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PostPosted: Fri May 18, 2018 8:15 pm 
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Green Istari

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RE.Lee wrote:
Thanks! They're both doing very well and will hopefully be home today

=D>

Your son must be very excited RE!

RE.Lee wrote:
I'm trying to make the Skaven a bit more flashy but Clan Eshin doesn't really do flashy. I think the bright yellow lamp helps a bit but perhaps I'll try out the red eyes.

Red eyes are definitely helping on my Trolls. I'm kind of wishing I'd gone for brighter metal and reds on the gobbos but it is counter-intuitive.

RE.Lee wrote:
Finishing the last 7 Chaos Warriors as well! Productive while I can!

Bravo!

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PostPosted: Sat May 19, 2018 6:32 pm 
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SpellArcher wrote:
Your son must be very excited RE!


He really is! :D

Here's my tribute to the Chaos Gods:

Image

Image

Moving on the the Gutter Runners now, and the Warplighting Cannon.

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PostPosted: Sun May 20, 2018 8:23 pm 
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RE.Lee wrote:
Here's my tribute to the Chaos Gods:

They look great!

:)

Hope to see them in battle at some point.

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PostPosted: Tue May 22, 2018 8:20 am 
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Auctor Aeternitatum
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They look suitably bad-ass. I really like the "white" armour on them. It's different and makes them stand out. It really works on these models. It looks like a unit I would not want to see across the table from me :)

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
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PostPosted: Tue May 22, 2018 8:39 am 
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The armor is really nice looking, but that double handed mace is astounding! Where'd you get it?

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PostPosted: Tue May 22, 2018 12:27 pm 
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Thanks guys! I'll try and arrange a battle in June, once the baby gets a bit bigger (dueling it out with the wife at M:tG for now!). The Warriors will make an appearance then :D

Luna Guardian wrote:
The armor is really nice looking, but that double handed mace is astounding! Where'd you get it?


The top is from the Chaos Knights kit, it took some effort to position the hands to make it look like it does - glad to see it paid off! :D

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PostPosted: Tue May 22, 2018 8:36 pm 
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Prince of Spires wrote:
It looks like a unit I would not want to see across the table from me

First it has to get across the table to our sneaky elves Rod!

:)

RE.Lee wrote:
The Warriors will make an appearance then

=D>

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PostPosted: Thu May 24, 2018 7:15 am 
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SpellArcher wrote:
Prince of Spires wrote:
It looks like a unit I would not want to see across the table from me

First it has to get across the table to our sneaky elves Rod!

True. The default sneaky elven approach to these kinds of units is "make it go somewhere else until you can gang up on it".

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

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PostPosted: Wed Aug 01, 2018 10:22 am 
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Les vacances!

Here's the WLC done, time for the crew.

Image

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PostPosted: Wed Aug 01, 2018 8:24 pm 
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Daddy's home!

RE.Lee wrote:
Here's the WLC done,

Love it, the parts are really well defined.

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PostPosted: Thu Aug 02, 2018 7:40 am 
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Yeah, looking good. Spikey, menacing and completely wacky. Just the way it's supposed to be. And the painting itself is clean and tide and the details really pop out.

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

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PostPosted: Thu Aug 02, 2018 12:54 pm 
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Thanks guys!

The warpstone lacks some highlights, I'll be adding them when I'm done with the crew. I went for the same yellow/green colours on these guys. Here's a WIP shot:

Image

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PostPosted: Fri Aug 03, 2018 7:39 am 
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Slowly starting to come together. They're already looking good.

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 167/33/91


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PostPosted: Sat Aug 04, 2018 8:28 pm 
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I agree, love that mustardy yellow on Skaven.

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PostPosted: Sat Aug 18, 2018 6:58 pm 
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Here's the crew finished:

Image

Also, here's my boy (take my word):

Image

Also, I'm playing a game tomorrow!

Its 2400p against Vampire Counts and I'll be taking Chaos to welcome them.

