West Australian Ultimates - All 6 games up.
Moderators: The Heralds, The Loremasters
West Australian Ultimates - All 6 games up.
Mod Edit
Please do not post individual points costs.
SA
This weekend I am attending the West Australian Ultimates tournament, the top 10 ranked players for the year and 2 wildcards qualify. Comp is as follows: Single character model max 600 points, units max 500 points. Magic is 12 dice max per phase and 5 dice max per cast. Spells that are 15+ to cast are one use only items.
Lists were posted recently and i will post them below now, feel free to give your analysis of the lists and tips on how to deal with them, good and bad matchups etc. I'm off to work soon and will post my thoughts/analysis up later.
Josef Hink(me)
FACTION: High Elves
Character 1 (Lord) Prince on Star Dragon, Heavy Armour, Halberd, Star Lance, Charmed Shield, Other Tricksters Shard, [589pts]
Character 2 (Lord) Archmage Level 4 Lore of Life, Elven Steed, Dispel Scroll, Crown of Command, [300pts]
Character 3 (Lord) General, Prince, Elven Steed, Ithilmar Barding, Heavy Armour, Giant Blade, Enchanted Shield, Dawnstone [263pts]
Character 4 (Hero) Noble, BSB, Elven Steed, Ithilmar Barding, Spear, Heavy Armour, Shield, Banner of the World Dragon, [168pts]
Core 1, 15 Silver Helms, Shields (345), Full Command (30), [375pts]
Core 2, 5 Silver Helms, Shields, Standard, Champion, [135pts]
Core 3, 5 Ellyrian Reavers, Champion, [90pts]
Rare 1, Frostheart Phoenix
Rare 2, Frostheart Phoenix
Army Total [2400pts]
Karl Booth
FACTION: Daemons of Chaos
Lords:
Kairos Fateweaver (general)
Core:
309 – 23 Plague Bearers (banner)
296 – 22 Plague Bearers (banner)
Special:
180 – 3 Beasts of Nurgle
240 – 4 Beasts of Nurgle
205 – 3 Bloodcrushers (banner)
195 – 3 Bloodcrushers
70 – 5 Furies (mark of Tzeentch)
70 – 5 Furies (mark of Tzeentch)
Rare:
1 Skull Cannon
1 Skull Cannon
Army Total = 2400
Yordan Petrovski
FACTION: Warriors of Chaos
Lords:
General - Daemon Prince, Mark of Slannesh, Flight, Choas Armour, Soul Feeder, Scaled Skin, 4 Magic Levels (Slannesh), Charmed Shield, Sword of Striking, Dragon Bane Gem, Chaos Familiar
Heroes:
Exalted Hero, Mark of Tzeentch, Great Weapon, Daemonic Mount, Barding, Third Eye, Talisman of Protection, BSB
Throgg
Core:
14 Trolls [490]
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
Special:
5 Dragon Ogres (300), Halberds (40)
Rare:
6 Skull Crushers (450), Lances (12), Muso & Standard (20)
Army Total: [2397 pts]
Mitch Byrne
FACTION: Dark Elves
Morathi
Hellebron (general)
Lords: 685
Death Hag, Cauldron of Blood =275
Death Hag, Witch Brew =115
Master, Heavy Armour, Sea Dragon Cloak, Shield, Dark Pegasus, Lance, Cloak of Twilight =213
Heroes: 603
29 Witch Elves 319, Full Command 30, Banner of Eternal Flame = 359
5 Dark Riders, Shields, Repeater Cross Bows, Musician, Herald = 120
5 Dark Riders 80, Shields 5, Repeater Cross Bows 15, Full Command 30 =130
Core: 609
19 Har Ganeth Executioners, Musician, Standard Bearer =248
Special: 248
5 Doom Fire Warlocks =125
5 Doom Fire Warlocks =125
Rare: 250
= 2395
Casey Tabner
FACTION: Skaven
LORDS:
* Grey Seer Skulk (General) - Lores of Ruin and Plague, Talisman of Preservation, Dispel Scroll = 310pts.
* Grey Seer Skab - Lores of Ruin and Plague, Power Stone = 260pts.
HEROES:
* Chieftain SkritchSkritch - Battle Standard Bearer, Shield, Stormbanner = 122pts.
* Chieftain Itchitt - Halberd = 47pts.
* Chieftain Skratchitt - Halberd = 47pts.
* Chieftain Chitter - Halberd = 47pts.
* Chieftain Skweek - Halberd = 47pts.
* Warlock Engineer Zzapp.
* Warlock Engineer Zzott
* Warlock Engineer Gnaw.
* Warlock Engineer Twitch.
* Warlock Engineer Kratch.
CORE:
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Stormvermin - Fangleader, Musician, Standard Bearer, Banner of Eternal Flame = 315pts.
SPECIAL:
* 40 x Plague Monks - Musician, Standard Bearer, Plague Banner = 325pts.
RARE:
* 1 x Warp Lightning Cannon
* 1 x Warp Lightning Cannon.
* 1 x Doomwheel.
* 1 x Doomwheel.
TOTAL = 2395pts.
Peter Platell
FACTION: Empire
Character 1 - (Lord) General : (Marius Leitdorf, Elector Count of Averland
Character 2 - (Lord): (Battle Wizard Lord; Level 4 Wizard, Imperial Pegasus, Talisman of Preservation, Dispel Scroll, Lore of Life) [(315)pts]
Character 3 - (Hero): (Captain of the Empire Battle Standard Bearer, Full Plate Armour, Enchanted Shield) [(96)pts]
Character 4 - (Hero): (Warrior Pries Heavy Armour, Shield, Warhorse w/Barding, Crown of Command) [(120)pts]
Character 5 - (Hero): (Master Engineer, Light Armour) [(66)pts]
Core 1: (Halberdiers 26; Musician, Standard Bearer, Sergeant) [(186)pts]
Core 1a: (Detachment: Archers 35) [(35)pts]
Core 1b: (Detachment: Archers 35) [(35)pts]
Core 2: (Knights 12; Inner Circle Knights, Musician, Standard Bearer, Preceptor, Standard of Discipline) [(345)pts]
Special 1: (Demigryph Knights 4; Musician, Standard Bearer, Gleaming Pennant) [(257)pts]
Special 2: (Outriders 5; Musician) [(115)pts]
Special 3: (Great Cannon)
Special 4: (Great Cannon)
Rare 1: (Steam Tank)
Rare 2: (Helblaster Volley Gun)
ARMY TOTAL [(2400)pts]
Adam Simpson
FACTION: High Elves
Character 1 (LORD) GENERAL
Prince - Halberd, Crown of Command, Armour of Caledor, Luck Stone, TOTAL POINTS: 233
Character 2
(LORD), Archmage, MAGIC LORE: Lore of Shadows, Level 4 Wizard, Hand Weapon (free), Talisman of Preservation, Book of Hoeth, TOTAL POINTS: 320
Character 3
(HERO), Noble, Dragon Armour, Battle Standard Bearer, Sword of Might, Shield of Merwyrm, Golden Crown of Atrazar, TOTAL POINTS: 150
Core 1
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 2
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 3
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 4
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 5
Ellyrian Reavers x5, Spears (free), Light Armour, Musician, Bows, TOTAL POINTS: 105
Core 6
Ellyrian Reavers x5, Spears, Light Armour (free), Musician, Bows, TOTAL POINTS: 105
Special 1
White lions of Chrace x20, Great Weapons (free), Heavy Armour (free), Lion Cloaks (free), Guardian, Standard bearer, Musician, Banner of the World Dragon, TOTAL POINTS: 340
Special 2
Phoenix Guard x22, Halberd (free), Heavy Armour (free), Keeper of the Flame, Standard Bearer, Musician, Razor Standard, TOTAL POINTS: 405
Rare 1
Frost Heart Phoenix
Rare 2
Great Eagle
Rare 3
Great Eagle
ARMY TOTAL: 2398
Robert Hortin
FACTION: Empire
Lords:
[General] Arch Lector – with Heavy Armour, Great Weapon, Warhorse, Barding, Van Horstmann’s Speculum, Dragon Helm, Talisman of Endurance 213pts
Heroes:
Captain of the Empire – with Battle Standard, Warhorse, Barding, Full Plate Armour, Shield, Crown of Command, Warrior Bane 149pts
Battle Wizard – lvl 2 using the Lore of Light, with Warhorse, Barding, Dispel Scroll, Ruby Ring of Ruin 166pts
Core:
Knightly Orders – 18 Knights of the Inner Circle with Great Weapons (-), Full Command Banner of Discipline 495pts
Knightly Orders – 5 Knights 110pts
Special:
Demigryph Knights – 4 Knights, Full Command, Banner of Eternal Flame 272pts
Demigryph Knights – 4 Knights, Preceptor, Musician 252pts
Demigryph Knights – 4 Knights, Preceptor, Musician 252pts
