBY1qc2rnro1_500.jpg]avatar[/url]
[url=http://www.bbc.co.uk/iplayer/episode/b01jrt6b/The_Castle_Series_4_Episode_5/]The_Castle_Series_4_Episode_5[/url]
[i]But this did not surprise them, for as it is written in the Great Elven Book of Knowing:[/i] Isn't life just one bloody thing after another.
-
- Posts: 1974
- Joined: Thu Mar 30, 2006 9:44 pm
Re: balancing siege games
If it is a one off scenario, then a turn limit. if it is a campaign, then depends on the campaign situation.
DAMN THE VENOM SWORD
http://www.druchii.net/viewtopic.php?t=44127
http://www.druchii.net/viewtopic.php?t=44127
- choclatecruncher16
- Posts: 128
- Joined: Mon Jan 05, 2009 6:24 pm
- Location: chrace (england, its a savage place :P)
Re: balancing siege games
it is a one of battle, so turn limit it is. cheers guys
[color=#0080BF]"I shall not give up a single scrap of Ulthuan without an entire ocean of druchii blood spilled in its name!"[/color]
[color=#0080BF]Tyrion-Sons of Ellyrion[/color]
Total scores with high elves since start of 2009.
W/ D /L
49 19 18
[color=#0080BF]Tyrion-Sons of Ellyrion[/color]
Total scores with high elves since start of 2009.
W/ D /L
49 19 18