Onto the game:
My List was the same as above.
Orcs and Goblins Anti-High Elf Dragon Prince Mini-star List :
Savage Orc Warboss w. ASF, Glittering Scales, Opal Amulet
Night Goblin Warboss w. Wizard's Hat
Night Goblin Great Shaman w. Scroll
Black Orc BsB w. Standard of Discipline
Savage Orc Shaman
35x Savage Orc Big Uns
2x5 Wolf Riders w. Spears
2x20 Night Goblins w. 2x Fanatics
3x1 Wolf Chariots
18x Black Orcs
2x Manglers
8x River Trolls
Doom Diver
Rock Lobba
So my opponent had actually been an integral part of tweeking my own list. So he tried to design something that would be effective against it. He had all of the nasties with impacts and warmachines. The trolls were an experiement to be harder to hit and hopefully deal enough wounds by vomitting to cause some harm to the bus.
Spells:
Archmage - Soul Quench, Walk Between Worlds, Arcance Unforging, and Fiery Convocation
Night Goblin Great Shaman - Honestly I don't remember and you'll see why
Lvl 2 Shaman - Foot and Hand of Gork
So the wizarding hat... after all of the randomizing and rolling for spells he gets the perfect one! Dwellers and Regrowth!!!
Deployment:
I took up a strong position in the center of the field with one squad of reavers on the far right flank to put pressure on his warmachines. The bolt throwers found a hill where they planted on the far left flank.
The Orc Horde held a solid position on my right flank. With chaff and impact hit causers taking the position across from my cavalry.
Turn 1 to the High Elves!:
So i advanced at a steady clip. I moved the reavers up to start harassing the flanks of the Orc line. One phoenix moves to block the wolf riders approaching my Bolt Throwers and the other shadows the reavers next to the silver helms.
Magic: 11-6
I managed 2 spells. Walk between worlds on the reavers on my left flank to hopefully pull my opponents black orcs into a bad position. I then on 2 dice IF Soul Quench on the mangler dealing 2 wounds. I survive the subsequent explosion and managed to not get my archmage sucked into the Realm of Chaos. Damn that banner is nice against Miscasts!
Shooting:
With lots of missing i need everything in order to drop one mangler. However, the death causes the Lvl 4 Great Shaman and his lackies to high tail it off the board!
Turn 1 Orcs:
So losing the fanatic sling shot in his center really through off my opponents first turn plan. He was nervous about having the reavers slide behind his lines so he charged with his Black Orcs. One Chariot also declares a charge against the Reavers who proceed to flee. The Chariot redirects into the frost phoenix.
Here's my opponents dice really start to show. He moves the night goblins baby sitting the warmachine up to throw the fanatics who fail to reach the reavers!
Magic: Gets Gork's warpath off, scatters off silverhelms. Gork then slips and lands on the rock lobba dealing a single wound.
Shooting: Doom Diver Scatters off. Rock Lobba misses the skytalon but lands smack dab in the center of 4 silver helms killing 2.
Combat: Reavers kill a solitary Black Orc who proceed to butcher the Swift knights. The Wolf Chariot ran into the immovable object that was the Frost Phoenix. Failing to deal any wounds on the impacts and getting smashed apart from the return attacks.
High Elf Turn 2:
I decide to throw caution to the wind and declare some long charges. The Dragon Princes fail to reach the black orcs and the silver helms fail to charge a chariot. However the Frost Phoenix charges some wolf riders who flee and has to redirect into the savage orcs. The other phoenix charges the black orcs which I was a bit nervous about since the princes failed their charge roll needing a 9.
Magic: 7-6 (Meaning the phoenixes are back to a 4+ ward) But since I failed the charge I couldn't cast any spells.
Shooting: I was left with a hard choice after more shooting woes. I needed both Bolt Throwers to take down the mangler meaning the Wolf Riders would have a clear path to charge the machines.
Combat: So here's where things get interesting. On the Left flank the Phoenix kills 3 and stomps 2 more for a total of 5. Even using Great Weapons my opponent was only able to deal a single wound which was saved by the Ward. Outside of BsB support the black orcs fled and were caught by the phoenix. Against the Savage Orcs Phoenix 2 kills the BsB and kills 4 more savage Orcs with his stomp. Savage Orcs fail to cause any wounds but stand on steadfast.
