8th High Elves 2000pts - Think this'll work nicely....
Posted: Sat Jun 26, 2010 8:46 pm
So I've now had the opportunity to look through the 8th BRB and have come up with this for my 2000pts list, although I have the feeling that our regular points is going to go up to around 2500pts, as a pitched battle now takes far less time to complete. Explanation for choices below list:
Archmage - Level 4, Skeinsliver, Book of Ashur (+1 to cast and dispel)
Mage - Level 2, Seerstaff, Gem of Courage
Moble - BSB, GW, AoCaledor, Guardian Phoenix
20 Spearelves - Full Command
20 LSG - Full Command, Banner of the Eternal Flame
15 Phoenix Guard - Full Command, Standard of Blades
5 Dragon Princes - Full Command
2 Repeater Bolt Throwers
2 Great Eagles
TOTAL - 1998pts.
Magic has been 'proper sorted out' for the better, IMHO and I intend to capitalise. The Archmage with the Book of Ashur gives me +5 to his casting attempts, and +6 to my dispel attempts, when coupled with the HE's innate dispel bonus. This is just downright brutal. He is accompanied by the BSB, who is now a vital part of ANY list given that you re-roll ANY leadership tests if you are within 12" of him. The Armour of Caledor/GPHoenix makes him survivable and the GW gives him killability (hello, higher initiative). The level 2 mage is an efficient beast, able to select exactly the spells I need, and capitalising again on the HE's Mage's ability to choose ANY lore. The gem of courage gives the unit he goes with a better chance of consistency.
Onto the core, and I have two nice blocks - one of standard spearmen as they are tried and tested, and one of the new boys, as they will utilise a free reform to go from archers in a 10x2 formation, to fighting-in-four-ranks spearmen in 5x4 with flaming shots and attacks. And its still min core.
Specials are a no brainer - Phoenix guard have gotten so much more better whilst Lions/Swordmasters are a little less effective. The PG will be a bunker for the Archmage and BSB, and thanks to the banner have S4, Armour-piercing halberds. Nice. Couple that with a few of the spells from Lore of Metal, particularly the one that PERMANENTLY reduces an enemy unit's armour save by one and I'm dancing. Dragon Princes are there for some flanking cavalry and now with re-rolls, hit much much harder.
Finally, though the combining of a warmachine with its crew in terms of statlines makes RBT's weaker, they are still a versatile option, and will now be targeting archers and gunners primarily as a support platform, leaving the heavy stuff to my LSG, DP and PG. The great Eagles will come into their own in this format and are no brainers - march blocking, redirecting, flee reactions and warmachine hunting. You'll see.
Anyway, thoughts?
Q
Archmage - Level 4, Skeinsliver, Book of Ashur (+1 to cast and dispel)
Mage - Level 2, Seerstaff, Gem of Courage
Moble - BSB, GW, AoCaledor, Guardian Phoenix
20 Spearelves - Full Command
20 LSG - Full Command, Banner of the Eternal Flame
15 Phoenix Guard - Full Command, Standard of Blades
5 Dragon Princes - Full Command
2 Repeater Bolt Throwers
2 Great Eagles
TOTAL - 1998pts.
Magic has been 'proper sorted out' for the better, IMHO and I intend to capitalise. The Archmage with the Book of Ashur gives me +5 to his casting attempts, and +6 to my dispel attempts, when coupled with the HE's innate dispel bonus. This is just downright brutal. He is accompanied by the BSB, who is now a vital part of ANY list given that you re-roll ANY leadership tests if you are within 12" of him. The Armour of Caledor/GPHoenix makes him survivable and the GW gives him killability (hello, higher initiative). The level 2 mage is an efficient beast, able to select exactly the spells I need, and capitalising again on the HE's Mage's ability to choose ANY lore. The gem of courage gives the unit he goes with a better chance of consistency.
Onto the core, and I have two nice blocks - one of standard spearmen as they are tried and tested, and one of the new boys, as they will utilise a free reform to go from archers in a 10x2 formation, to fighting-in-four-ranks spearmen in 5x4 with flaming shots and attacks. And its still min core.
Specials are a no brainer - Phoenix guard have gotten so much more better whilst Lions/Swordmasters are a little less effective. The PG will be a bunker for the Archmage and BSB, and thanks to the banner have S4, Armour-piercing halberds. Nice. Couple that with a few of the spells from Lore of Metal, particularly the one that PERMANENTLY reduces an enemy unit's armour save by one and I'm dancing. Dragon Princes are there for some flanking cavalry and now with re-rolls, hit much much harder.
Finally, though the combining of a warmachine with its crew in terms of statlines makes RBT's weaker, they are still a versatile option, and will now be targeting archers and gunners primarily as a support platform, leaving the heavy stuff to my LSG, DP and PG. The great Eagles will come into their own in this format and are no brainers - march blocking, redirecting, flee reactions and warmachine hunting. You'll see.
Anyway, thoughts?
Q