New to WHFB and HE - Need starting list advice
Posted: Sat Jul 03, 2010 12:14 am
Hello everyone,
A brief introduction before I get to the meat of the article so you can get an idea of where I'm coming from and would like to go with this. I've been playing 40k for several years now (Space Wolves and Eldar) and am looking at making a switch to Fantasy, my experience with Fantasy thus far has been two introduction games one using Goblins the other proxy my friends Wood Elves for Dark Elves (I've been interested in either HE or DE for several months now and have made up my mind to go with the HE) and watching a dozen or so games being played as well. I know the general rules but not the finer points.
I have been keenly following 8th edition rumours and witnessed an 8th edition intro game at my local GW (not to mention lurking this site for a couple of weeks) and am looking at making a HE army suitable for 8th.
The theme I'm going for is a versatile force able to advance or hold back and counter attack with dominance in the magic phase, Im not looking for something to crush everyone I play against just something that will be a challenge to play and play against and suitable as a take all comers list.
My GW plays 1500pt games on 4x4 tables so I have constructed the following, I am just looking to make sure I'm heading in the right direction and not shooting myself in the foot (I learnt after my first army to plan and not just impulse buy everything shiny). I believe it adheres to the new FOC, I only caught a glimpse of it for several seconds when one of the staff members was showing me the new book.
Mage (165)
Level 2
The Seerstaff of Saphery
This guy is my offensive mage once I am familiar with the magic lores in the new rulebook I'll be able to adapt to any situation I need.
Mage (175)
Level 2
Annulian Crystal
This guy is my defensive mage most likely taking High Magic for Drain Magic and whatever else he rolls up, my aforementioned friends' new force is VC and if I am able to hinder him raising so many troops it'd be great.
Lothern Sea Guard x 20 (271)
Shield s
Musician
Standard Bearer
These guys are also adaptable and look great on paper I see them either guarding flanks or advancing possibly shooting along the way. I also think they'd fill the role of a locking unit so the SHs or PG can counter attack, I see this also being useful if the mage rolls up Courage. From my understanding of unit Champions I dont think they'd be worth the points in the LSG unit, what's the general consensus with this?
Lothern Sea Guard x 20 (271)
Shield s
Musician
Standard Bearer
Phoenix Guard x 10 (180)
Keeper of the Flame
Musician
Standard Bearer
I see these guys as being like the Striking Scorpions in the Eldar force, good WS, decent Str fairly resilient as far as elves go. They look like a good general combat unit.
Silver Helms x 10 (234)
Musician
Standard Bearer
Two reasons for these guys, I've read that 2+ save cav cannot march (not to mention I ran out of points for shields anyway) so to keep them as a fast unit - am I right in thinking heavy armour + cav + barding = 3+? The second reason is I'm thinking of buying 2 battalion boxes so I'll have the models anyway. The lack of High Helm is from lack of points.
Repeater Bolt Thrower xxx
Repeater Bolt Thrower xxx
These guys look awesome and once again fit in with the versatility theme.
Total 1496
So how does this look? Everything seems sound in my head at least but I'm not experienced enough to know if it'll work out or not.
Going over this it might be cheaper to buy everything individually than the battalions as the archers look very expensive for guys with no saves.
If the rumours of HEs being in the Isle of Blood is true I'll probably look at getting that when its released more LSG, plastic SMs and a cheap mini rule book, cant go wrong!
Thank you for reading.
*Edit* One thing I forgot to ask that is how to best protect the mages? I was thinking the LSG or the PG but they'll get crunched in the first round of CC wont they?
A brief introduction before I get to the meat of the article so you can get an idea of where I'm coming from and would like to go with this. I've been playing 40k for several years now (Space Wolves and Eldar) and am looking at making a switch to Fantasy, my experience with Fantasy thus far has been two introduction games one using Goblins the other proxy my friends Wood Elves for Dark Elves (I've been interested in either HE or DE for several months now and have made up my mind to go with the HE) and watching a dozen or so games being played as well. I know the general rules but not the finer points.
I have been keenly following 8th edition rumours and witnessed an 8th edition intro game at my local GW (not to mention lurking this site for a couple of weeks) and am looking at making a HE army suitable for 8th.
The theme I'm going for is a versatile force able to advance or hold back and counter attack with dominance in the magic phase, Im not looking for something to crush everyone I play against just something that will be a challenge to play and play against and suitable as a take all comers list.
My GW plays 1500pt games on 4x4 tables so I have constructed the following, I am just looking to make sure I'm heading in the right direction and not shooting myself in the foot (I learnt after my first army to plan and not just impulse buy everything shiny). I believe it adheres to the new FOC, I only caught a glimpse of it for several seconds when one of the staff members was showing me the new book.
Mage (165)
Level 2
The Seerstaff of Saphery
This guy is my offensive mage once I am familiar with the magic lores in the new rulebook I'll be able to adapt to any situation I need.
Mage (175)
Level 2
Annulian Crystal
This guy is my defensive mage most likely taking High Magic for Drain Magic and whatever else he rolls up, my aforementioned friends' new force is VC and if I am able to hinder him raising so many troops it'd be great.
Lothern Sea Guard x 20 (271)
Shield s
Musician
Standard Bearer
These guys are also adaptable and look great on paper I see them either guarding flanks or advancing possibly shooting along the way. I also think they'd fill the role of a locking unit so the SHs or PG can counter attack, I see this also being useful if the mage rolls up Courage. From my understanding of unit Champions I dont think they'd be worth the points in the LSG unit, what's the general consensus with this?
Lothern Sea Guard x 20 (271)
Shield s
Musician
Standard Bearer
Phoenix Guard x 10 (180)
Keeper of the Flame
Musician
Standard Bearer
I see these guys as being like the Striking Scorpions in the Eldar force, good WS, decent Str fairly resilient as far as elves go. They look like a good general combat unit.
Silver Helms x 10 (234)
Musician
Standard Bearer
Two reasons for these guys, I've read that 2+ save cav cannot march (not to mention I ran out of points for shields anyway) so to keep them as a fast unit - am I right in thinking heavy armour + cav + barding = 3+? The second reason is I'm thinking of buying 2 battalion boxes so I'll have the models anyway. The lack of High Helm is from lack of points.
Repeater Bolt Thrower xxx
Repeater Bolt Thrower xxx
These guys look awesome and once again fit in with the versatility theme.
Total 1496
So how does this look? Everything seems sound in my head at least but I'm not experienced enough to know if it'll work out or not.
Going over this it might be cheaper to buy everything individually than the battalions as the archers look very expensive for guys with no saves.
If the rumours of HEs being in the Isle of Blood is true I'll probably look at getting that when its released more LSG, plastic SMs and a cheap mini rule book, cant go wrong!
Thank you for reading.
*Edit* One thing I forgot to ask that is how to best protect the mages? I was thinking the LSG or the PG but they'll get crunched in the first round of CC wont they?