My draft:

Daemon Prince of Nurgle, Level 4 Death + Dispel Scroll, Chaos Armour and Scaled Skin (so 2+/5++), Soul Feeder, Flight
BSB, MoN, Sword of Antiheroes, Enchanted Shield, Luckstone

18 Chaos Warriors, MoN, Great Weapons, Command - Banner of Swiftness
17 Chaos Warriors, MoN, shields, Command
2x5 Marauder Horsemen

5 Chaos Knights, MoN, Ensorcelled Weapons, Command
Gorebeast Chariot, MoN

Hellcannon
Skullcrushers, Ensorcelled Weapons, Command

The Skullcrushers feel a bit out of place in a Nurgle list, but I like them too much ;) I have plenty of hitting power - both speedy and slow and a bit of board control in the form of the Hellcannon and some chaff. Giving advice to someone playing WoC is largely redundant but I'd like to hear your thought regardless :lol:

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PostPosted: Sat Aug 18, 2018 8:41 pm 
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RE.Lee wrote:
Here's the crew finished:

Nice!

RE.Lee wrote:
Also, here's my boy (take my word):

I remember buying that issue in Dublin! Your son follows Man Utd RE?

RE.Lee wrote:
Also, I'm playing a game tomorrow!

Hooray!

RE.Lee wrote:
I'd like to hear your thought regardless

Looks meaty. Key is killing enough stuff to avoid unwanted Ld tests I think.

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PostPosted: Sun Aug 19, 2018 7:07 pm 
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SpellArcher wrote:
I remember buying that issue in Dublin! Your son follows Man Utd RE?


He might one day, though I think my Dad just picked the one he liked the most, no feelings attached :wink:

The Dogs of War sure got whooped by Beastmen that time!

VC list:

Necro Lord with Black Periapt and stuff
Necro, Rod of Flaming Death
Vampire, 1S, Enchanted Shield, Dispel Scroll
Wight BSB,
Banshee

40ish Zombies
35 Skeletons
25 Ghouls
5 Dire Wolves

10 Black Knights
24 Grave Guards
5 Hexwraiths

Mortis Engine!

Deployment:

Image

Both forces put most of their strength in the northern flanks - who would prevail?

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PostPosted: Sun Aug 19, 2018 9:08 pm 
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RE.Lee wrote:
Necro Lord

Blender called for here surely?

RE.Lee wrote:
Deployment

Slightly worrying that the Chaos army doesn't look horribly outnumbered.

RE.Lee wrote:
Mortis Engine!

Hellcannon it's ass.

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PostPosted: Mon Aug 20, 2018 6:14 pm 
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Its some 57 to 150 models, so still quite outnumbered. My models are big though :D

The Undead general was just a Master Necromancer.

Spells!

I got Spirit Leech, Doom&Darkness, Soulblight and Caress of Laniph.
The VC got most of the Lore of Vampires, to be honest.

Turn 1.

I move up the field, with the right flank advancing the farthest, screened by some Marauder Horsemen. I successfully snipe the Wight BSB with Spirit Leech but the Hellcannon misses.

Image

Dire Wolves charge my southern Marauders and run them down. Hexwraiths move through one of the Chaos Warrior units, slaying 5. The magic phase is eventful as the Master Necromancer casts Curse of Years on my other Warriors only to Cascade himself into oblivion (the Mortis Engine allowed me to chose one of two miscast results rolled - such a double-edged sword!). The crumble took several undead warriors, but crucially the reason behind all this - the Mortis Engine!

Image

Turn 2.

Eager to take advantage of my opponents bad luck I threw my Daemon Prince against his Black Knights and the Hellcannon against his Hexwraiths (he did not expect it to be able to charge at all, let alone have magical attacks...). The rest of the army moved up. I dispelled the Curse of Years in my magic phase (though it did somehow kill 6 of my guys the previous round). The Daemon Prince killed 2 knights and took a wound, while the Hexwraiths were wiped out.

Image

My discouraged friend decided to counter attack and so the Grave Guards hit the Marauders (and then the Warriors with Great Weapons), while the Ghouls went for my BSB and his retinue. The magic phase was quite spectacular (mostly due to my poor dispels) and Hellish Vigour and Vanhels were both cast (one as a big bubble). This helped his fights but he achieved no major breakthroughs.

Image

Turn 3.

Chaos Knights join the Daemon Prince and wipe out the Black Knights.
The Crushers charge the flank of the Grave Guards, who get beaten badly despite their buffs, but hold on by a thread.
The Gorebeast Chariot crashes into the side of the Ghouls and they all crumble.

