Loremaster builds

Discuss your tactics for the 8th Ed army book here.

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Eltherion
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Loremaster builds

#1 Post by Eltherion »

I couldn't find a thread on this so hopefully I am not repeating.

Swordmasters build
Loremaster, level 2, Shield of the Merwyrm, Golden Crown, Earthing Rod, Sword of Might - 300


Loremaster, level 2, Armour Silvered Steel, Book of Hoeth (2+ Armor save) good if he is in the Banner of World Dragon
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Beltar
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Re: Loremaster builds

#2 Post by Beltar »

BoH and ToP. 4+ ward is better in competitive play. Loremaster's primary role is caster. In close combat you need S5 to reduce armor to 4+, against S6+ is ToP better.
The same against spells, miscasts, canons, etc...
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Francis
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Re: Loremaster builds

#3 Post by Francis »

Mine is, Armour of Caledor, Golden Crown and a dispell scroll. Nice if he is your only caster, you don't depend that much on magic and you need him to stand in the battleline.
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Re: Loremaster builds

#4 Post by Arreja »

mine is usually in the white lions, and their weakness is a bit of warmachine,s so I try to get in a oron curse icon


BoH, shield of merwyrn, iron curse icon, and a magic weapon of choice (without that magic weapon, that shield is no use anyway)

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RE.Lee
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Re: Loremaster builds

#5 Post by RE.Lee »

So far, I've been using one of two builds:
Book, Sword of Might, Golden Crown and Merwyrm Shield
Book, Talisman of Preservation

Recently I've been thinking about taking the Armour of Silvered Steel. It seems rather expensive for a 2+ save, but might work better with the BotWD...
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Eltherion
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Re: Loremaster builds

#6 Post by Eltherion »

Loremaster, Level 2, Book of Hoeth, Shield of Merwyrm, Sword of Battle, Potion of Foolhardiness, (5 attacks when popping potion, 4+ AS and 4+ WS) relies on getting Wyssan's off on him for combat.
Last edited by Eltherion on Tue Nov 26, 2013 7:15 pm, edited 2 times in total.
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wamphyri101
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Re: Loremaster builds

#7 Post by wamphyri101 »

Canne fit that in bud. Book & armour is 100pts together

Its the load out I run as you can usually get earthblood of for a 5+ regen and my bsb holds challange defense if needs be.
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Re: Loremaster builds

#8 Post by Eltherion »

Fighty Loremasters


1. Rank and File killer Blade of Leaping Gold, Potion of Foolhardiness, Golden Crown, Shield of Merwyrm 6 attacks (7 with potion) ignoring armor on 6's, 4+ AS & 4+ Parry and ignore 1st wound on a 2+
Advantages: 6 ASF attacks at Strength 4 (5 if buffed by Wyssens) one will probably ignore armour. Extra wound from Golden Crown, 4+ Ward Save in close combat
Disadvantages: Low Strength attacks which won't punch through armor

2. Jack of all trades Ogre Blade, Charmed Shield, BoH
Advantages: 3 Strength 6 ASF attacks, and ignores first time hit on a 2+, also a really good caster
Disadvantages: No Ward save unless in BoTWD unit.

3. Monster Killer Giant Blade, Potion Foolhardiness, Shield Merwyrm, Golden Crown
Advantages: 3 Strength 7 ASF attacks (4 when using potion), ignores first wounding hit, 3+ AS & 4+ parry save, 2+ vs. flaming
Disadvantages: only 4+ armor & 4+ WS, potion only used for 1 turn.

removed Dragon helm from this build.

4. Cheap version
Shield Merwyrm, Sword of Might, Channelling Staff
Channel on a 5+ each turn,
Last edited by Eltherion on Mon Dec 09, 2013 5:36 am, edited 1 time in total.
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Re: Loremaster builds

#9 Post by siovim »

Nice thread all over :)
but your monster killer build isn't legal. Both the shield of merwyrm and the Dragonhelm are magic armour
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Re: Loremaster builds

#10 Post by jamierk »

Had great success with glittering scales, talisman of pres and a scroll. Neg 1 to hit on a good WS can be adequate defence against RnF directed attacks and not bad in an average challenge either. Great in combo with his magic debuffs and adds a little bit of punch to whatever unit you want to run him in.
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Re: Loremaster builds

#11 Post by Malossar »

I like:

Dispel Scroll, Ring of Fury, Talismen of Preservation

Sits with my phoenix guard. With my other characters being with the BoTWD (in dragon princes) I like the ring of fury to boost the PG to 3+ ward... basically removes the threat of death magic altogether.

Plus who doesn't love 2d6 str 4 on a 3+?
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Re: Loremaster builds

#12 Post by jamierk »

Nice, 3++ is wicked but i hate that i can't get it off in combat.
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Re: Loremaster builds

#13 Post by Malossar »

I mean my phoenix guard don't have to charge in 8th edition. If I have my plan laid out, proper units redirected I will plant them in front of their target and just dare them to make a move haha.
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Syleth
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Re: Loremaster builds

#14 Post by Syleth »

Surprised not to see any build with the fencing blades for the defensive boost, probably because that means no BoH...
Well here are my 2 cents:

Defensive kit:
- Fencing Blades / Merwyrm Shield / Dispel scroll / Crown of Atrazar / Cursed Steel Icon
Extra punch:
- Fencing Blades / Merwyrm Shield / Dispel scroll / Potion of strength - 1 turn of 4S7 re-rollable attack

