High(Born) Elves - Army Support

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Ferny
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High(Born) Elves - Army Support

#1 Post by Ferny »

Hi guys,

I've just been added to the Army Support team for High(born) Elves, alongside Shadeseraph and pk-ng who I know are also Ulthuanites, or certainly were before The End Times.

There's a few things we're responsible - raising the profile of the game/army, answering questions, providing a point of contact, providing feedback on design decisions, and capturing feedback from users to relay it to the Army Book Committee (the guys who are in our corner trying to make everything in our list competitive and evocative whilst not being OP).

So if there's anything I can assist with on T9A front please let me know :).

Ferny
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SpellArcher
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Re: High(Born) Elves - Army Support

#2 Post by SpellArcher »

Congratulations Ferny!
Ferny wrote:So if there's anything I can assist with on T9A front please let me know .
SpellArcher in another thread wrote:I don't normally ask for stuff but if there's one change I think would be good for internal balance, it's restore the 5++/6++ 50pt banner.

This may be the difference between a block of Swordmasters or Lions being worth taking, or not IMHO.
:)
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Re: High(Born) Elves - Army Support

#3 Post by Ferny »

So the magic items have caused a lot of Intrigue At Court over the various iterations :wink: , and not least the banner in question.

A big part of this was people taking very different stances on what it should do: it should mimic BotWD but be less OP (so say BotWD but 3++ or 4++, or MR3, etc); it should retain dragon stubborn; it should remain defensive (e.g. +1AS); it should be useful to any unit but not grant 1+AS (e.g. +1AS max 3+, if not possible adds +1WS, so as to be useful to PG ad DP); it should be related to dragons, so breath weapon S4 flaming; it should be offensive, so thunderous/devastating charge, etc etc.

I'm not actually sure where the old 5++/6++ came from. It lacked universal popularity because it was felt to lack synergy with two units which most needed it, KoR (for fluff) and SM (for protection), as these two units already had 6++ so the relative benefit was only +1WS not +2, even though in absolute terms it is a huge difference. (Incidentally, that's where the suggestions to increase AS or WS by 1 came from, to make it more universal - imagine 3+AS spears or lions, or 3++ PG - more useful than the old iteration). I don't know what happened to that idea, whether it didn't get RT backing or if it simply got lost in the wash (I could try to find out).

In the end more radical changes resulted in the current Thunderous Charge banner, which is actually rediculously strong - certainly on KoR on which (like Dev Charge) it affects their horses as well as the knights, but I've also seen lots of folks suggesting it for PG (IMO it is built for cav though).

I think, probably, at this stage some version of Thunderous Charge will be retained because it aint broke so doesn't need fixing (or rather, if it is broken it will be toned down in some way, e.g. points, horses, etc). Assuming for the moment that the banner slot is locked down (which isn't necessarily the case, but I suspect so), are their any other items on the current roster which are not worth it in some way and could be 'swapped' for ranged protection? (Personally I'm not keen on Cloak of Stars, and everything else is good or just needs a tweak IMO). Note that design-wise multi-function items are considered something of a no-no, hence why stubborn dragons was lost, so it is unlikely that -1 to spells could be retained alongside (for example) -1 to shooting, although something like 5++ vs ranged would affect magic, shooting and war machines (but I suspect would be quite expensive - 50pts? - similar to the old banner at any rate).

I do agree with you though that without some sort of protection SM certainly are a very swingy unit to field (WL less so IMO - what makes you include them in the same category? Is 3+ vs shooting still not enough for them?); something like what DE have (sacred incense), perhaps coupled with an iron cursed character, whatever - some sort of (limited) protection against their ranged weakness. Note that the question about lions is relevant if the 'solution' were to come through a reworkign of sword sworn.
In principle units shouldn't be tied to specific items so it is kinda poor design in a way if we need an item just to be able to include SMs (which to be fair people are using - they're still cheap for their stats and are certainly an MSU option - I think the complaint is that they're too vulnerable to be the main combat block), so if the 'fix' were to come from magic items it would need to be useful across multiple units (which your original banner of course was). Note also that a fix might not come directly from a magic item, but from synergy with magic paths or from meta balance (e.g. PG got good again with the decline of holy attacks; SM might get good if shooting decreases).

I'm happy to include a return to 5++/6++ as feedback of course, but given this context SA could you see a way to get the intended fix without losing the thunderous charge banner?
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Re: High(Born) Elves - Army Support

#4 Post by SpellArcher »

Thanks for the detailed reply Ferny.

In early 8th, under the 7th edition army book, elite infantry were just good, in most configurations (Sword Horde was dodgy because of prolific templates IMHO but anyway). This was because they hit first and they re-rolled. With high strength attacks, the damage output, before the enemy hit back, was horrific.

They lost this pre-emptive damage output with the 8th edition book. 10's remained viable in pure MSU lists because of the particular mechanics but diminished. In general though, you would see a 20+ model unit of Swords or much more usually, Lions, with World Dragon. This yielded the three ranks to maintain damage output (with Martial Prowess) and the Banner took enough stuff out of the game to make the unit a strong choice. Not unbeatable though, elves in particular were an issue because of ASF. Units without World Dragon were not very good and were rarely taken. Yes you could sink loads of points in with an Anointed or something but in general.