Great Cannon
Great Cannon
Great Cannon
Rare:
Celestial Hurricanum
Army Total = 2399pts
Colin Hardinge
FACTION: Lizardmen
Character 1: Lord Saurus Oldblood, Cold one, Great Weapon, Armour of Destiny, Dawnstone Other Trickster’s Shard = 266pts
Character 2: Lord Saurus Oldblood, Cold one, Great Weapon, Dragonhelm, Talisman of Preservation = 231pts
Character 3: Hero Tetto’eko, Hand weapon
Character 4: Hero Skink Priest, Level 2 Beasts lore, Hand weapon = 100pts
Character 5: Hero Skink Priest, Level 2, Dispel Scroll, Heaven lore, Hand weapon = 125pts
Character 6: Hero Saurus Scar Veteran, Cold one, bsb, Armour of fortune, Great Weapon = 164pts
Core 1: Skink Skirmisher 14, Lustrian Javelins and Shield (free) = 98pts
Core 2: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 3: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 4: Saurus Warriors 24, Full command (30pts), Spear (free) = 294pts
Special 1: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 2: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 3: Cold one Rider 5, Spear (20pts) = 170pts
Army Total = 2399pts
Ricardo Millela
FACTION: Daemons of Chaos
Character 1- Lord General : Daemon prince, Daemon of nurgle, chaos armor , daemonic flight, Greater gift, lesser gift, total = 390
Character 2 Lord : Daemon prince , daemon of nurgle, chaos armor, lesser gift, total = 300
Character 3 Heroes : Epidemius
Character 4 Heroes : Herald of Nurgle , Bsb Greater Locus Fecundity, total = 160
Core 1 : 30 Plaguebearers of nurgle , plagueridden, Musician , Standard Bearer , Banner of the eternal flame, total = 430
Core 2 : 10 Plaguebearers of nurgle , plagueridden, Musician, Standard Bearer, Standard of discipline, total = 175
Special 1 : 5 Beasts of nurgle, total = 300
Special 2 : 5 Beasts of nurgle, total = 300
Rare 1 : Skull cannon of khorne
Army Total = 2390
(Wildcard) Ghislaine Small
FACTION: Skaven
Character 1 - (Lord) General : (Grey Seer; Screaming Bell, Earthing Rod, Dragonbane Gem, Skaven Spells of Ruin, Skaven Spells of Plague) [(470)pts]
Character 2 - (Hero): (Warlock Engineer; Level 1 Wizard, Dispel Scroll,
Skaven Spells of Ruin) [(90)pts]
Character 3 - (Hero): (Chieftain; Battle Standard Bearer, Enchanted Shield) [(80)pts]
Core 1: (Stormvermin 39; Shields, Musician, Standard Bearer, Fangleader, Doomflayer, Storm Banner) [(442)pts]
Core 2: (Clanrats 30; Shields, Musician, Standard Bearer, Clawleader, Poison Wind Mortar) [(220)pts]
Core 3: (Clanrats 27; Shields, Spears, Musician, Standard Bearer, Clawleader, Poison Wind Mortar) [(220)pts]
Core 4: (Rat Swarms 2 [(50)pts]
Core 5: (Rat Swarms 2 [(50)pts]
Special 1: (Rat Ogres 6; Master-bred, Packmaster, Skweel Gnawtooth) [(363)pts]
Rare 1: (Hell Pit Abomination)
Rare 2: (Warp Lightning Cannon)
Rare 3: (Warp Lightning Cannon)
ARMY TOTAL [(2400)pts]
(Wildcard) Scott Biss
FACTION: Lizardmen
LORDS:
Venerable Lord Toaxtl, Resurrected Mage Priest of Quechua [ARMY GENERAL / BSB] - 440pts Slann Mage Priest, Battle Standard Bearer, Harmonic Convergence, Wandering Deliberations Banner of Discipline, Channeling Staff, Ruby Ring of Ruin
HEROES:
Zha'lotto Bizzo, Keeper of the Quango Egg - 344pts Skink Chief, Light Armour, Spear, Zera - Ancient Stegadon, Sharpened Horns (20) Charmed Shield, Quango Egg, Opal Amulet
Oxaca, Prime Attendant of Quechua - 135pts Skink Priest, Level Two [HEAVENS LORE] Cloak of Feathers
CORE:
First Spawning of Quechua - 300pts 24 Skinks, 3 Kroxigor, Uno - Brave, Standard, Musician
Second Spawning of Quechua - 300pts 24 Skinks, 3 Kroxigor, Dos - Brave, Standard, Musician
Third Spawning of Quechua - 115pts 15 Skink Skirmishers, Tres - Brave Javelins and Shields
SPECIAL:
Sky Spawning of Quechua - 180pts 6 Terradons (180)
Great Beast of Quechua
Critterlings - 70pts 2 Jungle Swarms (70)
More Critterlings - 70pts 2 Jungle Swarms (70)
Shadow Spawning of Quechua - 130pts 10 Chameleon Skinks (130)
Unseen Spawning of Quechua - 78pts 6 Chameleon Skinks (78)
RARE:
The Pyre of Quechua - 84pts Salamander, 1 Additional Skink Crew
ARMY TOTAL = 2396pts.
Please do not post individual points costs.
SA
This weekend I am attending the West Australian Ultimates tournament, the top 10 ranked players for the year and 2 wildcards qualify. Comp is as follows: Single character model max 600 points, units max 500 points. Magic is 12 dice max per phase and 5 dice max per cast. Spells that are 15+ to cast are one use only items.
Lists were posted recently and i will post them below now, feel free to give your analysis of the lists and tips on how to deal with them, good and bad matchups etc. I'm off to work soon and will post my thoughts/analysis up later.
Josef Hink(me)
FACTION: High Elves
Character 1 (Lord) Prince on Star Dragon, Heavy Armour, Halberd, Star Lance, Charmed Shield, Other Tricksters Shard, [589pts]
Character 2 (Lord) Archmage Level 4 Lore of Life, Elven Steed, Dispel Scroll, Crown of Command, [300pts]
Character 3 (Lord) General, Prince, Elven Steed, Ithilmar Barding, Heavy Armour, Giant Blade, Enchanted Shield, Dawnstone [263pts]
Character 4 (Hero) Noble, BSB, Elven Steed, Ithilmar Barding, Spear, Heavy Armour, Shield, Banner of the World Dragon, [168pts]
Core 1, 15 Silver Helms, Shields (345), Full Command (30), [375pts]
Core 2, 5 Silver Helms, Shields, Standard, Champion, [135pts]
Core 3, 5 Ellyrian Reavers, Champion, [90pts]
Rare 1, Frostheart Phoenix
Rare 2, Frostheart Phoenix
Army Total [2400pts]
Karl Booth
FACTION: Daemons of Chaos
Lords:
Kairos Fateweaver (general)
Core:
309 – 23 Plague Bearers (banner)
296 – 22 Plague Bearers (banner)
Special:
180 – 3 Beasts of Nurgle
240 – 4 Beasts of Nurgle
205 – 3 Bloodcrushers (banner)
195 – 3 Bloodcrushers
70 – 5 Furies (mark of Tzeentch)
70 – 5 Furies (mark of Tzeentch)
Rare:
1 Skull Cannon
1 Skull Cannon
Army Total = 2400
Yordan Petrovski
FACTION: Warriors of Chaos
Lords:
General - Daemon Prince, Mark of Slannesh, Flight, Choas Armour, Soul Feeder, Scaled Skin, 4 Magic Levels (Slannesh), Charmed Shield, Sword of Striking, Dragon Bane Gem, Chaos Familiar
Heroes:
Exalted Hero, Mark of Tzeentch, Great Weapon, Daemonic Mount, Barding, Third Eye, Talisman of Protection, BSB
Throgg
Core:
14 Trolls [490]
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
Special:
5 Dragon Ogres (300), Halberds (40)
Rare:
6 Skull Crushers (450), Lances (12), Muso & Standard (20)
Army Total: [2397 pts]
Mitch Byrne
FACTION: Dark Elves
Morathi
Hellebron (general)
Lords: 685
Death Hag, Cauldron of Blood =275
Death Hag, Witch Brew =115
Master, Heavy Armour, Sea Dragon Cloak, Shield, Dark Pegasus, Lance, Cloak of Twilight =213
Heroes: 603
29 Witch Elves 319, Full Command 30, Banner of Eternal Flame = 359
5 Dark Riders, Shields, Repeater Cross Bows, Musician, Herald = 120
5 Dark Riders 80, Shields 5, Repeater Cross Bows 15, Full Command 30 =130
Core: 609
19 Har Ganeth Executioners, Musician, Standard Bearer =248
Special: 248
5 Doom Fire Warlocks =125
5 Doom Fire Warlocks =125
Rare: 250
= 2395
Casey Tabner
FACTION: Skaven
LORDS:
* Grey Seer Skulk (General) - Lores of Ruin and Plague, Talisman of Preservation, Dispel Scroll = 310pts.
