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PostPosted: Fri Nov 22, 2019 7:09 pm 
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Prince of Spires wrote:
I'm not sure giving your army the initiative is a smart move... Well played.

It looks great by the way. The battle field looks epic. I really like what they did with the terrain tiles with embedding the symbols in them.


yeah the GW boards look cool, but can be a pain as the dice tilt in the cracks and models just slide down hills. Most of their scenery is 40k or a bit of a pain (great looking forests but the trees dont move)

As we got knife to the heart, we decided to just have the two buildings and put the center icon as the objective

So been looking at my last points again.

I want my army to be able to do stuff in every phase. Atm I have 3 spells to cast (mainly MR and Comet) and 3 dispels/ 1 auto

Shooting is where I was lacking, hence the raptors.

So, ideas I am looking at for 170points are:

1: Stick with 3 Raptors (170pts)
Sniping out what the comet wounds

2: 2nd Knight-Incantor with Dais (140+30pts)
2nd Auto dispel. 2+ reroll if on a disk with Mystic shield. Gives me 5 dispels if disc up. 12” flying can help throw him in useful places and gives me another caster for comet

3: 3 Scourgerider chariots (150pts)
More shooting support, fast and lots of wounds. Downside is that’s lots of wound to feed slaanesh and they are not as accurate as the raptors

4: 10 Shadow Warriors (110pts) and Gemnids (60pts)
10 2+/3+ rend 1 can be pretty good if I can deploy them early in cover. Helps with sniping and warmachines with rise in cities. Gemnids is a great endless spell, but wondering if something else would be better

but now I am wondering if I really need the 1st doomfire warlocks. They are mainly there to (bar being fast and holding obj)

1: dispel comet so the knight can recast it
2: Doom bolt something for D6
3: reduce LD of a unit by 1-D3 for Mindrazor works (depending if I actually cast MR and roll an 8 to cast vs LD10)

So would I be better to drop the 2nd unit to and just take a Sorceress for 90pts for the 3rd dispel/cast and dispelling comet, leaving 240 to play with, then what do I get with that 240pts lol

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PostPosted: Thu Nov 28, 2019 5:47 pm 
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Faced against Ossiarch Bonereapers against last night.

We placed shifting objectives

He had:

Petrifex Elite

Arkhan the Black
Arcane command, empower nadirite weapon, Protection of nagash, reinforce battle-shields, drain mortality, mortal contract

Katakros (Big leader guy)

Mortisan Soulreaper – General
Mighty Archaeossian
Godbone Armour
Protection of Nagash

3 x 10 Mortek Guard

Mortek Crawler

Immortis Guard

The burning head

Balewind Vortex

Purple sun of Shyish

Umbral Spellportal

Main Obj Right flank
OB turn 1:

He went first, moving up to catch all objectives while moving the bulk forces into the middle. Magic saw a spell portal and purple sun get dumped in front of my Witch Aelves (WE) and Sisters of Slaughter (sos).

Shooting saw the crawler take 4 wounds off the Cauldron.

DOK Turn 1:

Witch brew went on SOS and Blood sisters (BS). I failed to cast Mindrazor (double 1, rolled to a 5) and Doom bolt (double 1…). I changed dice, and got 11 to cast Dais and then 7 to cast Comet but it was dispelled with Arkhans +2 to dispel.

Movement saw me pull the BS, cauldron, Medusa and SOS to the left and the warlocks, incantors and WE to the right.

Shooting saw the warlocks get 1 wound on Arkhan and everything else was out of range
Charging managed to get the warlocks into the flank of Arkhan (a mistake really), witch Aelves into the Mortek guard on the right. The snakes also went up the middle into the Immortis and clipping both units of Mortek guard. In middle/Right

Combat saw me lose 3 Witch Aelves, 3 Warlocks and 2 snakes, but took out half of both units of Morteks and the immortis out completely. DOK cap 4 pts.


Main Obj stayed on right flank and I won the roll off. Purple sun rolls high and clips the SOS, killing 5.

DoK Turn 2:

Mindrazor goes off onto the Snakes, comet goes off on the back field hitting most his army for 3MW, but he managed to do death saves on 2 wounds for both unit of Mortek guard and the Soulreaper. Catachism goes off on the snakes, and I put blessing on the cauldron (though snakes woulda been better with what came next) rune of khaine goes off on the hag and the cauldron woke up.

I put Mystic shield on the dais incantor from the warlocks and the 2nd incantor dispelled Purple Sun.

Moving up, I pull the WE out of combat and onto the Obj, and the Warlocks out to the right board edge.

