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PostPosted: Thu Feb 01, 2018 9:53 pm 
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RE.Lee wrote:
Still, a bit unlucky to go down so fast.

I agree.

RE.Lee wrote:
My knights win decisively against the forest spirits and run them down. Yay

Bit unlucky to fail Steadfast 8?

RE.Lee wrote:
The Archmage is killed

Ouch.

Prince of Spires wrote:
I think in the last 2 to 3 turns you had both run out of steam a bit.

It's telling that both sides' most dangerous units, the cavalry, ended up shot to death.

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PostPosted: Thu Feb 01, 2018 11:07 pm 
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SpellArcher wrote:
RE.Lee wrote:
My knights win decisively against the forest spirits and run them down. Yay

Bit unlucky to fail Steadfast 8?


Yup. No BSB didn't help.

Enjoyable battle, we'll probably run a finale to the campaign some time soon :wink:

I've also painted up another wizard:

Image

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PostPosted: Sat Feb 03, 2018 12:15 pm 
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RE.Lee wrote:
Yup. No BSB didn't help.

Tricky call at those points isn’t it?

RE.Lee wrote:
I've also painted up another wizard:

Nice, bold yellow.

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PostPosted: Sat Feb 03, 2018 6:20 pm 
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SpellArcher wrote:
RE.Lee wrote:
Yup. No BSB didn't help.

Tricky call at those points isn’t it?


No BSB, because she was dead by this point :wink:

Another wizard done:

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PostPosted: Sun Feb 04, 2018 9:11 pm 
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RE.Lee wrote:
No BSB, because she was dead by this point

#-o

RE.Lee wrote:
Another wizard done

Very nice, love the colours on the staff.

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PostPosted: Mon Feb 05, 2018 7:54 am 
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RE.Lee wrote:
Another wizard done:

You're on a roll. Looking good.

LD 8 without a reroll isn't that secure. it tends to fail at exactly the wrong time usually.

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PostPosted: Tue Feb 06, 2018 7:06 pm 
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Prince of Spires wrote:
LD 8 without a reroll isn't that secure. it tends to fail at exactly the wrong time usually.

Yes, when it's our own stuff Rod. Opposing units have an annoying habit of passing such tests, in my experience.

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PostPosted: Sat Feb 10, 2018 5:41 pm 
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At least one side of the conflict won't have problems with passing leadership tests, as I've finally scheduled the rematch against Vampire Counts for tomorrow :wink:

My list:

Archlector on War Altar, GW, HA, shield
Wizard Lord, level 4 Light, Dispel Scroll

BSB, Sword of Might, Enchanted Shield, FPA
Witch Hunter, Brace of Pistols
Engineer, LA

38 Halberdiers, command
2x5 Archers in detachment
17 Handgunners, command

30 Greatswords, command
3 Demigryphs
5 Pistoliers, champion with brace including repeater

Hellblaster

I mostly wanted to take things I didn't take last time, hence no Steam Tank for example. Only my beloved Pistoliers made the cut :)

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PostPosted: Sat Feb 10, 2018 10:05 pm 
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RE.Lee wrote:
I mostly wanted to take things I didn't take last time

Like Infantry RE?

:)

RE.Lee wrote:
Engineer, LA

Be interesting to see how much respect the Helblaster gets with this dude around.

RE.Lee wrote:
3 Demigryphs

Nice and grindy.

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PostPosted: Mon Feb 12, 2018 7:51 am 
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Nice and diverse list. A bit of everything in there. Should be fun to play I think. Any scenario's in the planning for the battle?

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PostPosted: Mon Feb 12, 2018 12:56 pm 
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SpellArcher wrote:
RE.Lee wrote:
I mostly wanted to take things I didn't take last time

Like Infantry RE?


