Alenui’s Golden Host - Sheffield Slaughter Games 1-3

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alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Alenui’s Golden Host - Sheffield Slaughter Games 1-3

#1 Post by alenui »

Index

I’ve decided with the new Army Blog section it would be good to amalgamate a couple of my previous posts and to have a central point for my future army discussions and battle reports and painting logs. I’ve been a High Elf player since 6th ed and this army is my 4th High Elf army in that time. Anyway I’ll leave this post as an index to what will hopefully be a long running post.

Page 1
Midlands Open 2013 Intro and Army Pics (2400pts)
Midlands Open Game 1 - Empire
Midlands Open Game 2 – Empire
Midlands Open Game 3 – Empire
Midlands Open Game 4 – Skaven
Midlands Open Game 5 – Warriors of Chaos
Yorkshire Open 2014 (2000pts) York Heat Summary
2000pts Practice Game - Empire
Yorkshire Open Leeds Semi (2000pts)
Last edited by alenui on Thu Jan 29, 2015 7:10 pm, edited 7 times in total.
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host

#2 Post by alenui »

Midlands Open 2013 Tournament Report
Intro
I haven't had the chance to do a tournament since the Midlands Open last year so this would be my first outing in a year the longest break between tournaments I’ve had since I started playing. Midlands has always been a great event with later start times and only 5 games helping to encourage the social side of the event and excellent organisation of the event itself. The event itself gets around 100 players and always sells out. There are often plenty of the top ranked UK players in attendance despite being so close to the ETC (usually the weekend before).

The Comp and Rulespack

Something I have always enjoyed about Midlands is that it’s one of the few events to use Win Loss Draw scoring in the UK. I don’t have a particular preference for scoring system (20 nil and 5000pts being the other main systems in the UK) but I do enjoy the purity of simply aiming for a win. A 300pts difference is required for a win so you generally need to get some significant kills rather than just coming out top in a chaff war to get the win. There are also secret missions which you choose to play each game: kill your opponent’s general, kill your opponent’s most expensive unit, control the most woods, control the most hills and have 3 units in your opponent’s deployment zone (you have to use each one once) which score you 400pts if achieved. This also adds a nice element to the game beyond simply killing your opponent in tight games (however, they are easily forgotten in the heat of battle as I have done in several practice games). 3 of the games would use the deployment zones from the BRB scenarios Meeting Engagement, Battle for the Pass and Blood and Glory which helps shake things up but doesn’t have the same impact of actual scenarios being used.
The comp is fairly good for High Elves and a restriction of max 3 war machines on all armies is helpful as is a Best Vermin Lord Award (a nod to the first ever winner of the event taking a Vermin Lord) reducing the Skaven threat. The only real limit on High Elves is a unit cap of 450pts (which isn’t much of an issue) and you have to choose between the Book of Hoeth and Banner of the World Dragon (Easy choice the Book is ok but BotWD is fantastic). With reasonable restrictions on the other armies I don’t feel there is anything too excessive I need to worry about.

The Army List
This list in fairness is an adaptation of the list I was working on just before the new book rather than something new and exciting. I was previously running 2 low level wizards so the Loremaster was an obvious choice I love the access to 8 spells and think for 230pts he’s a bargain. I popped the Gem of Sunfire on him as with 2 flaming spells (well 3 if you count searing doom) he is quite good at targeting war machines. The handmaiden is there to boost my shooting as 2 Bolt throwers is a little bit weak IMO. Hitting on 2’s whilst moving and at long range is great and she should generally be able to sit in the same unit as my Loremaster.

The Silver Helms were a must have as I really like my conversions for them (see below). I took seaguard rather than archers as I already had the models painted and lack of painting time also means only one unit of reavers (boo!). A couple of high strength infantry units round out the list (the swordmasters are slightly smaller due to replacing the Reavers with a Great Eagle). I think the Swordmasters are quite underrated in the new book they aren’t going to be the first choice combat unit but their versatility (good against armour with razor banner and against cheap hordes) makes them a strong choice as my third combat unit. One thing I haven’t seen much love for is the Tiranoc Chariot at 70pts I think this adds a lot of value to the list and if painting time had allowed it I probably would have tried to squeeze in another.


Prince: Giant Blade; Dawnstone; Enchanted Shield; Potion of Foolhardiness; Barded Elven Steed; Dragon Armour. 282
Loremaster Of Hoeth: Dispel Scroll; Gem of Sunfire; Charmed Shield. 280

Noble: Star Lance; Dragonhelm; Golden Crown Of Altrazar; Barded Elven Steed; great weapon; heavy armour; shield; Battle Standard. 170
Handmaiden Of The Everqueen: The Reaver Bow; Potion of Strength. 140

10 Silver Helms: champion; standard; musician; shields. 260
5 Ellyrion Reavers: Bows. 85
19 Lothern Sea Guard: Sea Master; Musician; Standard Bearer; Shields. 258

21 White Lions of Chrace: Guardian; Musician; Standard Bearer; Banner Of The World Dragon. 353
18 Sword Masters of Hoeth: Bladelord; Musician; Standard Bearer; Razor Standard. 309
1 Tiranoc Chariot 70

Reaper Bolt Thrower 70
Reaper Bolt Thrower 70
1 Great Eagle 50

2,397 points


Army prep

I’ve painted about half this army up in the last couple of months and the rest I’ve been working on bits and pieces for probably a year and a half so this tournament (as well as the new book) has really focused me. I had to drop a unit of Reavers (replaced with a great eagle and a few more Seaguard) to get it all painted in time.
Army Shot
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Prince
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BSB
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Great Eagle
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Seaguard
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Silver Helms
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Reavers
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Tiranoc Chariot
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White Lions
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Sword Masters
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First Round
I’ve been grudged by a tournament scene regular Matt Sewell with his Empire since Empire is the only army I’ve had much practice against I thought I may as well accept. Also I don’t believe Matt and I have played before even though we’ve been to loads of events together in the past so it should be a good way to kick off the event.
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host

#3 Post by alenui »

Game 1 – Empire – Matt

Matt’s army was rubbish in his own opinion, but the only weakness I could see was the lack of the second Demigryph unit otherwise he had lots of nasty stuff:
War Altar
L4 Light
2 L1 Light
BSB
40 Halberdiers w 5 archers
40 Halberdiers w 5 archers
5 Demigryphs
2 Cannons
Hurricanum
Steam tank

A nasty list for me to face but I was well practiced as this is similar to my regular opponents list I rated the match up as fairly even so figured I was in for a tough game. I chose kill most expensive unit for my secret mission as I needed to get the Demigryphs anyway.

Image

Sorry the picture is a bit fuzzy but I went for my fairly usual deployment of putting all my blocks to one side leaving the rest of the board open for my bolt throwers and light units.