* Grey Seer Skab - Lores of Ruin and Plague, Power Stone = 260pts.
HEROES:
* Chieftain SkritchSkritch - Battle Standard Bearer, Shield, Stormbanner = 122pts.
* Chieftain Itchitt - Halberd = 47pts.
* Chieftain Skratchitt - Halberd = 47pts.
* Chieftain Chitter - Halberd = 47pts.
* Chieftain Skweek - Halberd = 47pts.
* Warlock Engineer Zzapp.
* Warlock Engineer Zzott
* Warlock Engineer Gnaw.
* Warlock Engineer Twitch.
* Warlock Engineer Kratch.
CORE:
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Stormvermin - Fangleader, Musician, Standard Bearer, Banner of Eternal Flame = 315pts.
SPECIAL:
* 40 x Plague Monks - Musician, Standard Bearer, Plague Banner = 325pts.
RARE:
* 1 x Warp Lightning Cannon
* 1 x Warp Lightning Cannon.
* 1 x Doomwheel.
* 1 x Doomwheel.
TOTAL = 2395pts.
Peter Platell
FACTION: Empire
Character 1 - (Lord) General : (Marius Leitdorf, Elector Count of Averland
Character 2 - (Lord): (Battle Wizard Lord; Level 4 Wizard, Imperial Pegasus, Talisman of Preservation, Dispel Scroll, Lore of Life) [(315)pts]
Character 3 - (Hero): (Captain of the Empire Battle Standard Bearer, Full Plate Armour, Enchanted Shield) [(96)pts]
Character 4 - (Hero): (Warrior Pries Heavy Armour, Shield, Warhorse w/Barding, Crown of Command) [(120)pts]
Character 5 - (Hero): (Master Engineer, Light Armour) [(66)pts]
Core 1: (Halberdiers 26; Musician, Standard Bearer, Sergeant) [(186)pts]
Core 1a: (Detachment: Archers 35) [(35)pts]
Core 1b: (Detachment: Archers 35) [(35)pts]
Core 2: (Knights 12; Inner Circle Knights, Musician, Standard Bearer, Preceptor, Standard of Discipline) [(345)pts]
Special 1: (Demigryph Knights 4; Musician, Standard Bearer, Gleaming Pennant) [(257)pts]
Special 2: (Outriders 5; Musician) [(115)pts]
Special 3: (Great Cannon)
Special 4: (Great Cannon)
Rare 1: (Steam Tank)
Rare 2: (Helblaster Volley Gun)
ARMY TOTAL [(2400)pts]
Adam Simpson
FACTION: High Elves
Character 1 (LORD) GENERAL
Prince - Halberd, Crown of Command, Armour of Caledor, Luck Stone, TOTAL POINTS: 233
Character 2
(LORD), Archmage, MAGIC LORE: Lore of Shadows, Level 4 Wizard, Hand Weapon (free), Talisman of Preservation, Book of Hoeth, TOTAL POINTS: 320
Character 3
(HERO), Noble, Dragon Armour, Battle Standard Bearer, Sword of Might, Shield of Merwyrm, Golden Crown of Atrazar, TOTAL POINTS: 150
Core 1
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 2
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 3
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 4
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 5
Ellyrian Reavers x5, Spears (free), Light Armour, Musician, Bows, TOTAL POINTS: 105
Core 6
Ellyrian Reavers x5, Spears, Light Armour (free), Musician, Bows, TOTAL POINTS: 105
Special 1
White lions of Chrace x20, Great Weapons (free), Heavy Armour (free), Lion Cloaks (free), Guardian, Standard bearer, Musician, Banner of the World Dragon, TOTAL POINTS: 340
Special 2
Phoenix Guard x22, Halberd (free), Heavy Armour (free), Keeper of the Flame, Standard Bearer, Musician, Razor Standard, TOTAL POINTS: 405
Rare 1
Frost Heart Phoenix
Rare 2
Great Eagle
Rare 3
Great Eagle
ARMY TOTAL: 2398
Robert Hortin
FACTION: Empire
Lords:
[General] Arch Lector – with Heavy Armour, Great Weapon, Warhorse, Barding, Van Horstmann’s Speculum, Dragon Helm, Talisman of Endurance 213pts
Heroes:
Captain of the Empire – with Battle Standard, Warhorse, Barding, Full Plate Armour, Shield, Crown of Command, Warrior Bane 149pts
Battle Wizard – lvl 2 using the Lore of Light, with Warhorse, Barding, Dispel Scroll, Ruby Ring of Ruin 166pts
Core:
Knightly Orders – 18 Knights of the Inner Circle with Great Weapons (-), Full Command Banner of Discipline 495pts
Knightly Orders – 5 Knights 110pts
Special:
Demigryph Knights – 4 Knights, Full Command, Banner of Eternal Flame 272pts
Demigryph Knights – 4 Knights, Preceptor, Musician 252pts
Demigryph Knights – 4 Knights, Preceptor, Musician 252pts
Great Cannon
Great Cannon
Great Cannon
Rare:
Celestial Hurricanum
Army Total = 2399pts
Colin Hardinge
FACTION: Lizardmen
Character 1: Lord Saurus Oldblood, Cold one, Great Weapon, Armour of Destiny, Dawnstone Other Trickster’s Shard = 266pts
Character 2: Lord Saurus Oldblood, Cold one, Great Weapon, Dragonhelm, Talisman of Preservation = 231pts
Character 3: Hero Tetto’eko, Hand weapon
Character 4: Hero Skink Priest, Level 2 Beasts lore, Hand weapon = 100pts
Character 5: Hero Skink Priest, Level 2, Dispel Scroll, Heaven lore, Hand weapon = 125pts
Character 6: Hero Saurus Scar Veteran, Cold one, bsb, Armour of fortune, Great Weapon = 164pts
Core 1: Skink Skirmisher 14, Lustrian Javelins and Shield (free) = 98pts
Core 2: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 3: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 4: Saurus Warriors 24, Full command (30pts), Spear (free) = 294pts
Special 1: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 2: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 3: Cold one Rider 5, Spear (20pts) = 170pts
Army Total = 2399pts
Ricardo Millela
FACTION: Daemons of Chaos
Character 1- Lord General : Daemon prince, Daemon of nurgle, chaos armor , daemonic flight, Greater gift, lesser gift, total = 390
Character 2 Lord : Daemon prince , daemon of nurgle, chaos armor, lesser gift, total = 300
Character 3 Heroes : Epidemius
Character 4 Heroes : Herald of Nurgle , Bsb Greater Locus Fecundity, total = 160
Core 1 : 30 Plaguebearers of nurgle , plagueridden, Musician , Standard Bearer , Banner of the eternal flame, total = 430
Core 2 : 10 Plaguebearers of nurgle , plagueridden, Musician, Standard Bearer, Standard of discipline, total = 175
Special 1 : 5 Beasts of nurgle, total = 300
Special 2 : 5 Beasts of nurgle, total = 300
Rare 1 : Skull cannon of khorne
Army Total = 2390
(Wildcard) Ghislaine Small
FACTION: Skaven
Character 1 - (Lord) General : (Grey Seer; Screaming Bell, Earthing Rod, Dragonbane Gem, Skaven Spells of Ruin, Skaven Spells of Plague) [(470)pts]
Character 2 - (Hero): (Warlock Engineer; Level 1 Wizard, Dispel Scroll,
Skaven Spells of Ruin) [(90)pts]
Character 3 - (Hero): (Chieftain; Battle Standard Bearer, Enchanted Shield) [(80)pts]
Core 1: (Stormvermin 39; Shields, Musician, Standard Bearer, Fangleader, Doomflayer, Storm Banner) [(442)pts]
Core 2: (Clanrats 30; Shields, Musician, Standard Bearer, Clawleader, Poison Wind Mortar) [(220)pts]
Core 3: (Clanrats 27; Shields, Spears, Musician, Standard Bearer, Clawleader, Poison Wind Mortar) [(220)pts]
Core 4: (Rat Swarms 2 [(50)pts]
Core 5: (Rat Swarms 2 [(50)pts]
Special 1: (Rat Ogres 6; Master-bred, Packmaster, Skweel Gnawtooth) [(363)pts]
Rare 1: (Hell Pit Abomination)
Rare 2: (Warp Lightning Cannon)
Rare 3: (Warp Lightning Cannon)
ARMY TOTAL [(2400)pts]
(Wildcard) Scott Biss
FACTION: Lizardmen
LORDS:
Venerable Lord Toaxtl, Resurrected Mage Priest of Quechua [ARMY GENERAL / BSB] - 440pts Slann Mage Priest, Battle Standard Bearer, Harmonic Convergence, Wandering Deliberations Banner of Discipline, Channeling Staff, Ruby Ring of Ruin
HEROES:
Zha'lotto Bizzo, Keeper of the Quango Egg - 344pts Skink Chief, Light Armour, Spear, Zera - Ancient Stegadon, Sharpened Horns (20) Charmed Shield, Quango Egg, Opal Amulet
Oxaca, Prime Attendant of Quechua - 135pts Skink Priest, Level Two [HEAVENS LORE] Cloak of Feathers
CORE:
First Spawning of Quechua - 300pts 24 Skinks, 3 Kroxigor, Uno - Brave, Standard, Musician
Second Spawning of Quechua - 300pts 24 Skinks, 3 Kroxigor, Dos - Brave, Standard, Musician
Third Spawning of Quechua - 115pts 15 Skink Skirmishers, Tres - Brave Javelins and Shields
SPECIAL:
Sky Spawning of Quechua - 180pts 6 Terradons (180)
Great Beast of Quechua
Critterlings - 70pts 2 Jungle Swarms (70)
More Critterlings - 70pts 2 Jungle Swarms (70)
Shadow Spawning of Quechua - 130pts 10 Chameleon Skinks (130)
Unseen Spawning of Quechua - 78pts 6 Chameleon Skinks (78)
RARE:
The Pyre of Quechua - 84pts Salamander, 1 Additional Skink Crew
ARMY TOTAL = 2396pts.