:lol:

We ended up rolling for the scenario and ended up with the "5 movable objectives" one. As the goblins were left at home my opponent picked a selection of characters from his shelf - Gotrek, another Slayer, a 5th ed Wardancer Hero and 2 Waywatchers, to represent a party of adventurers that needed saving (or indeed sacrificing on the altar of Nagash).

I tweaked my list a bit, as I didn't paint the other 5 archers and was a bit short on core.

Archlector on War Altar, GW, HA, shield
Wizard Lord, level 4 Light, Dispel Scroll

BSB, Sword of Might, Enchanted Shield, FPA
Witch Hunter, Brace of Pistols
Engineer, LA

39 Halberdiers, command, shields (useless, I know)
5 Archers in detachment
16 Handgunners, command

29 Greatswords, command
3 Demigryphs
5 Pistoliers, champion with brace including repeater

Hellblaster

Vampire Counts:

Kemmler
Vamp, +1 attacks aura, -1Ld aura
BSB
Wraith
Necromancer, dispel scroll

30ish Skeletons
30ish Zombies
20ish Ghouls
5 Dire Wolves

23 Grave Guards, GW, command, Banner of the Burrows
5 Hexwraiths
Terrorgheist

Deployment:

Image

I got Shems, Banishement, Net, Timewarp.
Undead got several Neheks, Gaze of Nagash, Curse of Years and Van Hels.

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PostPosted: Mon Feb 12, 2018 9:50 pm 
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RE.Lee wrote:
Gotrek

Something funny ought to happen with this one!

RE.Lee wrote:
23 Grave Guards, GW, command, Banner of the Burrows

With no Blender Lord you must be able to take these on.

RE.Lee wrote:
5 Hexwraiths
Terrorgheist

Magic Missiles for the win!

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PostPosted: Tue Feb 13, 2018 7:21 am 
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I'm sure I've said it before, but that battlemat looks epic. Turns a battle that would otherwise look pretty mundane into something fantastical.

Is that the Skullvane manse in the middle there? It looks pretty good from a distance :)

SpellArcher wrote:
RE.Lee wrote:
Gotrek

Something funny ought to happen with this one!

I'm pretty sure he at least will object to being saved...

Rod

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PostPosted: Tue Feb 13, 2018 12:50 pm 
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Prince of Spires wrote:
Is that the Skullvane manse in the middle there? It looks pretty good from a distance :)


It is and its a fabulous bit of scenery! Need to get one of my own :)

No Blender Lord was a relief, though I didn't learn he was absent until I clashed with the GGs.

Turn 1:

I start off with advancing with the right flank, the Pistoliers up front, picking up one of the objectives and shooting 4 out of 5 Dire Wolves. Magic is stopped but my opponent does burn his scroll to accomplish this.

Image

Undead march to meet me - Kemmler and the Skeletons (sound like the name of a band!) grab the Manse and the objective hidden inside it. I burn my scroll to stop Curse of Years on the Halberdiers. Terrorgheist screams off my Pistoliers :(

Image

Turn 2:

Demigryphs charge and wipe out the Wolves. The rest of the army pushed up a bit with the Archer detachment picking up an objective right in front of the GGs. In the magic phase I managed to fail to cast a boosted Shems on 6 dice (!!!). I cheer myself up by gunning down several Zombies with the Hellblaster (only visible target).

Image

Terrorgheist charges the Demis, GGs charge the Archers. Hexwraiths run through the Greatswords, killing 4. Gaze of Nagash kills 4 Halberdiers. Terrorgheist kills a Demi, but takes 4 wounds back! Archers die and the Grave Guards pick the objective from their cold dead hands.

Image

Turn 3:

Greatswords charge the Zombies. Magic kills the Hexwraiths (I was getting worried there!), while shooting continues to do nothing due to lack of targets...
Demigryphs heroically bring down the Terrorgheist and brace to receive the incoming Ghouls. Greatswords beat the Zombies and crumble some. This might take a while though.

