Flying Nobles
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Flying Nobles
I was thinking of a few of these guys in a list
1.
Noble Eagle, Starlance, Dragon Helm, Dragon Armor, Shield, Golden Crown (2+ AS, 6+ WS and 2+ s VS Flaming, Ignore first wounding hit on 2+, 3 wounds T4)
Attacks = 3 Strength 7 first round if charging ignore armor, plus 2 from Eagle + Stomp
2.
Noble Eagle, Dragonbane Gem, Dragon Armor, Charmed Shield, Ogre Blade (3+ AS, 6+ WS and 2+ s VS Flaming, Ignore first hit on 2+, 3 wounds T4)
Attacks = 3 Strength 6 every round plus 2 from Eagle + Stomp
Plus a Frosty and 2 Eagles
1.
Noble Eagle, Starlance, Dragon Helm, Dragon Armor, Shield, Golden Crown (2+ AS, 6+ WS and 2+ s VS Flaming, Ignore first wounding hit on 2+, 3 wounds T4)
Attacks = 3 Strength 7 first round if charging ignore armor, plus 2 from Eagle + Stomp
2.
Noble Eagle, Dragonbane Gem, Dragon Armor, Charmed Shield, Ogre Blade (3+ AS, 6+ WS and 2+ s VS Flaming, Ignore first hit on 2+, 3 wounds T4)
Attacks = 3 Strength 6 every round plus 2 from Eagle + Stomp
Plus a Frosty and 2 Eagles
2008-2013 Wins:Draws:Losses
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
Re: Flying Nobles
I often run my BSB on an eagle and he usually does me proud. His build is *usually*
Noble
BSB, Eagle (both upgrades), Dragon Armour, Enchanted Shield, Dawnstone, Sword of Might
2+ reroll/6++ 3xStr5 attacks, 2xStr4 AP attacks, one stomp, 3 wounds Toughness 4
Regards,
Brad
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Re: Flying Nobles
Thanks Brad I forgot about the eagle upgrades.
2008-2013 Wins:Draws:Losses
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
- Swordmaster of Hoeth
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Re: Flying Nobles
Can you add point cost for reference?
Cheers!
Cheers!
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Re: Flying Nobles
dont need both unless you are paying for the 6+ ward
1.
Noble Eagle, Dragon Helm, Dragon Armor
2.
Noble Eagle, Dragonbane Gem, Dragon Armor
Twitter: @chumphammer
Old WFB coming to give AoS a real try for a while.
Old WFB coming to give AoS a real try for a while.
Re: Flying Nobles
Whether or not this was meant for me, I should have put my BSB's cost up there.Swordmaster of Hoeth wrote:Can you add point cost for reference?
Cheers!
He sits in nicely at 220 Points
Also, I'd been having thoughts on how best to build on free stats for a noble and figured that Plonking him on a Tiranoc Chariot gives him T4 and W4, which is cool! But being a chariot, he would be receiving as many attacks as possible from enemy units...
Regards,
Brad
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Re: Flying Nobles
I have built them like this so they can both shrug off a cannonball on a 2+.
Alrighty I have added the points cost and the Dragon Armor is for the 6+ Ward (can downgrade each to save 6pts each by using heavy armor, but lose the Ward Save).
Replace Dragon Armor with Heavy Armor and Lion Cloaks -2pts each model.
Eagle upgrades if you have more points to spend Swiftsense ASF 10pts and Shredding Talons Armor Piercing 5pts
Make one a BSB for +25pts
1.
Noble Eagle, Starlance, Dragon Helm, Dragon Armor, Shield, Golden Crown (2+ AS, 6+ WS and 2+ WS vs. Flaming, Ignore first wounding hit on 2+, 3 wounds T4)
Attacks = 3 Strength 7 first round if charging ignore armor, plus 2 from Eagle + Stomp
Cost = 182
2.
Noble Eagle, Luckstone, Dragon Armor, Charmed Shield, Ogre Blade (3+ AS with 1 re-roll, 6+ WS and 2+ WS vs. Flaming, Ignore first hit on 2+, 3 wounds T4)
Attacks = 3 Strength 6 every round plus 2 from Eagle + Stomp
Cost = 180
or
3.