Last edited by sandstorm on Fri Nov 21, 2014 4:40 am, edited 3 times in total.
Re: I believe I can fly - West Australian Ultimates
What line of LoS systems does WA play?
Is there LoS for insta-kill spells
Is there LoS for insta-kill spells
ETC WHFB Team Singapore
2014 - Chaos Dwarfs & Most Favoured Enemy
2015 - High Elves & Top HE
T9A
Highborn Elves - Army Book Committee
Balancing Board
Highborn Elves - ex-Army Support
2014 - Chaos Dwarfs & Most Favoured Enemy
2015 - High Elves & Top HE
T9A
Highborn Elves - Army Book Committee
Balancing Board
Highborn Elves - ex-Army Support
Re: I believe I can fly - West Australian Ultimates
TLOS, no LOS for test or die spells. Basically I am going to use Dwellers as a scroll destroyer and if I am lucky enough to irresistible on 5 dice then I will take it.
Re: I believe I can fly - West Australian Ultimates
I have gone through the lists and ranked them from best to worst matchup. Does anyone disagree with any of my rankings?
1. Scott, Lizardmen - A fluff player with lots of infantry to eat, searing doom is pretty much the only thing I need to avoid but even them it's a marginal concern.
2. Ricardo, DoC - BotWD vs no chaff Daemons and only one Skillcannon.
3. Colin, Lizardmen - The oldbloods and scar-vet are tough, but my dragon can smash through each and every one of them.
4. Ghislaine, Skaven - The screaming bell is a worry, but apart from that I can push quite reliably.
5. Mitch, Dark Elves - A 2++ ward vs Hellebron and my Helms have a 2+ armour vs the Witches, can push here. Morathi can hurt, but there is no scroll.
6. Adam, High Elves - Apart from Shadow magic throwing a spanner in the works, I can push hard. No scroll again means one free attempt at Dwellers on the characters.
7. Peter, Empire - 3 Cannons is a big threat, but it is my opponents only real threat. Marius Lietdorf has but a 3+ armour save.
8. Yordan, WoC - The 5 spell slannesh list is very good, although caco isn't as bad as one might think. Getting within 12 inches of my dragon will be nigh on impossible when the DP should be at least 22.5 inches away at all times. Need to play a good movement game to avoid getting my bus caught by trolls.
9. Karl, DoC - Yes I have BotWD, but Kairos and double skillcannons evens out this matchup. This matchup can come down to what does more damage, the skillcannons or my bus.
10. Robert, Empire - 3 Cannons and a wall of 1+ armour. Might even have to screen my dragon with frosthearts depending on the terrain.
11. Casey, Skaven - 4 units of slaves, 5 chieftains and 5 engineers. Stormbanner plus magic/shooting spam. I may have to back off if things go bad early.
1. Scott, Lizardmen - A fluff player with lots of infantry to eat, searing doom is pretty much the only thing I need to avoid but even them it's a marginal concern.
2. Ricardo, DoC - BotWD vs no chaff Daemons and only one Skillcannon.
3. Colin, Lizardmen - The oldbloods and scar-vet are tough, but my dragon can smash through each and every one of them.
4. Ghislaine, Skaven - The screaming bell is a worry, but apart from that I can push quite reliably.
5. Mitch, Dark Elves - A 2++ ward vs Hellebron and my Helms have a 2+ armour vs the Witches, can push here. Morathi can hurt, but there is no scroll.
6. Adam, High Elves - Apart from Shadow magic throwing a spanner in the works, I can push hard. No scroll again means one free attempt at Dwellers on the characters.
7. Peter, Empire - 3 Cannons is a big threat, but it is my opponents only real threat. Marius Lietdorf has but a 3+ armour save.
8. Yordan, WoC - The 5 spell slannesh list is very good, although caco isn't as bad as one might think. Getting within 12 inches of my dragon will be nigh on impossible when the DP should be at least 22.5 inches away at all times. Need to play a good movement game to avoid getting my bus caught by trolls.
9. Karl, DoC - Yes I have BotWD, but Kairos and double skillcannons evens out this matchup. This matchup can come down to what does more damage, the skillcannons or my bus.
10. Robert, Empire - 3 Cannons and a wall of 1+ armour. Might even have to screen my dragon with frosthearts depending on the terrain.
11. Casey, Skaven - 4 units of slaves, 5 chieftains and 5 engineers. Stormbanner plus magic/shooting spam. I may have to back off if things go bad early.
Re: I believe I can fly - West Australian Ultimates
Game One:
Morathi
Hellebron (general)
Lords: 685
Death Hag, Cauldron of Blood =275
Death Hag, Witch Brew =115
Master, BSB, Heavy Armour, Sea Dragon Cloak, Shield, Dark Pegasus, Lance, Cloak of Twilight =213
Heroes: 603
29 Witch Elves 319, Full Command 30, Banner of Eternal Flame = 359
5 Dark Riders, Shields, Repeater Cross Bows, Musician, Herald = 120
5 Dark Riders 80, Shields 5, Repeater Cross Bows 15, Full Command 30 =130
Core: 609
19 Har Ganeth Executioners, Musician, Standard Bearer =248
Special: 248
5 Doom Fire Warlocks =125
5 Doom Fire Warlocks =125
Rare: 250
Witch Elves have cauldron and Hellebron, other Death Hag is in the Executioners. My plan was to kill everything except the Witches and to only consider combo charging the Witches if I needed to. With +1 I go first.
High Elf Spells: Flesh, Thorns, Regrowth, Dwellers
Dark Elf Spells: Doombolt, Word of Pain, Shroud of Despair, Purple Sun(on one dice of course), Warlocks
From left to right my opponents units are: Warlocks, Dark Riders, Morathi, Cauldron Witches, Dark Riders and Executioners, Twilight BSB and Warlocks.
My opponent needlessly vanguarded right Warlocks to within 16 inches of Helm dart, I charge them, win by 3 and run them down. Turn one Dark Elves sees his Peg BSB charge my Dragon and as soon as he has resolved the charge I ask him why the hell he did it. "I can beat you on res with magic support." "But the Dragon is stubborn." FFFFF. My opponent does indeed get that magic support, -2S and WS irresistibly cast which sucks Morathi into the warp. Not looking good for our evil cousins. Warlocks also put 3 wounds on one of my Frosties with small doombolt. It takes a few rounds of combat but eventually the dragon kills the BSB, but not before taking 2 wounds on the Dragon. The prince dies on the charge.
Executioners + Death Hag get combo charged by 3 monsters and wiped out in one round. I even cast Thorns on my Dragon and use breath weapon to be 100% certain of success. Dragon overruns out of Witch Elves line of sight and Frostheart overruns into the other Frostheart out of line of sight. Helms clear chaff Dark Riders. High Elves are up over 1000 points at this stage.