9th Age has removed World Dragon (good) and also Martial Prowess. MSU Swords seem to be functional because Initiative 6 means they reduce enemy return attacks and they themselves have enough attacks to put some damage on. Lions are not so good at reducing return attacks and are more prone to fluffing their damage (fewer attacks). The same issues afflict units of 14, say and the SM version is prone to being ripped up by ranged attacks, without the balancing feature of being lethal when what's left hopefully gets into combat.

So Horde. Without protection, Swordmasters are going to be murdered by templates, massed BS shooting, spells like Cataclysm. Lions are better off but still not better as a unit than the equivalent version in 8th edition, which was rarely taken. To work, in any edition, M5 infantry have to be good. They are too slow to be worth taking otherwise, this a recurring issue in every edition of Warhammer. To the best of my knowledge, it's been Monsters and Skirmishers dominating the HE metagame, not combat infantry blocks, despite the defensive tools (which have now been removed) being present.

The beauty of the 5++/6++ banner is that it does just enough to make a 14 of Swordmasters say, viable. They lost killing power but the 6++ helps. 5++ is far from strong but it's enough to stop this M5 unit getting casually decimated by whatever ranged resources the enemy happens to have available. Both Wards stack with Blessing of Amhar but are still hardly broken. Lions become solid with it but only have reliable killing power in Horde and have lost true Stubborn. This banner also offers interesting possibilities to cavalry, Silver Helm buses look underpowered as things stand.

I'm not understanding what Thunderous Charge fixes. Knights of Ryma are already strong, they don't need a buff. Helm Buses can hit hard with characters already. M5 infantry will get charged more often than not. The fact that Cloak of the Stars also hampers buffs makes it a questionable pick. I feel what H(B)E need is a little more solidity, so that elements that do not Fly or Skirmish last long enough to come good. The 5++/6++ banner achieves this in one go.
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Re: High(Born) Elves - Army Support

#5 Post by Hortennse »

What a treasure to have someone around with influence that I can vent my gripes to! Please allow me to make a wishlist of suggestions. One thing I would love to advertise about myself is I truly don't think I am hoping to play an overpowered army. I literally never took a Frost Phoenix in an 8th edition game!

**Main gripe/suggestion** We just don't have a decent racial ability that benefits our characters! Dark elves reroll 1's to wound. Lizzies reroll 1's to hit. Beastmen reroll to hits period. The list goes on, but High Elf characters get NOTHING. My suggestion: Any magic items from the generic list that cost more than 25 points get a 5 point discount for High Elves. This is not crazy overpowered and totally lines up with both the 6th and 7th edition books. Remember when Vambraces of Defense was a a Dawnstone and a 4+ ward save for 55 points? This wouldnt be nearly as good, but keeps the same flavor and gives us some sort of reason to feel good about our characters.

Race specific item opinions:
Daemon hunter's helm- Love it like it is. Amazing when used right, worthless for a lazy player.
Gleaming Robe- A quintessential item for High Elves, please make sure it never goes away. I am painting a mage model to be ethereal right now to fit taking the item! And it's not as crazy good as it was in 7th edition because there are way more magic attacks around.
Cloak of Stars- Needs to go back to -2. With MSU play being promoted it's just not that good especially when the rulebook promotes playing "open list" so an opponent can just avoid ever dealing with it.
Spear of Blazing Dawn- Seems just right to me. Amazing for your worst nightmares, terrible for slaughtering rank and file.
Great Bow of Elu- Perfect.
Shard of Ceryn- No one is going to take it right now. Needs to lose the "must reroll ALL" part and just be the failed ones. I mean, you're taking a wound, that's a HUGE setback, this item should still rock as a result. Or at least let champions take it.
Amethyst Crystal- Personally, I'd like to see it go back to 70 points and do what it did. But I can live with it as is.
Book of Meladys- I wish it was a little better, honestly I would only take it on a hero-level right now for the points discount.
War Banner of Ryma- I like our other banner better, but I'm a magic guy. This seems very good.
Banner of Becalming- Perfect as is

Thanks for making yourself available for suggestions, makes me feel a lot better about this as a player driven edition!
-Tom
2013 Great Lakes Warhammer League Champion: http://www.ulthuan.net/forum/viewtopic.php?f=51&t=45531
http://glwl.org/glwl_hoc.pdf
2013 Screw City Grand Tournament Best General: http://www.ulthuan.net/forum/viewtopic.php?f=51&t=55314
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Re: High(Born) Elves - Army Support

#6 Post by Giladis »

Wellcome to the team Ferny.
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Re: High(Born) Elves - Army Support

#7 Post by chumchu »

Congratulations. I'm sure you will make an excellent addition to the team.

About assistance. As it stands I will probably be going from an spear-centered offensive infantry list in 0.11 to a either a gunline or a cavalry bus-centered list (with the new banner) in 0.99 as I can't come up with good characters to fight with my spears anymore. Which is slightly sad because I have played too many cavalry lists and shooting lists with HE despite preferring infantry. I played mostly in 6:th when our infantry was BAD and was hoping to make fighty infantry work in 9E with the improved spears.

