EoT magic, multiple wizards with same lore
EoT magic, multiple wizards with same lore
Are we still bound by the rule of multiple wizards not being able to know the same spell twice per army?
Example:
I have 4 wizards with the Lore of Light. Can they all know Banishment thanks to being Loremasters of their lore? Or would 1 know Banishment and the rest stuck with "only" the signature spell?
Example:
I have 4 wizards with the Lore of Light. Can they all know Banishment thanks to being Loremasters of their lore? Or would 1 know Banishment and the rest stuck with "only" the signature spell?
Re: EoT magic, multiple wizards with same lore
8th edition rules for generating spells are no longer used. Every wizard knows all the spells from their chosen lore.
Enjoy spamming S7 Banishments backed up by multiple Pha's protection on your own. Preferably all the mages go into a cavalry unit with the BotWD. Fun, fun, fun (not sure of ironic or not)!
Enjoy spamming S7 Banishments backed up by multiple Pha's protection on your own. Preferably all the mages go into a cavalry unit with the BotWD. Fun, fun, fun (not sure of ironic or not)!
cheers, Lee
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
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Re: EoT magic, multiple wizards with same lore
Can you stack spells? As in could you cast Flesh to Stone on the same unit multiple times to get T10 Elves?
[url=http://www.ulthuan.net/forum/viewtopic.php?f=5&t=48766]Nox's Painting/Modelling Log[/url]
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[url=http://www.ulthuan.net/forum/viewtopic.php?f=51&t=60529]Nox's Battle Report Log[/url]
Re: EoT magic, multiple wizards with same lore
Just like you could always stack Wildform.
Thats how I ended up with a T1 Steam Tank the other day, Withering FTW!
Thats how I ended up with a T1 Steam Tank the other day, Withering FTW!
cheers, Lee
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Re: EoT magic, multiple wizards with same lore
Thanks for the reply, most probably I will try something like this if I ever play an EoT game
Re: EoT magic, multiple wizards with same lore
all mages are loremaster in EoT....Loremasters can re-roll something
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2014 - Chaos Dwarfs & Most Favoured Enemy
2015 - High Elves & Top HE
T9A
Highborn Elves - Army Book Committee
Balancing Board
Highborn Elves - ex-Army Support
Re: EoT magic, multiple wizards with same lore
Withering is remains in play though isn't it? So if you cast it again when already in play the original casting ceases.RE.Lee wrote:Just like you could always stack Wildform.
Thats how I ended up with a T1 Steam Tank the other day, Withering FTW!
Or are we talking about the skaven version?
[url=http://www.ulthuan.net/forum/viewtopic.php?f=67&t=45855]Charge of the Loremaster - Army Blog[/url]
Re: EoT magic, multiple wizards with same lore
Actually, it doesn't end when you cast it again. You can't recast it normally, though you are allowed to end it at any time and cast it again. Normally this would be the same effect. In the End Times, however, there are only 3 conditions where a spell cannot be recast (ET spell, 15+ spell, failed attempts earlier in the phase). This IMO replaces the limit on Remains in Play spells described in the BRB.
cheers, Lee
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Re: EoT magic, multiple wizards with same lore
I disagree. I believe RiP spells will end when recast (by the same wizard). I see nothing in the EoT rules to change this.
Unlike normal spells, which can only be attempted once per phase, RiP spells can only be cast if they don't already have an effect in play at the time. It's an entirely different restriction. So yes, you could cast it a second time in the same phase (using the EoT rules), but you would only get the second casting's effect. Unless you have multiple wizards casting it of course!
Unlike normal spells, which can only be attempted once per phase, RiP spells can only be cast if they don't already have an effect in play at the time. It's an entirely different restriction. So yes, you could cast it a second time in the same phase (using the EoT rules), but you would only get the second casting's effect. Unless you have multiple wizards casting it of course!
[url=http://www.ulthuan.net/forum/viewtopic.php?f=51&t=61399]my MSU army list/battle reports[/url]
[quote="Nyeave"]Omg it's a parrot chariot - a parriot... :D[/quote]
[quote="Nyeave"]Omg it's a parrot chariot - a parriot... :D[/quote]
Re: EoT magic, multiple wizards with same lore
Where does it say the effect will cease when you cast the spell again?
cheers, Lee
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Re: EoT magic, multiple wizards with same lore
A wizard must cancel a RiP effect before attempting the spell again.
[url=http://www.ulthuan.net/forum/viewtopic.php?f=51&t=61399]my MSU army list/battle reports[/url]
[quote="Nyeave"]Omg it's a parrot chariot - a parriot... :D[/quote]
[quote="Nyeave"]Omg it's a parrot chariot - a parriot... :D[/quote]
Re: EoT magic, multiple wizards with same lore
What are you quoting? The "Remains in Play Spells" on page 36?
cheers, Lee
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy
Elven Field Surgeon, Department of Intensive Care, Resuscitation and Necromancy