2500 pts army list - Prince of Ryma
Posted: Fri Jun 17, 2016 10:50 pm
Hi all,
Here's some thoughts on my list:
I want to achieve a strong magic phase, which I know I will achieve with the MoCT and +3/+3 archmage. In my experience so far, Asfad Scholar is an absolute must on the AM. It lets you cast spells that you'd normally need to cast the boosted version of to have sufficient reach. Getting drain magic as a bound spell is also wonderful. Also, the MoCT with wilderness and alchemy I borrowed from someone else, and it works wonders. +1 T and S on spears is a joy to watch and 1d6 metalshifting is always good to have. And both spells are must-dispel, so it leaves my magic phase very flexible. I'm really happy with this combination.
The 6 x dragon princes + prince delivers 18 S7 on the charge, and usually that means 2+, 2+ with -4 to AS. I am in love with Knights of Ryma and I have been wanting to combine them with a prince for a long time. As a unit, they can deal with everything as long as they get the charge. Not sure if I should go 7 princes instead of the banner in case I loose one or two to shooting before I can engage in battle. The build on the prince is of course up for review. I wanted the dusk stone to capitalize on his 1+ AS.
My personal experience with heavy armor on spears is more or less positive. It makes them potentially, with buff from magic, not only a steadfast unit, but also a unit that can provide a fair fight against most opponents. Having +1S, +1T from Wilderness, and potentially 5++ and -D3 WS to the opponent from white magic (in addition to -1 WS from the sky sloop), it gives quite a few alternatives in how to buff them.
I have tried the sky sloop one game, and the -1 to WS absolutely rocks. It makes guiding hand a must dispel, and you can end up with spears that have +1T and +1S and figthing against opponents that normally have WS 4 now having to roll 5s to hit. If you like to hear your opponent moan, then you should def try it out.
The 3x5 Elein Reavers are basically just redirectors. Maybe, in some games, Vanguard to put pressure on war machines while the rest of the army moves up. I feel this army could need an eagle as well, but I'm not very willing to sacrifce any other of my units. Maybe reduce number of lions and swords?
The Queen's Guard is a bunker for my AM in addition to it being a farily strong shooting unit.
The 2xSGR are there to shoot chaff and maybe put some wounds on monsters.
The sword masters and the lion guards I have not put to much thought into.. I'm not sure whether I should go one big unit of one of them instead of two small ones? Any ideas to this and what might fit the rest of my army?
I am also considering putting bow of elu on my BSP, and having him in a group of, say, 8 GWs. It would be one additional shooting unit that could target chaff as well as scary monsters, but it would mean that I'd have to give up on either the sword masters or the lion guards. Thoughts?
So yeah, I would appreicate any comments to this list.
Lords:
- Archmage, lv 4 (305 pts)
Honour:Asfad Scholar
Items: Book of Arcane Power
- High Prince (275 pts) - The General
Honour:Prince of Ryma
Mount: Elven Horse
Items: Dragon Forged Armor, Dragonscale Helm, shield, Dusk Stone, Ogre Sword
Heroes:
- Commander (230 pts) - BSP
Honour:MoCT (wilderness and alchemy)
Items:ToGS, Mithril Mail, Halberd, Longbow
Core:
- 31 x Citizen Spears: Heavy Armour, FC, War Banner (341 pts)
- 3 x 5 Elein Reavers: Bow (3x90=270pts)
Special:
- 6 x Knights of Ryma: FC, DC, Banner of Ryma (252 pts)
- 12 x Lion Guards: Ch, St (168 pts)
- 14 x Sword Masters: Ch, St (198 pts)
Rare:
- 7 x Queen's Guards:Mus, Longbow (115 pts)
- 2 x SGR: Repeating Shoots (2x80=160 pts)
- 1 x Sky Sloop: Aldan Warhorn (170 pts)
2499 / 2500 pts
Here's some thoughts on my list:
I want to achieve a strong magic phase, which I know I will achieve with the MoCT and +3/+3 archmage. In my experience so far, Asfad Scholar is an absolute must on the AM. It lets you cast spells that you'd normally need to cast the boosted version of to have sufficient reach. Getting drain magic as a bound spell is also wonderful. Also, the MoCT with wilderness and alchemy I borrowed from someone else, and it works wonders. +1 T and S on spears is a joy to watch and 1d6 metalshifting is always good to have. And both spells are must-dispel, so it leaves my magic phase very flexible. I'm really happy with this combination.
The 6 x dragon princes + prince delivers 18 S7 on the charge, and usually that means 2+, 2+ with -4 to AS. I am in love with Knights of Ryma and I have been wanting to combine them with a prince for a long time. As a unit, they can deal with everything as long as they get the charge. Not sure if I should go 7 princes instead of the banner in case I loose one or two to shooting before I can engage in battle. The build on the prince is of course up for review. I wanted the dusk stone to capitalize on his 1+ AS.
My personal experience with heavy armor on spears is more or less positive. It makes them potentially, with buff from magic, not only a steadfast unit, but also a unit that can provide a fair fight against most opponents. Having +1S, +1T from Wilderness, and potentially 5++ and -D3 WS to the opponent from white magic (in addition to -1 WS from the sky sloop), it gives quite a few alternatives in how to buff them.
I have tried the sky sloop one game, and the -1 to WS absolutely rocks. It makes guiding hand a must dispel, and you can end up with spears that have +1T and +1S and figthing against opponents that normally have WS 4 now having to roll 5s to hit. If you like to hear your opponent moan, then you should def try it out.
The 3x5 Elein Reavers are basically just redirectors. Maybe, in some games, Vanguard to put pressure on war machines while the rest of the army moves up. I feel this army could need an eagle as well, but I'm not very willing to sacrifce any other of my units. Maybe reduce number of lions and swords?
The Queen's Guard is a bunker for my AM in addition to it being a farily strong shooting unit.
The 2xSGR are there to shoot chaff and maybe put some wounds on monsters.
The sword masters and the lion guards I have not put to much thought into.. I'm not sure whether I should go one big unit of one of them instead of two small ones? Any ideas to this and what might fit the rest of my army?
I am also considering putting bow of elu on my BSP, and having him in a group of, say, 8 GWs. It would be one additional shooting unit that could target chaff as well as scary monsters, but it would mean that I'd have to give up on either the sword masters or the lion guards. Thoughts?
So yeah, I would appreicate any comments to this list.
Lords:
- Archmage, lv 4 (305 pts)
Honour:Asfad Scholar
Items: Book of Arcane Power
- High Prince (275 pts) - The General
Honour:Prince of Ryma
Mount: Elven Horse
Items: Dragon Forged Armor, Dragonscale Helm, shield, Dusk Stone, Ogre Sword
Heroes:
- Commander (230 pts) - BSP
Honour:MoCT (wilderness and alchemy)
Items:ToGS, Mithril Mail, Halberd, Longbow
Core:
- 31 x Citizen Spears: Heavy Armour, FC, War Banner (341 pts)
- 3 x 5 Elein Reavers: Bow (3x90=270pts)
Special:
- 6 x Knights of Ryma: FC, DC, Banner of Ryma (252 pts)
- 12 x Lion Guards: Ch, St (168 pts)
- 14 x Sword Masters: Ch, St (198 pts)
Rare:
- 7 x Queen's Guards:Mus, Longbow (115 pts)
- 2 x SGR: Repeating Shoots (2x80=160 pts)
- 1 x Sky Sloop: Aldan Warhorn (170 pts)
2499 / 2500 pts