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Silver
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Submit and Discuss your rules questions!

#1 Post by Silver »

http://www.ulthuan.net/forum/viewtopic. ... 008#193008

I've reorganized the FAQ post by copypaste into the Announcement post and updated the old 6th Ed stuff (mainly deleted questions that were no longer needed and kept the Fluff part as well as old questions that are still valid)

For any further Questions you would think needs to be added in there (Mainly related to High Elf rules) be it something that is affected by High Elf items in other armies or other army rules that may affect us, or just common rules questions, feel free to post them here.

Also, any discussion of Questions and Answers posted in the Announcement should be discussed here.
Feel free to continue discussions from the old FAQ thread: http://www.ulthuan.net/forum/viewtopic.php?t=23479
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#2 Post by Denomic »

How many attacks would a flank on the Hydra? Here is an example of what I'm talking about.




SM
SM HHHH
SM HHHH
SM HHHH
SM HHHH
SM HHHH
SMEHHHHE
SSSSSSS
SSSSSSS
SSSSSSS
SSSSSSS

SM = SwordMaster
E = Hydra Handlers
H = Hydra
S = SpearElves

How many attacks would the Swordmasters get? If they only get 4, then it would all go towards the handler, but if they get all their attacks, then it would go towards the hydra right?
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#3 Post by Silver »

In that specific case, no attacks may go on the Hydra as you are in contact with the Beastmasters and not the War Hydra itself.

Base-to-Base contact is very important.
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Re: Null Stones

#4 Post by Boombaby »

The description of the Null Stone indicates that it nullifies spells cast on the bearer or within 6", magic items within 6" up to and including dwarven runes.

My question is this: Does the Null stone affect the newer abilities of Vampires and Daemons? like Gifts of the gods and what not? I've not been able to find anything on this anywhere.
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Re: Null Stones

#5 Post by Silver »

Boombaby wrote:My question is this: Does the Null stone affect the newer abilities of Vampires and Daemons? like Gifts of the gods and what not? I've not been able to find anything on this anywhere.
Spells, Magic Items and Dwarven Runes are stated.

So no it does not stop vampire powers or chaos gifts.
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#6 Post by kineticdragon »

Sometimes this game makes me feel like my level of reading comprehension is less than desirable...

Question: If my unit wipes out the front rank of an enemy unit, that unit do not get to attack back?

Example: My swordmasters do five wounds to the opposing skeletons (with five models in the front rank), with no wounds saved. Would combat is end there as the the front row was killed and the row moving into its place may not strike back.

Maybe its an obvious question, but my friend and I have been playing that the defending unit (skeletons in the case above) get to strike back. If it does not work like this I can finally understand the advantage of ASF. I was just reading the rule book, and re-reading the removing casualties section.
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#7 Post by Prince_Asuryan »

If you kill all models in base to base contact, before they strike, they cannot attack back.

Say, for example, fighting 5 skeletons, and you kill 4 of them, only 1 may fight back. If you kill them all, none may fight back.

The exception to this rule is character and champions. You MUST declare you are attacking these models, and even if you kill the entire front rank, and more, they may still attack back unless you declared you were attacking them, and successfully killed them.

Pg 36 of the BRB under 'Removing Casualties'
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#8 Post by Musashi »

A lot of people overlook the champion; also when the Vampires restock casualties, the command models are restored first.
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#9 Post by grisnik »

Not sure if this has been answered before but I cannot find it.

Book of Heoth vs Rink or Hotek ( DE item ).

Ours says all doubles ( except miscast ) are cast with IF, however their item says all doubles count as Miscasts..

Which one takes priority? Which one is held true if both are in the same game?

I foresee this coming up as I have a DE player at my club who used this items almost exclusively, so wondering on how this would play out if I were to spend the 100 pts on such an expensive item myself.

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#10 Post by silashand »

grisnik wrote:Which one takes priority? Which one is held true if both are in the same game?
Don't have my rulebook with me right now so I can't give you a page number, but 7th edition eliminated the ability to have both occur. Miscasts always take priority now and the spell will automatically fail unless you get the miscast result that lets it go through. The BRB is very clear on this.

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#11 Post by Luna Guardian »

The Ring takes priority. Every double is a miscast, so the Book does not apply (since Miscasts aren't cast with IF and in order for the Book to give you an IF you'd have to roll a double))
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#12 Post by grisnik »

Ah good to know thanks.. has been a while since I played and never really looked that information up before..

