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PostPosted: Thu Feb 01, 2018 9:53 pm 
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Green Istari

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RE.Lee wrote:
Still, a bit unlucky to go down so fast.

I agree.

RE.Lee wrote:
My knights win decisively against the forest spirits and run them down. Yay

Bit unlucky to fail Steadfast 8?

RE.Lee wrote:
The Archmage is killed

Ouch.

Prince of Spires wrote:
I think in the last 2 to 3 turns you had both run out of steam a bit.

It's telling that both sides' most dangerous units, the cavalry, ended up shot to death.

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PostPosted: Thu Feb 01, 2018 11:07 pm 
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SpellArcher wrote:
RE.Lee wrote:
My knights win decisively against the forest spirits and run them down. Yay

Bit unlucky to fail Steadfast 8?


Yup. No BSB didn't help.

Enjoyable battle, we'll probably run a finale to the campaign some time soon :wink:

I've also painted up another wizard:

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PostPosted: Sat Feb 03, 2018 12:15 pm 
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RE.Lee wrote:
Yup. No BSB didn't help.

Tricky call at those points isn’t it?

RE.Lee wrote:
I've also painted up another wizard:

Nice, bold yellow.

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PostPosted: Sat Feb 03, 2018 6:20 pm 
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SpellArcher wrote:
RE.Lee wrote:
Yup. No BSB didn't help.

Tricky call at those points isn’t it?


No BSB, because she was dead by this point :wink:

Another wizard done:

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PostPosted: Sun Feb 04, 2018 9:11 pm 
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RE.Lee wrote:
No BSB, because she was dead by this point

#-o

RE.Lee wrote:
Another wizard done

Very nice, love the colours on the staff.

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PostPosted: Mon Feb 05, 2018 7:54 am 
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RE.Lee wrote:
Another wizard done:

You're on a roll. Looking good.

LD 8 without a reroll isn't that secure. it tends to fail at exactly the wrong time usually.

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Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
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PostPosted: Tue Feb 06, 2018 7:06 pm 
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Prince of Spires wrote:
LD 8 without a reroll isn't that secure. it tends to fail at exactly the wrong time usually.

Yes, when it's our own stuff Rod. Opposing units have an annoying habit of passing such tests, in my experience.

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PostPosted: Sat Feb 10, 2018 5:41 pm 
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At least one side of the conflict won't have problems with passing leadership tests, as I've finally scheduled the rematch against Vampire Counts for tomorrow :wink:

My list:

Archlector on War Altar, GW, HA, shield
Wizard Lord, level 4 Light, Dispel Scroll

BSB, Sword of Might, Enchanted Shield, FPA
Witch Hunter, Brace of Pistols
Engineer, LA

38 Halberdiers, command
2x5 Archers in detachment
17 Handgunners, command

30 Greatswords, command
3 Demigryphs
5 Pistoliers, champion with brace including repeater

Hellblaster

I mostly wanted to take things I didn't take last time, hence no Steam Tank for example. Only my beloved Pistoliers made the cut :)

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PostPosted: Sat Feb 10, 2018 10:05 pm 
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RE.Lee wrote:
I mostly wanted to take things I didn't take last time

Like Infantry RE?

:)

RE.Lee wrote:
Engineer, LA

Be interesting to see how much respect the Helblaster gets with this dude around.

RE.Lee wrote:
3 Demigryphs

Nice and grindy.

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PostPosted: Mon Feb 12, 2018 7:51 am 
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Nice and diverse list. A bit of everything in there. Should be fun to play I think. Any scenario's in the planning for the battle?

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 166/18/104


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PostPosted: Mon Feb 12, 2018 12:56 pm 
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SpellArcher wrote:
RE.Lee wrote:
I mostly wanted to take things I didn't take last time

Like Infantry RE?


:lol:

We ended up rolling for the scenario and ended up with the "5 movable objectives" one. As the goblins were left at home my opponent picked a selection of characters from his shelf - Gotrek, another Slayer, a 5th ed Wardancer Hero and 2 Waywatchers, to represent a party of adventurers that needed saving (or indeed sacrificing on the altar of Nagash).

I tweaked my list a bit, as I didn't paint the other 5 archers and was a bit short on core.

Archlector on War Altar, GW, HA, shield
Wizard Lord, level 4 Light, Dispel Scroll

BSB, Sword of Might, Enchanted Shield, FPA
Witch Hunter, Brace of Pistols
Engineer, LA

39 Halberdiers, command, shields (useless, I know)
5 Archers in detachment
16 Handgunners, command

29 Greatswords, command
3 Demigryphs
5 Pistoliers, champion with brace including repeater

Hellblaster

Vampire Counts:

Kemmler
Vamp, +1 attacks aura, -1Ld aura
BSB
Wraith
Necromancer, dispel scroll

30ish Skeletons
30ish Zombies
20ish Ghouls
5 Dire Wolves

23 Grave Guards, GW, command, Banner of the Burrows
5 Hexwraiths
Terrorgheist

Deployment:

Image

I got Shems, Banishement, Net, Timewarp.
Undead got several Neheks, Gaze of Nagash, Curse of Years and Van Hels.