Early in the game a combination of a searing doom and my Silver Helms took out the Steam Tank whilst the Bolt Throwers took some wounds off the Demi’s. A banishment removed my Look out Sir protection for my prince turn 1 but Matt’s Cannons managed to miss for about three turns (including a 6+ ward from Dragon Armour :) ) unfortunately a failed charge on the Demi’s (needing a 5) which would have ended the game failed and the next turn Matt banished off the Silver Helms and cannoned the Prince just leaving the BSB who ran and hid. Meanwhile I finished the Demi’s off with Searing Doom and shooting.

Image

I’d decided to push up my White Lions and Swordmasters whilst Matt was busy with the Silver Helms I managed to get both units into one of Matt’s Halberdier units unfortunately it was in his turn and he managed to get a charge with his other halberdier unit into the flank of my Swordmasters. I’d managed to kill about half the front unit of Halberdiers with magic and shooting but Matt had timewarp off and the buffs from the Altar and Hurricanum in the end I lost my Swordmasters and Matt lost his BSB and L4 and that was the last turn of the game.

It had been a cracking game with lots of swings of luck that could have turned the game at any minute. In the end with my secret mission achieved (Matt had failed) I won by about 450pts, a great result to end a great game.
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host

#4 Post by alenui »

Game 3 – Empire – James

My third Empire army of the day and far more upsettingly my third Steam Tank. I was absolutely shattered at this point and not ready for another tight game against Empire. The Scenario was Battle for the Pass, however which made the game a bit simpler and improved the match up IMO as he couldn’t use the width of the board to bring more units into play as it happens his list was quite small anyway:

War Altar
L4 Light
2 L1 Light
Warrior Priest and BSB mounted in 10 strong knight unit
25ish halberdier bunker
2*5 Knights
4 Demigryphs
Steam Tank
Cannon

Image

We lined up fairly opposite leaving a bit of the board to my left a bit open. I decided to just push forwards as much as possible to try and finish the game quickly only the White Lions didn’t march so I could shoot the Reaver bow. I had a good start taking plenty of wounds off the steam tank. I then made a mistake and decided to move the Silver Helms to the flank rather which had chaff on it in an effort to get to the wizard bunker I should have left the Swordmasters to do this rather than swinging them round to the centre. I ended up failing a look out sir and golden crown check on my BSB to a flank shot from the Steam tank (still far too mobile on reduced wounds).

Image

A few weaker rounds of shooting and magic meant the Steam Tank got into the white Lions (I think I targeted the Demis with a searing doom and did 1 wound as the steam tank had something like 2 wounds left which was a big error I should have finished it off). The white Lions killed the Steam tank but where heavily reduced. The Swordmasters got combo charged by the Demis and Knights and went down heavily and got ran down. My Silver Helms got bogged down in Chaff particularly a 5 man Knight unit which had unbreakable and WS I 10 cast on it which was horrible with my Prince fluffing. Shooting and magic finished off the Demigryphs but just failed to pick up any of the characters out of the knight unit. However, I managed to get three units into James’ deployment zone which bagged me my secret mission James failed in his which gave me the win by about 300-400pts.

Blimey three Empire. I really enjoyed the games but not the Steam Tanks I need to focus on getting the Silver Helms in position to deal with the Tank it causes too many problems for my other units. I definitely need to remember to finish it off with everything I have rather than starting to switch targets when it only has a couple of wounds left. I had three great games and the deciding factor in each game has been the missions with W/L/D scoring it has made for fantastically tense games. This was probably the best day of tournament gaming I have had from a sheer interesting games on the table perspective but incredibly tiring particularly as I’m not used to having to play so fast.
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host

#5 Post by alenui »

Game 4 – Skaven – Mo

My first game on Sunday wasn’t against Empire! I’d joked with the organiser that he should have done a false draw with me against Empire again on Saturday night then put the real one up on Sunday. I was playing Mo another former Masters player (3 so far this event), however, Mo had embraced the spirit of the event bringing a Vermin Lord (sadly only two players chose to do this). I’ve played Mo a couple of times and we’ve always had a good game so I was looking forward to this. Mo brought:

Verminlord
Warlord
3 Engineers
BSB
3 big blocks of slaves
40 Stormvermin
2 Rat Darts
2 swarm bases
2*7 Gutter Runners
WLC
Abomb
Doomwheel

Image

I deployed pretty much in a line across the centre with my units thinned out to protect from the Skaven shooting and magic. I think Mo mis-deployed putting all his big stuff to one side so it couldn’t protect the blocks. I pushed my Swordmasters and Silver Helms forwards to attack the blocks whilst my shooting and magic could target the bigger threats before they could reach me. With the Storm banner up not much happened other than a few wounds on the Abomb from shooting but I think turn 3 the Vermin Lord went down to Burning Gaze and shooting when Mo backed the Abomb up rather than force me to kill it. My chariot also managed to kill one unit of gutter runners before being finished off by the other unit who were then fireballed to death.

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The Doomwheel fell short on a charge on the Swordmasters and a combined charge from the swordmaster and seaguard killed the Doomwheel outright giving me free charges on the slave units. The Cav had already hit the first slave unit but a fluffed roll meant it would take me longer to go through that unit. I finished off the Abomb in my next shooting phase (luckily it didn’t come back as I hadn’t got any flaming wounds on it). Despite losing lots of numbers to magic and the doomrocket, the combined swordmasters and took out a slave block with the skaven general and bsb. My prince saved a WLC shot with his Dragon armour after his unit was reduced below 5 and his unit managed to rip through the stormvermin unit as well as the slaves. In the end I just managed to get my stuff to kill the last bits of Mo’s army to complete a tabling.

Although I don’t feel Mo played well he was very unlucky his dice were consistently just below average for Skaven one good roll can win them the game so never really getting one good roll was very harsh but it did make for an easier win for me.
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host

#6 Post by alenui »

Game 5 – Russ – Warriors of Chaos

I only have one desire for my last game at a tournament, an easy win. Whatever, position I’m in a nice big win which is never in doubt will do nicely. I hadn’t played the new warriors before and I pretty much always lose my first game against a new army I just struggle to theory hammer it seeing it on the table just makes a huge difference to me. I’d tried to arrange a practice game on the Friday of the event but my opponent backed out leaving me short of experience. I was not happy to see Russ Veal’s name in the draw not only was he bringing warriors but he has been one of the best (possibly at one time ranked number 1) players in the UK and an ETC regular. Added to this Russ is an attacking list specialist so warriors play right into his strengths. I was not confident, Russ’ list wasn’t too bad I guess as it didn’t have any chimeras that I think my list would struggle against.

Damon Prince
L3 Tzeentch Mage
BSB on Daemonic Mount
Hero on Disc
3 Chariots
15 or so Warriors
2*5 Maurader Horse
2*5 War Hounds
2*3 Skull Crushers

Image

I deployed pretty much similar to how I deploy against Empire figuring I’d have to thin Russ’ units before we got to the fight. Daemon Prince was target number one but I was sure Russ would protect him. I missed having the Reavers in a more central role as I couldn’t bring them round to clear off the Daemon Prince’s Charmed shield my Chariot missed with it’s two shots so I had to use a bolt thrower multi shot to clear it off. My other shooting did little and magic failed to cast (6 dice Searing Doom). Russ pushed his army forwards. My reaction to avoid being overwhelmed was to try and charge the cav bus into the nearest skull crushers (needing an 8) but this failed. Then I screwed up massively I tried to deflect units hitting my Cav and put all my available shooting into the Daemon Prince. This left my line in a mess and sacrificed parts of my army unnecessarily. I should have backed up my army rather than charge anything.

