What are the best Spells for Teclis to battle Nagash

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Mark071179
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Joined: Fri Aug 22, 2014 12:19 pm

What are the best Spells for Teclis to battle Nagash

#1 Post by Mark071179 »

With the new release of Nagash in sight.
What are the best Spells for Teclis to battle Nagash

My idea so far:
Wither down his armour save with Plague of Rust en than use Banishment to finish him off.

Okkams Mindrazor and Flaming Sword of Ruin to Buff my troops

And The Dwellers Below and The Purple Sun for crowd control (or extra Damage Nagash).

Transformation of Kadon as a last resort

Fire:Flaming Sword of Ruin (Augment)
Beast: Transformation of Kadon (last resort)
Metal: Plague of Rust (Hex)
Light: Banishment (Direct Damage, rerolle Wardsave)
Life: The Dwellers Below (Direct Damange on st test).
Heavens: Curse of the midnight Wind (Hex)
Shadows:Okkams Mindrazor (Augment) 
Death:The Purple Sun (Template).

Or is High Magic better?

Any and all suggestions are welcome.
theviking
Posts: 412
Joined: Thu Apr 03, 2008 12:42 am

Re: What are the best Spells for Teclis to battle Nagash

#2 Post by theviking »

Fire - Flaming sword because nothing else from the lore is really a threat.
Beasts - Depends on the list. Transformation is an intriguing possibility, but savage beasts on a cav prince is probably just as good, and amber spear is a real threat as well.
Metal - Searing doom or enchanted blades probably. Leaning towards searing doom currently.
Light - Definitely banishment, the extra hits and rerolling wards is too good to pass up even if it's only S4.
Life - Throne of vines, for miscast protection. Also it creates a dispel priority issue or sucks power dice on his turn.
Heavens - Curse of the midnight wind, because I think he has HKB? Maybe not, but it's still a good hex and there are better damage options in other lores.
Shadow - Withering, to make everything more efficient at wounding him.
Death - Purple sun. There will likely be large amounts of low initiative troops to replenish your power dice.
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Domine Nox
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Re: What are the best Spells for Teclis to battle Nagash

#3 Post by Domine Nox »

Beasts - Amber Spear: S10 still wounds on 2s, takes away his armor save leaving only a ward, and does D6 wounds, that can almost kill him on its own.
Fire - Cascading Fire Cloak: For the units that Nagash will summon the added damage to units will ensure that any High Elf unit can crumble the undead that Nagash spent his time summoning.
Metal - Searing Doom: 2D6 hits that wound on 4's and Nagash only gets a 4+ to save him.
Light - Banishment: Cause LoL
Life - Regrowth: Cause then you can do what Nagash can, except with High Elves instead of Zombies and Skeletons.
Heavens - Curse of Midnight Wind: This will make Searing Doom, Banishment and Amber Spear even more likely to end his existence.
Shadow - Okkam's Mind Razor: With this spell everything we have can take Nagash down (Spearmen wounding on 3's?), defnitely creates a dispel priority or makes Nagash keep his distance.
Death - Fate of Bjuna: Sure you're only going to get 0-2 hits most of the time, but a potential of 5 wounding on 2's with no armor saves, and making Nagash roll for stupidity, is nice.
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