Image

Grave Guards charge my Halberdiers. Ghouls charge the Demigryphs.
Kemmler casts a big Van Hels - re-rolls to wound could hurt this turn!
Halberdiers fight heroically and hold on despite losing 14 of their number. Their 24 S4 attack with hatred are not to be sniffed at! Demis kill some Ghouls and continue fighting. The Greatswords kill the remaining Zombies but are left fighting a Wight they cannot wound. Will static CR do the trick?

Image

So, all units engaged and its a matter of grinding it out. Place your bets!

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PostPosted: Tue Feb 13, 2018 9:29 pm 
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RE.Lee wrote:
Magic is stopped but my opponent does burn his scroll to accomplish this.

Solid.

RE.Lee wrote:
I burn my scroll to stop Curse of Years on the Halberdiers

Tricky one I guess because otherwise you'll want to dispel the RIP in your own phase, neutering that.

RE.Lee wrote:
In the magic phase I managed to fail to cast a boosted Shems on 6 dice (!!!).

Sometimes this just happens.

RE.Lee wrote:
Terrorgheist charges the Demis,

Just no. The scream is not that good and it"s not there for the messy second round. I sometimes wonder just what, apart from the 1+ save, makes Demis so awesome but they are. They grind like hell.

RE.Lee wrote:
Magic kills the Hexwraiths (I was getting worried there!)

I'm not surprised RE, given how annoying they were in that earlier battle.

RE.Lee wrote:
Will static CR do the trick?

Combat Reform as deep as possible?

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PostPosted: Wed Feb 14, 2018 10:40 am 
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SpellArcher wrote:
RE.Lee wrote:
I burn my scroll to stop Curse of Years on the Halberdiers

Tricky one I guess because otherwise you'll want to dispel the RIP in your own phase, neutering that.


The defensive nature of RiP spells is such a pain and I needed my magic missiles to deal with the ethereals!

SpellArcher wrote:
RE.Lee wrote:
Terrorgheist charges the Demis,

Just no. The scream is not that good and it"s not there for the messy second round. I sometimes wonder just what, apart from the 1+ save, makes Demis so awesome but they are. They grind like hell.


The Terrorgheist is really fragile in combat, especially against non-stompable units. My opponent wanted to get him out of Hellblaster territory as soon as possible - hence the move. I also run halberds on my Demis, making them a bit more likely to take damage.

SpellArcher wrote:
RE.Lee wrote:
Will static CR do the trick?

Combat Reform as deep as possible?


Thats what I did, though I didn't move the models themselves - we just assumed they were 5 wide.

Turn 4:

War Altar moves out of the way, should the GGs break my halberdiers.
I IF Timewarp on the unit however, making it less likely. A couple of handgunners die to the blast, but its well worth it.
Shooting does nothing - no targets (why did I bother with the Hellblaster?).
In combat the GGs get smashed and only the Vampire remains. I reform into a column with whats left of my unit.
Greatswords fail to beat the ghost and lose a few of their number.
The 2 Demigryphs carry on fighting.

Image

Skeletons leave the Tower, preparing to mop up the Halberdiers.
Magic boosts the fighters a bit.
My BSB challenges the Vampire and slays him outright - thats faith and steel for you!
Elsewhere the Ghouls kill a Demigryph, but are down to 2 ranks themselves.
The Greatswords finish off the Wight and turn to grab an objective.

Image

Turn 5:

Greatswords claim their target. I forget to move my Handgunners, so won't be able to get Gotrek...
I again cast Timewarp on the Halberdiers.
Demigryph brings down the Ghouls to 5.

Image

Skeletons charge.
Magic is stopped.
Demigryph wipes out the Ghouls.
Halberdiers hold against the Kemmler-led skeletons on nothing less than Insane Courage!

The battle is over - its a 2:1 victory for the Empire!

Image

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PostPosted: Wed Feb 14, 2018 10:23 pm 
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RE.Lee wrote:
The Terrorgheist is really fragile

Virtually no saves is a killer RE.