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Russ countered charging the Daemon Prince (2 wounds left I think) into the Bus and everything else into the reavers and swordmasters. His Daemon Prince took a wound in a challenge with my prince and then hit and wounded with all his attacks and I failed my 4+ rerollables to die. We also forgot about steadfast so I ran with the BSB and unit and got cut down. The Swordmasters got smashed and the White Lions got triple teamed by two units of Skull Crushers (still doing a lot of damge despite a 2+ ward) and a chariot. With that Russ mopped my army up for a big win and 4th place at the event. I got the prince with a bolt thrower in the end so at least that was nice to add to my weekend kills.

The one good thing about this game was at least it was easy all I had to do is take my models off. I did learn a lot though. I need to target the chariots and use more reliable spells, 1 d6 searing doom is a good spell on the chariots as is Spirit Leach (also usable on Daemon Prince) even 2d6 fireball on maurauder cav if I get enough dice. I need to chip away at the army as on their own Skull Crushers aren’t such a big threat. I still think it’s a bad match up with the flying characters sorting 3+ wards but it can be played well to give you a decent chance.
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host

#7 Post by alenui »

I recently attended the first round of a recent 2000pts uncomped tournament. The event is in three stages heats; semi finals and finals you can change your army between events and only the top players qualify from each stage. The rules were we played randomly determined rule book scenarios (500pts bonus for the watchtower and blood and glory objective) under 20nil scoring (180pt bands so 1800pts difference for a 20nil).

This is the list I took:

Loremaster Of Hoeth: Dispel Scroll, Dawnstone, Armour of Silvered Steel. 325

Noble:Ogre Blade; Enchanted Shield; Luck Stone: Barded Elven Steed; dragon armour; Battle Standard. 145
Noble: Star Lance; Dragonhelm; Golden Crown Of Altrazar; Barded Elven Steed; great weapon; heavy armour; shield; Battle Standard. 170

5 Ellyrion REAVERS: bow. 85
5 Ellyrion REAVERS: bow. 85
10 Silver Helms: champion; standard; musician; shields. 260
10 Archers 100

21 White Lions of Chrace: Guardian; Musician; Standard Bearer; Banner of Swiftness. 318
1 Tiranoc Chariot 70
17 Sword Masters of Hoeth: Bladelord; Musician; Standard Bearer; Banner Of The World Dragon. 301

Reaper Bolt Thrower 70
Reaper Bolt Thrower 70

2,000 points

I had a couple of practice games both Blood and Glory Scenario (we played it until breaking fortitude rather than an extra 500pts) against Nurgle Daemons (which I won killing GUO and BSB) and Empire which I lost (poor play leaving Loremaster and Swordmasters within 6 inches of a bolt thrower that got cannoned and I failed my LD9 rerollable, then lost the BSB in combat a bit unluckily).


My games were as follows

Game 1: Lizardmen - Battleline

Life Slann in 36 Saurus, Scar Vet on Carny, Ancient Steg with engine, terradons, 1 unit of skirmishers, Bastie, Razordon, 6 Chamos.

Basically I made some mistakes trying to push too hard but got lucky and surrounded the Slann’s Saurus unit and took it off then finished off the rest. 19-1
Game 2: High Elves – Battle for the Pass

Alarielle, Korhil, Caradryan and Seahelm BSB in 26 White Lions, 14 Silver Helms, Frost Phoenix, 2 units of Reavers and Great Eagle.

I killed the reavers and Eagle early on let dwellers go off on my White Lions as I decided not to engage. I got unlucky not to kill the Frostie while he was out of range of the White Lion bunker and he got my Loremaster due to me being stupid and not seeing the charge. I let him get my Swordmasters in a trade off to get his characters I got lucky and stuck for two rounds so got all three heroes so came out ahead. Ended killing Silver Helms with last roll of the game single bolt at long range through hard cover (I had two bolt throwers to attempt this). 11-9

Game 3: Dwarves (new book) - Watchtower

23 ironbreakers with runesmith and Stubborn BSB, 19 Longbeards, 24 Warriors with Runesmith, 15 hammerers, 2 Gyros, Organ Gun and Grudge Thrower.

Longbeards went in the building and the swordmasters got them out in 3-4 rounds. Big combat with everythingelse Hammerers and Runesmith General died along with White Lions and mounted hero. Gyros, chariots and reavers also died. Ended up 14-6 (1 Ironbreaker left which I missed out of due to own stupidity).

The actual event ended up having on 12 players due to a change of date meaning several drop outs. I ended up coming in 1st with only 44pts out of 60 (next two players tied on 42pts) which is a bit low for a one dayer but this is probably due to the high pts bands (180 rather than the usual 150) and few players meant most people on good scores played each other.

My thoughts on the list are pretty positive but I felt magic could do with more of a boost. I got really unlucky in the Dwarf game and had equal dice almost every turn and I hardly cast any spells. So I’ve tried tweaking the list for the next round to get the Book of Hoeth in instead of a scroll I lose out on the combat ability of the Loremaster to do this which I’ve tried to compensate for a bit. What do you guys think?

Loremaster Of Hoeth: Book Of Hoeth; Golden Crown Of Altrazar; Glittering Scales. 320

Noble: Sword of Might; Enchanted Shield; Dawnstone; Barded Elven Steed; dragon armour; Battle Standard. 170
Noble: Star Lance; Dragonhelm; Luckstone; Potion of Foolhardiness; Barded Elven Steed; great weapon; dragon armour; shield. 151

5 Ellyrion REAVERS: bow. 85
5 Ellyrion REAVERS: bow. 85
10 Silver Helms: champion; standard; musician; shields. 260
10 Archers: Musician. 110

21 White Lions of Chrace: Guardian; Musician; Standard Bearer; Gleaming Pennant. 308
1 Tiranoc Chariot 70
17 Sword Masters of Hoeth: Bladelord; Musician; Standard Bearer; Banner Of The World Dragon. 301

Reaper Bolt Thrower 70
Reaper Bolt Thrower 70

2,000 points
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host

#8 Post by alenui »

Yorkshire Open Practice Game – Empire 2000pts

The week before the North Yorkshire Semi Final of the Yorkshire Open I arranged a practice game against my buddy Ben who came second at the heat with his 1+ save Empire army:

Ben’s Army
Image

Warrior Priest: General, Enchanted Shield, Barded Steed
Lvl 2 Death mage on steed
Lvl 1 Death Mage on steed
BSB on Barded Steed
10 IC Knights Standard of Discpline
6 Knights
4 Demis
4 Demis
Cannon
Steam Tank
Steam Tank

We rolled up Blood and Glory for the Scenario so with the Tournament rules it would be worth 500pts to break fortitude.

