Hi All
Getting back into the hobby after a long hiatus, going to a tournament in a couple of weeks and was hopping to get some feedback on what I should take.
I'm undecided between running a foot build or an all cav build (my preferred army in 8th) as I'm concerned the cav build will have next to no ability to grind after the all important charge. Any tips or thoughts also welcome
Cav build
High Prince, Queen's Cavalier, horse, Shield, Dragon forged Armour, Lance, King Slayer, Daemons Bane, Diadem of Protection, lucky charm- 625
Mage, Wizard Master, Elven Horse, LA, Asfad Scholar, Book of Meladys, Glitering robe- 680
Prince, horse, H Armour, GW, BSB, Death cheater Armour - 360
10 x Highborn lancers, full command, banner of Becalming - 605
5 x Highborn lancers, full command - 310
5 x Highborn lancers - 250
8 x Knights of Ryma, full command, banner of Ryma - 627
2 x 1 Great Eagle - 200
2 x Frost Phoenix - 840
Inf Build
High Prince, High warden of the flame, Shield, Heavy armour, Spear, Sliver of the Blazing dawn,Daemons Bane, Willows Ward - 555
Mage, Wizard Master, Book of Meladys- 465
Prince, Royal Huntsman, H Armour, GW, BSB, Death cheater Armour - 390
30 x Citizen Spears, full command, Banner of Becalming- 540
2 x 5 Highborn lancers - 500
10 x Citizen Archers - 170
23 Flame Wardens, full command, banner of Ryma- 709
10x Lion Guard, Skirmish - 230
2 x 1 Giant eagle - 200
2 x Sea Guard Reaper - 370
2 x 5 Grey watchers - 350
2.0 List help
-
- Green Istari
- Posts: 13841
- Joined: Sat Sep 13, 2008 11:26 am
- Location: Otherworld
Re: 2.0 List help
Hi Drake_master and welcome!
I am way out of touch since early 9th Age but...
I am way out of touch since early 9th Age but...
One option is to swap out the Knights of Ryma for elite infantry, though I know the KoR are supposed to be good.Drake_master wrote:I'm concerned the cav build will have next to no ability to grind after the all important charge.
Is this a +Strength sword? Because that's what you probably need for grinding.Drake_master wrote:King Slayer
I guess you either take a Path that buffs combat or maybe with some magic missiles to pick stuff off at range?Drake_master wrote:Mage, Wizard Master, Elven Horse, LA, Asfad Scholar, Book of Meladys, Glitering robe- 680
What does this do? Is it enough to let this guy fight front-line?Drake_master wrote:Death cheater Armour
Is this the unit max or will you generally run the characters in the KoR?Drake_master wrote:10 x Highborn lancers
Given you have Eagles, might it be worth swapping these out for Archers? Some kind of shooting could be handy.Drake_master wrote:5 x Highborn lancers, full command - 310
5 x Highborn lancers - 250
This looks quite balanced. It might need some more shooting. Because foot lists are slower to get into combat, foes with more shooting can be an issue. So I feel it's wise to have a heavy presence in that phase.Drake_master wrote:Inf Build
A New Blog (Orcs and Goblins)
http://ulthuan.net/forum/viewtopic.php?f=5&t=70550
Cavalry Prince Reloaded
http://ulthuan.net/forum/viewtopic.php?f=80&t=70001
http://ulthuan.net/forum/viewtopic.php?f=5&t=70550
Cavalry Prince Reloaded
http://ulthuan.net/forum/viewtopic.php?f=80&t=70001
-
- Posts: 2
- Joined: Thu Jan 18, 2018 9:08 am
Re: 2.0 List help
Thanks for the Feedback SpellArcher
I agree I guess that's why I'm considering the infantry build.SpellArcher wrote: One option is to swap out the Knights of Ryma for elite infantry, though I know the KoR are supposed to be good.
King slayer is the 8th ed Sword of Anti Heros except on a lance in this instance. They have taken out the ability to build the old cav prince as the +3 strength enchantment no longer grants AP.SpellArcher wrote: Is this a +Strength sword? Because that's what you probably need for grinding.
Yep I’m planning on divination for this guy it’s got some magic missiles and some combat buffsSpellArcher wrote: I guess you either take a Path that buffs combat or maybe with some magic missiles to pick stuff off at range?
Yep, it’s +1 armour and 4+ regen in a unit full of 2+ saves vs flaming I feel this guy will be solidSpellArcher wrote: What does this do? Is it enough to let this guy fight front-line?
The 2 combat guys will run in the KoR, the mage in the 5 lances with command. The unit is maxed out from a practicality point of view (they no longer fight in 3 ranks)SpellArcher wrote: Is this the unit max or will you generally run the characters in the KoR?
I think from a purely practical point of view your right, but I’m going for an all fast moving themeSpellArcher wrote: Given you have Eagles, might it be worth swapping these out for Archers? Some kind of shooting could be handy.
I’m not sure (hence asking for feedback I guess) what do you think I should drop? I hear getting a third bolt thrower in is key but I’m not sure want to over invest and stand back and shoot each game.SpellArcher wrote: This looks quite balanced. It might need some more shooting. Because foot lists are slower to get into combat, foes with more shooting can be an issue. So I feel it's wise to have a heavy presence in that phase.
-
- Green Istari
- Posts: 13841
- Joined: Sat Sep 13, 2008 11:26 am
- Location: Otherworld
Re: 2.0 List help
You're welcome.Drake_master wrote:Thanks for the Feedback SpellArcher
Sounds pretty good!Drake_master wrote:Yep, it’s +1 armour and 4+ regen in a unit full of 2+ saves vs flaming I feel this guy will be solid
In 8th it's more common to run fighting characters in Silver Helms because they do the killing, the Helms are mostly just armoured bodies. So you arguably want a lot to maintain ranks and protect the characters from shooting, as opposed to actually fighting. Knights of Ryma are better at killing so may be fine on their own. I guess their Banner gives bonuses to the characters though?Drake_master wrote:The 2 combat guys will run in the KoR, the mage in the 5 lances with command. The unit is maxed out from a practicality point of view (they no longer fight in 3 ranks)
Maybe a few Reavers with bows?Drake_master wrote:I think from a purely practical point of view your right, but I’m going for an all fast moving theme
OK, I'd take as much shooting as you're comfortable with then! Their high strength looks useful but how key are the Lions? Maybe drop an Eagle or a unit of Grey Watchers?Drake_master wrote:I’m not sure (hence asking for feedback I guess) what do you think I should drop? I hear getting a third bolt thrower in is key but I’m not sure want to over invest and stand back and shoot each game.
A New Blog (Orcs and Goblins)
http://ulthuan.net/forum/viewtopic.php?f=5&t=70550
Cavalry Prince Reloaded
http://ulthuan.net/forum/viewtopic.php?f=80&t=70001
http://ulthuan.net/forum/viewtopic.php?f=5&t=70550
Cavalry Prince Reloaded
http://ulthuan.net/forum/viewtopic.php?f=80&t=70001