Noble Eagle, Luckstone, Dragon Armor, Enchanted Shield, Ogre Blade (2+ AS with 1 re-roll, 6+ WS and 2+ VS Flaming, 3 wounds T4)
Attacks = 3 Strength 6 every round plus 2 from Eagle + Stomp
Cost = 180
The idea was to keep them cheapish.
Possible support, a Frosty and 2 Eagles
Alrighty I have added the points cost and the Dragon Armor is for the 6+ Ward (can downgrade each to save 6pts each by using heavy armor, but lose the Ward Save).
Replace Dragon Armor with Heavy Armor and Lion Cloaks -2pts each model.
Eagle upgrades if you have more points to spend Swiftsense ASF 10pts and Shredding Talons Armor Piercing 5pts
Make one a BSB for +25pts
1.
Noble Eagle, Starlance, Dragon Helm, Dragon Armor, Shield, Golden Crown (2+ AS, 6+ WS and 2+ WS vs. Flaming, Ignore first wounding hit on 2+, 3 wounds T4)
Attacks = 3 Strength 7 first round if charging ignore armor, plus 2 from Eagle + Stomp
Cost = 182
2.
Noble Eagle, Luckstone, Dragon Armor, Charmed Shield, Ogre Blade (3+ AS with 1 re-roll, 6+ WS and 2+ WS vs. Flaming, Ignore first hit on 2+, 3 wounds T4)
Attacks = 3 Strength 6 every round plus 2 from Eagle + Stomp
Cost = 180
or
3.
Noble Eagle, Luckstone, Dragon Armor, Enchanted Shield, Ogre Blade (2+ AS with 1 re-roll, 6+ WS and 2+ VS Flaming, 3 wounds T4)
Attacks = 3 Strength 6 every round plus 2 from Eagle + Stomp
Cost = 180
The idea was to keep them cheapish.
Possible support, a Frosty and 2 Eagles
Last edited by Eltherion on Fri Nov 15, 2013 12:44 pm, edited 1 time in total.
2008-2013 Wins:Draws:Losses
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
Re: Flying Nobles
On your builds 2 & 3, replace dragonbane gem with luckstone - you already have fireprotection from dragon armour so the gem does nothing.
Re: Flying Nobles
f00ssa
Thanks I overlooked that one. I have edited above.
Thanks I overlooked that one. I have edited above.
2008-2013 Wins:Draws:Losses
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
Re: Flying Nobles
My usual Eagle BSB:
Noble
Eagle with upgrades
Heavy Armour
Lion Cloak
Charmed Shield
Talisman of Preservation
Lance
Comes in at a nice 224 points.
Noble
Eagle with upgrades
Heavy Armour
Lion Cloak
Charmed Shield
Talisman of Preservation
Lance
Comes in at a nice 224 points.
Re: Flying Nobles
I almost always run my bsb with golden crown, reaver bow, lance, heavy arm, lion cloak, dragonhelm, shield, eagle with swift....i call him Lord Doesitall
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- Something Cool
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Re: Flying Nobles
My utility noble:
Noble - 184
-Eagle, Heavy Armor, Lance, White Lion Cloak, Reaver Bow, Potion of Strength, Charmed Shield
Super mobile, uses his reaver bow to hunt ethereals and monsters. I love the pot of strength to pop quick wounds on things like steam tanks (remember if you get lucky and deal 3 wounds it now has a 50% chance to misfire...) and he can pop warmachines pretty decently.
Late game I use him a flanker and machine clearer. I love the mobility and he has enough punch to be a decent combat threat.
With the Loremaster its fun to pop Wyssan's on him and shoot with str 6.
Noble - 184
-Eagle, Heavy Armor, Lance, White Lion Cloak, Reaver Bow, Potion of Strength, Charmed Shield
Super mobile, uses his reaver bow to hunt ethereals and monsters. I love the pot of strength to pop quick wounds on things like steam tanks (remember if you get lucky and deal 3 wounds it now has a 50% chance to misfire...) and he can pop warmachines pretty decently.
Late game I use him a flanker and machine clearer. I love the mobility and he has enough punch to be a decent combat threat.
With the Loremaster its fun to pop Wyssan's on him and shoot with str 6.
Re: Flying Nobles
My warmashine hunter:
Star lance, Charmed shield, Golden crown of altazar, Potion of foolhardines. And you can choose HA+LC or DA based on your meta - many archers or fire missiles.