Deployment
Image

With deployment narrowed I put my combat units to the side which was more open. I’m not sure if this was a mistake and I should have forced Ben to come round the building to give me more time to Searing Doom the Steam Tanks. However, I didn’t really want to bit sitting back too much and getting hit with spirit leech each turn and cannons either. Ben rolled up double spirit leech and caress on his wizards and I won first turn despite him getting the plus one.

HE Turn 1
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With the Cannon exposed my Reavers advanced out of arc of the Demi on my left ready to charge next turn. The rest of my troops shuffled to be able to engage quickly if Ben advance any of his units unsupported and to put the Loremaster in range for Searing Doom at one of the Steam Tanks. I got 6 dice for magic and was torn between a 6 dice searing doom or spilting my dice between spirit leech and a smaller searing doom. As I had the Book of Hoeth I decided to try starting with Spirit Leech as if I got a few wounds I could get an extra dice or two to make a small searing doom harder to stop (I think he had 5 dispel dice) and the risk of miscast would be much lower. I got Spirit leech off but didn’t do any damage and Searing doom was dispelled, not sure what the best approach is here even with the book a 20 isn’t a straight forward rolls with the loremaster and there is a decent chance of getting a miscast as well which could be bad. In shooting both bolt throwers missed the steam tank they aimed at.

Empire Turn 1
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Ben spared no time pushing forwards with both steam tanks using going 3d6 (rolling 9 and 11) and the Demigryphs pushing up each flank. Then Ben got concerned about me double teaming a steam tank and decided to block me off with not one but both of his death mages in a baffling move. Death magic failed to land any wounds on my Star Lance hero. Shooting saw the bolt throwers taken off by the cannons.

HE Turn 2
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With both Steam Tanks in my face I felt I couldn’t risk backing up to try and get more magic off especially with the bolt throwers gone so I charged the white lions and silver helms in to each Steam tank. The archers charged the first Death mage as their overrun would hit the next mage and blocking the IC knights from charging. The reavers on my left charged the cannon whilst the Chariot moved to block the Demigryphs with a flee path that would draw them away to the corner of the board. Magic drew the scroll with a searing doom on the Demigryphs facing my Swordmaster whilst Iceshard blizzard went off on them. Shooting saw the second death mage killed by unit of reavers whilst combat accounted for the other mage and cannon and 2 wounds on each steam tank.

Empire Turn 2

Sorry no Picture

Ben charged his IC knights at the archer who held as did the Swordmasters with Loremaster who were charged by the Icesharded Demis. My chariot fled on my left pulling the other demis into the corner as planned. Both Steam Tanks misfired and lost steam points meaning they did very little damage I didn’t do much damage back. The archer broke from the IC knights who did not pursue. The combat with the Demis and the Swordmasters went well with Ben targeting the Loremaster (who could only be hit on 6s due to Glittering Scales and Iceshard) and not landing much damage on the unit other than the stomps, I didn’t land much damage 3 wounds I think but won by 1 putting Ben on Ld 6 due to iceshard and he broke but got away.

HE Turn 3
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In my turn my swordmasters charged the fleeing demis caught them and reformed to face the Steam tanks. My reavers moved up to block the IC knights and the other unit moved so they could come in subsequently and the archers rallied. I got wildform off on the White Lions in magic and combat saw a few more wounds go on the steam tanks.

Empire Turn 3
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Blocked off the IC knights charged the Reavers who held to give my White Lions more time to kill the steam tank. The steam tanks again both misfired and lost Steam points (I was getting lucky here) and took a few more wounds (I think the one fighting the white lions had 2 wound left and the one fighting the Silver helms had 6). The reavers were wiped out and the nearby archer failed their panic and fled.

HE Turn 4
Image

I had a choice to make here the Swordmasters were 15 inches from the rear of the Steam tank fighting the Silver Helms. If I went for the charge I might not move up enough to make the charge a sure thing in the next turn but if I got in I could finish the steam tanks off and free up all my units to face Ben’s knights before the demigryphs came to support. I decided to go for the charge and failed but moved up 5 so had a comfortable charge next turn. I moved my reaver to block the IC again and failed to rally my archer who fled to near the table edge. Magic saw a miasma go off on the demigryphs to slow their advance and I think a spirit leech on Ben’s general that didn’t go off. I killed the steam tank facing the white Lions and reformed to face the IC knights.

Empire Turn 4
Image
Image

Ben Charged the blocking reavers and since my White Lions (about 15 left) were facing the Knights I decided to flee with the reavers (allowing them to block the demis later). Unfortunately I’d not noticed that this meant the second unit of knights would then be able to get in my flank. Ben also charged off my archers with his reduced movement demigryphs. Ben got a 5+ ward on his Character’s knight unit. The White Lions took about 6 wounds in total which is pretty lucky but didn’t do loads of damage back. There will still enough (nine) with some magic buffs to cause some issues. I’d also landed a wound on Ben’s general and if I killed him I’d break his fortitude and score around 700pts. The steam tank and Silver Helms traded the odd wound.

HE Turn 5
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I had the option here of charging the Swordmasters at either the Knight unit with the Characters in needing maybe a 7 or the rear of the steam tank needing a 5. Decided to play safe and rolled a 4  not moving up last turn had cost me greatly. Magic saw nothing happen as I rolled double 1 for and iceshard blizzard first spell and didn’t get a 4 with my re-roll. Ben rolled well with his knight (I did terribly) and only two White Lions were left at the end of combat. It was looking dicey whether I would finish off the steam tank as well.

Empire Turn 5
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Ben advanced his Demis meaning I would need to block them off with my reavers unless I could get my Silver Helms free this turn (which seemed unlikely it still had probably 3-4 wounds left). Combat saw one White Lion hold on but no damage on the Ben’s general which was a shame. The Steam tank didn’t take any damage and killed the odd extra Silver Helm.

HE Turn 6
Image

The Swordmasters finally made it into the rear of the Steam tank but magic didn’t do anything. I failed to kill the steam tank leaving it on 2 wounds. The reavers blocked off the Demis from charging the Silver Helms (but not the IC knights which was a mistake).

Empire Turn 6
]Image

Ben charged his IC knights into the flank of the Silver Helms who were still engaged with the Steam Tank which had taken another wound from a misfire. The Steam Tank died and Ben ended up winning by 1 as a few of his attacks were wasted against my 1+ rerollable BSB.