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PostPosted: Mon Feb 12, 2018 9:50 pm 
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RE.Lee wrote:
Gotrek

Something funny ought to happen with this one!

RE.Lee wrote:
23 Grave Guards, GW, command, Banner of the Burrows

With no Blender Lord you must be able to take these on.

RE.Lee wrote:
5 Hexwraiths
Terrorgheist

Magic Missiles for the win!

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PostPosted: Tue Feb 13, 2018 7:21 am 
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I'm sure I've said it before, but that battlemat looks epic. Turns a battle that would otherwise look pretty mundane into something fantastical.

Is that the Skullvane manse in the middle there? It looks pretty good from a distance :)

SpellArcher wrote:
RE.Lee wrote:
Gotrek

Something funny ought to happen with this one!

I'm pretty sure he at least will object to being saved...

Rod

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

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Painting progress, done/in progress/in box: 166/18/104


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PostPosted: Tue Feb 13, 2018 12:50 pm 
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Prince of Spires wrote:
Is that the Skullvane manse in the middle there? It looks pretty good from a distance :)


It is and its a fabulous bit of scenery! Need to get one of my own :)

No Blender Lord was a relief, though I didn't learn he was absent until I clashed with the GGs.

Turn 1:

I start off with advancing with the right flank, the Pistoliers up front, picking up one of the objectives and shooting 4 out of 5 Dire Wolves. Magic is stopped but my opponent does burn his scroll to accomplish this.

Image

Undead march to meet me - Kemmler and the Skeletons (sound like the name of a band!) grab the Manse and the objective hidden inside it. I burn my scroll to stop Curse of Years on the Halberdiers. Terrorgheist screams off my Pistoliers :(

Image

Turn 2:

Demigryphs charge and wipe out the Wolves. The rest of the army pushed up a bit with the Archer detachment picking up an objective right in front of the GGs. In the magic phase I managed to fail to cast a boosted Shems on 6 dice (!!!). I cheer myself up by gunning down several Zombies with the Hellblaster (only visible target).

Image

Terrorgheist charges the Demis, GGs charge the Archers. Hexwraiths run through the Greatswords, killing 4. Gaze of Nagash kills 4 Halberdiers. Terrorgheist kills a Demi, but takes 4 wounds back! Archers die and the Grave Guards pick the objective from their cold dead hands.

Image

Turn 3:

Greatswords charge the Zombies. Magic kills the Hexwraiths (I was getting worried there!), while shooting continues to do nothing due to lack of targets...
Demigryphs heroically bring down the Terrorgheist and brace to receive the incoming Ghouls. Greatswords beat the Zombies and crumble some. This might take a while though.

Image

Grave Guards charge my Halberdiers. Ghouls charge the Demigryphs.
Kemmler casts a big Van Hels - re-rolls to wound could hurt this turn!
Halberdiers fight heroically and hold on despite losing 14 of their number. Their 24 S4 attack with hatred are not to be sniffed at! Demis kill some Ghouls and continue fighting. The Greatswords kill the remaining Zombies but are left fighting a Wight they cannot wound. Will static CR do the trick?

Image

So, all units engaged and its a matter of grinding it out. Place your bets!

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PostPosted: Tue Feb 13, 2018 9:29 pm 
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RE.Lee wrote:
Magic is stopped but my opponent does burn his scroll to accomplish this.

Solid.

RE.Lee wrote:
I burn my scroll to stop Curse of Years on the Halberdiers

Tricky one I guess because otherwise you'll want to dispel the RIP in your own phase, neutering that.

RE.Lee wrote:
In the magic phase I managed to fail to cast a boosted Shems on 6 dice (!!!).

Sometimes this just happens.

RE.Lee wrote:
Terrorgheist charges the Demis,

Just no. The scream is not that good and it"s not there for the messy second round. I sometimes wonder just what, apart from the 1+ save, makes Demis so awesome but they are. They grind like hell.

RE.Lee wrote:
Magic kills the Hexwraiths (I was getting worried there!)

I'm not surprised RE, given how annoying they were in that earlier battle.

RE.Lee wrote:
Will static CR do the trick?

Combat Reform as deep as possible?

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PostPosted: Wed Feb 14, 2018 10:40 am 
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SpellArcher wrote:
RE.Lee wrote:
I burn my scroll to stop Curse of Years on the Halberdiers

Tricky one I guess because otherwise you'll want to dispel the RIP in your own phase, neutering that.


The defensive nature of RiP spells is such a pain and I needed my magic missiles to deal with the ethereals!

SpellArcher wrote:
RE.Lee wrote:
Terrorgheist charges the Demis,

Just no. The scream is not that good and it"s not there for the messy second round. I sometimes wonder just what, apart from the 1+ save, makes Demis so awesome but they are. They grind like hell.