Image

Skeletons charge the Gorebeast Chariot, break it and overrun into the Warriors.

Image

Turn 4.

Daemon Prince and Knights into the Zombies guarding the rear.
Crushers into the back of the Skeletons.

Massacre.

Image

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PostPosted: Mon Aug 20, 2018 10:57 pm 
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RE.Lee wrote:
Its some 57 to 150 models, so still quite outnumbered. My models are big though

"I outnumber you one to two."

:)

RE.Lee wrote:
The Undead general was just a Master Necromancer.

Seriously, he needed more killing power.

RE.Lee wrote:
I successfully snipe the Wight BSB with Spirit Leech

Nice!

RE.Lee wrote:
Dire Wolves charge my southern Marauders and run them down

Would have been quite funny to see these charge the Hellcannon.

RE.Lee wrote:
Mortis Engine allowed me to chose one of two miscast results rolled - such a double-edged sword!

Yeah, I'd think twice before taking that Blasphemous Tome upgrade.

RE.Lee wrote:
I threw my Daemon Prince against his Black Knights

Who were henceforth as good as dead.

RE.Lee wrote:
Hellcannon against his Hexwraiths (he did not expect it to be able to charge at all,

Unit Type: Monster

RE.Lee wrote:
Massacre

It all went so horribly wrong for your opponent RE. Beaten by such a young player (the photos reveal) too!

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PostPosted: Tue Aug 21, 2018 7:03 am 
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SpellArcher wrote:
Beaten by such a young player (the photos reveal) too!

:lol: =D>
I spotted that as well ;)

Fun battle to get back into it all I think.

I'm not even sure the VC player could have done a lot there, to be honest. It read like a slow crumble towards an almost inevitable massacre. Each turn some crucial bit of the army disappeared. It feels like the battle was pretty much over after turn 2 (unless you'd have run into some pretty bad dice, which is always an option of course).

The Mortis engine taking a tour of the warp was unlucky of course. But I'm not sure it would have made a big enough impact here. The list lacked either fighting power or enough stamina to grind everything down while being backed up by magic.

Perhaps a more defensive approach could have worked for the player. Turtle up on one flank, spam some magic, and make a much slower, more coordinated push. Though, with the hell canon and spirit leech on the table, that could also have been painful. Even more so with the mortis engine (and thus a lot of magic) disappearing T1.

Rod

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 167/33/91


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PostPosted: Tue Aug 21, 2018 11:03 am 
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It was a rather one-sided battle, indeed, and the fact that I had a little helper did contribute, I guess :lol:

The Mortis Engine is a worth addition to the list (my friend want a wall of undead to grind) but I think he needs another level 4 to make use of the additional casting power without the risk of blowing himself up. He refuses to go for a trickle magic phase - the sensible approach it would seem, when all you spells are +6. Oh well, he is a man of style :)

I think some Crypt Horrors to anchor the list would make a lot of sense - 3+ Regeneration backed with consistent Nehek is something I'd struggle against. He could then use either unit of wights to swing in for the kill.

My army worked pretty much as planned - I'm always surprised at how just a rank or two of Warriors get the job done. I was a step away from running a couple of time though - relatively low Ld (the general being far away), -1Ld from Aura of Dark Majesty on the Vampire and Terror checks from the Banshee made me nervous.

The right flank was a joy - Marauders shielding, Knights providing something of an anvil, Crusher waiting to counter-charge and the Daemon Prince looming on the extreme flank. Lovely!

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PostPosted: Wed Aug 22, 2018 9:16 pm 
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Prince of Spires wrote:
It read like a slow crumble towards an almost inevitable massacre.

Losing the Lord early really hurt.

RE.Lee wrote:
The Mortis Engine is a worth addition to the list (my friend want a wall of undead to grind) but I think he needs another level 4 to make use of the additional casting power without the risk of blowing himself up. He refuses to go for a trickle magic phase - the sensible approach it would seem, when all you spells are +6. Oh well, he is a man of style

There must be other ways to boost the magic phase. Mortis Engine is a good punt without the miscast-risking upgrade. Though how that might work with Earthing Rod is interesting.

RE.Lee wrote:
I think some Crypt Horrors to anchor the list would make a lot of sense -

Exactly, they really complement the Engine and are decent anyway.

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