Post Game
When everything was added up there was a 84pt difference so it was a 10-10 draw. I think my big mistake was not moving up turn 4 with the Swordmasters I had enough time turn 5 and 6 to have a big impact and I wasted that. Magic really didn’t do much for me considering I had +2 to cast from turn 2 onwards and Book of Hoeth which was a shame. I don’t really know why Ben threw his wizards away (not that I think they would have actually done much else in the game with the vulnerable characters in combat) but it definitely gave me some points which helped. I think a draw is ok against this list but I have the tools to do much better if my opponent doesn’t play well which was the case here.
alenui
Posts: 168
Joined: Sat May 03, 2008 12:36 pm

Re: Alenui’s Golden Host - 25/4/14 2000pts Vs Empire

#9 Post by alenui »

List Changes:

I’m thinking whether to change the list from the game above I didn’t like missing the Ogre Blade on the Silver Helm unit. Also having the golden crown on the BSB would help protect against Death magic a bit more. That means losing the crown on the Loremaster (I’ve used the points to get banner of discipline on the White Lions) which is shame and no 1+RR all the time just 1+ with luckstone. I think with the way I want to use the Silver Helms though I want to be more aggressive and go after monsters and smaller combat units before swinging round to support the infantry so having the S6 in the unit with the Star Lance/Great Weapon combo will be better for this. So I’m trying to chose between this list and the one from the game above what do you guys think?

Loremaster Of Hoeth: Book Of Hoeth; Glittering Scales. 310

Noble: Ogre Blade; Enchanted Shield; Luckstone; Barded Elven Steed; dragon armour; Battle Standard. 145
Noble: Star Lance; Dragonhelm; Golden Crown; Barded Elven Steed; great weapon; dragon armour; shield; Battle Standard. 176

5 Ellyrion REAVERS: bow. 85
5 Ellyrion REAVERS: bow. 85
10 Silver Helms: champion; standard; musician; shields. 260
10 Archers: Musician. 110

21 White Lions of Chrace: Guardian; Musician; Standard Bearer; Standard of Discipline. 318
1 Tiranoc Chariot 70
17 Sword Masters of Hoeth: Bladelord; Musician; Standard Bearer; Banner Of The World Dragon. 301

Reaper Bolt Thrower 70
Reaper Bolt Thrower 70

2,000 points
Lecai
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Re: Alenui’s Golden Host - 25/4/14 2000pts Vs Empire

#10 Post by Lecai »

You can use this build for your BSB:

Noble: Dawnstone; Potion of Strength; Enchanted Shield; Barded Elven Steed; Dragon Armour; Lance; Battle Standard. 176

-and keep the other Noble as he is: Noble: Star Lance; Dragonhelm; Golden Crown; Barded Elven Steed; great weapon; dragon armour; shield; Battle Standard. 151 (or give that Noble Luckstone + Potion of Foolhardiness for more powerful charges and give the Crown back to the Loremaster as he really needs the extra protection)

I think the 1+ RR AS + PoS + Lance combo is superior to the Ogre Blade variant as it is both tough and hard-hitting through multiple rounds. If you think you need to grind you can charge with S6 thanks to Lance and since he won't die until the next combat round thanks to 1+ RR AS + DA, you can quaff the potion later and keep fighting at S7. If you really need to SMASH that MC regiment or super tough gribblie, quaff the potion on the charge: 3 S9 + 3 (or 4 if you've got the PoF) S7 armour ignoring attacks. A truly flexible build...

P.S.

The Loremaster using the Gem of Sunfire for his 3 flaming magic missiles have always intrigued me, have you been satisfied with that build - did it consistently perform well in the tournament(s)? The concept is so cool, a METAMAGIC using WHFB spellcaster using "Empowered Spells" ! Loremaster of Hoeth = Arcane Scholar of Candlekeep! :D
alenui
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Re: Alenui’s Golden Host - 25/4/14 BR Vs Empire

#11 Post by alenui »

Looks cool I think I'll give it a go. Thanks for that.

The Gem of Sunfire is ok not as good as it looks on paper. If you've got a spare 20pts then it's a decent use for it but you can probably find a better use for 20pts. Realistically you will rarely get two meaningful spells off with it IMO. I took it for throwing fireballs at warmachines and wounding on 5s but you needs to cast the big one on 6 dice to get a bit impact from that. If it was 5/10pts I'd probably make an effort to get it in regularly. Problem is (depending when you declare it, I try to agree with opponent/TO just before declaring to cast spell) your opponent will probably try to stop it so you want to pull out scrolls and dice first. If your using it against warmachine you don't want to wait a few turn to do this. In fairness the armies I played against (mainly empire) searing doom was a bigger focus of my magic phase and was wounding on 2+ already. It 'a the kind of item you probably want 30 games with trying different tactics with it to assess it's worth.
Prince Luficer
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Re: Alenui’s Golden Host - 25/4/14 BR Vs Empire

#12 Post by Prince Luficer »

You can actually wait declaring that you're using the gem until the spell has been cast and you've rolled how many hits the spell does :)
alenui
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Re: Alenui’s Golden Host - 25/4/14 BR Vs Empire

#13 Post by alenui »

Potentially, I agree an interpretation with my opponent/TO before the game. That interpretation is like the CD chalice FAQ that events often change to be the way I play the gem so that's how I look to play it. If FAQ'd I would play it as FAQ'd. I think playing it the way you suggest would be frowned upon by some people, I wouldn't like it personally.
Lord Anathir
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Re: Alenui’s Golden Host - 25/4/14 BR Vs Empire

#14 Post by Lord Anathir »

I just want to say how nice it is to read battle reports of pictures of 2 fully based and painted armies!
For the dwarfs, there was only this. Hammerson met Grombrindal’s gaze, and the White Dwarf nodded slowly. If it must be done, let it be done well. Whether they were dead or alive, that was the only way dwarfs knew how to do anything.

And Grombrindal said "10 from the back, yeah?"
alenui
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Re: Alenui’s Golden Host - 25/4/14 BR Vs Empire

#15 Post by alenui »

Lord Anathir wrote:I just want to say how nice it is to read battle reports of pictures of 2 fully based and painted armies!
Agreed the joy of Tournaments!
alenui
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Re: Alenui’s Golden Host - 25/4/14 BR Vs Empire

#16 Post by alenui »

Yorkshire Open Leeds Semi Final

I’m afraid I haven’t got any pictures for these games (the hall was dark and we were tight for time) so I’ll just write brief write up.

My List:
Loremaster Of Hoeth: Book Of Hoeth; Glittering Scales, Golden Crown. 320

Noble: Enchanted Shield; Dawnstone; Potion of Strength; Lance; Barded Elven Steed; heavy armour. 145
Noble: Star Lance; Dragonhelm; Luckstone; Potion of Foolhardiness; Barded Elven Steed; great weapon; dragon armour; shield; Battle Standard. 176

5 Ellyrion REAVERS: bow. 85
5 Ellyrion REAVERS: bow. 85
10 Silver Helms: champion; standard; musician; shields. 260
10 Archers: Musician. 110

21 White Lions of Chrace: Guardian; Musician; Standard Bearer; Standard of Gleaming Pendant. 308
1 Tiranoc Chariot 70
17 Sword Masters of Hoeth: Bladelord; Musician; Standard Bearer; Banner Of The World Dragon. 301

Reaper Bolt Thrower 70
Reaper Bolt Thrower 70

2,000 points


Game 1 – Skaven - Meeting Engagement
His army was fairly weak in that it didn’t have any slaves as far as I could tell. Otherwise he had Storm Vermin, 3 blocks, of Clan rats, Abomb, Doom Wheel, Hero/Lord with 4+ ward, Grey seer with 4+ward, BSB and 3 rat swarms.