If in PG, this may come handy for stubborn unit
- Sword of Might / Merwyrm Shield / Dispel scroll / Crown of command

(i asume the BoWD is in his unit)
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Re: Loremaster builds

#15 Post by Cold Phoenix »

Defensive kit:
- Fencing Blades / Merwyrm Shield / Dispel scroll / Crown of Atrazar / Cursed Steel Icon
Extra punch:
- Fencing Blades / Merwyrm Shield / Dispel scroll / Potion of strength - 1 turn of 4S7 re-rollable attack
Unfortunately, this doesn't work properly. Fencer's Blades are a Paired Weapon and require 2 hands. Thus, you can only use one each turn. Even worse, the fencer's blade has to be used (if I understand the rules correctly) because if you have a weapon you need to use it and if you only have one magic weapon, you have to use that weapon. This means that the Shield of the Merwrym only gets used while out of combat, so you never get to use it for parry saves.
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Re: Loremaster builds

#16 Post by jamierk »

Fencers blades feels to me like a waste of points on an already decent WS model with access to melkoths and iceshards. I also feel like if your taking on Bloodthirsters and Demon princes with this guy your probably not using him optimally. As i've said, why not go directly for glittering scales for neg 1 to hit. Its better than WS10 in plenty of scenarios, and its not like heavy armour is getting you much in the meta of S5 and upwards.
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Re: Loremaster builds

#17 Post by Malossar »

Why not:

Glitterin Scales, Fencer's Blades, Golden Crown, Dispel Scroll
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Re: Loremaster builds

#18 Post by pk-ng »

RE: Fencer's Blade - T3 elves don't help.
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Re: Loremaster builds

#19 Post by jamierk »

Malossar Dragonborne wrote:Why not:

Glitterin Scales, Fencer's Blades, Golden Crown, Dispel Scroll
Certainly viable, i still don't think optimal since you are losing your 3 WS6 s6 attacks for 3 WS10 s4 attacks. If you need defence against something WS 6 or higher, i'd be attempting melkoths or iceshards. Probably more mileage in Talisman of pres if you ask me. Its a big risk even with good WS troops to direct attacks against something thats WS6, neg 1 to hit and a 4++ so it makes him mostly safe in combat.
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Re: Loremaster builds

#20 Post by Eltherion »

jamierk wrote:
Malossar Dragonborne wrote:Why not:

Glitterin Scales, Fencer's Blades, Golden Crown, Dispel Scroll
Certainly viable, i still don't think optimal since you are losing your 3 WS6 s6 attacks for 3 WS10 s4 attacks. If you need defence against something WS 6 or higher, i'd be attempting melkoths or iceshards. Probably more mileage in Talisman of pres if you ask me. Its a big risk even with good WS troops to direct attacks against something thats WS6, neg 1 to hit and a 4++ so it makes him mostly safe in combat.
Actually 4 WS 10 S4 attacks Fencers Blades being paired weapons.
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Re: Loremaster builds

#21 Post by Avicii »

It is a shame that the Loremaster only has BS4. It would have been nice to put the Reaver Bow on him with some affect.
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Re: Loremaster builds

#22 Post by Domine Nox »

How about....

Sword of Might, Charmed Shield, Book of Hoeth, Gem of Sunfire.

Gives him fair combat power, a pip of defense emergency, the power of the book, and for that turn you have a good set of dice re-roll wounds on Shems, Fireball, and Searing Doom.
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Re: Loremaster builds

#23 Post by Joelatron »

My set up:

Book of Hoeth, Sword of Anti-Heroes, shield of Merwyn.

If I use the Loremaster he is my army caster, and sits in the BOWD unit...usually with Alith Anar in tow for fun times.

Only being s4 is not an issue given the unit around him + can always wildform up to s5 + enemy characters make him better.
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Re: Loremaster builds

#24 Post by wamphyri101 »

Shadow Dancer

Shadow Armour
Khaines ring
Talisman of Endurance
Powerstone

Close range magic pew in his back lines. Could be hard to keep alive unless your army based around geting there fast.
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Re: Loremaster builds

#25 Post by Ben E. Violent »

How about:

Armour of Silvered Steel
Dawnstone
Dispel Scroll
Ironcurse Icon

(Or drop Silvered Steel and Icon, pick up Caledor for slightly more defense)
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Re: Loremaster builds

#26 Post by Eltherion2 »

I used a Loremaster for the first time in a 5 round Tourney and used the following build.

Book of Hoeth (essential in my experiences to compete with the Level 4's).
Opal Amulet (when not using the Banner of World Dragon a cheap save for miscasts and a 1 off save in close combat). The Golden Crown was being used by a different character.
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Re: Loremaster builds

#27 Post by Rexhavoc »

jamierk wrote:
Malossar Dragonborne wrote:Why not:

Glitterin Scales, Fencer's Blades, Golden Crown, Dispel Scroll
Certainly viable, i still don't think optimal since you are losing your 3 WS6 s6 attacks for 3 WS10 s4 attacks. If you need defence against something WS 6 or higher, i'd be attempting melkoths or iceshards. Probably more mileage in Talisman of pres if you ask me. Its a big risk even with good WS troops to direct attacks against something thats WS6, neg 1 to hit and a 4++ so it makes him mostly safe in combat.
I think the point of this build is not only ur high WS opponents can only hit 5+ but also any opponents WS4 or less are only hitting you on 6's. That a pretty big deal.
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