So, what I wish for is better/more focused foot characters. The best thing would be lion fur to be available again but does not seem to be happening. With the loss of lion fur and the nerf to the (too MoCT, there are much fewer viable builds for it has fighty foot characters. They are very fragile at the moment and if you get defensive gear they become expensive or toothless. Two of the main honours for such a build, MoCT and huntsman, both boost the offensive output of great weapons which is not synergistic with t3 and heavy armour. There is only one mithril suit and that alone is not enough to protect them, neither is IMO a 4+ ward as you can stack so many wounds on a t3 5+. With distracting, MoCT worked as a fighter mage. Too well for the point cost in fact. Without it they are vulnerable to a lot, especially if you want an arcane item. Warden works as you can get two out of armour, ward and distracting or but it is expensive outside of a BSB.

What I would suggest is three things:

1) Simplify the honours, cheaper and less special rules makes the design more elegant and them more useful.

The loremaster is about magic. If the current sword sworn rule stays it does very little to help the loremaster and could be removed.

The huntsman is very conflicted. Stubborn with bodyguard + lion cloak and multiple wounds with GW and immune to fear and terror are pulling in opposite directions. I see why you want it for fluff reasons. It might be better for gameplay if one part is either removed or optional. It might be a big help to foot characters if they could purchase cloak but not multiple wounds with GW or in a more expensive version if there was multiple wounds on any weapon.

The wardens is there for the 4+ ward. Everything else is incidental and more eggs in an expensive basket. Immune to psychology is not good but fits with the fluff so must perhaps be kept. Divine attacks is decent, magical attacks can be got in other places in HBE, MR is okay. One of these three rules should suffice to make the character special.

2)I know you are arguing for bringing the loremaster down to commander stats, something which I fully support. Making him a separate entry is the best course of action to me.

3) Change cloak of stars to the following: 25 pts[ish]. Enchanted item. Model on foot only. The bearer gains distracting and not a leader.
A simple way to allow one more useful foot character while avoiding too tanky generals.
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Ferny
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Re: High(Born) Elves - Army Support

#8 Post by Ferny »

I'll respond one at a time - bear with me and excuse the multi-posts :)
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Re: High(Born) Elves - Army Support

#9 Post by Ferny »

SpellArcher wrote:Thanks for the detailed reply Ferny.

In early 8th, under the 7th edition army book, elite infantry were just good, in most configurations (Sword Horde was dodgy because of prolific templates IMHO but anyway). This was because they hit first and they re-rolled. With high strength attacks, the damage output, before the enemy hit back, was horrific.

They lost this pre-emptive damage output with the 8th edition book. 10's remained viable in pure MSU lists because of the particular mechanics but diminished. In general though, you would see a 20+ model unit of Swords or much more usually, Lions, with World Dragon. This yielded the three ranks to maintain damage output (with Martial Prowess) and the Banner took enough stuff out of the game to make the unit a strong choice. Not unbeatable though, elves in particular were an issue because of ASF. Units without World Dragon were not very good and were rarely taken. Yes you could sink loads of points in with an Anointed or something but in general.