This game was a bit crazy so I won’t go into too many details. Basically he cast all but one spell with irresistible force (that was a one dicer needing a 5+ to keep his magic phase going which he got). He got Plague turn 1 killing 14 out 21 White Lions and Dreaded 13th turn 2/3 killing 14 Swordmasters, also his miscasts wiped out the White Lions in combat with him later in the game. I lost the Silver Helms when I had a pursuit which would have put me in the flank of the Grey seer on a 8/9 but I rolled triple 1 meaning I got flanked and reared (the rear was due to my own mistake with charging clan rats in the side with archers without this I might have still won/drawn). The Grey Seer saved 10/12 4+ wards throughout the game. I killed the Doomwheel and Abomb with shooting and got the Stormvermin and Lord/Hero with a combination of White Lions and Silver Helms. At the end I had the loremaster and a RBT left and he had his three clanrat units plus seer and BSB.

Loss 6-14

Game 2 – Lizardmen – Blood and Glory
Army: Old Blood on Cold one, Scar Vet BSB on Cold One crown of command, Scarvet on cold one, Tetto ekko. 3 skink skirmishers, 1 Chamoes, 2 Skink krox (15 skinks 1 krox) 1 unit of terradons, 17 Saurus Cav.

Turn 1
The Lizards got first turn and pushed the Cavstar into my face (including Vanguard). I drank potions on both my heroes and charged the Cavstar (heroes were both in infantry units) along with the Silver Helms to take any challenges (as both my heroes could contact the old blood) the Potion of Strength BSB failed his charge (needing a 5 or 6 I think). The Old Blood didn’t have a ward and I didn’t fluff my rolls and took him down. I won combat but the unit was stubborn (he needed crown of command on BSB as he was in a wood) and held.

Turn 2
The Silver Helms got wiped out and the Noble broke but was not chased as this would have presented the Cavstar’s flank to the White Lions. In my turn the White Lions moved up to stand right in the face of the Cold Ones (no point charging I’d rather have out of combat magic) Spirit Leech caused a wound to the BSB. The Noble rallied.

Turn 3
Cavstar charges White Lions along with Skrox in the flank. Lots of damage either side Scar Vet BSB goes down and loads of white Lions die I lose but hold. My turn Swordmasters charge the Skink Krox and noble charges the flank of the Cavstar. I win big reduce to double 1’s fail to catch the Skrox but do catch the Cavstar.

While all this was going on we were trading chaff units.
Unfortunately at this point we ran out of time. If I’d had more time to mop up (wouldn’t have taken long) I would have got a few more Tournament points (not sure how many).

Win 17-3

Game 3 – Lizards – Watchtower
His army: Slann Wandering Delibs, 27 Temple Guard, 2 mounted Scar Vets, 2 cohorts (20s), 4 skirmisher units (10s), 2 terradon unts and 2 lone salamanders.

This was a nasty list for me to face (salamanders and terradons are a big pain) and a bad scenario (if the Temple Guard get in the watchtower I’m unlikely to get them out/I want to play more defensively but can’t/I’d like first turn but won the roll to control the watch tower which I don’t want)

Turn 1 My archers go destroyed by shooting and magic after my opponent decided not to risk a failed charge assaulting the watch tower. I swift reform into the building with my sword masters and loremaster. My Star Lance noble charged a skink cohort with ScarVet in it and kills the Scarvet. In magic I debuff the Temple Guard who will charge next turn.

Turn 2 critically I fail a Ld9 with reroll on my White Lions from a salamander shot and flee losing my two precious turns to clear chaff/pin the temple guard. A scar vet charges my Silver helms with BSB I challenge with Champion so I can swig my Potion of strength next turn with the BSB. After combat in the watch tower I kill plenty of temple guard for the loss of a few Swordmasters. In my turn I fail to kill the Scar Vet with my S7 BSB only landing one wound.

The next two turns I am pinned on one flank with the Scar Vet fighting the Silver Helms (he didn’t do any damage but kept passing -3/-4 Ld tests, fair enough as near slann) on the other flank my noble slogged through a skink cohort. He unloaded all his shooting into the building rather than try combat after the casualties he suffered first time.

Turn 5 he assaulted the building I had 5 Swordmaster and the Loremaster (on full wounds). He allocated 8 attacks on the Loremaster and managed 5 hits (on 5+) 4 wounds which killed him and also took out the unit just which gave him the game.

We ran out of time so this was the last turn. If the Swordmasters or Loremaster had survived it would have been a draw. Panicking with the White Lions and being pinned by the Scar Vet was key as I got swamped. I possibly could have got a charge with my BSB on his Scar Vet to get S9 but he had a 5+ ward so it still would have been dodgy to kill him in one round and I’m not sure what would have happened if I tried to engineer that position.

Loss 16-4

I finished 9th out of 16.

Summary
Game 1 Although I did make mistake otherwise it’s just a game there are limits to what you can do about it. Game 2 I’m not sure if I played it right I could have sat off more and used magic on the Cavstar but I didn’t know if he had magic res. If I sat back he could have got his skinks in to divert me. I think I did the right thing but if I played it again in a practice game I’d try sitting back to see how it goes. Game 3 a few little things I’d change might have made a big difference. I really felt like I was missing Ld10 and having a combat character who can keep on dishing out damage. It think I might need to see if I can fit in a prince.
alenui
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Re: Alenui’s Golden Host - 25/4/14 BR Vs Empire

#17 Post by alenui »

Army List thoughts
I think I need a prince to help this army out LD 10 and a stronger fighting presence than I currently have. Something that can survive and dish out damage round after round is important in some games whilst the Star Lance guy is great another character who can provide that lasting hitting power is required. At 2000pts the problem is how to fit this in with magic I still want a decent magic phase and that is probably best achieved through the lord section rather than a couple of low level wizards.

The first thing to do is to clear enough room for 500pts in Lords.