You might be wondering what just happened to my bus? Well you see, the Witch Elves failed their frenzy test and got the 11 needed to charge them. GG. I was planning simply to swift reform and run away for the rest of the game. Over the next couple of rounds the bus and characters are wiped out. A frosty also dies to Doombolt. I suicide my Helm dart into Hellebron hoping for some luck but only do one wound to her.
Now you also might be wondering where my Dragon disappeared to? Well see, on turn 6, the Warlocks irresistibled big Doombolt on 5 dice, rolled 20 hits and 6 6's. Then I failed every armour save and 600 points went down the drain.
An unbelievable run of bad luck saw an easy win turn into a 15-5 loss to the High Elves. Opponents final placing - 1/12
Morathi
Hellebron (general)
Lords: 685
Death Hag, Cauldron of Blood =275
Death Hag, Witch Brew =115
Master, BSB, Heavy Armour, Sea Dragon Cloak, Shield, Dark Pegasus, Lance, Cloak of Twilight =213
Heroes: 603
29 Witch Elves 319, Full Command 30, Banner of Eternal Flame = 359
5 Dark Riders, Shields, Repeater Cross Bows, Musician, Herald = 120
5 Dark Riders 80, Shields 5, Repeater Cross Bows 15, Full Command 30 =130
Core: 609
19 Har Ganeth Executioners, Musician, Standard Bearer =248
Special: 248
5 Doom Fire Warlocks =125
5 Doom Fire Warlocks =125
Rare: 250
Witch Elves have cauldron and Hellebron, other Death Hag is in the Executioners. My plan was to kill everything except the Witches and to only consider combo charging the Witches if I needed to. With +1 I go first.
High Elf Spells: Flesh, Thorns, Regrowth, Dwellers
Dark Elf Spells: Doombolt, Word of Pain, Shroud of Despair, Purple Sun(on one dice of course), Warlocks
From left to right my opponents units are: Warlocks, Dark Riders, Morathi, Cauldron Witches, Dark Riders and Executioners, Twilight BSB and Warlocks.
My opponent needlessly vanguarded right Warlocks to within 16 inches of Helm dart, I charge them, win by 3 and run them down. Turn one Dark Elves sees his Peg BSB charge my Dragon and as soon as he has resolved the charge I ask him why the hell he did it. "I can beat you on res with magic support." "But the Dragon is stubborn." FFFFF. My opponent does indeed get that magic support, -2S and WS irresistibly cast which sucks Morathi into the warp. Not looking good for our evil cousins. Warlocks also put 3 wounds on one of my Frosties with small doombolt. It takes a few rounds of combat but eventually the dragon kills the BSB, but not before taking 2 wounds on the Dragon. The prince dies on the charge.
Executioners + Death Hag get combo charged by 3 monsters and wiped out in one round. I even cast Thorns on my Dragon and use breath weapon to be 100% certain of success. Dragon overruns out of Witch Elves line of sight and Frostheart overruns into the other Frostheart out of line of sight. Helms clear chaff Dark Riders. High Elves are up over 1000 points at this stage.
You might be wondering what just happened to my bus? Well you see, the Witch Elves failed their frenzy test and got the 11 needed to charge them. GG. I was planning simply to swift reform and run away for the rest of the game. Over the next couple of rounds the bus and characters are wiped out. A frosty also dies to Doombolt. I suicide my Helm dart into Hellebron hoping for some luck but only do one wound to her.
Now you also might be wondering where my Dragon disappeared to? Well see, on turn 6, the Warlocks irresistibled big Doombolt on 5 dice, rolled 20 hits and 6 6's. Then I failed every armour save and 600 points went down the drain.
An unbelievable run of bad luck saw an easy win turn into a 15-5 loss to the High Elves. Opponents final placing - 1/12
Last edited by sandstorm on Thu Nov 20, 2014 2:36 pm, edited 1 time in total.
- John Rainbow
- Posts: 3550
- Joined: Thu Mar 24, 2011 2:47 am
- Location: PA, USA
Re: West Australian Ultimates - Game One Up
Tables look very light on terrain. On the first pic at least you should note what units are what symbols on the board. It's basically impossible to follow this at the moment.
Re: West Australian Ultimates - Game One Up
Game Two:
FACTION: Daemons of Chaos
Lords:
Kairos Fateweaver (general)
Core:
309 – 23 Plague Bearers (banner)
296 – 22 Plague Bearers (banner)
Special:
180 – 3 Beasts of Nurgle
240 – 4 Beasts of Nurgle
205 – 3 Bloodcrushers (banner)
195 – 3 Bloodcrushers
70 – 5 Furies (mark of Tzeentch)
70 – 5 Furies (mark of Tzeentch)
Rare:
1 Skull Cannon
1 Skull Cannon
Army Total = 2400
My plan is to force my opponent to lose his furies T1/T2 so my bus can then take as many points as possibly late game. I have to wait for an opening to push with my monsters.
Daemon Spells: Dwellers, Curse of Anraheir, Amber Spear, Speed of Light, Enfeebling Foe, Doom and Darkness and I forget the rest
High Elves Spells: Awakening, Flesh, Throne, Regrowth
From Left to right my opponents units are: Skillcannon, Bloodcrushers, Furies, Beasts and Fateweaver, Plaguebearers, Plaguebearers, Beasts and Furies, Skillcannon and Bloodcrushers.
Turn one a cannonball bounces perfectly over a frosty and puts 4 wounds on my Dragon. I was planning to push, but now need to wait for Regrowth to work its magic before I can now. Helm dart on right flank charge right Bloodcrushers hoping for a high instability roll. They win combat, but the instability roll is gentle. My Helm bus pushes up fast, forcing Furies to be used.
Left bloodcrushers are picked on by monsters, while both units of furies are cleared. Reavers charge the left Skullcannon so that it can't shoot and the Reavers hold. The right cannon misfires so both cannons won't be shooting at my monsters next turn. The Dragon gets Regrown back up to full health.
My dragon gets flank charged by 4 beasts and if it wasn't for a timely breath weapon I would have lost combat. In later rounds a frosty comes to the dragons rescue, the beasts then roll an 11 and pop. My opponent declares 2 charges on my bus, the 3 beasts make it but the Plaguebearers fail. The beasts pop in one round after take a leadership zero instability check.
A combination of bus and dragon take out both units of plaguebearers and the game ends with a 13-7 win to the High Elves. Opponents final placing - 2/12
FACTION: Daemons of Chaos
Lords:
Kairos Fateweaver (general)
Core:
309 – 23 Plague Bearers (banner)
296 – 22 Plague Bearers (banner)
Special:
180 – 3 Beasts of Nurgle
240 – 4 Beasts of Nurgle
205 – 3 Bloodcrushers (banner)
195 – 3 Bloodcrushers
70 – 5 Furies (mark of Tzeentch)
70 – 5 Furies (mark of Tzeentch)
Rare:
1 Skull Cannon
1 Skull Cannon
Army Total = 2400
My plan is to force my opponent to lose his furies T1/T2 so my bus can then take as many points as possibly late game. I have to wait for an opening to push with my monsters.
Daemon Spells: Dwellers, Curse of Anraheir, Amber Spear, Speed of Light, Enfeebling Foe, Doom and Darkness and I forget the rest
High Elves Spells: Awakening, Flesh, Throne, Regrowth
From Left to right my opponents units are: Skillcannon, Bloodcrushers, Furies, Beasts and Fateweaver, Plaguebearers, Plaguebearers, Beasts and Furies, Skillcannon and Bloodcrushers.
Turn one a cannonball bounces perfectly over a frosty and puts 4 wounds on my Dragon. I was planning to push, but now need to wait for Regrowth to work its magic before I can now. Helm dart on right flank charge right Bloodcrushers hoping for a high instability roll. They win combat, but the instability roll is gentle. My Helm bus pushes up fast, forcing Furies to be used.
Left bloodcrushers are picked on by monsters, while both units of furies are cleared. Reavers charge the left Skullcannon so that it can't shoot and the Reavers hold. The right cannon misfires so both cannons won't be shooting at my monsters next turn. The Dragon gets Regrown back up to full health.
My dragon gets flank charged by 4 beasts and if it wasn't for a timely breath weapon I would have lost combat. In later rounds a frosty comes to the dragons rescue, the beasts then roll an 11 and pop. My opponent declares 2 charges on my bus, the 3 beasts make it but the Plaguebearers fail. The beasts pop in one round after take a leadership zero instability check.