RE.Lee wrote:
I also run halberds on my Demis

More sportsmanship!

RE.Lee wrote:
why did I bother with the Hellblaster?

To keep the Terrorgheist honest?

RE.Lee wrote:
Demigryph wipes out the Ghouls.

Hardcore.

RE.Lee wrote:
Halberdiers hold against the Kemmler-led skeletons on nothing less than Insane Courage!

Your opponent must be so fed up!

Another good win. The undead characters proved a bit fragile here.

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PostPosted: Thu Feb 15, 2018 6:24 pm 
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SpellArcher wrote:
RE.Lee wrote:
why did I bother with the Hellblaster?

To keep the Terrorgheist honest?


That was it, I guess :wink: Even had the Ghouls or Grave Guards broken through the line, I'd be able to unleash some righteous fury. That's defense in depth!

SpellArcher wrote:
RE.Lee wrote:
Halberdiers hold against the Kemmler-led skeletons on nothing less than Insane Courage!

Your opponent must be so fed up!


They didn't need Insane Courage, but I rolled it anyway :lol:

A really fun battle that could have gone either way until the very end. Kemmler not doing much was the problem, I think, those points would have been better spent on a solid Blender.
I initially though my list would get whooped, but I had solid numbers and the War Altar's aura of hatred really helped me in the grinds. That and Timewarp, conveniently IF'ed at the exact right time!

Image

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PostPosted: Fri Feb 16, 2018 8:05 am 
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Congrats on the win. Reads like a fun battle. Parts of the VC army definitely under-performed. Which helped.
RE.Lee wrote:
Prince of Spires wrote:
Is that the Skullvane manse in the middle there? It looks pretty good from a distance :)

It is and its a fabulous bit of scenery! Need to get one of my own :)

Seeing it like that makes me agree. Somehow GW often manages to make horrible pictures of lovely models...
RE.Lee wrote:
So, all units engaged and its a matter of grinding it out. Place your bets!

At this point I found it hard to call. Which is usually a sign of a good and fun battle. But it was still anyone's game at this point.

As for the Hellblaster, that just how battles go sometimes. Everything ended up in combat reasonably fast. Which quickly reduces viable targets. But it the battle would have gone differently, for instance because of a different scenario, then it could very well have been a good option to have. it probably requires a few more games to figure out if it has a role here or not.

Rod

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PostPosted: Sat Feb 17, 2018 7:20 pm 
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RE.Lee wrote:
That's defense in depth!

Competing in every phase RE.

Prince of Spires wrote:
it probably requires a few more games to figure out if it has a role here or not.

I agree Rod, be interesting to see it get another run out.

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PostPosted: Sun Feb 18, 2018 6:31 pm 
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Prince of Spires wrote:
Somehow GW often manages to make horrible pictures of lovely models...


This is so true!

Tight battle and probably the Vampire Counts player will have a longer break from gaming, with his baby due in March.

Image

We are planning a bigger multi-player battle with some other guys. Happening next weekend and I've yet to decide on the scenario or the armies we'll be playing (I'll be supplying most of the miniatures).

Anything you'd like to see?

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PostPosted: Mon Feb 19, 2018 7:41 pm 
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RE.Lee wrote:
Anything you'd like to see?

High Elves v Warriors of Chaos.

:)

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PostPosted: Tue Feb 20, 2018 9:20 am 
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SpellArcher wrote:
RE.Lee wrote:
Anything you'd like to see?

High Elves v Warriors of Chaos.

:)


Can't say no to that! :D

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PostPosted: Thu Feb 22, 2018 9:23 pm 
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RE.Lee wrote:
Happening next weekend

How're the preparations going RE?

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PostPosted: Fri Feb 23, 2018 7:28 pm 
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Its happening tomorrow. HE vs Legion of Chaos at 4k per side. Thinking 3 objectives - Forest, Fort and Hill? Still tweaking lists...