9th Age has removed World Dragon (good) and also Martial Prowess. MSU Swords seem to be functional because Initiative 6 means they reduce enemy return attacks and they themselves have enough attacks to put some damage on. Lions are not so good at reducing return attacks and are more prone to fluffing their damage (fewer attacks). The same issues afflict units of 14, say and the SM version is prone to being ripped up by ranged attacks, without the balancing feature of being lethal when what's left hopefully gets into combat.
Yeah, agree that in 8th we saw big blocks of WL with banner (yeah, SM too, but much much rarer and generally considered less optimal cos of S6 and stubborn). Banner is gone so we're now vulnerable to MM and big 6 again, and shooting (BS and WM) remains a threat, obviously as ever much more so for SM than lions. The change from ASF to LR also hurt us with the re-rolls, both in terms of pure percentages but also for variance. That said, I'm not agin these changes. I would argue that SM remain lethal when they get to combat (WS6 I6 2A S5 ignoring parry - that's pretty lethal), but the balancing feature makes this difficult to achieve. Lions I would argue are also very viable in combat, but they're more specialist, with their intended target being monsters, cavalry etc. They're also more able to get there because of AS3 vs shooting. I tried SM and WL block in an earlier iteration but found the SM too vulnerable to shooting, but I wonder whether now the PG/WL combo of old might rise again, offering anti-infantry and anti-cav/monsters, both with some survivability. SM I think currently are bessed used as small supporting units.
So Horde. Without protection, Swordmasters are going to be murdered by templates, massed BS shooting, spells like Cataclysm. Lions are better off but still not better as a unit than the equivalent version in 8th edition, which was rarely taken.
Yeah, these are definitely hard counters for SM. It makes them quite polarised (even more so in the previous iteration) - armies without shooting will get eaten by them, armies with sufficient shooting will wipe them out. Epitome of glass cannon. The trick, arguably, is to retain these as hard counters to a hard combat unit, but perhaps soften the edges of both enough that it is less polarising? But there has been sooooooooo much discussion about these guys, and it is very much still ongoing, because the community cannot coalesce onto a single (or even really onto a few) favoured approach for them.
To work, in any edition, M5 infantry have to be good. They are too slow to be worth taking otherwise, this a recurring issue in every edition of Warhammer. To the best of my knowledge, it's been Monsters and Skirmishers dominating the HE metagame, not combat infantry blocks, despite the defensive tools (which have now been removed) being present.
Skirmish shooty avoidance was dominating. That has now been heavily nerfed. There's been a lot of discussion about monsters, but I don't think they're generally considered within the community to be overpowered, especially since Last of their Kind came out. (Outside the community there was a fear about flying circus, especially with avoidance and/or shooting). It'll be interesting to see the effect of the young dragon as MC - apparently dual YG Prince is the new power build. We'll see. Personally I think there's lots of builds which excite me, but I'm maybe being a bit of a n00b and just getting excited about all the new internal balance and not being quite critical enough as to what will make the best list ;).
The beauty of the 5++/6++ banner is that it does just enough to make a 14 of Swordmasters say, viable. They lost killing power but the 6++ helps. 5++ is far from strong but it's enough to stop this M5 unit getting casually decimated by whatever ranged resources the enemy happens to have available. Both Wards stack with Blessing of Amhar but are still hardly broken. Lions become solid with it but only have reliable killing power in Horde and have lost true Stubborn. This banner also offers interesting possibilities to cavalry, Silver Helm buses look underpowered as things stand.
I think Blessing changed in the last round making 3+ a thing? The banner does work well as you describe it. Two things against it: 1) a medium sized minority of folks, myself included, aren't great fans of 6++ for various reasons, although I can live with it
2) this banner is fluff wise associated with Knights of Rhyma, but has less benefit for them (certainly relative benefit) than it does for other elite units. But something which has that sort of effect would be useful for us. I wouldn't mind seeing something like that replace cloak of stars for example, although I don't think that's somethign which has been suggested.
I'm not understanding what Thunderous Charge fixes. Knights of Ryma are already strong, they don't need a buff. Helm Buses can hit hard with characters already. M5 infantry will get charged more often than not.
I've seen a few folks argue that it is amazing on PG, and good on SM. I'm less convinced for reason you give, and because it seems just so good on KoR. I also agree that they were in a good spot already and arguably didn't need this boost. However, there was a lot of folks wanting the banner to be related to them (perhaps for fluff reasons in part) and this proposal carried the day. It is also a much simpler proposal than a lot of others, which RT generally prefers.
The fact that Cloak of the Stars also hampers buffs makes it a questionable pick. I feel what H(B)E need is a little more solidity, so that elements that do not Fly or Skirmish last long enough to come good. The 5++/6++ banner achieves this in one go.
To be fair, the only skirmishers now are shadow warriors (as before) and max 1 small unit of lions. Flyers are more varied, but I don't think the HBE game is dominated by them. But I do agree that something along the lines of 5++/6++ would help our infantry builds.
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Ferny
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Re: High(Born) Elves - Army Support

#10 Post by Ferny »

Hortennse wrote:What a treasure to have someone around with influence that I can vent my gripes to!
I wouldn't say I have influence. My role is essentially community liaison, to gather feed-in and feedback from the player base/community, make it easy to access for the ABC to develop balanced changes which will have the support of the community and get through the scrutiny of RT/BB, and to explain the process of changes as best as possible back to teh community (transparency). I'm not really meant to have more influence than you or anyone else in the process if I do my job right and manage to keep my biases out of it, or at least be transparent about them.
**Main gripe/suggestion** We just don't have a decent racial ability that benefits our characters! Dark elves reroll 1's to wound. Lizzies reroll 1's to hit. Beastmen reroll to hits period. The list goes on, but High Elf characters get NOTHING.
Yeah, elves lost re-rolls, tis true, and yeah, re-rolls in one form or another are out there. But re-roll 1's isn't that amazing statistically. And beastmen need to past a Ld test so it isn't re-rolls period. Our new Ld re-rolls got a mixed reception, with a few folks wanting a more directly damage based AWSR, but ultimately has I think generally been accepted. It has a lot of critical benefits; combat reforms, musician reforms and rallies amonsgt the most important. It's also unlikely to change at this point.
My suggestion: Any magic items from the generic list that cost more than 25 points get a 5 point discount for High Elves. This is not crazy overpowered and totally lines up with both the 6th and 7th edition books. Remember when Vambraces of Defense was a a Dawnstone and a 4+ ward save for 55 points? This wouldnt be nearly as good, but keeps the same flavor and gives us some sort of reason to feel good about our characters.
You gotta be careful with this kinda thing, as it brings the 30pt items back into hero range (2+/2+ becomes a thing again) and opens up combos which otherwise are closed. I think the hidden problems with it are potentially not worth the headache to balance than the fluffyness of the magic-fluff link.
Race specific item opinions:
Daemon hunter's helm- Love it like it is. Amazing when used right, worthless for a lazy player.
Gleaming Robe- A quintessential item for High Elves, please make sure it never goes away. I am painting a mage model to be ethereal right now to fit taking the item! And it's not as crazy good as it was in 7th edition because there are way more magic attacks around.
Cloak of Stars- Needs to go back to -2. With MSU play being promoted it's just not that good especially when the rulebook promotes playing "open list" so an opponent can just avoid ever dealing with it.
Spear of Blazing Dawn- Seems just right to me. Amazing for your worst nightmares, terrible for slaughtering rank and file.
Great Bow of Elu- Perfect.
Shard of Ceryn- No one is going to take it right now. Needs to lose the "must reroll ALL" part and just be the failed ones. I mean, you're taking a wound, that's a HUGE setback, this item should still rock as a result. Or at least let champions take it.
Amethyst Crystal- Personally, I'd like to see it go back to 70 points and do what it did. But I can live with it as is.
Book of Meladys- I wish it was a little better, honestly I would only take it on a hero-level right now for the points discount.
War Banner of Ryma- I like our other banner better, but I'm a magic guy. This seems very good.
Banner of Becalming- Perfect as is
Thanks. I broadly agree, I think most of the items are decent and useable now. Cloak probably needs some work. spear is a bit awkward because its foot only so unless it's a high warden, and even then, he might well get flattened before killing the intended big bad. otherwise yeah, I quite like them.
Thanks for making yourself available for suggestions, makes me feel a lot better about this as a player driven edition!
-Tom
No worries. There's a lot of interaction with HBE staff over on (hushed tones) *the other forum*, but it's good to have activity feeding into it over here too. Hopefully I'll be able to capture that now :)
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Re: High(Born) Elves - Army Support