Orc and Goblin Turn 3:
Now on the hard back foot my opponent started getting a wee bit desperate. One Chariot charged the silver helms hoping for a bit of luck. The Trolls flank charge the frost phoenix. Goblins charge the reavers hiding next to the rock lobba. Wolf Riders charge first bolt thrower.
Fanatics: 1 scatters back into the doom diver dealing 1 wound and the other pops.
Magic: Nope.
Shooting:
Doom Diver gets the direct hit on the dragon princes without any magical protection meaning he kills 5! Rock Lobba hits the phoenix on the left flank but I save it on ward.
Combat: Phoenix manages to kill the Lvl 2 Orc Shaman and stomp 5! savage orcs. The Warboss and Trolls only manage a single wound on the Frost phoenix. However with 3 ranks, a Banner, a Charge, a flank and a wound meant the phoenix lost on musician. I failed my Ld Check on a 12, and fled rolling triple 1s! The Wolf Chariot kills a silver helm and proceeds to run away but I fail to catch.
Even failing their fear check the wolf riders manage to kill the poor Eagle Claw Crew and overrun into the next bolt thrower.
High Elf Turn 3:
Silver Helms chase the chariot off the table and redirect into the last chariot. Dragon Princes wheel to face the center with the phoenix moving along the back line. Reavers move up the right flank to threaten the warmachines again.
Magic: 4-3 Forced Arcane Unforging on the warboss destroying his Opal Amulet.
Shooting: Skycutter deals a wound to the trolls!
Combat: Silver Helms pop chariot and reform to make a run at the night goblins. Reavers and night goblins continue the slap fight after a failed fear check. Eagle Claw manages to deal a wound to the wolves and survive the return attacks!
Orc Turn 3:
No charges with only two units left that wheel to accept the dragon prince charge. Warboss and trolls fail their stupid test meaning they'll be behind a turn.
Fanatic rips through the doom diver again dealing 6 hits and 2 wounds killing the doom diver and panicking the rock lobba.
No Magic Again.
Combat: Night Goblins finally kill the reavers and pass their restrain test to turn and face the silver helms plowing toward them. Wolf Riders kill the bolt thrower after losing another member.
High Elf Turn 4: Clean -up
Dragon Princes careen into the savage orcs along with the skycutter. Phoenix fails the charge roll. Reavers and Silver Helms continue their back line sprint toward the warboss and rock lobba.
Magic: Another 6 on the dice brings the phoenix to a 4+ ward. I manage to only get a single spell through (walk between worlds on the phoenix)
No Shooting.
Combat: Dragon Princes and the sky cutter devour the savage orcs but fail to break steadfast (good otherwise i would have been charged by trolls!) I lose 2 dragon princes after the Other Tricksters Shard back fires! Might need to rethink that item choice.
Orc and Goblin Turn 4:
Trolls fail their stupid test and stumble forward an inch or two. Night Goblins reform to protect the rock lobba. Wolf Riders start heading to see if they can't bag themselves a flying ship before the end of the game.
My opponent fails to cast dwellers ending the phase.
Shooting: Another hit on the phoenix but only 3 wounds are dealt.
Combat: Dragon Princes clean up the Savage Orcs and overrun 1" away from trolls. Skycutter reforms to charge wolf riders.
High Elf Turn 5:
Dragon Princes into trolls. Phoenix into Troll Flank. Skycutter charges wolf riders who flee out of range. Silver Helms into Night Goblins and Reavers.
Magic: I only get 1 spell off again but phoenix gets another ward save.
No Shooting.
combat: Its over. Silver helms and reavers pop the night goblins. Dragon PRinces manage to kill 2 trolls and the Phoenix deals 2 wounds to the Warboss. I don't lose a command model!
With the failed break test with the loss of steadfast means The trolls flee and are cut down by the Knights of Caledor.
Losses:
High Elves: 728
6x Reavers
6x Reavers
Bolt Thrower
Bolt Thrower
Frost Phoenix
Orcs were tabled.
20-0 to the High Elves!
Reactions coming up (and pictures if you see this before the edit!)