Star lance, Charmed shield, Golden crown of altazar, Potion of foolhardines. And you can choose HA+LC or DA based on your meta - many archers or fire missiles.
Re: Flying Nobles
Malossar,
How have you found the Reaver Bow to work on the Eagle? I found the 10 inch move often put me in a bad spot so I had to chose between either an exposed position to be able to fire, or make the 20" march move and miss out on shooting.
How have you found the Reaver Bow to work on the Eagle? I found the 10 inch move often put me in a bad spot so I had to chose between either an exposed position to be able to fire, or make the 20" march move and miss out on shooting.
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- Something Cool
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Re: Flying Nobles
I love the reaver bow on the eagle! The 10" gives me more mobility to line up shots, increase charge lanes or move back enough to still shoot and stay tucked away.
The rest of my army is very mobile though. Makes it quite easy to keep him safe with advancing cavalry and a frostheart.
The rest of my army is very mobile though. Makes it quite easy to keep him safe with advancing cavalry and a frostheart.
Re: Flying Nobles
I was wondering about trying a build somewhat like this as I am playing lower point games at the moment and can't fit anything bigger that fly's in.
Have you got any pics of how you have modeled being mounted on an Eagle? I could not seen any GW models like this and wondered if
a) people didn't do it cos it was seen as a bit rubbish
b) did the Wood Elf Eagle surfing thing on a regular Eagle
c) some how mounted a cav rider on a regular Eagle
d) something else.
Cheers,
Have you got any pics of how you have modeled being mounted on an Eagle? I could not seen any GW models like this and wondered if
a) people didn't do it cos it was seen as a bit rubbish
b) did the Wood Elf Eagle surfing thing on a regular Eagle
c) some how mounted a cav rider on a regular Eagle
d) something else.
Cheers,
Re: Flying Nobles
I have been reading this as I convert some new models.
What do people think about mounting a mage on an eagle and equipping it with double soul quench; ring and spell?
Dropping two sets of 2D6 S4 hits would devastate war machine crews/redirectors or soften up infantry units. You could even pick two different targets every turn.
Should your opponent try and deal with the mage he would have to expose a flank or the rear of one unit or move his redirectors, hopefully he will have no war machine to bear round by then.
A bit more pricey than a noble, with less potential survivability but a lot more damage to throw about.
Any thoughts?
What do people think about mounting a mage on an eagle and equipping it with double soul quench; ring and spell?
Dropping two sets of 2D6 S4 hits would devastate war machine crews/redirectors or soften up infantry units. You could even pick two different targets every turn.
Should your opponent try and deal with the mage he would have to expose a flank or the rear of one unit or move his redirectors, hopefully he will have no war machine to bear round by then.
A bit more pricey than a noble, with less potential survivability but a lot more damage to throw about.
Any thoughts?
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Re: Flying Nobles
You'd probably get more use out of a noble with reaver bow. while you only get one target per turn, you can't be dispelled and you get the extra strength
Regards,
Brad
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Re: Flying Nobles
Taentagel wrote:I have been reading this as I convert some new models.
What do people think about mounting a mage on an eagle and equipping it with double soul quench; ring and spell?
Dropping two sets of 2D6 S4 hits would devastate war machine crews/redirectors or soften up infantry units. You could even pick two different targets every turn.
Should your opponent try and deal with the mage he would have to expose a flank or the rear of one unit or move his redirectors, hopefully he will have no war machine to bear round by then.
A bit more pricey than a noble, with less potential survivability but a lot more damage to throw about.
Any thoughts?
Would be great. Flying death mage! Sadly mages can't ride eagles in this book
Twitter: @chumphammer
Old WFB coming to give AoS a real try for a while.
Old WFB coming to give AoS a real try for a while.
Re: Flying Nobles
But an archmage can.
I still use mage to describe any caster, probaly comes from the old level 5 to 25 days for characters................
Which was few years ago now.
I still use mage to describe any caster, probaly comes from the old level 5 to 25 days for characters................
Which was few years ago now.
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- Eltherion2
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Re: Flying Nobles
Highest Australian Ranking 31
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2014: 2nd Place Barglecon II, 2nd Place Conviction (High Elves)
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2015 Club Championship (Runner Up)
2014: 2nd Place Barglecon II, 2nd Place Conviction (High Elves)
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Re: Flying Nobles
What do people think about mounting a mage on an eagle and equipping it with double soul quench; ring and spell?
