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PostPosted: Mon May 15, 2017 9:51 pm 
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Gonna post as I go...

:)

RE.Lee wrote:
Deployment

Looks to me like the Bestigor will push down the right (they can handle the Treekin) while the Wild Riders will overlap your left, an issue because they're faster. You do have the Ambushing Gors to mix things up though. The spells look generally useful on both sides but nothing earth-shattering. A shame he didn't roll a lightning bolt to charge up your Shaggoth!

RE.Lee wrote:
kills some 5 Bestigors.

I'd be inclined to target the Razorgor.

RE.Lee wrote:
I move up with my hordes.

Might have been tempted to slow up with the Gors. Tricky one though. The Treekin advance looks a bit ambitious, the Wild Riders not so much (they should beat the Shaggoth, even if charged).

RE.Lee wrote:
The Elves charge! Wild Riders into the Shaggoths flank, Driads and Treeman into the Gors. The eagles goes behind my lines, trying to benefit somehow

Quite a long charge into the Shaggoth? Eagle should be redirecting your Bestigor!

RE.Lee wrote:
Razorgor suffers too - he loses 2 wounds but manages to pass a panic test on Ld6!

As a lone model he doesn't need to test here.

RE.Lee wrote:
The Wild Riders manage to put two wounds on the Shaggoth, but the retaliation is brutal and all 5 perish.

This is an epic fail! They have 12 S5 attacks re-rolling to hit, 4 1/2 wounds on average. 8 S4 Steed attacks should do a wound. Even given they whiffed, Shaggoth hit 5 times, wounded 5 times, 5 Ward saves failed!

RE.Lee wrote:
The Bestigors butcher the Treekin and overrun beyond the Glade Guard, which is unfortunate.

The curse of Frenzy.

RE.Lee wrote:
The heaps of S4 attacks are not doing much and the Shaggoth is on its last legs.

Treemen are tough. I guess you've had some hope of him failing a break test but if he kills the Shaggoth he'll start winning combat. Great Shaman too far away to help?

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PostPosted: Tue May 16, 2017 6:41 am 
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SA covered most of the points in detail. In general it feels like you're in a much better position then with the last battle around the same turn. By no means is it all over for the elves. But they lack the momentum and cohesion they had in the last battle.

Rod

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PostPosted: Wed May 17, 2017 7:33 am 
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Good points, as always.

The Wild Riders were indeed very unlucky, while the Shaggoth was having a rather good day (up to this point at least). My opponent remembered how well they've fared against the monster last time and was looking to killing him and overruning into the Gors (which wouldn't have happened anyway, because the Treeman was in the way).

Forgot single models don't need to do those 25% casualty checks - this makes the Ld6 Razorgor so much more useful!

I've asked my opponent why the eagle wasn't redirecting - he said he thought the Treekin would be better at holding stuff up. He's still delusional because of how nice the models look I think, or because of how well the Treeman has done.


Turn 3:
Eternal Guards charge my Razorgor, I flee but get caught and the Elves end up beyond the Treeman/Gor fight. Driads rally. Glade Guards turn towards my Bestigors. Eagle moves to block my ambushing Gors. The magic phase is dreadful as I fail to dispel Wildform on the Treeman and then have to let go Iceshard on the Gors. Shooting kills some Bestigors.
The main grind goes better than expected as the Treeman fluffs his attacks. I do 1 wound and the fighting continues.

I charge the eagle with the Gors and the southern Scouts with my Ungors (!). The Bestigors turn towards the Glade Guards. Once again not much luck in the magic phase. I do manage to shoot a Glade Guard with my Ungors, though.
The Gors and Shaggoth run out of luck - the latter is killed, while the former break and flee. Ouch.
The Ungors manage to run down the Scouts, which is a nice touch. The Gors however draw their combat with the eagle.

Image

Turn 4:
Eternal Guards charge the fleeing Gors and force them off the table. Driads assault my Ungors in the north. Damn Glade Guards evade (my positioning was rather poor). An elf mage miscasts (Wildform on the Driads perhaps?) and 2/3 of the EG die. No shooting.
The Gors carry on struggling with the Eagle. Driads beat up mu Ungors and I flee.

I clumsily turn my Bestigors (I think I was concerned about the incoming Driads and Treeman at the time).
Gors again fail to kill the Eagle, but at least break the beast.

Image

Turn 5:
The Glade Guards continue their dane, while I keep pursuing. The Forest Spirits remain stationary, happy not having to fight the deadly Bestigors.

