Do you guys take command with archers? The starting guide didn't mention them. I presume that was because most command benifits close combat and most of the time if archers get into close combat they are dead anyway.
Am I wrong in this? Is Command worth it?
Archers and Command?
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Re: Archers and Command?
command is uselesss for archers. don't bother taking them because it's a waste of points.
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2014 - Chaos Dwarfs & Most Favoured Enemy
2015 - High Elves & Top HE
T9A
Highborn Elves - Army Book Committee
Balancing Board
Highborn Elves - ex-Army Support
Re: Archers and Command?
The only command worth taking is a musician, and only then if you have 5 spare points. Champion - 10 points that you could put into, say, gem of courage or talisman of loec. I know which I'd rather have. Standard is just extra victory points for your opponent.
So, no. Strangely enough, I actually prefer the look of the unit without command. Maybe I@ve just got used to it.
So, no. Strangely enough, I actually prefer the look of the unit without command. Maybe I@ve just got used to it.
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Re: Archers and Command?
I run full command on my Archers because I only had seven Archer models! I do like the look of FC on all my units that can take it though.
Tactically it is inefficient. It can make a difference if say you're in two ranks on a hill, may help you bounce light stuff. The risks outweigh the benefits though.
Tactically it is inefficient. It can make a difference if say you're in two ranks on a hill, may help you bounce light stuff. The risks outweigh the benefits though.
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Re: Archers and Command?
No; Musician is a tactical decision, so in larger games it probably has more utility.
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Re: Archers and Command?
if i have 5pts spare i'll take a musician. thats it.
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