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PostPosted: Sat Feb 24, 2018 12:12 pm 
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RE.Lee wrote:
Still tweaking lists...

I’m hoping these are brutal.

:mrgreen:

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PostPosted: Sun Feb 25, 2018 10:28 am 
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Well, there's both a Star Dragon and a Bloodthirster so you decide yourself :lol:

Scenario:
1 VP for each of:
- controlling the Fort in the center
- controlling the Wood in the south
- dealing most damage to the Hierotitan (WS3, T5, 4++), who would be moving randomly (scatter + artillery) at the beginning of each full turn and dealing 3D6-Ld wounds (no armour saves) to the closest unit).

High Elves:

Prince on Star Dragon, Sword of Might, Armour of Destiny, Other Trickster's Shard, shield
Archmage, Level 4 High, Book of Hoeth, ToPreservation
BSB on barded steed, Star Lance, Golden Crown, Dragon Helm, GW
Mage, Level 2 Light, Dispel Scroll, Khaine's Ring of Fury

25 Spearmen, command, SoDiscipline
25 Spearmen, command
20 Archers, command
14 Archers, command
9 Silver Helms, command, shields

21 White Lions, command, BotWD
20 Phoenix Guards, command, Razor Banner
20 Swordmaster, command, BoSwiftness
6 Dragon Princes, command, Gleaming Pennant

3x RBT
2x Eagle

Chaos Legion:

Chaos Lord of Tzeentch, SoAntiheroes, ToPreservation, Third Eye, Soulfeeder, Enchanted Shield
Great Bray Shaman, Level 4 Beasts, MoK, AHW, Jagged Dagger, Chalice of Dark Rain, PoStrength
Wrath of Khorne Bloodthirster

BSB, Beast Banner, MoK, Gnarled Hide, shield
Bray Shaman, Level 2 Beasts, MoK, AHW, Dispel Scroll

36 Gors, MoK, AHW, command
23 Chaos Warriors, MoT, command, shields, SoDiscipline
10 Ungor Raiders, MoS
Tuskgor Chariot
5 Warhounds

30 Bestigors, MoK, command, BoSwiftness
Gorebest Chariot
2x Razorgor

Hellcannon
Shaggoth
3 Skullcrushers, Ensorcelled Weapons, command, Gleaming Pennant

Deployment:

Image

My Shamans got everything in Beasts apart from Kadon's and Pann's

Archmage got Unforging, Quench, Convocation and Apotheosis, while Mage got Pha's and Shem's.

On with it!

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PostPosted: Sun Feb 25, 2018 12:23 pm 
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RE.Lee wrote:
Hierotitan

Does this guy start dead centre RE? Could be a problem for the Helms. I get BSB in the centre but they've got a wall of infantry in front.

RE.Lee wrote:
Prince on Star Dragon, Sword of Might, Armour of Destiny, Other Trickster's Shard, shield

You've got Hellcannon but you can't re-roll scatter, Amber Spear but HE's have a scroll. If D6 wounds do get through, they won't kill him. He's your biggest issue, clearly.

RE.Lee wrote:
21 White Lions, command, BotWD
20 Phoenix Guards, command, Razor Banner
20 Swordmaster, command, BoSwiftness

You may be able to beat these but it won't be easy.

RE.Lee wrote:
3x RBT
2x Eagle

The RBT will be a pain for the Bloodthirster and Eagles are always annoying.

RE.Lee wrote:
Wrath of Khorne Bloodthirster

Is this the one with MR 3? I'd try to get him into combat fast.

RE.Lee wrote:
Deployment

Unless it's PG opposite the Crushers they are looking dangerous. What's that next to them?

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PostPosted: Sun Feb 25, 2018 6:34 pm 
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Joined: Mon Jan 31, 2005 9:22 pm
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Location: Warsaw, Poland
Hierotitan starts way up north on the hill. You can see everybody is trying to stay clear of him :wink: We're hoping on the Hellcannon to do some damage here. The Dragon will have to wait. Also - we've nerfed all artillery to only do D3+1 damage.