Shooting saw the cauldron kill 1 mortek guard, and the warlocks fail to wound Arkhan. Combat, the cauldron failed to charge the Mortek to the left of the snakes, but the SOS got into the Mortek on the right, with the Dais Incantor and Hag joining them.

Snakes went 1st, piling into Katakros and the remaining center Mortek. They wiped out the Mortek and did took Katakros down to 5 wounds. He hit back with Arkhan, failing to wound the knight incantor. My SOS only managed to kill 1 Mortek (soooo tanky) for the cost of 3 of them back. Hag and Incantor did 3 wounds to arkhan. Katakros though, now in combat mode, killed 5 snakes, and that was me rolling well. Dok cap 4 pts.

OB Turn 2:

He cast predator but I shut down the rest of his magic with auto dispels bar Balewind vortek on the Soulreaper.

His healing got 6 wounds back on Katakros, fully heal Arkhan and bring back 6 Mortek on the right unit
Shooting saw him use the special shot on the Medusa (Roll 2d6 and use modifier. If equal to or greater than wounds its dead) and he rolled a 7 (-1 for wounds taken) and my general died. Yuk.

Combat saw Katakros only kill 2 snakes now his attacks were reduced, and the snakes took him off. Arkhan targeting and killed the hag (which I shouldn’t have put in combat but oh well) and 5 SOS from the Mortek. SOS only kill 1 mortek again…(facepalm) and the incantor only 1 wound on Arkhan.

He caps 1 point

Comet isn’t in 5” of anyone
Obj moves to middle

OB wins the turn

OB Turn 3:

Predator is recast (since its target was medusa and it was killed, so was dispelled) after my foot incantor. Protection goes on Arkhan and he heals up again/adds more mortek.

He moved the far left start to move over the middle, but rolled a 1 to run so didn’t make it far.

Shooting sees the catapult hit the snakes but failed to do much.

Combat saw Arkhan do 3 wounds on the incantor, and 4 sos killed. I killed 2 Mortrek and fail to wound Arkhan. He caps 1 pt

DOK turn 3:

I leave comet there, using the warlocks to dispel the predator. Both incantors get dispelled by Arkhan. Blessing and Witch Brew go onto the cauldron.

Movement sees the Cauldron move up to the left Mortek, and the snakes move on the crawler.

Shooting pips 2 mortek off from the Cauldron.

Combat sees the Cauldron take out the left Mortek, and the snakes the crawler. The dias then dies from the spirit hosts who roll 3 mortal wounds…

Combat sees 2 sos die for 0 mortek.

Cap 4 pts.

Obj stays in the center and DOK win the roll. We call it at this point, as he cant cap any points at this time to get enough points. I cap 4 again, with the cauldron and snakes going into whats left of the mortek and Soulreaper. Arkhan may get away this round, but hes then alone and down 16 – 7 on his turn 4.

Pictures:

Image

Image

Image

Image

So, Things went well (bar some silly moves) but I still felt I was missing the Slaughter queens free attack and just felt the warlocks are Meh for 160pts. I also don’t have anything to drop to threaten areas.

List 1 is a slight change, adding in 2 units of 5 heart renders for the cost of warlocks and Dais. Still gives me 3 casts/3 dispels.

List 2 is bit of a re write of the same format. Giving me only 2 casts and 3 dispels, but gives me an extra prayer and the SQ, as well as 1 unit of heartrenders to drop

List 3: Similar, but 1 knight incanter is now shadow warriors for deep strike, and a 2nd blood wrack medusa. Also general now on shrine

I think I wanna try list 2 next

List 1: 
Medusa - General, Devoted Disciples, Shadow Stone, Mindrazor

Knight Incantor

Knight Incantor

Hag Queen on Cauldron – Blessing of Khaine

Hag Queen – Catechism of Murder

30 Sisters of Slaughter – Shields

10 Witch Aelves – knives

20 Blood sisters

2 x 5 Heartrenders

Everblaze Comet


List 2:

Slaughter Queen – Devoted Disciples, Blessing of khaine

Medusa - Shadow Stone, Mindrazor

Knight Incantor

Hag Queen – Crimson Rejuvenation

Hag Queen – Catechism of Murder

30 Sisters of Slaughter – Shields

10 Witch Aelves – knives

10 Witch Aelves – knives

20 Blood sisters

5 Heartrenders

Everblaze Comet

List 3:

Medusa on Bloodshrine - General, Devoted Disciples, Shadow Stone, Mindrazor

Knight Incantor

Bloodwrack Medusa - withering

Hag Queen on Cauldron – Blessing of Khaine

Hag Queen – Catechism of Murder

30 Sisters of Slaughter – Shields

10 Witch Aelves – knives

20 Blood sisters

10 shadow warriors

Everblaze Comet

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PostPosted: Fri Nov 29, 2019 9:30 pm 
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I like the spell markers. The AoS range seems to have gone quite big on these?