A combination of bus and dragon take out both units of plaguebearers and the game ends with a 13-7 win to the High Elves. Opponents final placing - 2/12
Last edited by sandstorm on Thu Nov 20, 2014 2:45 pm, edited 1 time in total.
Re: West Australian Ultimates - Game One Up
Unfortunately all the tables were light on terrain for the tournament, the championships for 3 separate systems were being run simultaneously and terrain was stretched thin. I have edited the first pic to include my opponents units from left to right.John Rainbow wrote:Tables look very light on terrain. On the first pic at least you should note what units are what symbols on the board. It's basically impossible to follow this at the moment.
Re: West Australian Ultimates - Game One and Two up.
Game Three:
FACTION: High Elves
Character 1 (LORD) GENERAL
Prince - Halberd, Crown of Command, Armour of Caledor, Luck Stone, TOTAL POINTS: 233
Character 2
(LORD), Archmage, MAGIC LORE: Lore of Shadows, Level 4 Wizard, Hand Weapon (free), Talisman of Preservation, Book of Hoeth, TOTAL POINTS: 320
Character 3
(HERO), Noble, Dragon Armour, Battle Standard Bearer, Sword of Might, Shield of Merwyrm, Golden Crown of Atrazar, TOTAL POINTS: 150
Core 1
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 2
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 3
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 4
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 5
Ellyrian Reavers x5, Spears (free), Light Armour, Musician, Bows, TOTAL POINTS: 105
Core 6
Ellyrian Reavers x5, Spears, Light Armour (free), Musician, Bows, TOTAL POINTS: 105
Special 1
White lions of Chrace x20, Great Weapons (free), Heavy Armour (free), Lion Cloaks (free), Guardian, Standard bearer, Musician, Banner of the World Dragon, TOTAL POINTS: 340
Special 2
Phoenix Guard x22, Halberd (free), Heavy Armour (free), Keeper of the Flame, Standard Bearer, Musician, Razor Standard, TOTAL POINTS: 405
Rare 1
Frost Heart Phoenix
Rare 2
Great Eagle
Rare 3
Great Eagle
ARMY TOTAL: 2398
A great matchup apart from the Shadow wizard. I need to take the wizard out as quickly as possible. My first option is Dwellers and my second option would be to slam the Dragon into combat with it.
Evil High Elves Spells: Miasma, Enfeebling, Pit, Okkams
Good High Elves Spells: Regen, Flesh, Regrowth, Dwellers
Opponents units from left to right: reavers, archers, archers, lions with archmage, phoenix guard with bsb and prince, archers, reavers, archers, frosty.
My opponents Archmage rolls up 2 of the worst spells for my list and promptly gets Dwellered off the table turn 1. A great start. 7 White Lions also die. I declare a charge with the Helm dart on my opponents Frosty on the right flank. I beat it on the charge but my opponent holds on 8 with no reroll. Oh well, it was worth a try. In any case, my Helms proceed to hold the Frosty in place for the next 2 rounds of combat.
My left Frosty declares charges on 2 units of Archers on the left, as expected my opponent flees but my Frosty catches the 2nd unit. My dragon goes into the Phoenix Guard within 12 inches of botwd and starts taking out characters. Now I do something you normally shouldn't do and charge the Frosty into the botwd Lions. I did this so that it couldn't counter charge into the Dragon. I actually win my first round of combat, but later break and get away. However, my opponent makes a huge mistake and puts an eagle in front of my bus so that it can overrun into the Lions.
At this stage it is just mopping up and my monsters + bus take out my of my opponents army. As soon as the Shadow wizard got Dwellered I was destined for a big win. 18 -2 win to the good High Elves. Opponents final placing - 7/12
FACTION: High Elves
Character 1 (LORD) GENERAL
Prince - Halberd, Crown of Command, Armour of Caledor, Luck Stone, TOTAL POINTS: 233
Character 2
(LORD), Archmage, MAGIC LORE: Lore of Shadows, Level 4 Wizard, Hand Weapon (free), Talisman of Preservation, Book of Hoeth, TOTAL POINTS: 320
Character 3
(HERO), Noble, Dragon Armour, Battle Standard Bearer, Sword of Might, Shield of Merwyrm, Golden Crown of Atrazar, TOTAL POINTS: 150
Core 1
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 2
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 3
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 4
Archers x10 (100), Hand Weapons (free), Long Bows (free), TOTAL POINTS: 100
Core 5
Ellyrian Reavers x5, Spears (free), Light Armour, Musician, Bows, TOTAL POINTS: 105
Core 6
Ellyrian Reavers x5, Spears, Light Armour (free), Musician, Bows, TOTAL POINTS: 105
Special 1
White lions of Chrace x20, Great Weapons (free), Heavy Armour (free), Lion Cloaks (free), Guardian, Standard bearer, Musician, Banner of the World Dragon, TOTAL POINTS: 340
Special 2
Phoenix Guard x22, Halberd (free), Heavy Armour (free), Keeper of the Flame, Standard Bearer, Musician, Razor Standard, TOTAL POINTS: 405
Rare 1
Frost Heart Phoenix
Rare 2
Great Eagle
Rare 3
Great Eagle
ARMY TOTAL: 2398
A great matchup apart from the Shadow wizard. I need to take the wizard out as quickly as possible. My first option is Dwellers and my second option would be to slam the Dragon into combat with it.
Evil High Elves Spells: Miasma, Enfeebling, Pit, Okkams
Good High Elves Spells: Regen, Flesh, Regrowth, Dwellers
Opponents units from left to right: reavers, archers, archers, lions with archmage, phoenix guard with bsb and prince, archers, reavers, archers, frosty.
My opponents Archmage rolls up 2 of the worst spells for my list and promptly gets Dwellered off the table turn 1. A great start. 7 White Lions also die. I declare a charge with the Helm dart on my opponents Frosty on the right flank. I beat it on the charge but my opponent holds on 8 with no reroll. Oh well, it was worth a try. In any case, my Helms proceed to hold the Frosty in place for the next 2 rounds of combat.
My left Frosty declares charges on 2 units of Archers on the left, as expected my opponent flees but my Frosty catches the 2nd unit. My dragon goes into the Phoenix Guard within 12 inches of botwd and starts taking out characters. Now I do something you normally shouldn't do and charge the Frosty into the botwd Lions. I did this so that it couldn't counter charge into the Dragon. I actually win my first round of combat, but later break and get away. However, my opponent makes a huge mistake and puts an eagle in front of my bus so that it can overrun into the Lions.
At this stage it is just mopping up and my monsters + bus take out my of my opponents army. As soon as the Shadow wizard got Dwellered I was destined for a big win. 18 -2 win to the good High Elves. Opponents final placing - 7/12
Re: West Australian Ultimates - Game One and Two up.
Game 4:
FACTION: Skaven
LORDS:
* Grey Seer Skulk (General) - Lores of Ruin and Plague, Talisman of Preservation, Dispel Scroll = 310pts.
* Grey Seer Skab - Lores of Ruin and Plague, Power Stone = 260pts.
HEROES:
* Chieftain SkritchSkritch - Battle Standard Bearer, Shield, Stormbanner = 122pts.
* Chieftain Itchitt - Halberd = 47pts.
* Chieftain Skratchitt - Halberd = 47pts.
* Chieftain Chitter - Halberd = 47pts.
* Chieftain Skweek - Halberd = 47pts.
* Warlock Engineer Zzapp.
* Warlock Engineer Zzott
* Warlock Engineer Gnaw.
* Warlock Engineer Twitch.
* Warlock Engineer Kratch.
CORE:
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Stormvermin - Fangleader, Musician, Standard Bearer, Banner of Eternal Flame = 315pts.
SPECIAL:
* 40 x Plague Monks - Musician, Standard Bearer, Plague Banner = 325pts.
RARE:
* 1 x Warp Lightning Cannon
* 1 x Warp Lightning Cannon.
* 1 x Doomwheel.
* 1 x Doomwheel.
TOTAL = 2395pts.
Pure filth now, I can't win against this unless I get really lucky. Either I sit back and get shot off or push with my monsters and get Cracks Called off. Not rolling up Regrowth made matters worse. This mission was table quarters(250vps for each quarter) and I hope to simply half this.
Skaven Magic: Skitterleap, Skitterleap, Warp Lightning, Scorch, Howling Warpgale, Cracks Call. Wither, Plague
High Elf Magic: Flesh, Throne, Thorns, Dwellers
Opponents units from left to right: Doomwheel, Stormvermin with 4 Chieftains, Slaves, Slaves, Slaves, Slaves, Doomwheel, Plague Monks
Despite having +1 my opponent gets first turn and promptly kills my Prince(rolled a one for charmed shield) and puts 5 wounds on the Dragon. However, things are looking better then they should as both Doomwheels are too close to my units. One gets charged and run down by my Dragon, who overruns into Stormvermin with 4 Chieftains. The other gets run down by my Helm dart. Unfortunately I cast Flesh irresistibly on 3 dice, lost 2 wizard levels and Dwellers. With it goes my only real chance to take out the Cracks Call/Howling Warpgale wizard. My Dragon gets taken out by Cracks Call, but not before he kills all 4 Chieftains. Good to go down fighting.
