Elros Amandil wrote:Also, I HATED mining for resources which is another reason why I liked DoW. How does StarCraft II handle resources?
You won't like SC2 then, resource management is a fundamental piece in the game puzzle.
Economy-wise, the game basically boils down to a a game of risk/reward, wherein you can sacrifice current army strength for a stronger future economy. (or vice versa) Different races usually takes different approaches to this puzzle: for example, Zergs have the capability to power out a huge number of workers fairly early on, which if they did would give them a strong late game. Other races realize this, and thus it becomes their mission to delay creation of workers by forcing the Zerg to make warriors instead, or simply strike first and strike hard enough to make any long-term plan irrelevant.
So in this risk/reward game you can sacrifice future strength for immediate strength, vice versa, or something in between. While there are other aspects to the game as well, such as the rock/paper/scissor game of unit composition, I'd say resource management is the cornerstone upon which all else rests.
[i]"I am a big believer in technology and I’m a big believer in openness when it comes to the flow of information. I think that the more freely information flows, the stronger the society becomes, because then citizens of countries around the world can hold their own governments accountable."[/i]
- [url=http://www.youtube.com/watch?v=kWvBQyRTJD8]Barack Obama[/url]