Cheers for the quick response.. so basically it means that is it a waste of 100 pts againest DEs.. good to know..
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#13 Post by Silver »

Only a waste if you don't stay away from the ring and cast toward it.
A dark elf that has 2 level 2s or a Level 4 and some level 2s, will not have the Ring.
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#14 Post by Musashi »

Sure he will, just outside the effective range. It's one of the clues you have to look for, in order to triangulate its position.
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#15 Post by Crawd »

Musashi wrote:Sure he will, just outside the effective range. It's one of the clues you have to look for, in order to triangulate its position.
Then you'll know where to cast :P

No it's a waste of point if a DE player has the RoH and casters, unless it's scroll caddies. With a L4, there's no way a DE will use the RoH, too risky.
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#16 Post by ~Milliardo~ »

Combine all that above with a tentatively cast magic missile by one of your lv. 2's, and you can be 100% certain where it is.

It's also not a total loss for your Book wielding archmage if you run into a Dark Elf Army... since you can choose your lore and spells based on your opponent, just pick High Magic for him, and concentrate on casting Drain Magic, Shield of Saphery, or some other lore that has spells beneficial to your own force. If the enemy player moves any of his scouts or support units out of that rings field, obliterate them.
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#17 Post by Giladis »

Or take the book and aim at his casters because they will be outside the range.
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#18 Post by Dannaron »

Does Drain Magic affect the power level of Bound Items?

For instance, if I cast it in the first turn and then used the Ring of Fury, would my opponent need a six to dispel?
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#19 Post by Silver »

Dannaron wrote:Does Drain Magic affect the power level of Bound Items?

For instance, if I cast it in the first turn and then used the Ring of Fury, would my opponent need a six to dispel?
No. Bound spells have a Power Level.
Drain Magic affects Casting Value - which Bound spells do not have.

A power level is different from a casting value.
Power level is a result, as if you had rolled dice and scored 3 (for Ring of Fury) - Drain Magic affects the Lores directly - it doesn't trigger MR or Ring of Hotek, etc.
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#20 Post by Musashi »

That proposed tactic went down the drain.
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#21 Post by stormbrow II »

I know that I've posted this in the Lizardmen question but I'll move it here to make things neater.

How does the poisoned Bolt Thrower shot from the Ancient Stegadon work?

If he rolls a 6 to hit does he auto-wound everyone as he's counted as having a poisoned no armour save shot that has hit everybody?
or
Does he only kill the first guy hit as he will typically only have one wound?
or
Will the second guy hit require a to wound roll as no roll to hit is made at all?
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#22 Post by ~Milliardo~ »

Quick question: What constitutes a full rank of Ogre Bulls, or any monster base models for that matter? Is it 5 models wide, or 4?
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#23 Post by Prince_Asuryan »

For CR? I would say 5, as that's what the rule book says:

Pg 38 - 'If your units formation is at least 5 models wide, you may claim a bonus of +1 for each rank behind the first'
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#24 Post by ~Milliardo~ »

Yeah, that's what I thought too. I just always see people fielding them in blocks of eight, four by four, and I wondered why that seemed to be optimum... cost, I guess.
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#25 Post by Armilthuan »

I thought there was an Ogre Kingdoms upgrade that allowed 4 ogres to make a rank, available to each units at a cdertain price. Don't know what it's name was ATM.
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#26 Post by Wildling04 »

stormbrow II wrote:I know that I've posted this in the Lizardmen question but I'll move it here to make things neater.

How does the poisoned Bolt Thrower shot from the Ancient Stegadon work?

If he rolls a 6 to hit does he auto-wound everyone as he's counted as having a poisoned no armour save shot that has hit everybody?
or
Does he only kill the first guy hit as he will typically only have one wound?
or
Will the second guy hit require a to wound roll as no roll to hit is made at all?
Not absolutely sure on this one, but I think that he simply autowounds the first, so you don't have to roll for the first guy.
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#27 Post by Silver »

Armilthuan wrote:I thought there was an Ogre Kingdoms upgrade that allowed 4 ogres to make a rank, available to each units at a cdertain price. Don't know what it's name was ATM.
Nope. 6th ed. Rulebook is long gone.
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#28 Post by ZehKaiser »

Silver wrote:In that specific case, no attacks may go on the Hydra as you are in contact with the Beastmasters and not the War Hydra itself.

Base-to-Base contact is very important.
Wouldn't this be resolved in the same way as a flank or rear against a unit with an incomplete rear rank? Which is to say you just draw a line to the models you would be lined up with. I realise the hydra is one model, but I feel like in this case, and in the spirit of the rules (maximizing and all) that you'd get to attack the hydra as if you were in B2B, and in that particular case the models all have to attack the hydra.

The fact that the hydra is one model that is in the "front rank" does make it a bit unique... I feel like the principle could easily apply though.
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#29 Post by Musashi »

~Milliardo~ wrote:Yeah, that's what I thought too. I just always see people fielding them in blocks of eight, four by four, and I wondered why that seemed to be optimum... cost, I guess.
Impact hits - +1 strength per additional Ogre behind the first, IIRC.
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#30 Post by Spectre1 »

Could someone point out to me in the BRB what can units do after rallying. Can they shot, move or do anything else?

Thank you
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