Blocks FTW
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- Green Istari
- Posts: 13841
- Joined: Sat Sep 13, 2008 11:26 am
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Blocks FTW
I've been holding off on commenting lately as I haven't read the rules, just gleaned what I can from the net. I've seen quite a few lists though with fewer units than comparable 7th edition lists and large blocks featuring prominently.
From a combat perspective obviously these stand up better now (though I used to run a couple anyway). I'm just wondering if they will still suffer from being a bit slow and getting outmaneouvred due to lack of support units?
What do you guys think?
From a combat perspective obviously these stand up better now (though I used to run a couple anyway). I'm just wondering if they will still suffer from being a bit slow and getting outmaneouvred due to lack of support units?
What do you guys think?
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Re: Blocks FTW
It will be a lot harder for HE to pull it off then other armies, but i've seen people talking about 40+ units of LSG etc.
I can't wait to see some configurations people come up with!
True, especially the ones that get to 10 wide, I can see troubles occuring with those units.SpellArcher wrote:they will still suffer from being a bit slow and getting outmaneouvred due to lack of support units?
I can't wait to see some configurations people come up with!
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- Green Istari
- Posts: 13841
- Joined: Sat Sep 13, 2008 11:26 am
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Re: Blocks FTW
I know they will be harder to march-block and obviously to break, given Steadfast.
Presumably a strategically-placed Eagle would still restrict their movement though?
Presumably a strategically-placed Eagle would still restrict their movement though?
A New Blog (Orcs and Goblins)
http://ulthuan.net/forum/viewtopic.php?f=5&t=70550
Cavalry Prince Reloaded
http://ulthuan.net/forum/viewtopic.php?f=80&t=70001
http://ulthuan.net/forum/viewtopic.php?f=5&t=70550
Cavalry Prince Reloaded
http://ulthuan.net/forum/viewtopic.php?f=80&t=70001
Re: Blocks FTW
yes they can but now they generally have to be sacrificed and take the charge, because if you flee from their charge if they pass a leadership test they get to declare a new charge, but hey ho its worth losing the 50 points if you can get position on them, i think anyway
Re: Blocks FTW
10-elf wide units will be hard to make effective i think.what would be the point if you have more ranks?Also,i really can't see people taking 50 seaguard at 2000 pts for long.too much like caviar for dinner every day and just as squidgy.
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- Green Istari
- Posts: 13841
- Joined: Sat Sep 13, 2008 11:26 am
- Location: Otherworld
Re: Blocks FTW
Agreed, still a very useful tactical tool, if less awesome than before.Marastus wrote: its worth losing the 50 points if you can get position on them, i think anyway
I think PapaElf's list has just one big Core unit, it's an idea.Greenman wrote:10-elf wide units will be hard to make effective i think
A New Blog (Orcs and Goblins)
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http://ulthuan.net/forum/viewtopic.php?f=80&t=70001
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Re: Blocks FTW
I ran a 52 strong phalanx of spears at a dwarven gunline and 12 survived the game.Quite surprising really.do you think we'll find ourselves using dragon princes as anvils for the spear hammer?
Re: Blocks FTW
was it the main thing he targeted, allowing most of your good stuff to get into combat? Id trade 40 spears for that.Greenman wrote:I ran a 52 strong phalanx of spears at a dwarven gunline and 12 survived the game.Quite surprising really.do you think we'll find ourselves using dragon princes as anvils for the spear hammer?
Excited for TOW
Re: Blocks FTW
My playgroup has yet to play any 8th edition games, no one has a copy of the rules. On that front, we are trying to arrange a deal with the GW store manager, where we pay $20 to photograph the rule book, page by page, create a PDF file, and print our own books.
Back on subject, In our brainstorming sessions, we our coming to the conclusions that the hoards are going to be the armies most difficult to defeat. It's my belief that it will take a hoard to beat a hoard. Now having said that, the fact that one selects a block of infantry large enough to create a hoard, (i.e. 30 models) does not mean that the block HAS to go on the table as a hoard. Make this decision at game time. If the opponent is a hoard than 3 x 10, if not a hoard, than 6 x 5, or pull two characters making the unit 28, and deploy 4 x 7.
Remember, nothing is cast is stone. Consider the rules change as an opportunity to rethink one's tactics, and try new things.
Back on subject, In our brainstorming sessions, we our coming to the conclusions that the hoards are going to be the armies most difficult to defeat. It's my belief that it will take a hoard to beat a hoard. Now having said that, the fact that one selects a block of infantry large enough to create a hoard, (i.e. 30 models) does not mean that the block HAS to go on the table as a hoard. Make this decision at game time. If the opponent is a hoard than 3 x 10, if not a hoard, than 6 x 5, or pull two characters making the unit 28, and deploy 4 x 7.
Remember, nothing is cast is stone. Consider the rules change as an opportunity to rethink one's tactics, and try new things.
PapaElf