Noble: Star Lance; Dragonhelm; (Luckstone; Potion of Foolhardiness)/Golden Crown; Barded Elven Steed; great weapon; heavy armour; shield; Battle Standard. 170

5 Ellyrion REAVERS: bow. 85
5 Ellyrion REAVERS:. 80
9 Silver Helms: champion; standard; musician; shields. 237
10 Spearmen: Musician. 100

21 White Lions of Chrace: Guardian; Musician; Standard Bearer; Banner of the World Dragon. 353
1 Tiranoc Chariot 70
18 Sword Masters of Hoeth: Musician; Standard Bearer; Banner Of Eternal Flame. 264

Reaper Bolt Thrower 70
Reaper Bolt Thrower 70

1,499 points

I’ve decided to switch the Swordmasters from their bunker role as I won’t be able to protect my mage in combat so the Banner of the world Dragon moves to the White Lions. With watchtower the swordmasters are my go to unit and banner of eternal flame will help here as getting as much damage in as possible is crucial as well as against regen. This unit is unlikely to face characters as my other units will be targeting those so I’m not too worried about Dragonbane gems etc. Otherwise it’s just trims to get points for lord. I’m not sure whether to go for potion of foolhardiness and luckstone or golden crown for the BSB, Potion of Foolhardiness was amazing at the weekend but crown is better defence against death magic and keeping my BSB alive might be key.

Lords:
These are the two options I’m mulling over:

Prince: Giant Blade; Dawnstone; Enchanted Shield; Barded Elven Steed; Heavy Armour. 263
Archmage: L3 (Metal), Dispel Scroll, Ruby Ring of Ruin/Ring of Fury: 235

Prince: Ogre Blade; Dawnstone; Enchanted Shield; Barded Elven Steed; Heavy Armour. 243
Loremaster Of Hoeth: Dispel Scroll. 255

I’ve gone for metal on the archmage as Searing doom generally has a good target and there are a good range of other spells if not Final Trans and Enchanted blades both standing out but glittering robes could also be very good. I’m not sure which ring is better I’d need to see a few games to see what difference the range would make.

The alternative is to keep the Loremaster but without combat protection so he will pretty much just be a caster the majority of the time. The big advantage with the Loremaster is to get the Death snipe and Burning Gaze (particularly for dealing with greater Daemons). Also fire ball to help deal with the Wood Elf shooting lists that are likely to be turning up. The big problem is losing S7 which reduces his effectiveness against 1+ (and 1+RR) by about 33% and that’s what he’s there to do.

What do you guys think? Or is there another way?
alenui
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#18 Post by alenui »

Sheffield Slaughter Preview

Intro
Well last time I did one of these (see above) it was my last tournament in 12 months, this it’s been 16 months since my last 2 day tournament. I’m pumped to be getting back to a big event, and delighted to be going to Sheffield Slaughter one of the very best events in the UK and the longest consecutive running to boot (20+ years in a row I believe). Sheffield has often been one of the hardest fought events on the calendar with players generally willing to travel from far North and South to attend and top players from yesteryear often re-appearing before fading back into the shadows. This year a large contingent from Norway are in attendance as well (seriously they could have a small event of their own quite comfortably). All in all there looks to be around 100 players in the field so it will be one of the larger events on the UK scene this year.

Comp and Rules pack
You never quite know what kind of comp Sheffield will run under it’s gone from an absolute filth fest used to practice for the Games Workshop UK GT Final to one of the hardest comps on the scene and everything in between, last year it ran out the book Warhammer 2000 points so I was interested to see what the organiser Chris Legg would go with. A last minute swerve resulted in a pack very much at the filth end of the spectrum there are a few points deductions for the harder books and boosts for the weaker ones and 2 LOS against Dwellers but otherwise it’s pretty much bring your filth: End Time characters, 50% lords, loads of cannons are all allowed.

This is mitigated to a small extent by a couple of scenarios one which I really like is Two Towers basically Watchtower with Two Towers, this encourages so more infantry which should at least add a little variety to standard net list filth (unless you’re taking Daemons) and Meeting engagement. Also every game would have bonus points for breaking your opponent’s fortitude and retaining your own intact (300 for each). Scoring would also be using the Mikey Newman Memorial system whereby scoring is capped at 16pts for the winner to avoid a few big wins in good match ups having excessive impact on the final standings.

All in all I think it is a fantastic pack the UK Masters highlighted some loopholes that could be exploited which is unfortunate but in general I don’t believe many people will look to overly exploit these as they will either not have the units painted or do not enjoy that style of Warhammer. A fair few End Time Characters flying around on Griffons & Dragons (or a named beast depending on the TO’s BotWD ruling :twisted: ) would be in attendance but apparently the first 50 lists had no Malekith so with a bit of luck this won’t be too bad. The UK is lucky to have such a large and varied scene that lots of style of Warhammer are played even in large events the GW GTs were great events despite being total filth fests and I see this event as in the same vain it’s not what you want to do every day but it can be fun to roll around in the mud sometimes.
You can see full details of the pack here: http://warhammer.org.uk/phpBB/viewtopic ... 3&t=126221

My Army List
When it came to army selection I wasn’t sure how I would approach it I in some ways still want to play with my Midlands army with a few tweaks and additions but when the pack came out I thought about what I would really enjoy. Three main points were influencing me, the first was that the last time I went to Sheffield I had a great time taking a list that by rights should have had me on the bottom tables all weekend (old book list including a Griffon Prince and Reavers!) but actually had me on the top tables (finishing 7th on gaming points) that list was chosen on the basis of what I thought a High Elf list should look like not on particular gaming merits. I took what I wanted and had a great time given I’m well out of practice I can’t expect a top performance so I may as well take something I like the look of and if nothing else I can play what I think the army should do if I can’t think of or don’t want to do what is tactically best.

The second influence is something that has been nagging me since 8th Ed came out which is to go back to what first drew me to High Elves, my first memories of High Elves are 4th and 5th Ed White Dwarf articles and battle reports I even tried a “red era” paint scheme for my army before abandoning it as I couldn’t pull it off. The third influence is End Times I’m not normally a fan of using Special Characters in most games as I either don’t think they fit in (relatively small games with Kings and Emperors don’t sit right with me) or they don’t fit in with the time line, also I like having my own characters with their own backgrounds. But in End Times the setting special characters are everywhere.

So I decided to write a list based on the premise of “What Would a 4th Ed Battle Report Writer Take?” so the following is my list (with 4th Ed style battle report writer comments in italics).

General: Teclis 450
“I wanted to have a powerful mage and who better than Teclis the man pulling the strings throughout so much of the End Times turmoil”

Eltharion: Stormwing, Lore of death 490
“It always looks great to have a Griffon in a High Elf army and Stormwing is the most noble of all the Griffons along with Eltharion one of the great Elven Heroes in the End Times storyline, there could be no other choice."

Noble: Banner Of The World Dragon; Longbow; light armour; Halberd; Battle Standard 151

“I then added the obligatory Battle Standard bearer to add some resilience to my troops in case they suffered any doubts in their resolve.”

“A smattering of Magic items rounded off the list.”

19 Archers: Hawkeye; Musician; Standard Bearer 220
30 Spearmen: Gleaming Pennant; Sentinel; Musician; Standard Bearer 305
5 Silver Helms: shields; musician 125

“I took one unit each of Spearmen, Archers and Silver Helms in my core to give me a flexible but powerful range of options for my other units to work around.”