Why not just do bothNexS wrote:You'd probably get more use out of a noble with reaver bow. while you only get one target per turn, you can't be dispelled and you get the extra strength
- aquietfrog
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Re: Flying Nobles
Question, How is a noble on eagle supposed to shrug off a cannonball on a 2+? Aren't cannonballs strength 10?
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Re: Flying Nobles
Charmed Shield ignore first hit on a 2+ and Golden Crown Ignore first wounding hit on a 2+ so that's 2 cannonballs. The Dragon armour for a 2+ vs. Flaming Cannons (Skull cannons) and a 6+ Ward vs. the rest.
I am seriously trying to include one of these guys with more Dwarves around and hunting Warmachines and Gyros.
Maybe this build or just a Lance to save points
Noble Great Eagle, Star lance, Charmed shield, Golden crown of Altazar, Potion of foolhardiness, Dragon Armour.
I am seriously trying to include one of these guys with more Dwarves around and hunting Warmachines and Gyros.
Maybe this build or just a Lance to save points
Noble Great Eagle, Star lance, Charmed shield, Golden crown of Altazar, Potion of foolhardiness, Dragon Armour.
Highest Australian Ranking 31
2015 Club Championship (Runner Up)
2014: 2nd Place Barglecon II, 2nd Place Conviction (High Elves)
2013 Barglecon I Best General (High Elves)
2011 M.O.A.B 10th Place (Dark Elves)
2010 Devilcon 4th Place, Blood on the Reich 2nd Place (Skaven)
2015 Club Championship (Runner Up)
2014: 2nd Place Barglecon II, 2nd Place Conviction (High Elves)
2013 Barglecon I Best General (High Elves)
2011 M.O.A.B 10th Place (Dark Elves)
2010 Devilcon 4th Place, Blood on the Reich 2nd Place (Skaven)
- aquietfrog
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Re: Flying Nobles
Oh, I thought you meant the armour save. Thanks. I'm also considering using a similar build. Just to verify, the charmed shield activates on the first hit, while the golden crown works on the first wound, therefore they stack rather than activate at the same time, right?
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Re: Flying Nobles
Yes. Hitting and wounding are quite different.aquietfrog wrote: Just to verify, the charmed shield activates on the first hit, while the golden crown works on the first wound, therefore they stack rather than activate at the same time, right?
Just keep in mind that something like a unit of archers shooting at your noble can get rid of both without too much trouble. Hitting and wounding a t4 model is not that difficult, even if you're not going to get past the armour save. A standard unit of 10-12 archers should probably manage both in a single turn of shooting. (at least if you play it that the golden crown wardsave goes before armour saves)
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Check out my plog
Painting progress, done/in progress/in box: 167/33/91
Check my writing blog for stories on the Prince of Spires and other pieces of fiction.
Re: Flying Nobles
Which my enemies do rather regularly .. I usually split the items between chars to mitigate that issue somewhat.rdghuizing wrote: Just keep in mind that something like a unit of archers shooting at your noble can get rid of both without too much trouble. Hitting and wounding a t4 model is not that difficult, even if you're not going to get past the armour save. A standard unit of 10-12 archers should probably manage both in a single turn of shooting. (at least if you play it that the golden crown wardsave goes before armour saves)
Rod
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Re: Flying Nobles
It depends a lot on the Meta in your area I tend to face WoC, Dwarves, Bretts, Greenskins, Lizardmen, HE's, DE's and VC.
So will have to be careful vs. shooty lists.
So will have to be careful vs. shooty lists.
Highest Australian Ranking 31
2015 Club Championship (Runner Up)
2014: 2nd Place Barglecon II, 2nd Place Conviction (High Elves)
2013 Barglecon I Best General (High Elves)
2011 M.O.A.B 10th Place (Dark Elves)
2010 Devilcon 4th Place, Blood on the Reich 2nd Place (Skaven)
2015 Club Championship (Runner Up)
2014: 2nd Place Barglecon II, 2nd Place Conviction (High Elves)
2013 Barglecon I Best General (High Elves)
2011 M.O.A.B 10th Place (Dark Elves)
2010 Devilcon 4th Place, Blood on the Reich 2nd Place (Skaven)
Re: Flying Nobles
I face mainly WoC and Empire and my Eagle Noble BSB has the following build:
Longbow, Charmed Shield, Starlance, Crown of Atrazar, Potion of Forgetfulness, lion cloak, HA, Eagle.
