Armor save modifier

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SquidVicious405
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Armor save modifier

#1 Post by SquidVicious405 »

Can somebody clarify how armor save modifier works please
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Sackree
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Re: Armor save modifier

#2 Post by Sackree »

The brb explains it very well, not sure what you need clarifying but it is affected by the attacking models strength as follows:

S4 -1 AS
S5 -2 AS
S6 -3 AS
S7 -4 AS
Etc...

If the attacking modal has the Armor piercing rule the opponent has -1 to their Armour save cumulative with strength modifier
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John Rainbow
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Re: Armor save modifier

#3 Post by John Rainbow »

Sackree has it pretty well covered here. I'll just add an example. Let's say you have a silver helm. He has a 2+ AS from heavy armour (5+), mount with boarding (+2) and and shield (+1). If he is hit with a strength 5 attack his armour save (AS) goes down to 4+ due to the modifier Sackree mentioned.
SquidVicious405
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Joined: Thu Nov 13, 2014 3:52 am

Re: Armor save modifier

#4 Post by SquidVicious405 »

I was confused about the minus, reread rule book. So the minus is actually a plus on they're armor. That's what I didn't understand
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John Rainbow
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Re: Armor save modifier

#5 Post by John Rainbow »

Glad we could help.
SquidVicious405
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Re: Armor save modifier

#6 Post by SquidVicious405 »

Thanks
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Morgen
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Re: Armor save modifier

#7 Post by Morgen »

The penalty actually applies to the die roll, similar to how the penalties for shooting work which is why it is presented as a negative number.

If a unit has a 4+ armour save and is hit by a strength 5 wound then the armor save die roll has a -2 modifier applied to it.

Like this: Die Roll - 2 = True Result

Example:

4-2 = 2
5-2 = 3
6-2 = 4 <--- The only 4+ result with the penalty requires a roll of 6.

Thus why most people simply adjust the armor save itself and just say they need a 6+. It makes it easier to sort through dice quickly for most folks.
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