What do you think of the new Prince Imrik?
Posted: Tue Dec 30, 2014 7:13 pm
Has anyone played much with the new Prince Imrik? 810 is a whole lot of points, but I'm wondering if he could work well in combination with Life and High magic. He seems a lot less vulnerable to going down in a single turn to cannon fire compared with a normal Prince and Star Dragon. Lets compare the two:
So you have your big beautiful dragon model, BUT your facing an Empire army with three cannons, every dragons worst nightmare. If it's a Prince and Star Dragon...it doesn't look good. In one turn, assuming all hit, all three will wound on 2+ and do an average of 3.5 wounds each and the dragon will suffer 10.5 wounds on average. The same cannonballs will simultaneously hit the rider, who might save one or two with a ward save, but his armor will count for nothing and he's odds on to die. I'd guess the Prince on Star Dragon dies 60% of the time when facing 3 cannons.
Same situation with Imrik: Assume all three hit, he will on average save one with the 5+ ward. Your opponent will need an awful lot of luck to get 10 wounds. I'd guess Imrik dies 15% of the time when facing 3 cannons. If taken in an army with Life and High magic and Khaine magic rules, a combination of spam life spells and boosted Apotheosis should get Imrik's wounds back easily the following turn. He should easily survive long enough for him or something else to kill the cannon crews then he can mop up the rest of the army.
Bear in mind that this 3 cannon set up is the rare, nightmare scenario for a dragon, and most armies won't have anything like that level of monster killing firepower. The other fear would be a full Coven of Light, which with a S7 banishment will average 7 hits, 3 or 4 wounds each, he will probably need 3 successful Banishment's to finish Imrik, very unlikely to happen in a single turn, and you could heal those wounds back if he gets through one or two. If your packing Life magic you also have the option of flesh to stoning Imrik and making him largely Banishment proof.
Imrik doesn't really have much else to fear. He will carve through absolutely everything. Ten S10 attacks on the charge with Always Strike First, re-rolls through high initiative, re rolling 1's to wound through Murderous prowess (in a Host of the Eternity King). Rubber lance syndrome is no worry either, ten S7 attacks is still better than anything else in the game.
If I want a big dragon (and my name is Ladril Caledor so...yeah) I'm not sure I can find any reason to take a 650 point Prince on Star Dragon over Prince Imrik. The Lord of Dragons costs a little more, but hits much harder and is far less vulnerable.
So you have your big beautiful dragon model, BUT your facing an Empire army with three cannons, every dragons worst nightmare. If it's a Prince and Star Dragon...it doesn't look good. In one turn, assuming all hit, all three will wound on 2+ and do an average of 3.5 wounds each and the dragon will suffer 10.5 wounds on average. The same cannonballs will simultaneously hit the rider, who might save one or two with a ward save, but his armor will count for nothing and he's odds on to die. I'd guess the Prince on Star Dragon dies 60% of the time when facing 3 cannons.
Same situation with Imrik: Assume all three hit, he will on average save one with the 5+ ward. Your opponent will need an awful lot of luck to get 10 wounds. I'd guess Imrik dies 15% of the time when facing 3 cannons. If taken in an army with Life and High magic and Khaine magic rules, a combination of spam life spells and boosted Apotheosis should get Imrik's wounds back easily the following turn. He should easily survive long enough for him or something else to kill the cannon crews then he can mop up the rest of the army.
Bear in mind that this 3 cannon set up is the rare, nightmare scenario for a dragon, and most armies won't have anything like that level of monster killing firepower. The other fear would be a full Coven of Light, which with a S7 banishment will average 7 hits, 3 or 4 wounds each, he will probably need 3 successful Banishment's to finish Imrik, very unlikely to happen in a single turn, and you could heal those wounds back if he gets through one or two. If your packing Life magic you also have the option of flesh to stoning Imrik and making him largely Banishment proof.
Imrik doesn't really have much else to fear. He will carve through absolutely everything. Ten S10 attacks on the charge with Always Strike First, re-rolls through high initiative, re rolling 1's to wound through Murderous prowess (in a Host of the Eternity King). Rubber lance syndrome is no worry either, ten S7 attacks is still better than anything else in the game.
If I want a big dragon (and my name is Ladril Caledor so...yeah) I'm not sure I can find any reason to take a 650 point Prince on Star Dragon over Prince Imrik. The Lord of Dragons costs a little more, but hits much harder and is far less vulnerable.