#11 Post by Ferny »

Giladis wrote:Wellcome to the team Ferny.
Cheers :).

Hortennse - you want a man with influence, Giladis is your man :mrgreen:
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Re: High(Born) Elves - Army Support

#12 Post by Ferny »

chumchu wrote:Congratulations. I'm sure you will make an excellent addition to the team.
Thanks :)
About assistance. As it stands I will probably be going from an spear-centered offensive infantry list in 0.11 to a either a gunline or a cavalry bus-centered list (with the new banner) in 0.99 as I can't come up with good characters to fight with my spears anymore. Which is slightly sad because I have played too many cavalry lists and shooting lists with HE despite preferring infantry. I played mostly in 6:th when our infantry was BAD and was hoping to make fighty infantry work in 9E with the improved spears
I'd suggest hero warden of flame, hero sword, mithril mail/dragon mantle+sheild+5pt item for a fighty hero to lead your spears. He gives Ld9 (10 if you give them teh banner), ItP for his unit, magical attacks (situational), and 4x S5 attacks. He's not a kingslayer, but he adds some umph to their S3 AP.

The other 'combat' build I'd consider, but more cautiously in terms of targets, is a MotCT BSB with mithril mail and 20pts to taste. Alternatively, give him bow of eru and items to taste and keep him back from combat. Or the now classic handmaiden, possibly with banner of becalming and 15pts to taste if you want somethign in your shooty unit.

I think spears can work now so cool to see you trying them.
So, what I wish for is better/more focused foot characters. The best thing would be lion fur to be available again but does not seem to be happening. With the loss of lion fur and the nerf to the (too MoCT, there are much fewer viable builds for it has fighty foot characters. They are very fragile at the moment and if you get defensive gear they become expensive or toothless. Two of the main honours for such a build, MoCT and huntsman, both boost the offensive output of great weapons which is not synergistic with t3 and heavy armour. There is only one mithril suit and that alone is not enough to protect them, neither is IMO a 4+ ward as you can stack so many wounds on a t3 5+. With distracting, MoCT worked as a fighter mage. Too well for the point cost in fact. Without it they are vulnerable to a lot, especially if you want an arcane item. Warden works as you can get two out of armour, ward and distracting or but it is expensive outside of a BSB.
Yeah, this is all broadly noted. Fur was a hit to foot characters, but not as bad as it seems at first. Other than the warden, foot BSBs are probably best in avoidance anyway so can make do without. MoCT loses out with it, but still has mithril to compensate, and as you note he's been triple or quadruple nerfed now and is generally considered too expensive to take. I might still run him as a super expensive magical crutch, and the suggested build was bow of eru, PoS and dispel iirc, but he is too expensive atm to be popular and is on the priority list to try to propose a workable 'fix'. The biggest loss with fur is that 2+/2+/4++ bsb is no longer an option, although it does encourage the more exciting fighty hero sword option. One side benefit of losing fur is it mgiht make huntsman more takable, and gets rid of the fluff tragedy which was loremasters and annointed and seahelms and handmaidens all with lion fur.
What I would suggest is three things:

1) Simplify the honours, cheaper and less special rules makes the design more elegant and them more useful.

The loremaster is about magic. If the current sword sworn rule stays it does very little to help the loremaster and could be removed.

