This is our saving grace: in an all-comers environment Dwarfs have a huge problem if they take lots of artillery incapable of beating other gunlines. Unless their blocks are vanguarding (in which case it`s hard to get good fire lanes for Organ Guns), they cannot push: as such it is disastrous to lose the gunline war. Let`s assume has has these 2 organ guns as discussed above, a flame cannon for good measure and a cannon: against Empire and losing first turn, the game is pretty much over. All the Empire general has to do is blast apart the cannon and hang back and he will win. Same goes for Chaos Dwarfs, shooty Ogres, Dwarfs with a more balanced approach and even certain Elven bowlines.Tethlis wrote:...though all Dwarf weapons are quite vulnerable to return cannonfire with only three Wounds.
Overall I think it`s suicide for Dwarfs to include more than 2 of flame cannons/organ guns. I also don`t think I would ever field them without 2 cannons (not that I play them), because losing this battle against a gunline is terrible. Also, cannons are still S10 D6 wounds which is incredibly powerful. On a sidenote, I consider the same when contemplating CD lists as they have the same essential problem.