My Helm dart gets crushed by Plaguemonks, while my opponent is kind enough to blow up one of the Lightning Cannons. With double Skitterleap, my bus is kept out of the game by endless engineers.
I decide late game to simply back off and secure my 2 table quarters. My opponent uses Skitterleap to teleport a Grey Seer into one of my table quarters but as I went second I could simply reform with my bus and negate this. This game ended in a 12-8 loss which I was happy with. Opponents final standing - 5/12
FACTION: Skaven
LORDS:
* Grey Seer Skulk (General) - Lores of Ruin and Plague, Talisman of Preservation, Dispel Scroll = 310pts.
* Grey Seer Skab - Lores of Ruin and Plague, Power Stone = 260pts.
HEROES:
* Chieftain SkritchSkritch - Battle Standard Bearer, Shield, Stormbanner = 122pts.
* Chieftain Itchitt - Halberd = 47pts.
* Chieftain Skratchitt - Halberd = 47pts.
* Chieftain Chitter - Halberd = 47pts.
* Chieftain Skweek - Halberd = 47pts.
* Warlock Engineer Zzapp.
* Warlock Engineer Zzott
* Warlock Engineer Gnaw.
* Warlock Engineer Twitch.
* Warlock Engineer Kratch.
CORE:
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Skavenslaves = 80pts
* 40 x Stormvermin - Fangleader, Musician, Standard Bearer, Banner of Eternal Flame = 315pts.
SPECIAL:
* 40 x Plague Monks - Musician, Standard Bearer, Plague Banner = 325pts.
RARE:
* 1 x Warp Lightning Cannon
* 1 x Warp Lightning Cannon.
* 1 x Doomwheel.
* 1 x Doomwheel.
TOTAL = 2395pts.
Pure filth now, I can't win against this unless I get really lucky. Either I sit back and get shot off or push with my monsters and get Cracks Called off. Not rolling up Regrowth made matters worse. This mission was table quarters(250vps for each quarter) and I hope to simply half this.
Skaven Magic: Skitterleap, Skitterleap, Warp Lightning, Scorch, Howling Warpgale, Cracks Call. Wither, Plague
High Elf Magic: Flesh, Throne, Thorns, Dwellers
Opponents units from left to right: Doomwheel, Stormvermin with 4 Chieftains, Slaves, Slaves, Slaves, Slaves, Doomwheel, Plague Monks
Despite having +1 my opponent gets first turn and promptly kills my Prince(rolled a one for charmed shield) and puts 5 wounds on the Dragon. However, things are looking better then they should as both Doomwheels are too close to my units. One gets charged and run down by my Dragon, who overruns into Stormvermin with 4 Chieftains. The other gets run down by my Helm dart. Unfortunately I cast Flesh irresistibly on 3 dice, lost 2 wizard levels and Dwellers. With it goes my only real chance to take out the Cracks Call/Howling Warpgale wizard. My Dragon gets taken out by Cracks Call, but not before he kills all 4 Chieftains. Good to go down fighting.
My Helm dart gets crushed by Plaguemonks, while my opponent is kind enough to blow up one of the Lightning Cannons. With double Skitterleap, my bus is kept out of the game by endless engineers.
I decide late game to simply back off and secure my 2 table quarters. My opponent uses Skitterleap to teleport a Grey Seer into one of my table quarters but as I went second I could simply reform with my bus and negate this. This game ended in a 12-8 loss which I was happy with. Opponents final standing - 5/12
Re: West Australian Ultimates - Game One and Two up.
Game 5:
FACTION: Warriors of Chaos
Lords:
General - Daemon Prince, Mark of Slannesh, Flight, Choas Armour, Soul Feeder, Scaled Skin, 4 Magic Levels (Slannesh), Charmed Shield, Sword of Striking, Dragon Bane Gem, Chaos Familiar
Heroes:
Exalted Hero, Mark of Tzeentch, Great Weapon, Daemonic Mount, Barding, Third Eye, Talisman of Protection, BSB
Throgg
Core:
14 Trolls [490]
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
Special:
5 Dragon Ogres (300), Halberds (40)
Rare:
6 Skull Crushers (450), Lances (12), Muso & Standard (20)
Army Total: [2397 pts]
My plan for this game was to simply wait for my opponent to deploy the Troll horde then deploy my bus as far away from it as possible. I was able to do this so was confident about being able to gain a foothold.
WoC spells: Cacophonic, Random movement D6 and leadership spell. Others were irrelevant.
High Elves spells: Regen, Flesh, Regrowth, Dwellers
Opponents units from left to right: dogs, dogs, Dragon Ogres with BSB, Skullcrushers, DP, Trolls with Throgg, dogs
My units swing wide along the left flank, Dragon takes out a unit of Dogs with Breath Weapon while my bus clears the other. DP moves up aggressively T1 but I throw all my dice at Choir and Acqueisence gets Scrolled. The DP then gets charged by the Frosty while my reaver sends the Crushers overrunning into the building.
DP gets double teamed by 2 Frosties and with +1S from attuned to magic they kill the DP in a couple of rounds. DP irresistibles Choir on 4 dice on one of the Frosties but between rolling to wound and ward saves only does a single wound. The big play of the game now comes as Dragon goes into Throgg and a frostie goes into the flank to make the Dragon go before Throgg. Throgg is killed before he can swing back and the entire Troll horde is run down. I send the other Frosty into the Crushers hoping to tie them up for long enough for my bus to get away. This works, Frostie wins the frost round of combat and with the help of a reroll with Crushers just stick, rolling an 8.
The bus clears more dogs and Helm dart gets sacrificed to stop the Dragon Ogres and BSB charging my bus. The game ends here with a 13-7 win to the High Elves. My opponent made a big mistake moving the DP up too aggressively T1. He had too much faith in the Acquiecence/Choir combo, but it was always my plan to smash both spells T1 with all my dispel scroll and dice, thereby getting the DP caught. The DP was wounding my solo Frosty on 6's through Flesh before the second one charged it in the rear and Regrowth healed my 3 wounds backup to full health. I could have been more aggressive turn 6 and gone for a bigger win, but getting into combat with the 3++ rerolling ones BSB is quite risky and I chose not to do so. Opponents final placing - 6/12
FACTION: Warriors of Chaos
Lords:
General - Daemon Prince, Mark of Slannesh, Flight, Choas Armour, Soul Feeder, Scaled Skin, 4 Magic Levels (Slannesh), Charmed Shield, Sword of Striking, Dragon Bane Gem, Chaos Familiar
Heroes:
Exalted Hero, Mark of Tzeentch, Great Weapon, Daemonic Mount, Barding, Third Eye, Talisman of Protection, BSB
Throgg
Core:
14 Trolls [490]
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
5 Vanguard (12)
5 War Hounds (30)
Special:
5 Dragon Ogres (300), Halberds (40)
Rare:
6 Skull Crushers (450), Lances (12), Muso & Standard (20)
Army Total: [2397 pts]
My plan for this game was to simply wait for my opponent to deploy the Troll horde then deploy my bus as far away from it as possible. I was able to do this so was confident about being able to gain a foothold.
WoC spells: Cacophonic, Random movement D6 and leadership spell. Others were irrelevant.
High Elves spells: Regen, Flesh, Regrowth, Dwellers
Opponents units from left to right: dogs, dogs, Dragon Ogres with BSB, Skullcrushers, DP, Trolls with Throgg, dogs
My units swing wide along the left flank, Dragon takes out a unit of Dogs with Breath Weapon while my bus clears the other. DP moves up aggressively T1 but I throw all my dice at Choir and Acqueisence gets Scrolled. The DP then gets charged by the Frosty while my reaver sends the Crushers overrunning into the building.
DP gets double teamed by 2 Frosties and with +1S from attuned to magic they kill the DP in a couple of rounds. DP irresistibles Choir on 4 dice on one of the Frosties but between rolling to wound and ward saves only does a single wound. The big play of the game now comes as Dragon goes into Throgg and a frostie goes into the flank to make the Dragon go before Throgg. Throgg is killed before he can swing back and the entire Troll horde is run down. I send the other Frosty into the Crushers hoping to tie them up for long enough for my bus to get away. This works, Frostie wins the frost round of combat and with the help of a reroll with Crushers just stick, rolling an 8.
