Curu Olannon wrote:If anything, I think msu got a boost.
I strongly disagree with this statement. Your argument is predicated on the desire to avoid arcs/unfavorable combat. Well and good. You then make a leap to fewer arcs=easier control. This is inaccurate. I've played wood elves since ravening hordes, and it's always been a small unit oriented army. In every single incarnation of the army and game, the #1 thing that I struggle with is flying armored characters.
Rather than look at the total number of arcs, consider the inescapability of those arcs. With 4 tough flying monsters, many MSU armies will be hard pressed to contain them enough to get strong counter charges, and even then, those counter charges are unlikely to result in substantial damage to the large flier.
While I do agree that more threats can be difficult to manage, it's categorically different from trying to manage combat power that you can neither avoid nor kill.
Curu Olannon wrote:
While I believe lots of armies can counter the influx of characters with "standard" army composition, I believe our options become a lot less flexible. The triple-DP WoC and double SD + frostheart + bus HE builds will basically break just about any HE army that is not character centric I believe.
I am curious what you think characters are going to be able to do against such armies. This is an assertion you have made a couple of times, and I still can't quite make sense of it, as elven heroes are neither durable nor particularly dangerous when compared to vampire lords, demon princes, or chaos characters.
The only thing that comes to mind for me is trying to get milage out of an anointed and high magic, but I don't think that's quite what you meant.
I also disagree with the premise that units are not useful. For starters, you can get 15 white lions for the cost of a cav prince. Secondly, I played a game yesterday using a Boothy-style list against double dragon/glade rider wood elves.
My RBTs did 0 wounds in the 3 turns they lived. My loremaster jumped down a hole turn 1. My bsb failed 2 rerollable 1+ armor saves from the 2 shots that were allocated on him due to unit depletion. All I had were units. At the end of the game, I had killed 16 way watchers, 600 points worth of glade riders, the highborn dragon rider, and had killed the sisters and broken their dragon, netting a 200 point win (600 if the dragon had been caught).
Keep in mind this is with the nonsensical Swedish comp ruling where ASF and ASL on the same model means that ASF models get rerolls to hit.
Wood elf dragons are not star dragons, nor demon princes, but I think the game suggests that masses of models pose an interesting challenge to a meta game evolving more and more toward concentrated power, as mentioned by Curu.