SpellArcher wrote:
Thanks for that LW, nice report!
The lists were interesting, not maxed out but both had teeth. I'd have been tempted to take a Spellbreaking Rune, especially with Foot of Gork around. Equally, I don't rate Black Orcs. Gyrocopters might indeed have helped. I think deployment favoured O&G somewhat, it might have been better to deploy some Dwarfs further back or maybe even corner.
As for gameplay, it might have paid to target the Trolls exclusively from the start, though I was wondering about wiping out the Wolf Riders Turn 1 to Panic the Black Orcs. The Dwarf charge looked ambitious but the Orc line was very close by then I guess. The Thunderers seemed to get tied up dealing with a much cheaper foe but that was partly bad luck with Animosity.
Lastly, I just love those fluorescent Trolls!

First of all, thank you for reading! Glad you enjoyed the report! More to come.
Re: Spellbreaking Rune - yes. I tried the Master Rune of Balance + Rune of Iron combo but it hurt not being able tondispel those foot of gork. Keep in mind, Inhad no idea what spells he’d get.
Re: deployment - I could have potentially set up even further back for another round of shooting. But I’m not sure it would have made a difference in this game.
Re: gameplay - by the time I had to make a choice between charging aorntaming a possible double charge, I opted for the charge, hoping for he best. I hadn’t faced the Savage Orc Big Un ‘ horde before.
And yes, thunderers had bad luck all game . Bad shooting and then got tied up easily.
A good game but one in which Injust didn’t have answers to this blocks.