Rightyo.
So with the imo over the top nerfs to the Loremaster, and also the nerf delivered to ridden flame phoenix I have changed up the list I took to Cardiff.
Subbed in an ethereal life archmage to go in the SMs instead of a loremaster, and then a lion chariot bsb and 2 lion chariots instead of the flame phoenix bsb. If all three lion chariots are alive and get the charge off they will do 3d6+3 S6 impact hits, followed by 12 S6 Lion attacks (ws5), 6 s7 crew attacks (ws5), and 4 S6 from the bsb with LR & WS6. Main plan is that opponents realise how bad that would be for them and that hopefully allows the swordmasters to make it to combat relatively unscathed. Obviously the life mage will be focused on defensive buffing & wound healing.
I dropped the Frost phoenix which I was previously taking to provide an edge over other elves because with impacts hits and 2 I6 units in the SMs and the Knights, I am happy going in a different direction.
Flame phoenix is there to be annoying for hordes, and if I am against Skaven or even mass ranked S3 elves I could go for dwellers on the AM. Typical Lvl 1 metal mage because I need a scroll and together with Molten Metal he is good support.
I have 5 points left over I don't know what to do with, and I am also not 100% sure on the Queens guard. I could in fact drop the QG and add 2 more eagles to my current solo one, but then they become less re-directy. I could drop the QG for a non-repeating bolt thrower. Atm they would obv just be used against high T monsters, but with only 5 they will be evaporating from the table pretty quickly!
Anyway looking forward to comments.
Cheers,
PadForce
Lord
Archmage
Path of Nature
Level 4
Gleaming Robes
Book of Arcane Power
310
Hero
Commander
Royal Huntsman
Lion Chariot
BSB
War Banner of Ryma
Hero's Sword
Heavy Armour
Shield
247
Mage
Path of Alchemy
Dispel Scroll
105
Core
Sea Guard x27
Musician, Standard
344
Highborn Lancers x12
Veteran Standard Bearer
Banner of Speed
256
Special
Knights of Ryma x5
Devastating Charge
160
Swordmasters x21
Standard, Champion
Rending Banner
338
Lion Chariot x2
200
Sea Guard Reaper x2
Repeating Shot
160
Rare
Fire Phoenix
160
Queens Guard x5
65
Eagle
50
2395
v0.99 updated list
Re: v0.99 updated list
Interesting point about I6 and frosty - I was auto including one for just these match ups but I like your thought process there, something to consider if the list is right.
RE: lore - I know this is heretical given what's been said about it, but what about white magic instead of life? I find life too restrictive, with very little offensive options it doesn't add anything to some match ups despite the huge points investment. Whereas life's attribute is almost made for chariots (especially since the recent changes). You've also got magic missiles (with access to holy), unforging, a big 6, BS boost for seaguard or repeater...
But then life potentially allows you to keep swordmasters alive...! I find them a tricky unit to take because you more or less need to get either regen or +2T off to make them reach combat (against armies with BS shooting), which is therefore tapping into your spell output which could be cotnributing to your offence.
Note - you can only take 2 eagles now they're rare, so if you did drop sisters you'd still have some points spare. Unless you mean make the unit bigger, in which case I'd have to ask to what end?
RE: lore - I know this is heretical given what's been said about it, but what about white magic instead of life? I find life too restrictive, with very little offensive options it doesn't add anything to some match ups despite the huge points investment. Whereas life's attribute is almost made for chariots (especially since the recent changes). You've also got magic missiles (with access to holy), unforging, a big 6, BS boost for seaguard or repeater...
But then life potentially allows you to keep swordmasters alive...! I find them a tricky unit to take because you more or less need to get either regen or +2T off to make them reach combat (against armies with BS shooting), which is therefore tapping into your spell output which could be cotnributing to your offence.
Note - you can only take 2 eagles now they're rare, so if you did drop sisters you'd still have some points spare. Unless you mean make the unit bigger, in which case I'd have to ask to what end?
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- Giladis
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Re: v0.99 updated list
The only unit that looks odd in the list to me are the QG, looks to fragile for what it brings. I would be seriously tempted to exchange it either for another single Eagle and a Swordmaster, or to boost the existing eagle with 2 more friends.
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- Green Istari
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Re: v0.99 updated list
Will this guy hide in the Sea Guard vs Daemons for example?PadForce wrote:Subbed in an ethereal life archmage to go in the SMs instead of a loremaster
I believe the BSB can only join one of the other chariots?PadForce wrote:3d6+3 S6 impact hits,
Because chariots can't March, you're probably looking at not charging before turn three Padforce. You have faster units but not really hefty ones. This gives your opponent a little breathing space to shoot you so Path of Nature seems to make sense. On the other hand, maybe you could force through Blessing of Amhar by drawing dice with other spells.PadForce wrote:Main plan is that opponents realise how bad that would be for them and that hopefully allows the swordmasters to make it to combat relatively unscathed.
Book of Arcane Power looks really good considering how hard bonuses generally are to get. BSB looks a little vulnerable to War Machines, maybe a defensive item? Powerful enemy characters might be an issue.
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Cavalry Prince Reloaded
http://ulthuan.net/forum/viewtopic.php?f=80&t=70001
Re: v0.99 updated list
I hadn't really though about Daemons but yeah I guess that is a good idea! One of the drawbacks with life is limited range however so that could cause me some problems if he cant be front and centre.SpellArcher wrote:Will this guy hide in the Sea Guard vs Daemons for example?PadForce wrote:Subbed in an ethereal life archmage to go in the SMs instead of a loremaster
I believe the BSB can only join one of the other chariots?PadForce wrote:3d6+3 S6 impact hits,
Because chariots can't March, you're probably looking at not charging before turn three Padforce. You have faster units but not really hefty ones. This gives your opponent a little breathing space to shoot you so Path of Nature seems to make sense. On the other hand, maybe you could force through Blessing of Amhar by drawing dice with other spells.PadForce wrote:Main plan is that opponents realise how bad that would be for them and that hopefully allows the swordmasters to make it to combat relatively unscathed.
Book of Arcane Power looks really good considering how hard bonuses generally are to get. BSB looks a little vulnerable to War Machines, maybe a defensive item? Powerful enemy characters might be an issue.
I also have not played much with chariots, so ill just have to get some practice.. healing sounds though will be very good tho.