The Terrorgheist is really fragile in combat, especially against non-stompable units. My opponent wanted to get him out of Hellblaster territory as soon as possible - hence the move. I also run halberds on my Demis, making them a bit more likely to take damage.

SpellArcher wrote:
RE.Lee wrote:
Will static CR do the trick?

Combat Reform as deep as possible?


Thats what I did, though I didn't move the models themselves - we just assumed they were 5 wide.

Turn 4:

War Altar moves out of the way, should the GGs break my halberdiers.
I IF Timewarp on the unit however, making it less likely. A couple of handgunners die to the blast, but its well worth it.
Shooting does nothing - no targets (why did I bother with the Hellblaster?).
In combat the GGs get smashed and only the Vampire remains. I reform into a column with whats left of my unit.
Greatswords fail to beat the ghost and lose a few of their number.
The 2 Demigryphs carry on fighting.

Image

Skeletons leave the Tower, preparing to mop up the Halberdiers.
Magic boosts the fighters a bit.
My BSB challenges the Vampire and slays him outright - thats faith and steel for you!
Elsewhere the Ghouls kill a Demigryph, but are down to 2 ranks themselves.
The Greatswords finish off the Wight and turn to grab an objective.

Image

Turn 5:

Greatswords claim their target. I forget to move my Handgunners, so won't be able to get Gotrek...
I again cast Timewarp on the Halberdiers.
Demigryph brings down the Ghouls to 5.

Image

Skeletons charge.
Magic is stopped.
Demigryph wipes out the Ghouls.
Halberdiers hold against the Kemmler-led skeletons on nothing less than Insane Courage!

The battle is over - its a 2:1 victory for the Empire!

Image

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PostPosted: Wed Feb 14, 2018 10:23 pm 
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RE.Lee wrote:
The Terrorgheist is really fragile

Virtually no saves is a killer RE.

RE.Lee wrote:
I also run halberds on my Demis

More sportsmanship!

RE.Lee wrote:
why did I bother with the Hellblaster?

To keep the Terrorgheist honest?

RE.Lee wrote:
Demigryph wipes out the Ghouls.

Hardcore.

RE.Lee wrote:
Halberdiers hold against the Kemmler-led skeletons on nothing less than Insane Courage!

Your opponent must be so fed up!

Another good win. The undead characters proved a bit fragile here.

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PostPosted: Thu Feb 15, 2018 6:24 pm 
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SpellArcher wrote:
RE.Lee wrote:
why did I bother with the Hellblaster?

To keep the Terrorgheist honest?


That was it, I guess :wink: Even had the Ghouls or Grave Guards broken through the line, I'd be able to unleash some righteous fury. That's defense in depth!

SpellArcher wrote:
RE.Lee wrote:
Halberdiers hold against the Kemmler-led skeletons on nothing less than Insane Courage!

Your opponent must be so fed up!


They didn't need Insane Courage, but I rolled it anyway :lol:

A really fun battle that could have gone either way until the very end. Kemmler not doing much was the problem, I think, those points would have been better spent on a solid Blender.
I initially though my list would get whooped, but I had solid numbers and the War Altar's aura of hatred really helped me in the grinds. That and Timewarp, conveniently IF'ed at the exact right time!

Image

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PostPosted: Fri Feb 16, 2018 8:05 am 
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Congrats on the win. Reads like a fun battle. Parts of the VC army definitely under-performed. Which helped.
RE.Lee wrote:
Prince of Spires wrote:
Is that the Skullvane manse in the middle there? It looks pretty good from a distance :)

It is and its a fabulous bit of scenery! Need to get one of my own :)

Seeing it like that makes me agree. Somehow GW often manages to make horrible pictures of lovely models...
RE.Lee wrote:
So, all units engaged and its a matter of grinding it out. Place your bets!

At this point I found it hard to call. Which is usually a sign of a good and fun battle. But it was still anyone's game at this point.

As for the Hellblaster, that just how battles go sometimes. Everything ended up in combat reasonably fast. Which quickly reduces viable targets. But it the battle would have gone differently, for instance because of a different scenario, then it could very well have been a good option to have. it probably requires a few more games to figure out if it has a role here or not.

Rod

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 166/18/104


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PostPosted: Sat Feb 17, 2018 7:20 pm 
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RE.Lee wrote:
That's defense in depth!

Competing in every phase RE.

Prince of Spires wrote:
it probably requires a few more games to figure out if it has a role here or not.

I agree Rod, be interesting to see it get another run out.

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PostPosted: Sun Feb 18, 2018 6:31 pm 
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Prince of Spires wrote:
Somehow GW often manages to make horrible pictures of lovely models...


This is so true!

Tight battle and probably the Vampire Counts player will have a longer break from gaming, with his baby due in March.

Image

We are planning a bigger multi-player battle with some other guys. Happening next weekend and I've yet to decide on the scenario or the armies we'll be playing (I'll be supplying most of the miniatures).

Anything you'd like to see?

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