The huntsman is very conflicted. Stubborn with bodyguard + lion cloak and multiple wounds with GW and immune to fear and terror are pulling in opposite directions. I see why you want it for fluff reasons. It might be better for gameplay if one part is either removed or optional. It might be a big help to foot characters if they could purchase cloak but not multiple wounds with GW or in a more expensive version if there was multiple wounds on any weapon.

The wardens is there for the 4+ ward. Everything else is incidental and more eggs in an expensive basket. Immune to psychology is not good but fits with the fluff so must perhaps be kept. Divine attacks is decent, magical attacks can be got in other places in HBE, MR is okay. One of these three rules should suffice to make the character special.
RE: warden - I agree 4++ is the most critical IMO, although MR1 is nice because it ties it to PG which generally benefit the most from this (although maybe it could be an optional upgrade like for bretts - probably not tho cos its on a honour not a base character). Magic attacks doesn't cost us many if any points, and we took a points drop when we lost divine which was probably too strong (and we still kept it on the character for if he doesn't have magic weapons, so bonus there). ITP is a mixed blessing. Overall, I agree with your approach, although I don't think we've had complaints really from above or community about him so probably won't change much.

Loremaster - agree, doesn't help much now, helped loads before. Lots up in the air on this IMO.

Lion character - what do you mean pulling in different directions? I'd be interested to hear more, he's a tricky one IMO.
2)I know you are arguing for bringing the loremaster down to commander stats, something which I fully support. Making him a separate entry is the best course of action to me.
MoCT - yeah, much ink spilled. Glad you agree with my prefered approach :).
3) Change cloak of stars to the following: 25 pts[ish]. Enchanted item. Model on foot only. The bearer gains distracting and not a leader.
A simple way to allow one more useful foot character while avoiding too tanky generals.
Do we need this? What would you take it on? BSB? He'd need more protection than that, surely? Lord? Maybe, but why would you have two foot lords? Or would this be a foot lord who's not your general, because you've got cav prince or dragon pricne or whatever? Also, isn't there a BRB which gives distracting?
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Re: High(Born) Elves - Army Support

#13 Post by SpellArcher »

Once again Ferny, thanks for the reply.
Ferny wrote: I would argue that SM remain lethal when they get to combat
Ferny wrote:armies without shooting will get eaten by them,
Ferny wrote:Epitome of glass cannon.
Here we disagree. This was the case in early 8th edition with Speed of Asuryan, though it's worth noting that the field was less ferocious in those days. Under 0.99, small units of them are playable but nothing more IMHO. How many armies are there with zero shooting? Everyone has magic missiles. M5 infantry are slow and get flanked, or charged by tank characters, or hit a Horde and kill a few before evaporating. To go Glass Cannon they would need the +1 to hit back and I would min them to 10. But upping defence, just a little, is a better way I believe.
Ferny wrote:whether now the PG/WL combo of old might rise again
This, IMHO, will only be viable in a defensive list with shooting. Two M5 HE blocks are neither fast enough, nor powerful enough to win games. The Lions really aren't that good, especially without Stubborn. Elves will chop them up, even in Horde. Personally I am with Rod in disliking the extra rules to specialise HE infantry and other units. These complicate things unnecessarily for little gain and will be a real barrier to learning the game. The differing abilities of SM's, Lions and PG already differentiate their roles quite nicely I feel.

Flying circus should be a viable build but never an overly strong one. It's just no fun to play against. Why the dislike of 6++ Ferny? I admit it's something of nothing but 5++ in combat would be too good and no save not good enough here. I feel it's a mistake to design the ruleset in terms of what most posters want re the fluff. There should be a small group of people with the responsibility of designing a balanced game. Yes they should listen to input but if they believe the majority of posters are wrong, they should stick to their guns. Else you just end up with a mess.
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Re: High(Born) Elves - Army Support

#14 Post by sparkytrypod »

agree with SA on the points he makes, it can be very rock paper crumble at the moment for our special choices, but maybe thats the nature of the game now and we need to adapt our games, somehow, havent figured that part out yet!!
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Re: High(Born) Elves - Army Support

#15 Post by chumchu »

Re. simplifying honors
Do not do whatever the community wishes, but go for a vision roughly in line with its wishes. The point of having a specific army book design team is to make the book designed according to certain principles instead of a hodgepodge of suggestions. In as situation where every rule has to be paid for and people want many different rules, the design team does it job by only including what is crucial. This also makes it easier to learn, easier to balance options internally, and generally better looking. "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

Re: Hero builds
If you want decently durable/fighty foot characters you have limited choices. It's mostly warden of the flame at the hero level and he costs more than a lord. With toughness 3 you are very vulnerable to even light attacks and you probably want two out of: 2+ armor; with re-roll; distracting; and 4++. On a hero you can only get one of these and that is probably not enough unless it is expendable. There is exactly 3 talisman and 3 armors to choose from all costed so that you can not get two of them for less than 55 points. It is even worse if you want multiple foot characters or some offensive gear. There is only 1 mithril mail and you will need if you want more than 1 foot character, (especially if they want great weapons as the honors indicate). You can for instance get 2 of these on a huntsman hero, but only if you forgo the great weapon =( and then it is 45 pts for 1 more armor save, valiant and immunity to fear and terror. This is what I mean with the conflicted roles of the Huntsman, lion cloak and "stubborn" would work great with a shield but he is paying for multiple wounds with great weapon that is wasted in that case.