The bus clears more dogs and Helm dart gets sacrificed to stop the Dragon Ogres and BSB charging my bus. The game ends here with a 13-7 win to the High Elves. My opponent made a big mistake moving the DP up too aggressively T1. He had too much faith in the Acquiecence/Choir combo, but it was always my plan to smash both spells T1 with all my dispel scroll and dice, thereby getting the DP caught. The DP was wounding my solo Frosty on 6's through Flesh before the second one charged it in the rear and Regrowth healed my 3 wounds backup to full health. I could have been more aggressive turn 6 and gone for a bigger win, but getting into combat with the 3++ rerolling ones BSB is quite risky and I chose not to do so. Opponents final placing - 6/12
Re: West Australian Ultimates - Game One and Two up.
Game 6:
FACTION: Lizardmen
Character 1: Lord Saurus Oldblood, Cold one, Great Weapon, Armour of Destiny, Dawnstone Other Trickster’s Shard = 266pts
Character 2: Lord Saurus Oldblood, Cold one, Great Weapon, Dragonhelm, Talisman of Preservation = 231pts
Character 3: Hero Tetto’eko, Hand weapon
Character 4: Hero Skink Priest, Level 2 Beasts lore, Hand weapon = 100pts
Character 5: Hero Skink Priest, Level 2, Dispel Scroll, Heaven lore, Hand weapon = 125pts
Character 6: Hero Saurus Scar Veteran, Cold one, bsb, Armour of fortune, Great Weapon = 164pts
Core 1: Skink Skirmisher 14, Lustrian Javelins and Shield (free) = 98pts
Core 2: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 3: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 4: Saurus Warriors 24, Full command (30pts), Spear (free) = 294pts
Special 1: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 2: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 3: Cold one Rider 5, Spear (20pts) = 170pts
Army Total = 2399pts
A matchup I am confident steamrolling through, Old Bloods and Scar-Vets are tough against most things, but not Star Dragons and Frosthearts.
Lizardmen Spells: Loremaster Heavens, Iceshard, Chain Lightning, Wyssans, Curse of Anraheir
High Elves Spells: Regen, Flesh, Regrowth, Dwellers
Opponents units from left to right: Skinks, Temple Guard, Saurus, Temple Guard with Oldblood and BSB, Skinks with all 3 wizards behind, Skinks, Oldblood General with 5 Coldones in reserve.
Jockeying for position early game, Skinks put 2 wounds on a Frostie but it gets healed back up. Dragon flames left Skinks, 8 die and they flee, never to rally. My frostie charges right skinks, kills 6 and restrains. They also end up fleeing off the table. My opponents attempts to get Curse of Anraheir on my bus a couple of times but both times it is dispelled. Reavers declare a charge on 2 skinks to push them in front of the Cold Ones plus General and this works.
My opponent makes a mistake and gives me a 20 inch charge on the bunker clipping the unit. Frosty makes the charge and Tetto and 2 Level 2's eventually get run down. My Star Dragon charges Oldblood general plus Cold ones in the Flank and kills the Oldblood before he can fightback. The Temple Guard with 2 mounted characters then flanks my Dragon, but the BSB is also killed before he can swing.
My frosties take out the Coldones and the unit of Saurus, while my bus and helm dart take out the left hand unit of Temple Guard on the charge. T6 my Dragon is on 2 wounds but fluffs and fails to kill the Oldblood(leaving him on one wound remaining). Like something of a flashback to game one, the Oldblood does 5 hits including predatory fighter and rolls the 5 4 ups necessary to kill the Dragon in one round of combat. WOW. The game ends in a 16-4 win to the High Elves. Opponents final placing: 9/12
I was happy to go 4 wins and 2 losses in the State Championships. Looking at my 2 losses, Game one vs Dark Elves was purely a case of bad dice, while game four vs Skaven was a horrible matchup and I am not sure what else I could have done in that game, so was happy to tank a 12-8 loss. The Star Dragon while scary is certainly not the most optimal choice, but I simply wanted to run the Dragon for fun and to see what it can do. While the Dragon died 3 times over the tourny, 2 of the 3 were rediculous occurences of crazy dice. Here is my Dragon kill counter for the 6 games:
Game one: Cloak of Twilight BSB, 19 Executioners, Witchbrew Death Hag
Game two: 3 Bloodcrushers, 4 Beasts of Nurgle, unit of 22 Plaguebearers
Game three: Prince(general), Noble BSB, 20 Phoenix Guard
Game four: Doomwheel, 4 Chieftains
Game five: Throgg, 14 Trolls, 5 dogs
Game six: 10 Skink Skirmishers, Oldblood General, Scarvet BSB
FACTION: Lizardmen
Character 1: Lord Saurus Oldblood, Cold one, Great Weapon, Armour of Destiny, Dawnstone Other Trickster’s Shard = 266pts
Character 2: Lord Saurus Oldblood, Cold one, Great Weapon, Dragonhelm, Talisman of Preservation = 231pts
Character 3: Hero Tetto’eko, Hand weapon
Character 4: Hero Skink Priest, Level 2 Beasts lore, Hand weapon = 100pts
Character 5: Hero Skink Priest, Level 2, Dispel Scroll, Heaven lore, Hand weapon = 125pts
Character 6: Hero Saurus Scar Veteran, Cold one, bsb, Armour of fortune, Great Weapon = 164pts
Core 1: Skink Skirmisher 14, Lustrian Javelins and Shield (free) = 98pts
Core 2: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 3: Skink Skirmisher 10, Lustrian Javelins and Shield (free) = 70pts
Core 4: Saurus Warriors 24, Full command (30pts), Spear (free) = 294pts
Special 1: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 2: Temple Guard 19, Standard, Musician, Halberd = 286pts
Special 3: Cold one Rider 5, Spear (20pts) = 170pts
Army Total = 2399pts
A matchup I am confident steamrolling through, Old Bloods and Scar-Vets are tough against most things, but not Star Dragons and Frosthearts.
Lizardmen Spells: Loremaster Heavens, Iceshard, Chain Lightning, Wyssans, Curse of Anraheir
High Elves Spells: Regen, Flesh, Regrowth, Dwellers
Opponents units from left to right: Skinks, Temple Guard, Saurus, Temple Guard with Oldblood and BSB, Skinks with all 3 wizards behind, Skinks, Oldblood General with 5 Coldones in reserve.
Jockeying for position early game, Skinks put 2 wounds on a Frostie but it gets healed back up. Dragon flames left Skinks, 8 die and they flee, never to rally. My frostie charges right skinks, kills 6 and restrains. They also end up fleeing off the table. My opponents attempts to get Curse of Anraheir on my bus a couple of times but both times it is dispelled. Reavers declare a charge on 2 skinks to push them in front of the Cold Ones plus General and this works.
My opponent makes a mistake and gives me a 20 inch charge on the bunker clipping the unit. Frosty makes the charge and Tetto and 2 Level 2's eventually get run down. My Star Dragon charges Oldblood general plus Cold ones in the Flank and kills the Oldblood before he can fightback. The Temple Guard with 2 mounted characters then flanks my Dragon, but the BSB is also killed before he can swing.
My frosties take out the Coldones and the unit of Saurus, while my bus and helm dart take out the left hand unit of Temple Guard on the charge. T6 my Dragon is on 2 wounds but fluffs and fails to kill the Oldblood(leaving him on one wound remaining). Like something of a flashback to game one, the Oldblood does 5 hits including predatory fighter and rolls the 5 4 ups necessary to kill the Dragon in one round of combat. WOW. The game ends in a 16-4 win to the High Elves. Opponents final placing: 9/12
I was happy to go 4 wins and 2 losses in the State Championships. Looking at my 2 losses, Game one vs Dark Elves was purely a case of bad dice, while game four vs Skaven was a horrible matchup and I am not sure what else I could have done in that game, so was happy to tank a 12-8 loss. The Star Dragon while scary is certainly not the most optimal choice, but I simply wanted to run the Dragon for fun and to see what it can do. While the Dragon died 3 times over the tourny, 2 of the 3 were rediculous occurences of crazy dice. Here is my Dragon kill counter for the 6 games:
Game one: Cloak of Twilight BSB, 19 Executioners, Witchbrew Death Hag
Game two: 3 Bloodcrushers, 4 Beasts of Nurgle, unit of 22 Plaguebearers
Game three: Prince(general), Noble BSB, 20 Phoenix Guard
Game four: Doomwheel, 4 Chieftains
Game five: Throgg, 14 Trolls, 5 dogs
Game six: 10 Skink Skirmishers, Oldblood General, Scarvet BSB