Tactics Against All Goblin Army Needed
Posted: Fri Jan 02, 2015 10:11 am
Hey guys, I am playing an all Goblin army and need help devising some tactics on how to beat them. It is a 2500pt battle with pre-end time rules except 50% Lords and Lore of Undeath is allowed. I have faced the army before but have trouble dealing with the sheer numbers. It is a friend of mines list he is practicing to use for a competition.
Goblin Lord, on Spider (2+,5++): Leadership Bubble that hides all game.
Goblin Lord, Wizarding Hat (3+): Unpredictable but not that worrying.
BSB, Potion of Toughness: Potion generally means a need for two rounds of combat.
49x Night Goblins, nets, short bows, full command
Goblin Shaman lvl 1, lore of undeath, hex scroll: Guy summons skeleton units as redirects or for additional standards.
34x Night Goblins, nets, spears, standard/musician
Goblin Shaman lvl 1, lore of goblins, feedback scroll: Feedback scroll is scary, otherwise nothing much.
34x Night Goblins, nets, spears, standard/musician
15x Spider Riders, Musician: Tend to run to archers or war machines.
Squig Herd (30 squigs, 20 goblins): This thing hurts in horde formation.
Arach Spider: Great against troops but not much else.
3x Wolf Chariots: These are in three separate units and if I can shoot at them fine, but then I can't shoot at other stuff.
6x Squig Hoppers: They tend to bounce into units trying to war machine hunt.
3x Bolt Throwers
Stone Thrower
Doom Diver
Typically the squig herd and the chariots charge one flank, the spiders vanguard on the other with the arach spider, blocks in the middle. My problem tends to be dealing with the sheer numbers. My archers love shooting at many of the units (Squig Herd, Chariots, Spider Riders) but I can never shoot enough to make a dent in all these things meaning either my war machines get hunted, my elite units get impact hits or the squig her shreds everything (seriously, a horde of them hurts). The Arach spider requires me to deal with it with elite infantry, not a huge issue and due to the number of war machines I have to charge forward with something fast. This leaves me with very little to actually fight the three (potentially 4 including the squigs) block units which equal roughly half the army. If I don't address the other things they do the damage to my army.
The magic phase is interesting as I can and have can easily out magic the army. However typically one spell a turn is devastating (which always has max dispel dice thrown at it). So while I get to cast the other less powerful spells it doesn't seem to deal enough damage. I typically get off an irresistible force spell which does massive damage but the two scrolls actually manage on average to cause far more problems than I would have initially thought.
Any advice on tactics on how to beat the army or really just dealing with hordes in general?
Goblin Lord, on Spider (2+,5++): Leadership Bubble that hides all game.
Goblin Lord, Wizarding Hat (3+): Unpredictable but not that worrying.
BSB, Potion of Toughness: Potion generally means a need for two rounds of combat.
49x Night Goblins, nets, short bows, full command
Goblin Shaman lvl 1, lore of undeath, hex scroll: Guy summons skeleton units as redirects or for additional standards.
34x Night Goblins, nets, spears, standard/musician
Goblin Shaman lvl 1, lore of goblins, feedback scroll: Feedback scroll is scary, otherwise nothing much.
34x Night Goblins, nets, spears, standard/musician
15x Spider Riders, Musician: Tend to run to archers or war machines.
Squig Herd (30 squigs, 20 goblins): This thing hurts in horde formation.
Arach Spider: Great against troops but not much else.
3x Wolf Chariots: These are in three separate units and if I can shoot at them fine, but then I can't shoot at other stuff.
6x Squig Hoppers: They tend to bounce into units trying to war machine hunt.
3x Bolt Throwers
Stone Thrower
Doom Diver
Typically the squig herd and the chariots charge one flank, the spiders vanguard on the other with the arach spider, blocks in the middle. My problem tends to be dealing with the sheer numbers. My archers love shooting at many of the units (Squig Herd, Chariots, Spider Riders) but I can never shoot enough to make a dent in all these things meaning either my war machines get hunted, my elite units get impact hits or the squig her shreds everything (seriously, a horde of them hurts). The Arach spider requires me to deal with it with elite infantry, not a huge issue and due to the number of war machines I have to charge forward with something fast. This leaves me with very little to actually fight the three (potentially 4 including the squigs) block units which equal roughly half the army. If I don't address the other things they do the damage to my army.
The magic phase is interesting as I can and have can easily out magic the army. However typically one spell a turn is devastating (which always has max dispel dice thrown at it). So while I get to cast the other less powerful spells it doesn't seem to deal enough damage. I typically get off an irresistible force spell which does massive damage but the two scrolls actually manage on average to cause far more problems than I would have initially thought.
Any advice on tactics on how to beat the army or really just dealing with hordes in general?