How to address summoning and reinforcements

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Original Dragon Prince
Posts: 199
Joined: Tue Nov 14, 2006 10:08 pm
Location: caledor (louisiana, u.s.)

How to address summoning and reinforcements

#1 Post by Original Dragon Prince »

Hi Ulthuan, it's been a long time.

I was wondering how you all are dealing with the mess of units that enter the battle for free in a game where you and your opponent limit your wound/model count? The best ideas we've come up with in our gaming group are:

Armies that can summon must have the warscrolll for the unit they want to summon in their army when the battle starts. They cannot summon more, but if that unit dies, they are allowed to summon another to replace it.

or

Armies that can summon are given a number of extra warscrolls as a "sideboard" before the battle. They are allowed to summon one unit from one of those scrolls at the unit's base size during the game.

or

Armies that can summon may choose not to deploy their summonable units at the start of the game, and use summoning as a form of deep striking their unit into the battle.

Another issue we ran into today was reinforcements. My opponent was playing a Chaos Lord on foot with a command ability that allows him to bring in a unit from outside the game every hero phase if he rolls a 4+. According to the scroll, the new unit is treated as reinforcements, but we couldn't find rules for reinforcements in the 4 pages. Needless to say, that command ability turned a fair battle into an increasingly lopsided scenario. How are you all handling reinforcements?
Warhammer, at it's core, is a game of Rock, Paper, Scissors. As long as all choices in an army book fall under these categories, with their inherent strengths and weaknesses, there is balance. Imbalance occurs when the designers make a Rock that is immune to Paper. Daemon Princes, Ironblasters, etc.
Grenic
Posts: 378
Joined: Sun Oct 03, 2010 7:19 pm

Re: How to address summoning and reinforcements

#2 Post by Grenic »

The approach I would like to use to address summoning:
(1) Add a Pool List concept where the players create a list of Warscrolls that they draw from during the deployment (the Pool List has limits around max/min Warscrolls and max models and wounds) along with setting the size of the game based on models and wounds (these limits can be less than the limits set for the Pool List);

(2) Add the deployment rule “Players that deploy a Warscroll with a summoning ability can’t use the Sudden Death rule if after deployment there are Warscrolls remaining in the Pool List that can be summoned by that model”; and

(3) Add the deployment rule: “Summoned models may be used in the player turn after the player turn that they were summoned”.

Example:
- Pool List not more than 20 and no less than 14 Warscrolls selected from the same Grand Alliance, composed of not more than 120 models and/or 160 wounds
- Deployment maximums: 100 models or 150 wounds, whichever occurs first.
- Deployment minimum: 5 Warscrolls and 50 models

To see the complete approach http://www.ulthuan.net/forum/viewtopic. ... 52#p905152
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