Bloodthirster Unholy Might
Bloodthirster Unholy Might
3 Flamers
14 Bloodletters
8 Horrors Changeling
5 Horrors Bolt of Change
5 Horrors Bolt of Change
2 Daemon Princes Mark of Nurgle, Iron Hide, Noxious Touch
1500
Its big its mean and it doesnt like eldar much lol. So what do you guys think. I have used it for a few games and so far I am 3 wins (DH, BA, Chaos) and a draw against nids (turn 5 i had 11 Bloodletters on one objective, he had 5 Stealers on the other, who sat and yelled at each other for two turns, fastest two turns in 40k ever)
Daemons 1500
Moderators: The Heralds, The Loremasters
Re: Daemons 1500
I would feel pretty comfy taking that on with orks.
Re: Daemons 1500
Ok I think im seeing this right but why do you have 4 hq's limit is 2 and daemons in 40k are weak againest other fighty armies like the ORKS lol
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- Posts: 237
- Joined: Mon Oct 12, 2009 4:29 pm
Re: Daemons 1500
2 HQs, the bloodthirsters, though in daemons heralds count as a 2 for 1 deal.
Yep Orks are a pain, I can kill nice nobz and nob biker squads though, they are fun to go squish, so I just kinda pray they take them
Big ork mobz are what kill me. Flamers are ok at killing and thinning out a decent sized squad. Bloodthirster just cannot kill enough same with Daemon princes. Bloodletters if they get the charge (which they wont) can do a decent number on them but then loose on the attacks back. Horrors are ok, each one kills 3/4 of an orc. But they are not great.
Hmm i would not say they are weak, I fought blood angels twice and tyranids once and won all three games. As well as DH (which are kinda a fighty army).
Yep Orks are a pain, I can kill nice nobz and nob biker squads though, they are fun to go squish, so I just kinda pray they take them
Big ork mobz are what kill me. Flamers are ok at killing and thinning out a decent sized squad. Bloodthirster just cannot kill enough same with Daemon princes. Bloodletters if they get the charge (which they wont) can do a decent number on them but then loose on the attacks back. Horrors are ok, each one kills 3/4 of an orc. But they are not great.
Hmm i would not say they are weak, I fought blood angels twice and tyranids once and won all three games. As well as DH (which are kinda a fighty army).
Re: Daemons 1500
Yeah my list will have like 90 boyz (30 'ard boyz) or so pretty much all the time when I have the models. I wish black reach orks came with shootas though, I would much rather all my smashmouth mobs be able to crank out like 60+ shots a round to 24" or so rather than just 1. One thing orks seem to hate is lash of submission or whatever, I hear a lot of grumbling about that one. If you're good to go against nob bikers that's probably a good thing, although I think people are starting to lean away from them a bit.
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- Posts: 237
- Joined: Mon Oct 12, 2009 4:29 pm
Re: Daemons 1500
90 would about do it lol. Hmm i would probably play run away and try to contest everything last turn (assuming objectives). Hmm we dont have lash, but a toned down version called pavane, it does d6 instead of 2d6. Would work well with 3 squads of 3 flamers and 3 pavaning DPs. I will have to try that one day. Maybe even take 3 squads of 5 flamers (lots of dead orks!)
"Now everyone get in a single file line. Good. Now stand still..."
crispy
"Now everyone get in a single file line. Good. Now stand still..."
crispy
Re: Daemons 1500
from what I saw at the-waagh.com the REAL green tide dudes use even more than that. I guess pavane was what I was referring to. Whatever, being able to move orks around and then template them is pretty nasty anyhow lol.