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PostPosted: Fri Nov 17, 2017 8:42 am 
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Location: The city of Spires
That was a game with some big swings in there. I thought by turn 2 that you were losing pretty badly. But then somehow the UL managed to take out the complete centre and left flank of the OK in T3. Fun game. So thanks for sharing!

Rod

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Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

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PostPosted: Sun Nov 19, 2017 12:40 am 
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Thanks prince, those OK were rather unkown to me, I wasn't doing my homework before hand, but expecially those stalkers managed to swing the battle in my favor.

But now my 7th game with UD
http://loriel.kapsi.fi/WHFB_BR/UD007/BR.html

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PostPosted: Sun Nov 26, 2017 10:12 pm 
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eight game

http://loriel.kapsi.fi/WHFB_BR/UD008/BR.html

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PostPosted: Mon Nov 27, 2017 8:18 am 
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That was over fast...

Both armies look great on the battlefield. The TK have something regal, even though they're all dead... And the DE army is very characterful. I like how they borrowed a bit from a lot of different armies.

The battle itself was a great executed weighted flank attack. Focus everything (almost) on the weaker flank, take it out fast and then gang up on the rest of the army.

Thanks for sharing

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 166/18/104


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PostPosted: Tue Nov 28, 2017 4:01 pm 
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thanks for the reply. Mosty my opponent used proxies to fill the gaps he has within his collection. For example he used my phoenix guards as tower guards, and graveguards as witch elves (bad representive, but gets the job done :D ). Screaming bell from my friend as altar etc.

For somereason I think Tomb Kings aesthetics are one of the best among games workshops creation. I also like the basic concept idea that they are not as per se evil, as one would expect for being undead but rather cursed to live in eternal damnation. I think that is more... how to say poetic approach :D

eight battle was really quick (also in terms of playing time, one of the quickest game I ever played). My opponent definately made serious mistakes especially placing those Blades of Nabh in the far flank. They would have had much more use in the middle either trying to destroy my sphinxes with tons of poisoned attacks or trying to get past to my mage bunker and grind it down with more than ease. In the current deployment place them more where acolytes were. Additonally he probably should have used harpies stall my battlesphinx or use them to hunt the catapult down for more cost effective way.

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PostPosted: Wed Nov 29, 2017 1:18 pm 
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@Prince of spires (or anyone else) I think I am going to ask for the first time advice on advance how to beat my next opponent (as we are playing the tournament and we have the same list through all games)... I feel that against my next opponent Zerath (if all goes well we will face each other next tuesday) my list is really suboptimal and his list will steamroll my forces with ease.

Here is my opponent listhttp://loriel.kapsi.fi/ID.html and my listhttp://loriel.kapsi.fi/CK.html

  • Hobgoblins can be killed with my chariot / archer shooting, not the best but atleast I have opportunity to get points out of them (easy to achieve and very intuitive to do). Hobgoblin unit could also be tried to destroy with catapult panic shot.
  • Infernal Artillery can be destroyed either with Dread Sphinx or Stalkers, or perhaps catapults high str shot. I think I will try to use Dread Sphinx mainly to hunt this down. Hopefully it doesn't shoot my sphinx down before
  • Flint locks well, either my monster can take them out in direct combat.
  • Kadim Incarnates can be destroyed by either of my monsters, but it is more important to try to protect my skeleton bunker so these monstrocities doesn't hit it. AND they can definately be destroyed by casket due ld 7 and they are likely to wonder of from generals bubble
  • Immortal general deathstart bunker.... Well redirect redirect redirect. Sand Scorpion / scouts.... I don't have much else to say against them.
  • sand stalkers are golden choice agains anyhting on his list! But they are still only one unit.

SO basicly only way I can see victory by securing secondary objective and point denial. I cannot see good odds for victory trying to directly assaulting his forces. With high LD + bsb random panic is hard, due bodyguard and immortal prowess I mostlikely am unable to break them even if I had both my monsters on the unit.

If nothing else atleast ark of ages cosmology spell which takes one d6 from charge roll really helps here. Immortal having 3+d6 charge they are not that scary anymore :D:D howevery treple march will still get them where they need to be swiftly.

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PostPosted: Thu Dec 07, 2017 5:25 pm 
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9th game with UD is done.

http://loriel.kapsi.fi/WHFB_BR/UD009/BR.html

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Chronicles of Loriel's Glory and Shame


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