Against WoC he chases down chariots with flank charges and other chaff, whilst providing combat res with supporting charges on the bigger combats. The longbow is there to take the charmed shield off the DP.
Against Empire my regular opponent is obsessed with the Frost Phoenix in my list so doesn't realise until it's too late that his war machines are toast....!
He's brilliant.
Longbow, Charmed Shield, Starlance, Crown of Atrazar, Potion of Forgetfulness, lion cloak, HA, Eagle.
Against WoC he chases down chariots with flank charges and other chaff, whilst providing combat res with supporting charges on the bigger combats. The longbow is there to take the charmed shield off the DP.
Against Empire my regular opponent is obsessed with the Frost Phoenix in my list so doesn't realise until it's too late that his war machines are toast....!
He's brilliant.
Re: Flying Nobles
The following is very fun!! (I did this once under the old book)
Lv4 Beasts Archmage 4+Ward, Silver Wand - I might be tempted to swap this out for something which gives a more reliable chance of casting
Mounted on Eagle
Prince
+3 Attacks
Mounted on Eagle
Noble
+2 attacks
Mounted on Eagle
Noble
Mounted on Eagle
+1 Attack
(I might be tempted to throw in a mage caddy just so I can secure spell selection on the Archmage)
All Archer Core - I would probably now change this up with a couple of units of reavers and a couple of units of Helms. The small archer units would still be great though particularly if you play on a map with buildings or lots of terrain.
I took 1 unit of DPs before (mainly because my army is from Caledor and I refuse to leave home without them) but also partly because I wanted to get Skeinsliver and the banner of sorcery in... they've both gone now so there's no use for this unit
Max eagles and then a couple of RBTs... with the new book I might be tempted to include some sisters to strip regen (I used to have a solid 30 man archer hoarde with banner of eternal flame for that exact job)
So Tactics... basically I got laughed at for picking that army when I did, people said "you have no blocks, you're nuts"... Then I beat them. Here's why... You have so much maneuverability built into this list that you can pick who you fight, where, when, how etc. Now there are 2 spells which should immediately jump out at you; the one for +3 toughness (cast this on the first turn when your fliers will all be out of combat and they will all have T7) and the one for +3 S and A. You can make this affect all of them simultaneously and just wipe out whatever you want. The prince alone has 10 S7 attacks.
The Reavers can play mind games with your opponent for you and the firepower can tidy up the chaff. Then finally slam in your units of helms and you can even cast the default spell to make them S6 T4
Lv4 Beasts Archmage 4+Ward, Silver Wand - I might be tempted to swap this out for something which gives a more reliable chance of casting
Mounted on Eagle
Prince
+3 Attacks
Mounted on Eagle
Noble
+2 attacks
Mounted on Eagle
Noble
Mounted on Eagle
+1 Attack
(I might be tempted to throw in a mage caddy just so I can secure spell selection on the Archmage)
All Archer Core - I would probably now change this up with a couple of units of reavers and a couple of units of Helms. The small archer units would still be great though particularly if you play on a map with buildings or lots of terrain.
I took 1 unit of DPs before (mainly because my army is from Caledor and I refuse to leave home without them) but also partly because I wanted to get Skeinsliver and the banner of sorcery in... they've both gone now so there's no use for this unit
Max eagles and then a couple of RBTs... with the new book I might be tempted to include some sisters to strip regen (I used to have a solid 30 man archer hoarde with banner of eternal flame for that exact job)
So Tactics... basically I got laughed at for picking that army when I did, people said "you have no blocks, you're nuts"... Then I beat them. Here's why... You have so much maneuverability built into this list that you can pick who you fight, where, when, how etc. Now there are 2 spells which should immediately jump out at you; the one for +3 toughness (cast this on the first turn when your fliers will all be out of combat and they will all have T7) and the one for +3 S and A. You can make this affect all of them simultaneously and just wipe out whatever you want. The prince alone has 10 S7 attacks.
The Reavers can play mind games with your opponent for you and the firepower can tidy up the chaff. Then finally slam in your units of helms and you can even cast the default spell to make them S6 T4
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