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PostPosted: Sun Dec 01, 2019 3:30 am 
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SpellArcher wrote:
I like the spell markers. The AoS range seems to have gone quite big on these?



Yeah, endless spells are pretty cool looking to have on the tables.

Some of the AOS stuff is massive, but normal stuff is still the same size

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PostPosted: Wed Dec 04, 2019 12:01 am 
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Been listening to "Realmslayer" - Gotrek audio book with Brian Blessed and makes me wanna look at him again lol

I like the idea of doing something that just takes people off guard and gives them nothing to aim their forces at combined.

So came up with this:

In other news, made another Gotrek/Morathi list just now, basically based on:

Morathi (Shroud of despair)
Gotrek
BloodWrack Medusa (General, Mindrazor, Shadowstone)
10 Blood Sisters
10 Blood Sisters
10 Witch Aelves (daggers)
10 Heart Renders

7 Drops, I can teleport 1 unit at the start of each of my turns anywhere 9" away from an enemy

So turn 1 Morathi transforms and flys into someones face. Gotrek runs up with his WE bubble support.

I teleport 10 blood sisters to the enemy flank or rear.

turn 2 I teleport the other 10 sisters and let chaos ensure.

I have 9" charge with reroll turn 1, and same turn 2 with rerolls of 1 for the snakes. (command point/dok ability)

I can drop the heart renders down at any point to try and assassinate a character, then teleport them again the next turn (as when they deploy they get +1 rend)

While all this is going on Gotreks get stuck in

For LVO it could work well. I have many ways to steal/grab obj early

I have two really hard to kill characters and 1 that just plain murders everything

The two blocks of snakes can hit really really hard and are kinda self sufficent (though will keep them within a hero for support)

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PostPosted: Fri Dec 06, 2019 7:35 pm 
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Played Bone Daddies again last night (Getting as much training as I can vs them as we both test lists)

He had:

Petrifex Elite

Arkhan
Mortisan BoneShaper
Mortisan Soulmason (General)
3 x 20 Mortek Guard
2 x Mortek Crawlers
Mortek Shield Corps
Mortek Ballistari
Bone-Tithe Shrieker
Soul Shackles


I used a slightly different list:

Hag Narr
Sq cauldron – general, blessing, disciples
medusa, shadow stone, mindrazor
Knight Incantor
Hag – Catechism
Hag – Sacrament (totally forgot I had this prayer all game and never used it…duh)
30 Sos (bucklers)
10 WE (Knives)
10 WE (Knives)
30 Blood Sisters
5 Hearet renders
Everblaze comet

We played LVO2020 Scenario Blood and Glory

He went first due to number of drops:

OB Turn 1:

Most of his spells go off as my characters were out of range, putting the shriker between his warmachines for the buff and putting up buffs on his shield wall. He didn’t move, and shooting saw him target and kill 7 SoS (all characters were hiding behind terrain as per scenario special feature

DOK turn 1:
Mindrazor goes onto the BS, as does witchbrew. I fail comet, and I put the other wb on the SOS.

I run both units of WE up the flanks with the SOS pealing right and the BS heading left (cauldron center)

Shooting was out of range and no combat.

Image

I won priority and look at pushing hard

DOK turn 2:

I fail all my spells and my buffs….balls. This puts me on a back foot, as I could still charge in, but the effect wouldn’t be great. I decide to hold back, and set up to take a charge and counter charge if needed.

No shooting as still out of range and no combat.

OB turn 2:

Shackles goes off to the side of the Mortek guard to block SOS side charging with the BS. A few more buffs go off. He moves his Units forward to act as a block to reduce the amount of models I could get to 6” of the point (I told him this was a good idea as I could have just swarmed both locations and got the auto win but outnumbering him)

Shooting sees 8 more SOS go down.

No combat, turn ends, he gets the double


Image

OB Turn 3:

I shut down most of his magic with Incantor ability. He chooses to hold the line, and not charge me. I think this was a mistake, as he could have gotten 2 units into the snakes with min buffs, but hey ho.

Shooting sees him target the snakes and 2 go down.