5 Dragon Princes of Caledor: Musician 155
“To complement my core I added some of the Noble knights of Caledor to add their speed and serious punch with their with 2 Strength 5 Attacks on charge”

1 Tiranoc Chariot 70
1 Great Eagle 50

“An eagle and a Tiranoc chariot would give me the edge fighting my opponents small units allowing my larger units to focus on taking out my opponent’s biggest threats”

Reaper Bolt Thrower 70
Reaper Bolt Thrower 70

“two Eagle claw bolt throwers able were included so I could take advantage of their flexibility utilising a powerful S6 shot against enemy monsters or killing massed ranks with a total of 12 shots from the two machines along with the archers making for an intimidating fire base”

Frostheart Phoenix 240

“One of the most powerful units in the game and even capable of supporting my other units with it’s additional abilities this bad boy would be a huge threat for most enemy units and characters.”

2,396 points

Army Pics
Image

Image

Image

Image
alenui
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#19 Post by alenui »

Stats of the armies in attendance can now be found here:

https://dl.dropboxusercontent.com/u/969 ... 202015.pdf

11 Malekith's!
sparkytrypod
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#20 Post by sparkytrypod »

hey alenui!

look forward to seeing you there as we are 2 of the 5 high elf armies taking part!

nice list, id say you will be the only person taking spearelfs though, the teclis mind razor will be out to play!

so many end times list though, 40 or so in total, I fear the bottom tables calling me..

army is looking good too!
death is lighter than a feather, duty heavier than a mountain

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SpellArcher
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#21 Post by SpellArcher »

Soo...Nagash and Malekith round one.

Good luck guys!

Oh and Curu has a dragon-off against Russ Veal.
sparkytrypod
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#22 Post by sparkytrypod »

hard draws for round 1 I think!!

for myself, not getting first turn against 36 dark shards + 10 dark riders (total of 92 shots) with malekith moving those dark shards, it could be lights out and off to the bar!
death is lighter than a feather, duty heavier than a mountain

do an rpg personality test, im from Ireland and I get...

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alenui
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#23 Post by alenui »

Does anyone have any thought on what magic to take with Teclis against Nagash?

His list is:
Nagash
Vampire BSB
25 Archers full command
20 archer standard muso
5 Horse archers
5 Horse archers
5 Horse archers
Casket
Terrogeist
Screaming Skull catapult
sparkytrypod
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#24 Post by sparkytrypod »

hey alenui,

I would be thinking along these lines

-banishment, at even strength 4 will give you 3d6 hits against undead and has the range to get the casket and screaming skull. or shems for 2d6 strength 6 if you are really gunning for nagash

-purple sun, cos its just made of win against undead
-thunderbolt for nagash

-searing doom/ghennas hounds (I think nagashs armour is 3+, don't have my book on me though, so not sure)

-flaming sword of rhuin, so your units don't get bogged down on ethereals if he summons them, the plus 1 to wound and magical attacks

they would be the key spells in my mind anyway!

you heading down Friday night?
death is lighter than a feather, duty heavier than a mountain

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Curu Olannon
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#25 Post by Curu Olannon »

I will be leaving with the rest of the Norwegians in a few hours. I´m not sure what our plans are tonight but I´m hoping to meet up with y´all from Ulthuan tomorrow at least. Seek me out if I don´t find you first :)
Retired from Warhammer. Playing Warmachine & Hordes (Cygnar).

Follow me on Courage of Caspia, my blog.

Warhammer blogs from 2011-2015:

:: Path to Glory - High Elves Army Blog ::
:: Curu Olannon's Vindicators - 2500 points Army Blog (Old book, outdated) ::
alenui
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Re: Alenui’s Golden Host - Sheffield Slaughter Preview

#26 Post by alenui »

Right quick update of the weekend.

My List:

Teclis
Eltharion on Stormwing
BSB with BOTWD
30 Spearmen
19 Archers
5 Silver Helms
5 Dragon Princes
Tiranoc Chariot
2 Bolt Throwers
Great Eagle
Frostheart

Game 1 Matt - Undead Legion
Nagash, 2 big units of Skelly Archers, 3* 5 mounted Skelly archers, SSC, Casket, Vampire BSB

I decided to push hard in this match up looking to overwhelm the missile troops before too much got raised. Matt won first turn and raised another unit of archers, I think this was a mistake as he still didn't really have any combat units to stop me threatening his units. I managed to get into combat turn 2 but didn't do much damage (nothing took any extra combat res damage I rolled so bad). I was also struggling to get any wounds on the Terrogeist with my bolt throwers and my magic tried to get damage through on Nagash but failed to do any damage but I did manage to get the BSB with a burning gaze.

Matt then failed to get a spell off for two turns due to aiming to raise a terrogeist (24 to cast) twice failing once and being scrolled once. This meant I destroyed all his units leaving him with just Nagash and the terrogeist left. I couldn't get either so in the last turn I had to bail into a building to keep safe from a Necroknight unit that Matt raised. Along with the 600pts bonus points for breaking fortitude I ended up with a 19-1 win (capped at 16-4).

Game 2 Amit - Host of Eternity King
Malekith, Cloak of Twilight peg, BotWD BSB, Lvl2 High mage, 29 Darkshards, 5 warlocks, 5 dark riders.

This game was Meeting engagement and Amit both didn't get most of his characters on the board to start the game and I stole first turn. Unfortunately a long range banishment only did one wound on the Warlocks and the bolt throwers did another. We ended up both sitting in towers with our big blocks whilst Malekith came into range of the tower once to breath fire on the Archers but the scroll came out that turn so I didn't land any damage. We traded a few points but he managed to do this better than me. I generally felt like I choose the second best option most of the time. It ended up a 7-13 loss with me losing my Archers, Cav and a bolt thrower. I should have taken purple Sun on Eltharion to be able to threaten Malekith when he was away from the building.

Game 3 Kyrre - Empire
Karl Franz, BSB, Life Lvl4, 50 Halberdier, 10 Archers, 5 Knights, 2 Steam Tanks

I got lucky to get first turn a pulled out the scroll with a big searing doom on one steam tank. Kyrre didn't manage to land any wounds with his Steam Tanks cannons and I got a charge with the Frostheart and Eltharion into one Steam tank and landed 7 wounds from a searing doom on a steam tank. From there we pretty much had a stand off, Karl Franz couldn't push as he had taken some wounds from bolt throwers and couldn't risk a mindrazor. I tried to get a purple sun through Karl Franz but only managed to cast it once and misfired. I also managed to get a doom and darkness off on the Halberdiers and charge with the Frostheart but he held (this cost me a potential 1000pts as this scenario was based on holding the two towers). The game ended 11-9 but it was a really good fun game but was very much based on potential threats rather than actual damage. Karl Franz took 8-9 wounds from some really good Bolt Thrower shots but Life kept bringing him back. I messed up not taking death snipes in this game to threatened the BSB and Life wizard who didn't have any protection so I could have got some extra points I a tight game.

That was day one so I ended up on 34pts out of a possible 48 so not great but in a decent position if I did well day 2. I was probably sitting just in the top third.
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