Warden of the flame is the exception, worth it on a BSB but too expensive for a lesser foot character. The obvious build to me is:
222pts Commander, BSB, Warden of the flame
Dragon mantle, Hero Sword, Heavy Armour, Shield, Lucky Charm.

I still prefer a mounted BSB with Hardened Shield and Lucky Charm as he can get Ogre Blade or Ryma Banner and is cheaper and faster.

The reason to have distracting as an enchanted item for 25 points is that it breaks this lock. (An extra point of armor save from cloaks would also open up combinations, even if you needed to take a 20 points honor for it. At 45 points it not worth it.) The only way to get distracting is an armor that costs 30 pts which means that it can be combined with much less gear. In cc, distracting is slightly better than the 5+ ward save. With the new item you can get both or distracting + mithril or distracting + hero sword plus hardened shield. You can again get a well protected loremaster with distracting and 2+/2+ (but no longer with the scroll). You can reasonably get giant sword and hardened shield on a foot prince. You can get a great weapon hero well defended with mithril and distracting. You can remove not a leader and just make it 30/25 points to simplify and make it better.

Re: Huntsman
My suggestion is as follows:

Royal Huntsman 25/15
The model gains a lion cloak. It's unit is immune to fear and terror.

For 30 points the model gains valiant and a mundane great weapon that does multiple wounds[2: monsters, ridden monsters, monstrous beast, monstrous cavalry].

May give up its cloak to mount a lion chariot for 35/60 points.

You can now get the parts separately in logical bits but it costs more in total for everything. Unnecessary option for magical great weapon removed.
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Re: High(Born) Elves - Army Support

#16 Post by Ferny »

SpellArcher wrote:
Ferny wrote: I would argue that SM remain lethal when they get to combat
Ferny wrote:armies without shooting will get eaten by them,
Ferny wrote:Epitome of glass cannon.
Here we disagree. This was the case in early 8th edition with Speed of Asuryan, though it's worth noting that the field was less ferocious in those days. Under 0.99, small units of them are playable but nothing more IMHO. How many armies are there with zero shooting? Everyone has magic missiles. M5 infantry are slow and get flanked, or charged by tank characters, or hit a Horde and kill a few before evaporating. To go Glass Cannon they would need the +1 to hit back and I would min them to 10. But upping defence, just a little, is a better way I believe.
They're still WS6 I6 2A S5, option on MSU 5 model units, and as a bonus ignore parry, all for 13ppm. And the price tag is key - if they can get to combat I don't see how they won't kill kill kill my pretties. They're reliable to hit, sound to wound, decent vs armour, striking first (or simultaneous vs some, mostly elven, eltes). Sure, getting them there is difficult, but thus has it always been. And once there they will melt if they're facing a unit large enough to still have a decent amount of return attacks. But they will kill, will they not?

The key concern for the ABC guys has been to prevent price creep as happened in the DE book. The base stats are excellent and swordsworn is cheap currently. If we start adding (back) distracting and/or +1 to hit and/or hard target, the three most popular requests from the community, the price starts to sky rocket quickly.

There's been a lot of discussion on these guys and a recent poll on TOF (The Other Forum) showed huge disunity on vision for them. I doubt there'll ever be true agreement within the communtiy.
SA wrote:
Ferny wrote:whether now the PG/WL combo of old might rise again
This, IMHO, will only be viable in a defensive list with shooting. Two M5 HE blocks are neither fast enough, nor powerful enough to win games. The Lions really aren't that good, especially without Stubborn. Elves will chop them up, even in Horde. Personally I am with Rod in disliking the extra rules to specialise HE infantry and other units. These complicate things unnecessarily for little gain and will be a real barrier to learning the game. The differing abilities of SM's, Lions and PG already differentiate their roles quite nicely I feel.
Maybe - I guess these lists did tend to be relatively defensive by their nature, with lots of shooting support, some MSU cav to deal with chaff and help on flanks (and/or now in 9th Age to help with objectives). But you can speed these lists up cheaply with dual banners...admitedly it prevents you taking other banners, but you can have M6 infantry and march 15" once per game, which in combination allows them to tear up the field if that's what you wanna do.
SA wrote:Flying circus should be a viable build but never an overly strong one. It's just no fun to play against. Why the dislike of 6++ Ferny? I admit it's something of nothing but 5++ in combat would be too good and no save not good enough here. I feel it's a mistake to design the ruleset in terms of what most posters want re the fluff. There should be a small group of people with the responsibility of designing a balanced game. Yes they should listen to input but if they believe the majority of posters are wrong, they should stick to their guns. Else you just end up with a mess.
To be fair, the ABC is a group of 3 who are responsible for designing the HBE, with input from the community (which to facilitate is fed in by the AS guys, of which I am one). The ABC proposals then go to Rules Team/Balancing Board and the haggling, where necessary, begins - so in that sense it is kept in check by a small group of people, while still taking feedin.