Wrath of Khorne is the one with +2S on charge +1A later on, stubborn and a useful S5 breath weapon. No Heroic Killing Blow, though. He's MR2 I think, with no Banishment around I'm not that worried about magic, the RBTs could be an issue however.

The Crushers are down south, Razorgor by their side with the PGs opposite them.

Turn 1:

Chaos advances slowly. We manage to cast Curse of Anraheir on the Swordmasters, to prevent them from getting near the fort. Hellcannon causes 2 wounds on the Titan, who moved our way and smited a single Ungor with his beam.

Image

Elves push up the field, with the White Lions taking the forest and the Spearmen getting between our Gors and the enemy massed Archers. Magic is stopped, but we burn our scroll. Shooting does 2 wounds on the Beastman Chariot but luckily RBTs fail to wound the Titan.

Image

Turn 2:

Titan moves towards the Spearmen but does no damage.

We declare several charges (south to north): Bestigors and a Razorgor against White Lions, Chariot against Eagle, Gors against Spearmen, Razorgor against Dragon Princes. All make it!
Warriors take the Fort, while the Bloodthirster hid behind it.
Magic is largely stopped with a scroll, though we did manage to cast Savage Beast on the Great Shaman. The Hellcannon misses but the humble Ungors deal a wound to the Titan (9 shots, hitting on 5+, wounding on 6+, 4+ ward save)!
Bestigors butcher the White Lions and surprisingly break the last 5. Despite the Razorgor joining the hunt they were not run down, though. The Chariot failed its dangerous terrain test going in, then rolled 1 impact hit, failing to kill the eagle, then took its last wound before the Beastmen could finish off the Eagle. Humiliating, really.
Gors fared better against the Spearmen, obviously, especially with the 8 S7 attacks of the Great Shaman. Again 5 elves survived, again they broke and again managed to run away.
The Razorgor managed to kill a Dragon Prince but ran away from the Knights.

Image

Counter charges! Dragon Princes charge the Shaggoth near the fort. Silver Helms flank charge my Gors, while the Dragon hits the Bestigors in the side. Phoenix Guards make it to the Crushers.
Magic and shooting were uneventful, crucially no wounds were dealt to the Titan.
The Shaggoth killed 3 DPs but suffered 4 wounds in return and broke from combat, with the Fort luckily interfering with the pursuit. Silver Helms almost killed my Great Shaman but, on his last wound, the powerful Beastman slaughtered their unit. The guys up front did not manage to kill the road-bump of an Eagle and the combat continued.
Dragon was challenged by my Champion, whose sacrifice allowed the unit to survive. For now.
Phoenix Guards rolled poorly, caused a single wound and took some 6 back. They held on Steadfast.

Image

Quite a turn! Most forces engaged, Beastmen going strong but might be running out of steam. Warriors and Daemon biding their time for now, but with the Dragon already chewing through stuff can they wait much longer?

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cheers, Lee

Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy


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PostPosted: Sun Feb 25, 2018 9:54 pm 
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Green Istari

Joined: Sat Sep 13, 2008 11:26 am
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RE.Lee wrote:
The Dragon will have to wait. Also - we've nerfed all artillery to only do D3+1 damage.

Cue draconic snickering! Still, 3 wounds on would slow him down a bit.

RE.Lee wrote:
Wrath of Khorne is the one with +2S on charge +1A later on, stubborn and a useful S5 breath weapon.

Dangerous but yeah, 5 wounds is always a little fragile.

RE.Lee wrote:
Bestigors butcher the White Lions

You had the numbers here.

RE.Lee wrote:
Savage Beast on the Great Shaman

Nice.

Good start, though the dragon is obviously an issue.

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Cavalry Prince Reloaded
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