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PostPosted: Fri Jan 22, 2021 2:52 pm 
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Prince of Spires wrote:
That places it at the start of Finubar's reign, about 100 years before the great chaos incursion. Enough stuff happening, and Finubar is active enough internationally to give HE a role in whatever they have planned.


True. That was supposed to be the period of the "great opening" when HE started returning to the Old World after basically centuries of being relegated to tales and legends.

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PostPosted: Sat Jan 23, 2021 8:51 pm 
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Giladis wrote:
That was supposed to be the period of the "great opening" when HE started returning to the Old World after basically centuries of being relegated to tales and legends.

So around the time of Finubar’s embassy to the Wood Elves?

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PostPosted: Sat Jan 23, 2021 9:49 pm 
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SpellArcher wrote:
Giladis wrote:
That was supposed to be the period of the "great opening" when HE started returning to the Old World after basically centuries of being relegated to tales and legends.

So around the time of Finubar’s embassy to the Wood Elves?


Slightly later. Finubar was in the Old World from 2002 till 2052.

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PostPosted: Sun Jan 24, 2021 2:25 pm 
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Giladis wrote:
Finubar was in the Old World from 2002 till 2052.

Nice bit of recent history for them to work with.

:)

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PostPosted: Sun Jan 24, 2021 5:47 pm 
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SpellArcher wrote:
Giladis wrote:
Finubar was in the Old World from 2002 till 2052.

Nice bit of recent history for them to work with.

:)


Though the HE mage that helped defend Marienburg from Manfred would be even more recent thing and a perfect opportunity to flesh out an otherwise little known character.

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PostPosted: Mon Jan 25, 2021 1:52 pm 
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It is interesting that it places the events 100 years before the great Chaos invasion. It gives plenty of space for them to advance the timeline several times until they get to that of course. And they can still have models and rules for Chaos stuff. But it should put a lot heavier focus on non-chaos models.

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PostPosted: Tue Jan 26, 2021 1:34 pm 
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I actually like the idea of perhaps chaos being more of cultists at the heart of the empire rather than a threat from the northern wastes.

Perhaps they'll be updating the lore slightly to fit with the new outposts we have situated in the old world.

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PostPosted: Tue Jan 26, 2021 3:51 pm 
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Based on some hints I am getting the scale of the game will be quite different from the WHFB. Both in less miniatures needed to play and the size of miniatures. As far as mini sizes go Warhammer Quest should be a good indicator.

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PostPosted: Fri Jan 29, 2021 8:25 pm 
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What is the size of WHQ?


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PostPosted: Sat Jan 30, 2021 1:58 pm 
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Aerendar Valandil wrote:
What is the size of WHQ?

https://ageofsigmar.com/wp-content/uplo ... 5x1024.png

That is a 32 mm base

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PostPosted: Sat Jan 30, 2021 9:23 pm 
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Less minis needed is perfect, the biggest mistake they did with 8th in particular was forcing larger and larger units into play. Not a good way of getting in new players by forcing them to pay out more money. A reduction in size to skirmish battles makes perfect sense.

I wouldn't mind building a little Bretonnian questing force when these new minis come out.

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PostPosted: Sat Jan 30, 2021 10:42 pm 
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Olthannon wrote:
the biggest mistake they did with 8th in particular was forcing larger and larger units into play


I don't think that was actually true. Outside a few specific units size changes like TK and VC Skeletons there weren't that many units that had a drastic change. The overall model count for armies remained largely the same since 6th ed. In my experience the main drive behind army growth were tournaments which steadily moved from 2000 to 2500 pts over the course of roughly a decade.

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PostPosted: Tue Feb 02, 2021 8:33 am 
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Giladis wrote:
Olthannon wrote:
the biggest mistake they did with 8th in particular was forcing larger and larger units into play


I don't think that was actually true. Outside a few specific units size changes like TK and VC Skeletons there weren't that many units that had a drastic change. The overall model count for armies remained largely the same since 6th ed. In my experience the main drive behind army growth were tournaments which steadily moved from 2000 to 2500 pts over the course of roughly a decade.

I think they didn't really intend to increase the army size. But they sort of did. And the main reason I think was the % system. People wanted to bring their big models, and those only really fit in 2400-2500 pts games. So, more and more tournaments went there points wise and that sort of became the default.

I have also felt that there was a big difference between how the game designers played and viewed the game and how a lot of players did. Reading the White Dwarf battle reports and descriptions of how they viewed hte armies they had designed. They didn't design or play tournament armies. They thought about what's cool and fluffy and how can we make a great narative of that. And 1000pts battles made perfect sense in such a setting. Not so much when playing a tournament game where you tried to bring your toughest list.

The problem for me is that I would love to play such fluffy, story driven games. But with a game a month, that's just not really possible. It is what I like about mordheim. It's maybe not the best or most balanced game. But it's short enough that you can easily finish one in an evening and you might get two if you hurry up a bit. It already has some narrative built in. It's also one of the reasons why I would like to give the LotR game a try. except that I would need more time and an opponent...

Rod

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PostPosted: Wed Feb 03, 2021 4:32 pm 
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Prince of Spires wrote:
I have also felt that there was a big difference between how the game designers played and viewed the game and how a lot of players did.


Since I have spent time on the inside of the process I can confirm your feeling. I will never forget the question "Why should I spend maximum magic point on my general? He is mounted and has plate armour that is protection enough."



Btw those Kislev ice guard girls just got featured in the Total War: Warhammer III trailer.

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PostPosted: Wed Feb 03, 2021 5:11 pm 
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Yeah if you check out warcom they just mentioned the fact that their art for T:OW was fed directly to CA for the Kislev designs, which is absolutely zero surprise.


The fact that Cathay are in Total War 3 is incredible, I'm fascinated to see what happens with that.

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PostPosted: Wed Feb 03, 2021 9:45 pm 
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Olthannon wrote:
The fact that Cathay are in Total War 3 is incredible, I'm fascinated to see what happens with that.


I don't considering TW have ready skins from Three Kingdoms and if I am not mistaken the engine is the same.

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PostPosted: Thu Feb 04, 2021 12:37 am 
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Olthannon wrote:
Good news everyone!!

We've got more delicious treats and it has Bretonnians and the mighty Asur!


I find this out the day after my box from the Baron's War kickstarter arrived. :P It might be years down the line yet, but at my rate of hobbying the new brets will be out by the time I see about converting my fake ones.


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PostPosted: Thu Feb 04, 2021 8:14 am 
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Giladis wrote:
Prince of Spires wrote:
the Total War: Warhammer III trailer.

There's a TW: Warhammer III trailer? Cool. Do you have a link?

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PostPosted: Thu Feb 04, 2021 10:12 pm 
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https://www.youtube.com/watch?v=6KaMt91ELHU&t=61s

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PostPosted: Fri Feb 05, 2021 8:32 am 
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Thanks! It looks pretty fun. Seems like we'll get to see some of the less explored races / factions and extend the map to the east.

I'm wondering how much insider knowledge CA has. There's this in thier FAQ's:
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IS ALL THIS NEW KISLEV AND CATHAY CONTENT FOR TOTAL WAR: WARHAMMER III LEGIT?
Yes! Games Workshop has expanded and created these factions, and partnered with us. You can find out all about it from them on Warhammer Community here including some great interviews.


Now all I need is time to play... ;)

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PostPosted: Fri Feb 05, 2021 9:45 am 
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I would say total since the two design studios directly cooperated.

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PostPosted: Sat Feb 06, 2021 9:34 pm 
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They expressly mentioned in one of these interviews that the Old World designs, certainly from Kislev, were added directly to total warhammer 3.

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