RE: 6++ - I find it too inconsequential on things like swordmasters, not enough for dragon armour characters (if you want a ward save, you go higher - you take it for the flameproof), yet for expensive models like dragon knights it makes it swingy - if you get a lucky 6++ vs a bolt that's a rank saved, if you don't it's not helped. Sure, that's the case for everything, but on a 6++ its frustrating. I know there are others who think this also, but there's plenty who disagree.
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Re: High(Born) Elves - Army Support

#17 Post by Ferny »

Chumchu - I think I've seen this cross-posted to T9A forum so I'll leave it there for discussion, though of course if folks want to discuss it here please do :)
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Re: High(Born) Elves - Army Support

#18 Post by SpellArcher »

Ferny wrote:They're still WS6 I6 2A S5, option on MSU 5 model units, and as a bonus ignore parry, all for 13ppm. And the price tag is key - if they can get to combat I don't see how they won't kill kill kill my pretties. They're reliable to hit, sound to wound, decent vs armour, striking first (or simultaneous vs some, mostly elven, eltes). Sure, getting them there is difficult, but thus has it always been. And once there they will melt if they're facing a unit large enough to still have a decent amount of return attacks. But they will kill, will they not?
Compare with early 8th. Then, Swordmasters had true ASF (Initiative 6 is good but this is much better) and re-rolled to hit. Yet still, they weren't that popular and this was before Monstrous Cavalry, when RBT were 100pts and combat builds ruled the day.
Ferny wrote:The key concern for the ABC guys has been to prevent price creep as happened in the DE book. The base stats are excellent and swordsworn is cheap currently. If we start adding (back) distracting and/or +1 to hit and/or hard target, the three most popular requests from the community, the price starts to sky rocket quickly.
In general in Warhammer, expensive stuff that kills things good >>averagely priced stuff that is 'OK'. Strong players will gravitate towards the former type units, whatever those happen to be.
Ferny wrote:There's been a lot of discussion on these guys and a recent poll on TOF (The Other Forum) showed huge disunity on vision for them. I doubt there'll ever be true agreement within the communtiy.
The acid test will I guess be what people take to the ETC.
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Re: High(Born) Elves - Army Support

#19 Post by Ferny »

Yeah, in theory lions, PG and swords should all be balanced against eachother depending on prefered playstyle. In practice it may be impossible, but we'd still like all to be viable and non to be auto pick or auto ditch. There's at least one more tweak to SM due before ETC, but I can't comment on the nature of it becuase it hasn't been agreed yet.

The problem with expensive fragile stuff is that it just melts away. The current DE executioners are massively vulnerable to both ranged attacks and massed combat attacks, and given their cost that matters. SMs are also vulnerable to these things, but, if not 'more disposable', are certainly less 'not disposable'.
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Re: High(Born) Elves - Army Support

#20 Post by SpellArcher »

Ferny wrote:The problem with expensive fragile stuff is that it just melts away.
If it is good enough in combat, strong players will find ways to make sure it gets there in enough numbers. Magic, shooting enemy missile troops dead, fast heavy threats that have to be dealt with first etc.. How easy was it to kill unarmoured Witch Elves in late 8th when Warlocks, Pegs, RBT, Dark Riders buses etc had to be dealt with first?

If it's not good enough in combat, it's not worth taking, in the final analysis.

Put it another way. Virtually no-one took units of Swordmasters above 10 or so models without World Dragon in late 8th edition. They have gained Initiative 6 and lost Martial Prowess. That's not enough of a change to make them good suddenly IMHO.
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Re: High(Born) Elves - Army Support

#21 Post by Ferny »

Is WS6 I6 S5 2A not worth taking in the final analysis though? I've stopped taking them as a single block because they just get shot to ribbons (opponent dependent) - sure, there are other threats, but they're harder to take out at range so these guys get singled out (knights, other elites, monsters). I think the way to take them now is either small enough units that they 'sneak through under the radar' or spamming them so they can't all be stopped, and hope any which get through do enough damage.
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Re: High(Born) Elves - Army Support

#22 Post by SpellArcher »

Ferny wrote:Is WS6 I6 S5 2A not worth taking in the final analysis though?
But this was virtually the profile through the whole of 8th edition, where they had first Speed of Asuryan and later World Dragon and Martial Prowess. Awesome buffs. Yet still they were regarded as a controversial pick.
Ferny wrote:sure, there are other threats, but they're harder to take out at range so these guys get singled out (knights, other elites, monsters).
We should refer to Seredain's blog for a masterclass in making this work! It's not easy but you use cover, sufficiently aggressive play with your fast units, magic etc.. It works, I've done it and I'm not all that. If seven of fourteen make it into combat with +1 to hit for example, that might be enough.
Ferny wrote:spamming them so they can't all be stopped, and hope any which get through do enough damage.
I don't believe this will work against a player of equal ability with a balanced list.
Ferny wrote:I think the way to take them now is either small enough units that they 'sneak through under the radar'
Agreed.
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