DOK turn 3:

Mindrazor and +1 damage spell (realm one) goes off on the snakes. I fail Catachism but get blessing off on them also. I witch brew them up, as the remaining SOS, and put weapon buffs up on the hag near the SOS. Heartrenders drop down to the right of the crawlers
Shooting sees the cauldron and heart renders take out 3 Morteks

Combat sees the BS and Cauldron charge into the Morek guard, and the witches on the right charge the Mortek (with Sos piling in alter)

the left side WE fail to charge, and I forget the heartrenders (duh)

The snakes devastate the Mortak guard, taking both units down to 2-4 models. (they are hitting on 3+ with reroll, wounding on 3+ with reroll, Rend -2 and 2 damage…3 if my leadership would have been higher lol. Brutal combo) he only lived as he had 5+ reroll and 6+ deathless.

He attacks with the right unit of 20, killing 4 WE and 6 SOS.

Cauldron kills 1 mortek (failed to wound with the Avatar)

SOS/WE/Hag do 4 Wounds to the Mortek. Damn those 3+ reroll saves.

He gets a wound on the cauldron and round ends. I pass battle shock on the WE

We roll off and he wins and chooses to go

PImage

OB turn 4:

Nagash protection goes off an Arkhan. Cant remember the rest. He heals models to all his Mortek guard.

Arkhan charges the 10 WE on the left

Shooting sees the catapults take down 2 more snakes

Combat finds Arkhan kill 6 WE, The BS take out all the Mortek guard on that side. He kills the SOS and WE down to 1 model each…then Teleports Arkhan when he gets 1 wound on him from the remaining WE to the right back obj. We are now tied on Obj.

DOK turn 4: We call the game a draw on Obj and win for DOK on kill points at this point.

This turn I can kill both Crawlers, but I have to run my 3 remaining models on the right flank away from where they are or they die. They cant take either point before being killed by Arkhan.

I give him the points for them, but that’s only 510pts. I have killed everything bar Arkhan and 20 Mortek, which is around 1500pts.

So Minor Win to DOK

Image


I wasnt as confident in this list. I never really got to use the SQ command ability, and with the Heartrenders having a low number of attacks, didnt want to throw them into the Crawler, as wounding it makes his snipe shot better.

I had a look again and I think I am going to try this one next week:

Hag Narr
Bloodwrack Shrine - General, Devoted Disciples, Shadow Stone, Mindrazor
Hag Queen on Cauldron (Blessing)
Hag Queen (Catechism)
Bloodwrack medusa (Shroud)
Knight Incantor
20 Blood Sisters
30 Sisters of Slaughter (Bucklers)
10 Witch Aelves (Knives)
10 Shadow Warriors
Everblaze Comet

So 9 drops, 3 Dispels, 3 casts

Shadow warriors give me a good number of models/shots/attacks to drop down and can do better at support character killing (especially if wounded by Comet)

Medusa on shrine is a lot more survivable, and the MW attack mixed with their own can be good. Gives me a bit more combat punch with that unit too. Will work well with Duality and Death scenario as I can put a alter on each point.

2nd medusa is I wanted more magic options and ability to dispel/cast the comet. Since I wanted the Shadow Warriors i couldnt have another ally. But I think the 2nd Blood Stare can be really useful and can really hurt with 2 of them going off

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PostPosted: Mon Dec 09, 2019 9:16 am 
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Auctor Aeternitatum
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This list looks less aggressive and a bit more dependent on buffs / magic to really kick-ass. It's not as in your face as the previous lists.

Still, it's hard to spot any obvious mistakes you made. Where do you think you could have acted differently to get the win?

Rod

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PostPosted: Tue Dec 10, 2019 4:17 pm 
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Prince of Spires wrote:
This list looks less aggressive and a bit more dependent on buffs / magic to really kick-ass. It's not as in your face as the previous lists.

Still, it's hard to spot any obvious mistakes you made. Where do you think you could have acted differently to get the win?

Rod


Yeah, it felt a lot more reliant on each other and I didnt enjoy it as much as the other lists. I also dont think 5 Heart Renders alone are worth it, 10 or 2x5 sure but 5...not really unless just using them to take a lone unattended Objective

Hopefully trying the bloodwrack shrine list on Wednesday

What would I done different? Probably pushed the turn I got the double, even without the buffs. I didnt realise you needed all the objectives to win. Or have more than your opponant for a minor win

With wasting a turn, I lost a turn actually doing something useful

I also learnt something I totally didnt think about at the weekend lol. Which is why am I not, in my turn, retreating from combat with my SOS then piling in again when they are ready to fight in the combat phase. Oups.

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