40K Question: DAEMONZZZZZ!!!!!1

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Inthildir
Posts: 38
Joined: Sat Apr 28, 2007 6:48 am

40K Question: DAEMONZZZZZ!!!!!1

#1 Post by Inthildir »

Okay, I don't have access to the Daemons of Chaos Codex, can someone help?
I've Eldar. I've a Farseer or two and my list includes one.
A potential opponent wants to use a Tzeentch-heavy list.
He states that his Tzeentch-ian powers are not psychic.
WTF?
I thought that was the whole point with Tzeentch.
I wanted to take Runes of Warding to give him a bit of a trial when throwing his psychic test dice, but he said it was a waste of points because his stuff isn't "psychic."
I figure things like Horrors and Screamers and whatever mutated garbage he can take will be similar to my Warlocks in that their powers are permanent and do not require tests to perform, but when it comes to things like the Lord of Change aren't they by their very nature psykers? And what about this lame-o the Fateweaver?
Anyway, any help on this would be much appreciated.
ALSO:
Any tactics for how to deal with them, Eldar specific and otherwise, would be really helpful. If it comes down to it I'll field Marines so I can at least compete. :roll: Not my ideal...
Khar
Posts: 45
Joined: Thu Feb 16, 2006 9:44 pm
Location: PoLand

#2 Post by Khar »

Daemons are psychic powers incarnate, therefore their powers are considered shooting and are completely unblockable. So no point in taking the runes. Simply - even farseer isn't powerful enough to counter daemon's powers, because if he was, he'd just make whole daemon disappear and there would be no battle. That's for fluff explanation.

As for Eldar tactics against Tzeentch daemons - get them in close combat. Doesn't matter with what, even storm guardians kill them. I'd recommend scorpions and warlocks, mostly, because rending and power weapons are useless against inv saves, while lots of attacks and wounding on 2+ isn't. Remember to keep both of them fortuned when out of combat, tzeentch can produce extreme amounts of shots [with ap4. next disadvantage for banshees]

If you want to outshoot them, use bladestorms and scatter-walkers - don't bother with ap, lots of shots is what matters. If he uses Fateweaver - shoot it until it dies before firing at anything else. Re-roll of saves he grants is frustrating.

Also, load your units in Serpents - daemons have trouble with taking them down, and it makes you immune to first turn horror shooting.

Eldar are very good army against tzeentch daemons, and remember, that even though you can't block his powers, he has also no real means to block yours.
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Inthildir
Posts: 38
Joined: Sat Apr 28, 2007 6:48 am

#3 Post by Inthildir »

Hey!
Thanks very much, Khar.
Your advice is great and thanks for explaining things.
I'm a little more confident now.
The game fell through, but I'm ready for him.
I'm going to play what I want to play--functional or not--and not worry about his mind games!
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Spider_wells
Posts: 104
Joined: Wed Apr 18, 2007 7:36 pm
Location: Sheffield, England

#4 Post by Spider_wells »

As an Eldar player you shouldn't really have many problems with the Daemons, as they have loads of low armour save units which can fall over to Dire Avengers easy style, and the big tough things die to Fire Dragons and Shining Spears. Your psychic powers are far better than his anyway, so fear nought!

Daemons come in piecemeal, and have a hard time catching up with fast stuff, like Eldar skimmers! The key is to take advantage of the fact that they have to deep strike. Don't let him coalesce his forces to mount an attack, tear him down as soon as they turn up, and you should be OK.
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