Image

Turn 6:
Some characters bail from the doomed Glade Guard unit but my trap finally springs. The elves cast +2T but I counter with Savage Beast on my Great-Shaman, making him a A8 S7 re-rolling to hit killing machine, this on top of his elite Bestigor bodyguards. The elves are ripped to shreds despite their protection and thats it. A hard-fought draw in Drakwald!

Image

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PostPosted: Wed May 17, 2017 8:46 pm 
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RE.Lee wrote:
he said he thought the Treekin would be better at holding stuff up

All of us Wood Elf players have been there. Especially grim vs re-rolling S6 of course. Stubborn would improve them but what they're really missing is the S5 they had in the previous army book.

RE.Lee wrote:
The Gors and Shaggoth run out of luck - the latter is killed, while the former break and flee. Ouch.

Instantly costing you the BSB I guess.

RE.Lee wrote:
The elves are ripped to shreds despite their protection and thats it. A hard-fought draw in Drakwald!

Bravo, you kept plugging away RE. The Gors arriving where they did seemed inauspicious but they came good in the end. Treemen can be reliably taken down if you have the tools but otherwise, they're a major issue. Interesting game, thanks for the report!

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PostPosted: Wed May 17, 2017 9:03 pm 
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SpellArcher wrote:
Instantly costing you the BSB I guess.


Yup! Poor Ghazrak de Couronne (suitable conversion coming soon)... I thought I was being smart by keeping him out of the Treeman's reach but I should have used his 4 S5 attacks to try and bring it down while the Shaggoth was still keeping him busy.

The Gors inevitably rolled a 1 for their ambush and my opponent got to decide which table edge they had to come from. Since the Bestigors were already leaving a trail of, well, gore further up I figured they'd be useful against the elven chaff behind my guys.

Thanks for reading and valuable insight!

Fighting will recommence in a couple of weeks. We're planning a rematch at 2,4k (finally points to take a Beastlord!) but a smaller battle against High Elves led by a different friend might take place earlier. I'm tempted to bring out Skaven for that one.

There's also some progress on the Halberdiers as I wait for my Boar Boyz to convert into Razorgor (and Centigor!).

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PostPosted: Thu May 18, 2017 9:27 am 
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RE.Lee wrote:
Yup! Poor Ghazrak de Couronne (suitable conversion coming soon)... I thought I was being smart by keeping him out of the Treeman's reach but I should have used his 4 S5 attacks to try and bring it down while the Shaggoth was still keeping him busy.

Maybe the Great Shaman was just too far away from the centre in this game RE?

RE.Lee wrote:
The Gors inevitably rolled a 1 for their ambush and my opponent got to decide which table edge they had to come from. Since the Bestigors were already leaving a trail of, well, gore further up I figured they'd be useful against the elven chaff behind my guys.

At least rulebook Ambush gives you the choice of table edge. I still think there's merit in the Beastman version though.

RE.Lee wrote:
Thanks for reading and valuable insight!

You're welcome.

RE.Lee wrote:
Fighting will recommence in a couple of weeks.

Excellent!

RE.Lee wrote:
There's also some progress on the Halberdiers

Look forward to seeing them.

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PostPosted: Sun May 21, 2017 6:21 pm 
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SpellArcher wrote:
Maybe the Great Shaman was just too far away from the centre in this game RE?


Could be. I was torn between advancing both hordes in a "V" formation, ready to support each other but covering a narrower area or moving forward parallel manner. I went for the latter, as I was more afraid of being chaffed/encircled/whoknowswhat - I wasn't expecting the units to be separated so much and turning the Bestigor around seemed like a bad idea. This was back when I was still expecting to bring down the Treeman. Later on it was just damage control and the Bestigor needed to grab as many points as possible (which they didn't do that well, due to my clumsy, clumsy movement.

The Halberdiers now have base colours and shades on. A couple of quick highlights and they should be done by Friday :)

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PostPosted: Tue May 23, 2017 11:02 am 
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RE.Lee wrote:
Could be. I was torn between advancing both hordes in a "V" formation, ready to support each other but covering a narrower area or moving forward parallel manner. I went for the latter, as I was more afraid of being chaffed/encircled/whoknowswhat - I wasn't expecting the units to be separated so much and turning the Bestigor around seemed like a bad idea. This was back when I was still expecting to bring down the Treeman. Later on it was just damage control and the Bestigor needed to grab as many points as possible (which they didn't do that well, due to my clumsy, clumsy movement.

Perhaps if you'd deployed the Bestigor where the Gors were and vice versa, the S6 unit being more central might have helped RE? Had that premier unit been a cavalry bus, flank might have been better but Infantry probably favour the middle.

RE.Lee wrote:
The Halberdiers now have base colours and shades on. A couple of quick highlights and they should be done by Friday

:)

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